Tom Clancy's Rainbow Six® Siege X - Ubi_Dabbid


In Year 5 Season 4, we are launching the Sixth Guardian Program! We aim to support a charity through an in-game bundle on Siege, spanning a full Season per bundle released. 100% of net proceeds, with a minimum of $6 USD per bundle sold will go to the charity.

Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.



This Season, we’re releasing the Doc Sixth Guardian bundle. All proceeds will go towards The AbleGamers Charity, whose objective is to combat social isolation and improve the quality of life for people with disabilities.

This bundle includes for Doc the Sixth Guardian:

- Uniform
- Headgear
- Weapon skin
- Charm

The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 4 ends!

Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Imogen Beckhelling)

Rainbow Six Siege's Tachanka surrounded by flames holding a beefy LMG..

Yesterday, Rainbow Six Siege operator Tachanka threw his turret out the window, picked up an LMG and started running around blowing holes in walls and doors, all while yelling with a completely different voice. The Russian defender hasn’t gone mad mind you, he’s just had a major rework and come out the other side a new man – literally, because as well as new weapons and abilities, he’s got a new voice actor, too.

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Tom Clancy's Rainbow Six® Siege X - Ubi_MyAnh


BALANCING

SHUMIKHA LAUNCHER

  • Tachanka’s RP-46 Degtyaryov turret has been replaced with the Shumikha Laucher.
  • This launcher shoots grenades that generate areas of fire 1 second after the first bounce.
  • The Shumikha Launcher is equipped with a fixed 5-grenade magazine. Tachanka has a total of 10 grenades available. Grenades are inserted one by one.


DP27 LMG

  • The DP27 LMG is now available as a primary weapon option for Tachanka and will be replacing the SASG-12.
  • This weapon allows players to open rotations on soft walls and destroy hatches.


WITHSTAND ABILITY

  • After his time on the TS, Tachanka will no longer have the ability to Withstand.


TACHANKA VOICE LINES

  • Due to unavoidable constraints, voice lines have been recorded with a new voice actor for Tachanka upon the release of his rework. We thank Anatoly Zinoviev for his past work as Tachanka's voice actor and for the passion he was able to provide to both the role and to the community.


BUG FIXES
  • FIXED - Several issues with visuals and functionality on Shumikha Shells.
  • FIXED - Various SFX issues with the grenade launcher.
  • FIXED - Visual issues present with the grenade launcher.
  • FIXED - Several UI and store visuals with the Slava Korolyu Elite items and icons.
  • FIXED -Tachanka's Elite fire VFX from the MVP dance are present on his model in multiple maps.
  • FIXED - Frag bounce sound can sometimes play unintentionally.
  • FIXED - Tachanka's DP27 LMG currently has the full penetration attribute.
  • FIXED - DP27 does 48 damage instead of 49.
  • FIXED - There is a major visual obstruction when Tachanka guard breaks a shield with his DP27.
  • FIXED - The DP27 benefits from 1 additional round, despite being an open bolt machine gun.
Nov 9, 2020
Tom Clancy's Rainbow Six® Siege X - Ubi_Dabbid


We are ending Year 5 of Rainbow Six Siege stronger than ever with the supercharged season Operation Neon Dawn! For this occasion, we’re introducing another Defender to our roster: fierce Thai Operator Aruni. She is equipped with the Surya Gate, a device that zaps drones and projectiles. This new Unique Ability will have opponents' heads spinning.

You’ll find all the information about the season’s changes below, from the Skyscraper map rework to the Seasonal Weapon Skin. There's also information about new accessibility features, as well as changes to Echo’s Yokai, and Hibana’s X-Kairos! Keep reading for more.

View Patch Notes
Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Lauren Morton)

Rainbow Six: Siege

is gearing up for its next season Neon Dawn and calling up a new operator for defense. Ubisoft have shown off Aruni and her tricky shock gates that will throw a wrench in attacker’s plans while letting fellow defenders pass through. You can catch an overview of her abilities and a bit about the rework for the Skyscraper map in a new video.

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Tom Clancy's Rainbow Six® Siege X - Ubi_Dabbid


The Utility Meta

We have taken good note of the Pro and Community feedback. We recognize that the current meta revolving around heavy utility in defense is causing issues to the health of the game.

This is a global issue, tied to multiple Operators that will require several changes. As a result, we are taking a few important steps to try to address it.

Catchers

Catcher Operators are able to deny Attackers utility (projectiles). The combination of several Defenders of this type within a same line-up is putting a heavy strain on the Attacking side.

We are trying to lower the amount of projectiles denied by these Operators within a single round.

Currently, those catcher Operators can deny __five to six__ projectile per round. We are aiming for something closer to __three to six__ per Operator.

- Jäger is being reworked. A single ADS will no longer deny several projectiles in quick succession. We expect this change to lower his denial ability to be around three projectiles per rounds.
- Wamai is losing a MAG-NET: this will mechanically lower his ability to deny projectiles to four.
- Aruni has been designed with that constraint in mind. Similarly to Jäger, she should have a denial ability of three projectiles (she will have less option to place her gadgets than Jäger).

Defense & Bulletproof utility

Catchers are great at protecting already resilient utilities: bullet-proof gadgets.

Changes to catchers should mechanically affect bulletproof gadgets. That being said, we will continue to keep a close eye on those operators.

We will react accordingly and tweak some of them if we deem it necessary. (Melusi and Goyo in particular).

We reshuffled the distribution of quite some secondary gadgets, including Deployable Shields. (See the Operator break-down below).

Dependency on Ash and Zofia

The Utility Meta forced Attackers to heavily rely on projectiles (mostly explosive ones) in order to deal with the bulletproof utility.

In that regard, both Zofia and Ash (to a lesser extent) turned out to be mandatory picks. This lead to making these two Operators with an already solid loadout even more appealing.

Our goal is to have as much diversity as possible in terms of Operator presence, even in a competitive environment. We are not ignoring this aspect of the issue.

We have also been working on another solution to let Attackers deal with Defenders' utility. That solution is not completely ready for now, but we are looking forward to tell you more soon™.

Operator Balancing

Hibana

- Added configurable shot to the X-Kairos launcher.

Population targeted by this change: Top Ranked and Pros.

[[url=https://videos.ctfassets.net/p0f8o8d25gmk/6z12syUqrJ9MuxUXeFqW05/4d3d6c2cdf6b049cf1f1226151472567/Trim.mp4]VIDEO[/url]]

The newly added configurable shot will allow more flexibility, as Hibana will choose the number of X-Kairos to shoot.

She will be able to select between, two, four, or six X-Kairos per shot. We have made several changes to the gadget to make sure that the user experience stays smooth and self-explanatory.

We felt that we needed to provide attackers with more hard breaching options to even out the odds and reduce the pressure on the Attacking side.
Our first step was to introduce the Secondary Hard Breach charge. The next step was to look at the resource management of hard breachers. Until today Hibana had to waste quite some X-Kairos whenever a hatch or a Castle barricade had to be destroyed.

Following the Y5S4 update Hibana will be able to manage her resource as follows:

- Hatches will require 4 X-Kairos. (The extra two pellets won't be used up anymore)
- Castle's Armor Panel will require 1 X-Kairos. (Only one pellet will be used up instead of 5)
- We expect Hibana to be able to open hatches more often and to be even more useful and creative.

She will now have the possibility to open one extra hatch, if her resources are managed properly.

Jäger

- The ADS can only catch one projectile each 10 secs.

Population targeted by this change: Top Ranked and Pros.

As we explained it in the introduction, the status of the utility meta is at the source of a number of issues. We believe that one way to tackle the subject is to look at how Defenders counter the attack.

Currently, Attackers suffer from being unable to effectively destroy a number of gadgets. We believe that Jäger, as well as Wamai are a part of the issue.

With this change, we expect the attacking side to be more effective when spending projectiles on the defending setup. This should reduce the number of projectiles needed by Attackers and open opportunities for other secondary gadgets and Operators.

We also expect Jäger to be a bit closer to Wamai in terms of presence, as the former is incredibly popular.

Interaction between different catchers:

- Jäger has priority over Wamai. If both gadgets are placed at a similar distance from the projectile, the ADS will have the priority.
- If Wamai intercepts a projectile and brings it into the range of an ADS, the ADS will intercept the projectile and both gadgets will be used up.
- Surya Gates block the line of sight of the ADS and of the MAG-NET system.
- In any other case, the closest catching device is triggered.

Echo

- Removed cloaking to the Yokai Drone.
- Added Deployable Shield (Removed Barbed Wire).

Population targeted by this change: Casual, Top Ranked and Pros.

Echo has been targeted by Operator bans since those were introduced. The feedback we gathered from the Community indicated that the Yokai drone was a constant source of frustration.

We consider that its cloaking ability played an important role in that perception.

We also noticed that Echo turned out to be one of the most problematic Operator in pro play for many teams.

By removing the Yokai drone invisibility, we hope to reduce the Operator ban rate in Ranked as well as in pro plays. Additionally, the skill ceiling required to use the drone effectively should be increased.

Echo mains will have to think twice before placing their drones. Using the ultrasonic burst should also be riskier, more difficult but also more rewarding.

We also expect attacking teams to be a little less reliant on IQ, as she is not a mandatory pick to deal with Yokai drones.

As for the secondary gadget, the Japanese Defender will have to spend more time using his drone.

We felt that giving him a deployable shield to protect himself is useful and makes sense. His Impact Grenades may also be an interesting alternative for players versed in Impact Tricking.

Ash

- Added Claymore (Removed Stun Grenades).
- Added one extra Breaching Round (From 2 to 3).
- Breaching Round damage reduced to 50 (From 90).

Population targeted by this change: Top Ranked and Pros.

Ash boasts a very strong presence and currently is one of the best Operator to counter Jäger and Wamai. She has a central role in the current utility meta and we needed to have a closer look at her.

We would like players to focus on her Primary Gadget and incentivize the team play. The utility she brings is very important, and we also need to provide attackers with more explosive projectiles to deal with the defending setup.

By removing the Stun Grenades, Ash won't be able to deal with the projectile catchers as easily, she goes down to three throwables (from 5). The extra Breaching Round should increase the number of utility she can destroy.

While we understand that it can be perceived as strong reduction of her capabilities, we are mainly trying to redistribute the utility she brings and to tone down her entry-fragging aspect.

Dokkaebi

- Added Frag Grenades (Removed Stun Grenades).

Population targeted by this change: Top Ranked and Pros.

Dokkaebi suffers a bit from a low presence, she is an Operator that brings intel already. By giving her (back) frag grenades, we want her to be able to destroy bulletproof utility.

She brings a lot of intel by taking control of cameras and by tracking down enemy roamers with her Logic bomb. Now, thanks to her newly added destruction ability should help speeding up the execution on the attacker side even more.

Again this change is part of our overall reflection on the current utility meta, that we will keep an eye on it during the next Season onwards.

Twitch

- Added Stun Grenades (Removed Breach Charges).

Population targeted by this change: Top Ranked and Pros.

Twitch has seen her presence reduced over the last few seasons, as the F2 is not performing as well as it used to.

By adding Stun Grenades to Twitch, we are aiming at making the French Attacker a better utility denial than she is now and to boost her presence.

The arrival of the Surya Gate may be problematic for Twitch, as she may not rely on as many projectiles as other Operator specialized in utility destruction.

Stun grenades may be a better option than Breach Charges to make sure that she can effectively use her primary ability.

Valkyrie

- Added Impact Grenades (Removed Deployable Shield).

Population targeted by this change: Pros.

This change is entirely focused on Pro Play, as Ranked and Casual players always prefer using the C4 as a secondary gadget.

However, the impact of her Deployable Shield in competitive play has been the source of many feedback and discussion.

Once again, this change is part of our intent to reduce the overall amount of bulletproof utility.

We opted for Impact Grenades as a replacement, as it brings the possibility to remodel bombsites or to impact-trick.

Wamai

- Added Impact Grenades (Removed Deployable Shield).
- Removed the explosion when the MAG-NET system self-destructs.
- Reduced the number of MAG-NETs to 4 (From 5).

Population targeted by this change: Pros.

Very much like Valkyrie, Wamai was identified as a source of discussion for Pro Players and analysts.

His ability to rely on both a Deployable Shield, as well as his ability to deny throwables made him an extremely strong Defender that caused multiple issues to the Attacking side.

The replacement of his shield by Impact Grenades should partially address the concern.

Additionally we have decided to remove his overall number of MAG-NETs to reduce the pressure on the Attacker's utility. Our data indicated that the average number of MAG-NETs was quite high.

We consider that impact grenades may give him a mobility boost. Given how flexible MAG-NETs deployments are, he could potentially roam slightly more than prior to this change.

Zero

- Added Hard Breach charges (Removed Frag Grenades).

Population targeted by this change: Top Ranked and Pros.

Zero was released with a strong kit and we realized that he was able to be very autonomous and did not need to rely on his teammates as much as we would like to.

The combination of a primary gadget having projectiles with Frag Grenades appeared too effective. We are aiming at making him more support-focus, we want him to deny Defenders' gadgets, flank watch and help breaching reinforcement.

Zero relies on a strong primary weapon and we are confident he will continue to perform well.

---

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Oct 27, 2020
Tom Clancy's Rainbow Six® Siege X - Ubi_Dabbid


It’s All Hallows’ Eve. Creeping away from the horrors of the battlefield, Frost indulges in the nostalgic fun of Halloweens’ past: candy. From October 27th to November 10th 2020, experience the chills of Sugar Fright!

LEARN MORE
Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Imogen Beckhelling)

Rainbow Six Siege

‘s Halloween event kicks off today, trapping you in a nightmare where everyone has turned into a respawning puppet. I do not like it one bit. The event is called Sugar Fright, and it plonks players straight into Frost’s fever dream where everything is made of sweets and all your friends look like horrible Muppet Show rejects.

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Oct 22, 2020
Tom Clancy's Rainbow Six® Siege X - Ubi_MyAnh


Y5S3.3 was released on PC on October 20th.

BALANCING

ACE

Ace couldn't handle all the thirst from his fans.
  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).

FROST

Shoot your shot(gun).
  • Added the ITA12S as a secondary weapon.

GLAZ

  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).

MELUSI

  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.

ORYX

  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.

BALLISTIC SHIELDS

  • The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).

  • The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.

  • Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.

  • Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator's back. Damage taken from the explosion is proportionally calculated based on the operator's exposure to the blast.

  • Instead of folding Montagne's Extendable shield, he now as a guard break animation.

  • Shield explosion protection is reduced to 66% (down from 80%).


TCSG12 + ACS12

  • Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at max range increased to 68% (up from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless of range

GAMEPLAY UPDATES

  • Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.
  • Improvements to the chat filter feedback system.
  • The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.

BUG FIXES

  • FIXED - Sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.
  • FIXED - Players can't vault over the half-wall/railing in 2F Library Stairs on Chalet.
  • FIXED - Dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.
  • FIXED - (PvE) Barbed wire spawns issues in Situation 10.
  • FIXED - Poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
  • FIXED - Players can use a deployable shield to get to the counter next to the piano on Chalet.
  • FIXED - Zero's Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
  • FIXED - Missing SFX when picking up generic items.
  • FIXED - (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
  • FIXED - Cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
  • FIXED - Secondary hard breach gadget's blue light can sometimes be seen through a barricade when deployed on it.
  • FIXED - Residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
  • FIXED - Minor map asset issues.
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