Rainbow Six Siege’s new operators, Amaru and Goyo, are officially out in the wild. I’ve spent the last few days (and weeks on the test server) wrapping my head around them. It’s been a rough road. The Amaru's Garra grapple hook and Goyo's Volcan shield are cool gadgets, but they both feel uneven in completely different ways.
Defending has never felt more dangerous. I’m constantly a little worried that I’ll be burned alive thanks to Goyo, because his Volcan deployable shields hide an explosive charge that spreads fire around it.
Ideally, the Volcan shield is a powerful tool for defenders to deny a crucial door or hallway during a defuser plant or the last seconds of a round. But so far, it’s been difficult to use Goyo in that way. What sets the Volcan shield apart from other traps is that anyone can activate it (even attackers) by shooting it or tossing an explosive grenade, so it’s incredibly important for Goyo to place them carefully.
If it’s too out in the open, an attacker can flank from the opposite direction and easily shoot the red box. If it’s too close to where defenders are anchoring, a frag can blow it up from far away and burn the defenders it was supposed to help. No matter how well Goyo places them, he’s still at risk of hurting the team.
I’ve already been roasted a few times because I was standing too close as Zofia suddenly blew up the shield. If it were any other gadget, bad placement wouldn’t be a big deal. Randomly placed Mute jammers are a waste, but they don’t directly hinder teammates. The Volcan shield, on the other hand, is incredibly lethal. In the wrong spot, it’s a huge liability.
Gif by dtv20 on Reddit.
That’s not to say his shields go poorly every time. If they’re placed reasonably well, they work as advertised. Just this week, Tyler used my Volcan to get a double kill by combining it with Kapkan’s EDD trap. Ember Rise adds more attackers with frag grenades than ever before in Siege, so it’s no surprise that one or two Volcans are usually destroyed before they can be useful. But even that is fine, because they still force attackers to waste explosives on shields instead of more important targets.
Whereas Goyo can sometimes get his teammates killed, I’m struggling to not get myself killed as Amaru. Part of the problem is Amaru’s loadout: her LMG or shotgun combos don't really work for me. With an angle grip and ACOG sight, the G8A1 starts to feel somewhat like an assault rifle, but its high recoil gives me trouble. Alternatively, I could go with the Supernova shotgun and use the SMG-11 as my main weapon, but I feel naked without anything that works at long range.
The other problem is combining her awkward loadout with the Garra Hook. Despite Amaru being billed as an effective rusher (with weapons that support that role), her hook makes that job extremely hard. The zipline process is slow enough that anyone within earshot of the loud hook can easily blast her away before she can re-ready her weapon.
To avoid this, I have to choose less populated areas to use her hook or carefully drone out a window or hatch I’m planning to zip through. Once inside, the only place I can use her hook are hatches. If you’re not attacking an objective where climbing up a hatch is useful, there’s little purpose in playing her. Many maps have interior balconies that could be a cool way for Amaru to flank from unexpected places, but they are inexplicably incompatible with the hook.
There are some moments of magic when playing Amaru, they’re just hard to achieve. Planting the defuser and zipping away to the floor above is legitimately powerful. And if my droning is on point, I can catch defenders by surprise. But most of the time, I simply feel nervous using the hook because it’s so loud and I’m so vulnerable. Which is a shame, because it's gratifying as hell to use well.
Both Amaru and Goyo need some tweaks, in my view. Amaru should be able to ready her weapon much faster after using the hook. It’s comically slow right now. She is inherently a niche pick (which is fine), but she’s not even good at the few things she’s supposed to excel at.
Goyo feels mostly good, but an adjustment could discourage bad shield placement. He has three shields right now, which feels like a lot. On most objective sites, two can cover the most important choke points. The third one is often placed somewhere less thoughtful and often problematic. If he lost one shield, I think it’d help. But I also hope the problem fixes itself with time as players simply learn how to best use all three.
On the loadout side, Goyo’s TCSG 12 slug shotgun feels a bit too dominant. Its power is more noticeable at higher ranks against players with steadier hands. Combined with his speed with the gun’s ACOG sight and high damage, it’s a spawn peek-friendly weapon. Spawn peeks are already annoying in Siege, so anything that makes it easier is a problem.
It seems like you can’t be a service game in 2019 without some sort of battle pass. Ubisoft has become aware of this and is correcting it by introducing the Rainbow Six Siege Battle Pass. The pass is a new progression track for players that unlocks cosmetic and lore rewards just for playing the game. That is after the initial buy-in, of course.
The pass isn’t coming out all at once, though. Ubi is dropping it in phases and it is slightly confusing. Here’s everything we know about the Rainbow Six Siege Battle Pass so far.
Battle passes are the new-ish popular way for service games to make more money while giving players new progression paths for the game. Ubisoft hasn’t shared many details about Siege’s upcoming battle pass, but we know that players will earn “Battle Points” for completing matches that unlock rewards.
Siege’s battle pass is releasing in two phases. The first phase is a free pass titled Call Me Harry. The free pass sounds more like a test than a proper release. It’s only seven days long and appears to only have one tier of rewards.
There is no exact release date for the battle pass, but we know that the free Call Me Harry pass is releasing sometime during Operation Ember Rise. The full pass will release sometime during Year 4 Season 4, which will begin around December.
From the brief battle pass trailer, we can glean three types of rewards players can earn: cosmetics, Renown boosters, and concept art (which will also come with lore about Siege’s operators).
Cosmetics in Siege range from headgears, uniforms, weapon skins, and weapon charms. Ubi already gives away weapon charms by completing weekly challenges, so it’s safe to assume charms will be a common reward in the battle pass. If you don’t have every operator, renown boosters are handy for quickly grinding the hefty pile of currency needed to unlock them.
The star of this collection will likely be the concept art and lore. Siege doesn’t currently have many avenues to tell stories with its operators, so this is a good chance to do that without impeding its multiplayer focus. Much of the existing lore comes from the in-game bios for operators. It’s often a little cheesy, but it’s fun to read about an op’s personality and interactions with other characters. Did you know that Mira helped Nøkk develop her stealthy gadget? Or that Finka got her face scar in a knife sparring match with Kapkan?
Siege’s battle pass is following the lead of other popular games in many ways, so it’s not crazy to assume the same will go for its pricing model. The full-fledged Rainbow Six Siege Battle Pass coming later in the year will likely cost around $10. If Ubi decides to only make it purchasable with its premium currency, that converts to 1200 R6 Credits (which you can buy in a bundle without purchasing extra credits).
The Call Me Harry pass coming in Ember Rise will be free for all players, but it will also only last one week.
Since we are talking about Rainbow Six Siege, that question is a tossup. Ubi releases new Siege skins every week and their quality is... inconsistent. Even the real-money-only cosmetics exclusive to limited time events often fall flat, so I don’t have much faith in the overall quality of the battle pass. On the bright side, that Dokkaebi watch charm is pretty neat.
With the introduction of the battle pass and an expansion into limited-time events in 2019, it’s time to take an inventory of all the ways you can throw money at Rainbow Six Siege.
Rainbow Six Siege makes a lot of money for Ubisoft, so it’s not surprising that the company is looking for new ways to monetize that growth without appearing too money-hungry. Whether or not Ubi is pulling is pulling off that balancing act is up for debate. I’m just glad I can choose to ignore it all and play Siege as it suits me.
Esports has experienced staggering growth over the past few years, cementing itself as a billion-dollar industry as of 2019. But this rapid increase in popularity and earnings has left some players behind. The Cyberathlete Championship Series (CCS) is attempting to address the imbalance with its recently announced Women s League for Rainbow Six Siege.
Women have been a part of R6 esports for some time, with Laurie “Lyloun” Lagier coaching Team Vitality since 2017, but it wasn t until the following year that Lauren Goddess Williams became the first woman to compete in the Pro League. Alongside Team Sinister s “Loona”, and former coach of PENTA Sports Jess Bolden, these women have become role models, but the difficulties they ve faced on their journey continue to prevent others from stepping up.
The booted-up lady doing a high-kick with a grappling gun in the picture above is one of the two latest Operators added to Rainbow Six Siege this week. Ubisoft have rolled out its next major expansion, Operation Ember Rise – a hefty update which combines a reworked Kanal map with some nice new chaos-engendering gadgets and playable adrenaline junkies.
KFC's weird attempt to corner the gamer market continues. Recently the company ran a "World Cup of Games" competition on social media, asking people to vote for their favorite games. With almost 100,000 votes the winner was Rainbow Six Siege, beating out Minecraft in the final round. As the KFC Gaming Twitter account said at the time, "The turnout from the community was huge… guess we'll have to put together a reward for the R6 Siege family".
Now we've got a hint what that reward might be, with a video that shows competitive Rainbow Six players fragging each other to a soundtrack of loud guitar and growling, accompanied by the words, "Cash and chicken to be won", "See you there #KFCR6", and "September 23".
Sure sounds like there's going to be an esports event sponsored by KFC announced on September 23. How will Colonel Sanders find time for this and starring in his own dating sim?
What an odd turn of events. I do feel like some fried chicken now, but admittedly that's my default state and I'd rather have Korean fried chicken, which is the best kind and would also make way more sense as an esports sponsor.
URGENT: Disparaging words have been said about the game you like by people who like the other game you don’t like.