Jul 11, 2019
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo



The Y4S2.2 patch will be primarily bugfixes aimed at cleaning up issues raised during the Test Server and during the early weeks of season release while we prepare for the next update and work on other major issues. Clash and deployable shields have previously been re-enabled on live servers across all platforms, but we are continuing to monitor the fix that went out.

GAMEPLAY

Updated parameters for Reverse Friendly Fire interactions with hostage
  • RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters
Lesion Gu Mine Cloaking
  • Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.
Idle Kick
  • Reduced Idle kick timer during prep phase.
  • Additional new idle-kick feedback warning prompt.
BUG FIXES
  • Fixed – Attackers can break their rotation axis through a series of steps, allowing them to spin like a top. No more Beyblade.
  • Fixed – Placing certain gadgets (Jammer, Prisma, Evil Eye, etc.) in front of a destructible wall segment can interfere with later attempts to reinforce.
  • Fixed – Shield operators can see an invisible Yokai VFX through their shield when the glass is damaged.
  • Fixed – Players can lose partial functionality if they started to defuse at the same time as another defender.
  • Fixed – Sometimes the Defuser can be pushed outside the bomb site by interactions with barricades and wall reinforcements.
  • Fixed – Players are kicked after putting the hostage in DBNO during prep phase. 

OPERATORS

ECHO
  • Fixed – Echo drones fixed on a ceiling hatch continue to stay in place even after hatch is destroyed.
MOZZIE
  • Fixed – Mozzie’s hacked drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Mozzie should see hacked drones in full-color).
NOMAD
  • Fixed –Airjab proximity SFX is not present in replays.
NØKK
  • Fixed – Glitches feedback in first person POV continues playing after leaving rappel.
WARDEN
  • Fixed –HUD becomes larger when deploying a shield, placing a reinforcement, or when on a ladder.
TWITCH
  • Fixed – Shock drone's beams cannot travel through railings on some maps to destroy cameras
  • Fixed – Twitch drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Twitch should see her drones in full-color). 
LEVEL DESIGN

BANK
  • Fixed – Players can vault the shelves at 1F Electrical Room.
  • Fixed – Drone can be thrown into ceiling of 1F Teller’s Office.
  • Fixed – Missing entry prompt when rappelling down from EXT Low Roof Skylight.
  • Fixed – Operators clip through the South building's wall when rappeling down EXT Low Roof while holding the hostage.
  • Fixed - Lesion cannot deploy his Gu mines on a specific location at the entrance of Ext Tunnel.
BORDER
  • Fixed – Players can vault and go through ceiling areas of EXT Pedestrian Customs.
  • Fixed – Missing drone collision with in 1F Workshop allows drones to scan without being spotted.
COASTLINE
  • Fixed – Attackers can vault onto the purple tarps from EXT rooftop.
  • Fixed – Defender drones lose reception in the 2F VIP Lounge drone hole.
CONSULATE
  • Fixed – Drones can be thrown between the floorboards above B Garage.
CLUBHOUSE
  • Fixed – Obstructed ADS vision in B Escape Tunnel.
  • Fixed – One of the soft walls in B Container cannot be reinforced from the outside at EXT Construction Site.
FORTRESS
  • Fixed – LOD issues with glass display in 2F Museum Room.
HEREFORD BASE
  • Fixed – Missing barricade at the start of a round in 2F Sewing Room.
VILLA
  • Fixed – Various window clipping and texture issues.
  • Fixed – Flash Bang effects can pass through the stained glass windows on Villa onto the other side.
  • Fixed – It is difficult to deploy Gadgets on some of the windows/flat window surfaces where they should be able to be deployed.
KAFE
  • Fixed – LOD issue in 2F Pillar Room.
  • Fixed – Players can prone and hide in a shelf in 3F Bar Backstore.
  • Fixed – Blocked windows from previous Kafe showing red outlines during preparation phase.
  • Fixed – Operators can hide inside the cupboards in 1F Dining Room
  • Fixed – Floating debris after destroying the wall in 2F Fireplace Hall.
  • Fixed – Minor missing visual elements.
  • Fixed – [Situations] Drone can remain stuck inside a tree after spawning in EXT Park.
OREGON
  • Fixed – Missing collision with doorstep when the floor is destroyed allows gadgets to pass through a beam.
  • Fixed – Operators can clip through the B Tower Stairs.
OUTBACK
  • Fixed – Players can vault onto the vending machine in 2F Garage Lounge.
SKYSCRAPER
  • Fixed – Missing compass location after rappelling towards EXT Dragon Statue. 

USER EXPERIENCE

  • Fixed – Spamming of special characters in All Text chat causes freezing.
  • Fixed – Players are put into a situation instantly after cancelling a discovery queue.
  • Fixed – Updates to various UI elements.
  • Fixed – Fixes for some modeling and texture issues.
  • Fixed – Swapping between guns will make ADS to be offset when in Support mode.
Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Dominic Tarason)

I may not be the most regular player of Rainbow Six Siege, but Ubisoft’s twitchy team shooter always brings me back with its special events. Today’s Showdown event is an old western three-on-three scenario set in an all new map, Fort Truth. Pump shotguns and magnum revolvers only, befitting the reskinned and old-timey operators. While not quite as ambitious as their alien mutant invasion event (which has spun off into its own game), I’m expecting a fun, messy close-quarters shootfight. If your trigger finger is itchy, there’s a trailer below waiting for high noon.

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Tom Clancy's Rainbow Six® Siege X

A fine posse of Rainbow Six Siege operators have yeehawed up for a new limited time event, Showdown. Ubisoft surprise-dropped the Showdown mode alongside a new map, Fort Truth. It's only running for two weeks, but I'm already wishing it'd stay around longer.

Fort Truth is a very small map, consisting mostly of outdoor ruins and a central church. The mode is 3v3 elimination with short 90 second rounds. Instead of Siege's usual automatic assault rifles, everyone's equipped with a BOSG double-barreled slug shotgun reskinned to look like a Wild West-era repeater rifle and a trust revolver. Showdown matches are brief, but extremely tense.

Compared to Siege's last LTM, Rainbow Is Magic, Showdown is refreshing. There was novelty to RIM's reskinned Plane map and sugar-coated sound effects, but Showdown gives players a brand new mode that feels completely different from typical Siege. Defenders can venture outside Fort Truth without being spotted, which racks up the tension when a round begins. The BOSG and revolver are tough weapons to shoot accurately under stress, but it only takes one or two shots to go down.

Best of all, Fort Truth is just a really cool map. It's light on destruction, but heavy on cover and little details that make Siege maps feel alive. It'd be a real shame if the map truly went away after the two week event. I reached out to Ubi on Twitter to see if they're considering keeping the map available in custom games, but I haven't heard back yet.

The only blemish on the event is, unfortunately, the premium Showdown packs that Ubi is hoping you'll buy. Most of the Showdown skins are lackluster (par for the course with Siege) with a few exceptions, like Maestro's badass "Sheriff Black" headgear seen above.

I'd love to get my hands on Hot Cowboy Maestro, but since event skins can't be bought piecemeal like the rest of Siege's cosmetics, my only option is to keep buying packs until it pops up. And that can get expensive—buying all 31 Showdown cosmetics costs about $70. Yea, no thanks Ubi.

Rainbow Six Siege Showdown is free for all players to try out and is running from today through July 16. Hopefully, Fort Truth won't disappear with it.

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Hello friendly people! Welcome to the always-lovely, always-cheerful soft-play-of-fun-and-hyphens that is Steam Charts!

Today we’re going to laugh together, learn together, and maybe, just maybe, if we’re lucky, laugh and learn a little. Please, pull up a trouser, take a seat (take as many seats as you need – we have too many seats), and prepare to enjoy, laugh, and maybe even learn.

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Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

I’m declaring it: this is the Worst Week Ever for Steam Charts. And let’s face it – this is entirely your> fault. If you were a better person, you’d buy better games. But instead you buy the same eight bloody games every bloody week, and then buy a game that isn’t even out for over a year. A YEAR! You are awful, and you do not deserve me. This is your punishment.

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Tom Clancy's Rainbow Six® Siege X

Co-operation? Teamwork? Totally overrated. A YouTuber called Basically Homeless has proved that you can win matches in Rainbow Six Siege all on your own, even in ranked mode. All you have to do is get five PCs with separate Siege accounts all in the one room, get your mouse and keyboard hooked up to a switcher, and then somehow have the dedication to keep playing over the cacophony of five games going on at once. You can see how he managed it in the video above.

Rather than try to switch between characters constantly he tended to play them one by one, treating each death as a respawn. He used the information he gathered about the enemy's location from one life to hit them hard in the next, playing aggressively rather than defending. Sometimes, especially in casual, it went OK!

While I can't imagine anyone else trying this—the nightmare of all those matchmaking errors alone would have made me give up, even if I had five PCs to begin with—it's still an impressive feat and it made for a fun video.

Child of Light - contact@rockpapershotgun.com (Katharine Castle)

It’s been just over a week since Google announced their big launch line-up of Stadia games, but with E3 2019 now drawing to a close that list has now become ever so slightly longer, with new tiles such as Ubisoft’s Watch Dogs Legion, Square Enix’s Marvel’s Avengers and more joining the ranks. To help keep track of them all, here’s a list of every Google Stadia game confirmed so far, as well as which games are coming at launch, which ones will be arriving a little bit later, and which games you’ll only be able to play by subscribing to one of the special Stadia publisher subscriptions.

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Tom Clancy's Rainbow Six® Siege X

With Rainbow Six Siege's Operation Phantom Sight kicking off this week, we've entered the season for leaks. If a new info dump on ResetEra by reliable leaker Kormora is to be believed, the operators gadgets for Siege's Year 4 Season 3 are coming into focus.

Kormora's source shared the function of both Year 4 Season 3 operator gadgets. The attacker uses a grappling hook to quickly ascend up to windows and through hatches. We first reported this info back in April, so nothing totally new there, but it is further confirmation. The defender is a new story, though. They use a "special deployable shield" equipped with a canister that drops fire on the ground when destroyed.

The special deployable shield is consistent with how the Season 3 defender has been described to me. I've also been told the fire canister can be remotely triggered by the defender, similar to Smoke's area-denying gas canisters. It's unclear if the shield has any other unique properties or how its appearance will compare to a typical deployable shield.

Both the grappling hook and shield gadgets are also backed up by an easter egg hidden in Nøkk's concept art posted by Ubisoft (pictured above). On the chalkboard in the background, you can spot references to a grappling hook and some sort of gas canister with "BURN?" written above. Both gadgets were described to me months before this concept art was public, so the legitimacy looks increasingly solid.

FINAL FANTASY VIII - contact@rockpapershotgun.com (Dave Irwin)

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

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FINAL FANTASY VIII - contact@rockpapershotgun.com (Dave Irwin)

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

(more…)

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