Can you taste the Black Friday deals turkey yet? (Happy Thanksgiving, by the way, to those celebrating) Can you smell those sweet, sweet discounts wafting through the cracks in your screen that tell you, yes, it is> time to buy a new gaming monitor, and maybe find a deal on a new graphics card, CPU, SSD and literally every other PC component under the sun? Yes, you say? Me too! And have I got the best PC gaming deals for you this fine Black Friday eve.
For I, your trusted deals herald, have been beavering away this past week (month, year, it seems so long ago) to bring you the best Black Friday deals the internet has to offer. You’ll find everything here for building a new PC, including all the best Black Friday graphics card deals, monitor deals, SSD deals, gaming laptop deals, CPU deals, headset deals and please send help because I actually can’t stop saying the word ‘deals’ (DEALS).
Despite it being only Wednesday, the Black Friday deals jamboree is well and truly under way. With more deals than you can shake a stick of RAM at, now is the time to get some tasty PC gaming deals on the cheap, especially if you’re after some nice new hardware. To help you make sense of all the deals madness, I’m here to help, as I’ve gone and gathered up all the best PC gaming Black Friday deals I can find, including deals on graphics cards, gaming monitors, SSDs, laptops and more. Yes, my soul is now nothing more than a withered husk, but at least it saves you the trouble of trawling through the internet yourself in search of the best savings. On that note, let’s get down to the business of all them deals, shall we? Here are the best Black Friday deals the internet has to offer.
Ubisoft have decided to keep skull imagery, blood splats, gambling machines, and a neon breast in Rainbow Six Siege, three weeks after announcing plans to remove them to sanitise the game for launch in new Asian markets. Not everywhere is so keen on such things, y’know. Many players were unhappy with these cosmetic changes in maps and UI icons, I’m sure you can imagine. Ubisoft had planned to keep the game the same globally to save themselves development time, hence the removal, but following the outcry have announced they’ll maintain separate versions; our skullz and tity will stay.
One of the originally-planned art changes to Siege.
A few weeks ago Ubisoft announced it would make a set of small changes to Rainbow Six Siege's maps and UI in preparation for localizing the game in Asia. At that time, Ubi said that it hoped to avoid duplicating work and address issues more quickly by moving to a single, base aesthetic common to all regional versions of Siege.
Some Siege players were quick to criticize the move, with almost 1,500 negative reviews of Siege appearing on Steam three days after the announcement. "I live in Canada, I do not live in China. My experience in a game should not be at the mercy of a dictatorship halfway around the world," wrote one highly-upvoted post on the Siege subreddit. These angry players expressed a similar sentiment: any global changes to accommodate a regional version of the game, no matter how trivial, represented a capitulation to what they saw as Chinese government censorship.
Today Ubisoft reversed its plans for those changes, saying in an update on the Siege blog that the dev team will work to undo them in the next major seasonal update to Rainbow Six Siege, which is due soon. "We will begin reverting these changes alongside the launch of Wind Bastion so no player is impacted; we ask you to be patient if some elements remain. We will carefully remove them all to the best of our ability considering the short timeframe and with the lowest impact on the season’s launch date and our build stability."
The statement directly acknowledged fan outrage, which it described a little more charitably, as a reason for the reversal. "We have been following the conversation with our community closely over the past couple of weeks, alongside regular discussions with our internal Ubisoft team, and we want to ensure that the experience for all our players, especially those that have been with us from the beginning, remains as true to the original artistic intent as possible," the blog reads.
Among the aesthetic changes Ubisoft originally announced were the removal of some decorative slot machines and a neon stripper sign in Siege's Club House map, as well as the replacement of a couple of event indicators in the game's kill feed.
Following yesterday’s reveal of Rainbow Six Siege’s Operation Wind Bastion, Ubisoft has released patch notes that detail a batch of lower-profile changes coming alongside the new operators and map. The patch mostly consists of small bug fixes, but some notable changes include a loadout change for Mute and another nerf for Zofia.
The blog post begins by detailing new operators Kaid and Nomad and introducing new map Fortress, all of which we’ve detailed in our hands-on impressions. For Wind Bastion’s first round of operator balancing, Mute, Clash, Zofia, Lesion, and Smoke are under the microscope.
Mute is gaining the SMG-11 as a secondary option similar to his fellow SAS defender Smoke. Ubi wants to make Mute “slightly more attractive as a choice,” which this no doubt will do. The SMG-11 is also getting a slight damage buff, but the exact numbers were unspecified. This also functions as a small buff to Smoke, who Ubi feels is “still a bit weak.”
Zofia is back into the balancing crucible, and is losing another concussion grenade this time around: from 3 to 2. Ubi says Zofia still has “too many projectiles at her disposal, and is able to offer too much utility when compared to her teammates.” This is hard to argue with. At launch, Zofia had 4 concussion grenades along with her impact rounds. An even 2-2 split on her utility should mean she’s still plenty powerful.
Wind Bastion is going to be a rough season for Clash. To get ahead of this and to answer for her low pick rate following a previous nerf, her taser shield damage is going up from 3 to 5 damage per zap. “She is now very weak and underpicked, and we anticipate that Nomad will be a hard counter against her,” the post reads. This is an understatement. For Nomad, taking down Clash is as easy as firing an airjab at her face and shooting her while she’s defenseless on the ground. I don’t anticipate this damage buff improving such a one-sided encounter.
Lesion has never been top-of-mind in the community as someone in need of balancing fixes. He’s a great operator and very accessible, but apparently Ubi sees him as slightly too strong. The damage of his T-5 SMG is being slightly decreased by an unspecified amount to bring him in line with where Ubi wants him.
This change is a bit out of left field, but the trajectory of all thrown gadgets will be changing in Wind Bastion to make them “easier and more comfortable to use,” as Ubi explains. The one exception to this change is the Nitro Cell, which won’t be changing. So expect your friends’ grenade tosses to be a little sporadic until everyone gets used to it.
Wind Bastion will also introduce a new shop interface that will replace the antiquated and confusing menus Siege has used for years. The new shop will allow players to more quickly navigate items, immediately equip cosmetics, and adds an “equip all” button to skins. Currently, players have to dive into a dozen layers of menus to equip one skin on several operators or weapons. The screengrab Ubi shared looks snazzy, but I’m interested to see if the shop is still navigational mess.
There are a bunch of other bug fixes coming to specific maps and operators. For a full list, head over to the official post. Tomorrow marks the beginning of the Technical Test Server for Wind Bastion, so expect the unspecified information on damage changes and throw trajectory to be clarified this week by players. Wind Bastion still has no official release date, but history tells us it’ll likely come out between December 4-7, so stay tuned.
Shoving people on their arse from long-distance is the superpower of one of the two new characters coming to Rainbow Six Siege with its next free update, and I cannot imagine a wizard more perfect for me. The other new wizard has the ability to electrify deployed wire, shields, and barricades, which is a nice bit of elemental magic but not as good as shoving. Over the weekend Ubisoft revealed ‘Operation Wind Bastion’, the final update of its third year, showing off the new Moroccan lords and the new Moroccan map one of them calls home. But the important part is: shoving.
VIDEO: 20 minutes of new gameplay footage.
Rainbow Six Siege’s Operation Wind Bastion has finally been properly revealed, giving us a much better look at new operators Nomad and Kaid as well as Siege’s newest map: Fortress. Earlier this week, I spent a few hours with Wind Bastion and came away both excited and a little nervous. Both new Moroccan operators are fascinating and strong, but their capabilities raise interesting questions about Siege’s meta going forward.
For Siege veterans, Kaid will definitely raise a few eyebrows. He’s the third 3-armor defender added this year, cementing Year 3 as the year of the anchor. His slower pace is an important distinction here, because his gadget, the Rtila Electroclaw, competes directly with Bandit’s Shock Wire batteries. When latched onto any surface, Kaid’s three Rtilas will electrocute anything within their short range.
Its simple function makes it viable for all sorts of defenses. Placed strategically, a single Rtila can do the work of three or four Bandit batteries: simultaneously zapping a wall, two bandit wires, and a deployable shield. But most importantly, sticking an Rtila within range of a reinforced hatch allows defenders to protect them against breachers above.
It can’t be overstated how fundamental of a change this is for the Siege meta. Hatch breaching has been considered near-impossible to shut down, so many defense strategies are centered around the eventuality that they’ll be destroyed. Kaid flips this idea on its head and makes attackers reconsider where their resources are best used.
Kaid’s arsenal is a bit puzzling for a defender. He chooses between the AUG A3 SMG or the TCSG 12 shotgun with the .44 Mag Semi-Auto pistol backing him up. I used the AUG for the majority of my time, which feels like a competent and fairly controllable SMG. More interesting is the TCSG shotgun, which shoots slugs similar to Vigil’s BOSG shotgun from last year. Only instead of a double barrel setup, the TCSG has a 10-round magazine and can equip an ACOG scope. Each shot deals 84 damage(!) and can be fired as quickly as you pull the trigger. This makes it feel more like a powerful DMR than a shotgun, though it also boasts impressive destruction when used on soft walls. I didn’t spend too much time with it in combat, but my gut says this thing feels a bit too powerful. Anything is subject to change before release, so we’ll see.
The .44 magnum is also a unique beast for Siege. The high-powered pistol deals 74 damage per shot and comes mounted with a scope. The scope looks completely unique to other weapons, but Ubi says its zooming capability is equal to an ACOG. It’s a powerful weapon that I can already see players using to spawnpeek headshots (sigh), but it’s unclear whether it has the dramatic damage dropoff that most pistols share. The magazine only holds seven shots, so it’s not built for tense rapid-fire gunfights at close range.
The question my teammates and I kept coming back to is one that many players will likely be asking in the coming weeks: does Kaid make Bandit obsolete? The Rtilas can cover more walls than batteries, electrify barbed wire without exposing the gadget, and protect hatches from underneath. Ubisoft considered this too, and limited Kaid in a few key ways that still give Bandit relevance.
First, Kaid cannot bandit trick Thermite’s breaching charge thanks to the few seconds between placing the Rtila and its activation. Ubi said it is possible to negate Hibana’s breaching pellets, but only with exact timing. Secondly, Kaid doesn’t have the speed and roaming potential of Bandit. Roaming is an important role for the defense, so it won’t always make sense to take a slow-moving anchor. If anything, I think Kaid and Bandit will equally share the importance that Bandit has exclusively held since launch, but his batteries have become less useful because of the Rtila’s existence.
Whereas Kaid fills a gap in the meta that has been sorely missing since the game’s launch, Nomad is something completely new. She’s a 2-speed attacker equipped with the Airjab Launcher, a weapon-mounted device that fires three “airjab” mines. The airjab mines can stick to any surface and can be activated from what looks like a 3-4 meter range by enemies. When detonated, the airjab emits a powerful air blast that sends its victims flying backwards onto the ground. The animation leaves you vulnerable for what seemed like 1-1.5 seconds. The trap deals no damage, but will decimate any soft wall nearby. When Nomad fires an airjab directly at an enemy, it will detonate midair similar to Zofia’s concussion grenades.
This simple set of rules makes Nomad incredibly versatile. She can set traps for roamers, plant an airjab near the ticking defuser, or force a defender rooted in a corner out into the open. Getting knocked down by the airjab isn’t always a death sentence. More often than not, they’ll be used as an alarm for incoming roamers. But if you are caught in blast while already in combat, it’s probably over for you. This is especially true for Clash, who can’t do anything about being knocked to the ground even with her shield fully deployed. Nomad is such a hard counter for her, that I suggest simply avoiding Clash at the moment.
But Nomad does have her own setbacks. While the airjab launcher is equipped, a bright yellow laser sight is activated that looks like a tape measure jutting out of her gun. This is surely meant to alert defenders when an airjab is about to fly into your area, but it also gives away Nomad’s position. Similar to Buck, Nomad’s weapon-mounted gadget means that she can’t take a stabilizing grip on either of her primary assault rifles.
Speaking of, Nomad’s kit is the first in a while with two different flavors of assault rifle. She can take the slower-firing AK-74M or the rapid ARX200. Both are new guns and seem viable, but the ARX has both a higher fire rate and slightly more damage, so it comes off as the easy choice if you can control the recoil. Like Kaid, her only secondary option is the .44 magnum. I like the concept of the pistol more with Nomad because it frees me up to equip close-range sights on my rifle while the pistol backs me up at long range.
Accompanying the new operators is Fortress, a brand new map set in a Moroccan military training facility. It’s hard to get a proper read on a Siege map from only a few matches, but it delivers the level of detail that players have become accustomed to. At times, Fortress evokes the simplicity of Coastline thanks to its simpler two-floor layout. This is a strength in my eyes, as many recent maps like Villa and Hereford Base feel almost bloated by a high number of rooms. Something about Fortress is more digestible.
There are four bomb sites to choose from, two on the second floor and two on the bottom floor. We only played Bomb during the demo session, so it’s unclear how well the layout will translate to Secure Area and Hostage. But similar to Villa, Fortress has no bomb sites that border the outside to prevent the advantage from falling too easily into the attacker’s hands.
Walking away from my demo, I was much more excited about Wind Bastion than I was with Grim Sky. Call me a softy, but I’m tired of the dreary darkness and constant rain that has permeated Siege these past months. I’m ready for the bright Moroccan sun and two operators I really want to play. Kaid’s gadget, while possibly too useful at the moment, spices up the meta in ways I can’t wait to see play out. Nomad is going to be a lot of fun to experiment with and I’m always here for new ways to bully Caveira mains. Barring any game-breaking bugs that may emerge, Siege is wrapping up Year 3 in a good spot.
At first glance, you may think Rainbow Six Siege is an intricate tactical shooter. But at its core, we all know Siege is about one thing and one thing only: fashion. The game has a rich library of intricately detailed (and some not-so-detailed) weapon skins, uniforms, and charm keychains that hang from your gun, but it can sometimes be tough to track down the best stuff in Siege's menus. For your convenience, I’ve curated a list of my favorite cosmetics that are worth your hard-earned Renown and R6 Credits.
For my money, the best weapon skins are ones that don’t feel tacked-on to the weapon. It’s better when the simulated material or design feels like a carving or paint finish than a simple flat texture mapped onto the gun.
Royal - MP5 (pictured), F2, 417, P90, SG-CQB
Royal is by far one of my favorite skins in the game. I’ve garnered plenty of other options in my Siege career, but I also come back to Royal on any weapon that can use it. The rich blues and the intricate gold accents make it stand out among most skins.
Orb Weaver - MP5K
Exclusive only to Mute’s MP5K, Orb Weaver has some of the best color coordination you’ll find in Siege with its cool blue that fades into white and contrasts with black and red. The way the tree grows out of the base of the grip into the body of the gun demonstrates the advantage of skins designed for only one weapon in mind.
Salvamento Maritimo - C7E
Another skin that achieves a satisfying color balance. You won't find much orange and purple elsewhere in Siege. The colors aren’t too loud that it’s distracting in-game, but it’s still one of the more vibrant options in the game.
Majesty - Universal seasonal skin (T-5 SMG pictured)
The universal skins introduced each season tend to be simple designs that can work well across every weapon in the game. But Operation Grim Sky’s Majesty took a different direction, with reflective bright colors and detailed accents placed immaculately on almost any weapon you slap it on. For fans of color, it’s an easy purchase. If you’re into realism, not so much. Pick it up before Grim Sky ends in December and it disappears forever.
Black Ice - Universal (R4-C pictured)
Black Ice is seen by many players as a perfect skin. It makes for a beautiful and detailed look with the added icy effect, but the only way to pick it up is with rare Alpha Pack drops. Siege could use more skins that simulate a unique texture like this one.
Ishi - 552 Commando
Another single-weapon skin, Ishi looks like a work of art. There’s not that much to it and it doesn’t alter the grip or other edges of the weapon, but it’s a highly affordable skin that looks better than most.
Chameleon - Sidearms (D-50 pictured)
Yes, Chameleon is a dumb skin. But it’s also objectively funny to camouflage your pistol like a Nerf toy. You’ll stick out like a sore thumb using it, but if you can get kills with it anyways, it’s that much better.
Damascus Steel - Universal (MP5K pictured)
Damascus Steel is the universal skin that comes free when you purchase the Year 3 pass. It’s a super simple skin that converts the normal gun steel into polished damascus steel fitting for a blacksmithed sword. The metal has glimmering layers and is accented well by wood.
Ceifador - M12, PARA-308
Ceifador is exclusively found on the primary weapons for both BOPE operators, Capitão and Caviera. What really stands out here is the simulated bone texturing towards the front of the gun and metal etching in the back. It’s some of the best detail work in the game and the fact that it’s noticeably 3D is impressive.
Dwyer Hill - CAMRS, C8-SFW
Dwyer Hill is hands-down the best use of wood finish in the game, and it’s a shame it’s only found on two guns I don’t like. Red accent has simulated paint fade on the surfaces that see the most wear and the embossed Canadian flag is a great touch.
Requin - F2
Requin is impressive top to bottom. You can tell how much fun the designer had making this one specifically for the F2 because of the way they use the grooves at the base of the gun to simulated shark teeth.
The uniforms and headgear of Siege are often hit and miss. Some uniforms are simple recolorings that aren’t worth it, but others can make your operator look like an entirely new character. You should also keep in mind that some outfits will make you more visible in darker map areas.
Chalkboard - Echo (headgear)
This is one of my favorite headgears of late because it makes Echo even more technologically advanced than he already was. What kind of advanced tactical vision does Echo gain with his advanced VR visor? Who knows, but it looks cool.
Lawful Good Bundle - Ying
The Lawful Good bundle doesn’t do Lesion many favors, but it sure overhauls Ying’s look to be more badass. Her unique base armor is given a black and green coat of paint that is complimented well by a new full head mask.
Lord Tachanka Bundle - Tachanka
Yes, Ubisoft played into the meme and gave Tachanka a fancy uniform set that outdazzles every other operator. No single part of this bundle, save the trinket charm, looks quite right without the whole set, so I suggest picking up the whole thing if you want to take your Tachanka trolling to the next level.
Old Commitment - Smoke
This is one that can be taken with just its headgear or with the full bundle, but either way you’ll be looking dapper. Smoke’s World War 1-era helmet and uniform is high quality and impressive, but it does feel a little weird celebrating chemical warfare.
Stunning Bundle - Twitch
The Stunning Bundle isn’t one of the more dramatic transformations for an operator, but the headgear at least is worth picking up here. It’s cool to see Twitch ditch the full head mask for a half mask that shows off her hairdo.
Blizzard Bundle - SAS Operators
This is the rare time when pretty much everything in a bundle is kind of perfect. The snow dusting on each operator’s uniform is nice, but it’s the headgears that are really worth the purchase. They look like they’re about to storm the tundra of Hoth, and I have to reward that.
Elite skins are only ever really worth it if you really love the skin and the operator. Each one costs a heavy $15 on its own and can’t be earned with renown or alpha packs. That said, elite skins are complete transformations that even cosmetically modify the operator’s gadget, which is my favorite part. Most of the ones released so far are pretty good, but these are my favorites.
Sledge - L Detachment
The outfit is cool and all, but I’m here for the hammer, or, should I say wrecking ball. Sledge’s namesake literally becomes a big wrecking ball on a stick and it makes every swing oh-so gratifying.
Doc - Trench Medic
Trench Medic is one of my favorites because Doc looks almost unrecognizable from his usual attire. The blue jacket is snazzy and his backpack has other goodies like a machete, medical supplies, and crutches physically reacting as he moves. But above all else, the reason to pick up this skin is Doc’s terrible, amazing thin moustache that you just can’t look away from.
Kapkan - Vympel
The Vympel was one of Siege’s first elite skins offered, and still one of its best. Kapkan takes on a slimmer getup here that better fits his increased speed since release. The best part, though? The custom victory animation that plays if you’re the MVP. Kapkan demonstrates a flurry of knife tricks that makes me wonder why the best he can muster is a simple swipe in-game.
Thermite - Vintage Bureau
Vintage Bureau is the only one on this list I don’t own, and the reason is simple enough: I don’t play enough Thermite. But if I did, I’d be all over this. The uniform is super snazzy, but the highlights are his cool satchel, detailed helmet, and downright baffling victory animation in which he magically sets his hands on fire and stares into the camera. You OK, bud?
Charms
There are a lot of charms in Siege. Many more than I will ever care to unlock. Many of them are gained through weekly challenges or other limited-time events, so there’s no point in showing them here. These are the best charms you can pick up any time in the in-game store when you’ve got some renown burning a hole in your pocket.
Streetwise
It’s a cute plush mouse with an eyepatch. It’s definitely on the list.
Glucksschwein
I won’t pretend to know how to pronounce this one, but I love the textured canvas of the piggy and his little hat.
Ban Hammer
Get it? Cheesiness aside, it’s pretty cool to have a sledgehammer hanging from your gun at all times.
Maestro Chibi
Many operators have special chibi charms for purchase, but not a single one comes even close to Maestro’s. Look at him and sly grinning finger guns! He’s is the dad of all Siege operators and I won’t hear otherwise.
Suspicious Package
I wonder what it is!
Skating Skeleton
Skating Skeleton is a skating skeleton. It’s also made of paper mache and the skateboard is magically floating mid-kickflip. I consider these bonuses.
Bacon Strip
This one really is just a long strip of fatty bacon, but I really respect how detailed it is. I mean, that looks like a real piece of bacon right there, and it’s an accomplishment worth celebrating.
Unlockable Uplay Cosmetics
Apart from weapon skins that are traditionally unlockable with renown or R6 credits, there are a few special skins and charms that can only be unlocked by owning other Ubisoft games. There are skins for other Clancy games like Ghost Recon: Future Soldier, The Division, Ghost Recon: Wildlands, and Splinter Cell. The charms are all from other Ubi joints like Assassin’s Creed Origins and Odyssey, Far Cry 5, and For Honor. If you have any of these games, you can unlock these bonuses for free within the Uplay app with these simple steps:
Bonus round: The strangest skin combo I could find
We’ve been talking exclusively about really great cosmetics found in Siege thus far, but there's plenty of chaff as well. For you, the reader, I spent almost 30,000 renown looking for the worst look I can muster. And with Blackbeard, I think I’ve found it.
This is Blackbeard’s Peacock Spider headgear alongside the Terminal uniform, and I just hate it. The helmet is an awkward shade of blue, and the uniform is just ugly whitish tan squares repeated all over his body. This is a grizzled face only a mother could love. Maybe.
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