Nov 13, 2018
Tom Clancy's Rainbow Six® Siege - Ubi_F4nch


COMMANDER. LEADER. LEGEND.

MEET KAID, THE TRADITIONALIST.

Early in his career with the Royal Moroccan Gendarmerie, he demonstrated natural leadership skills which later led to his promotion as Captain. When the reputable Kasbah Sehkra Mania required a new successor, all eyes turned to Kaid to guide the future of Moroccan Special Forces. The stoic and imposing leader became the 8th Commander at the country’s famed Fortress.

Kaid abides by strict values and he leads by example. Over the years, his teaching methods and leadership style have proven to be effective. The Fortress gained accolades and its reputation continues to rise, making Kaid arguably the most successful resident Commander at the famous Kasbah.

https://www.youtube.com/watch?v=B8brHA-qSy0&feature=youtu.be

He teaches all incoming soldiers to be self-reliant. This is a skill that his former graduate and the new Attacker on Rainbow Six has taken to heart. Often labelled a “traditionalist”, Kaid firmly believes that over-reliance on technology can be an Operator’s downfall. He’s curious to see how many of Rainbow's specialists can adapt on the field without high tech assistance. However, protecting the Fortress is his top priority and his spider-inspired gadget can complement his security systems. Kaid’s "Rtila" Electroclaw can electrify reinforced walls and hatches, barbed wire, and deployable shields.

Above all, Kaid is the embodiment of dedication and duty, so much so that he sacrificed a personal life for the success of the Kasbah. Moroccan military personnel look up to him, both figuratively and literally as he guides their future from his home and castle.

Jalal “Kaid” El Fassi is the new Defender joining Rainbow Six.

Visit our Rainbow Six Twitch Channel on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.
Tom Clancy's Rainbow Six® Siege - Ubi_F4nch


We are currently working towards preparing Rainbow Six Siege for expansion into Asian territories. As such, there will be some adjustments made to our maps and icons to ensure compliance. None of these changes will have an impact on gameplay. We have examples of these changes at the bottom of the blog.

A SINGLE, GLOBAL VERSION
We want to explain why these changes are coming to the global version of the game, as opposed to branching and maintaining two parallel builds.

WE WANT TO STREAMLINE OUR PRODUCTION TIME TO INCREASE EFFICIENCY
By maintaining a single build, we are able to reduce the duplication of work on the development side. This will allow us to be more agile as a development team, and address issues more quickly.

WE WANT TO BE FUTURE PROOFHaving the same people working on a singular global version of the game ensures we only need to do the work once. In addition, we can guarantee that any future changes are aligned with the global regulations we are working towards.

WE WILL NOT CHANGE THE CORE OF THE GAMEWe have a commitment to ensure that the Rainbow Six Siege experience remains true to its roots. We are adjusting art and visuals, but are not compromising what makes Rainbow Six Siege the game you know today.

ACTION FEED ICONS



VIOLENCE (SKULLS)



GAMBLING



BLOOD (ENVIRONMENTAL)




SEXUAL CONTENT




Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dominic Tarason)

Ubisoft Montreal have unveiled Rainbow Six Siege‘s next multiplayer map, first teased earlier this week. Out in the southern Moroccan hills lies a surprisingly scenic old fortress, used as a military training site, but I’m going to feel bad for rampaging through it guns blazing. There are high towers, sheer walls, lots of solid looking cover and far too much stained glass. It’s an impressive piece of architecture just to look at, and should make for an interesting space to sneak around. Check it out in the little tour video below.

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Nov 9, 2018
Tom Clancy's Rainbow Six® Siege - Ubi_F4nch


Our Level Designers are excited to finally present a fortress map for a game with “Siege” in its name. This large daytime map features a mudbrick kasbah and iconic architecture unique to the southern region of Morocco. The imposing main entrance greets all visitors with its two towers and Kasbah Sehkra Mania written above the archway.

Based on real and existing structures, the many exterior stairs provide unprecedented access to the roof and drop-down points via the towers. Housed within the fortified and bare walls of the Kasbah are two floors of living and training space, each with its distinct rooms and halls. The multiple stairs and a ladder allow for rotations between floors. The map offers a variety of open space, points of cover, and lines of sight for both close and long range engagements.

https://youtu.be/N6cQSSu9xyk

A section of the Fortress is newly renovated, including the resident Commander’s office, bedroom, and private hammam. Players will find widespread use of decorative ornaments, luxurious furniture, painted ceilings and a massive chandelier. The zellige tilework, mashrabiya woodwork and marble surfaces are just some of the finishing touches to this section. There’s also a room dedicated to all the previous commanders. Their portraits adorn the walls, reminding all of the importance of tradition.

The other section of the Kasbah appears older and has yet to be renovated due to the constant flow of incoming soldiers eager for elite training. Rooms such as the dormitory, cafeteria and briefing room still show the original interior décor and furnishings of the Fortress. The Art Team aimed to make the two sections distinguishable from each other, allowing players to better orient themselves on this new map at any given time.

This is the first map heavily associated with an Operator. As such, the Dev Team created a fortress fit for a commander atop a hill with a 360° view.

Visit our Rainbow Six Twitch Channel on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dominic Tarason)

Rainbow Six Siege is escaping rainy old Blighty in favour of warmer climes for its fourth season this year. Operation Wind Bastion is taking the tactical game of window abuse to the Kingdom Of Morocco, and into a very scenic old fort out in the mountains. This update will also introduce the usual duo of new operators, this time taken from the ranks of the GIGR (Groupe d’Intervention de La Gendarmerie Royale), a Moroccan special forces unit. Below, we try to pick a little meat from the bones of this pointedly vague announcement.

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Tom Clancy's Rainbow Six® Siege - Ubi_F4nch


Year Three Season Four features the GIGR (Groupe d'Intervention de La Gendarmerie Royale). We’re bringing forth a map that represents the pinnacle of military training facilities and we’re introducing two Operators from the Kingdom of Morocco.

For Operation Wind Bastion and following a written agreement with the resident Commander, Rainbow Six has secured permission to use the renowned fortress located in the Atlas Mountains. You’ll have the rare opportunity to test your skills inside a stunning mudbrick kasbah. Enjoy unprecedented roof access, but do try to stay focused despite the breathtaking oasis just next door.

The first Operator is a Defender and the Commander himself who is as stoic as the mountains are immovable. He is stationed at the country’s legendary kasbah, a training ground that has shocked and awed thousands of incoming soldiers. Strict and imposing, he inspires respect and has taken it upon himself to guide the future of Moroccan Special Forces.

The second Operator is an Attacker who travels wherever the wind takes her. She’s among the few explorers who can cross the Sahara, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle…and still return to her unit in operational shape. Perceptive and resourceful, she’s an expert on environmental operations with a knack for pushing the enemy back.

Visit our Rainbow Six Twitch Channel on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.
Tom Clancy's Rainbow Six® Siege

Update:  Footage of Rainbow Six Siege's Morocco map has leaked, giving us a much more detailed look at the Atlas Mountains stronghold. The leak comes courtesy of Redditor velocitycontrol, who alleges that the video comes from Ubisoft Thailand. 

From the inside, it looks more like a self-contained city than a fortress. It's an elaborate, multi-levelled affair, and I suspect it's going to take a bit of time for everyone to memorise its nooks and crannies. Good thing we're sneaking this early look, then.

Update: Ubisoft has revealed more about what's coming in year 3 season 4 of Rainbow Six Siege, Operation Wind Bastion, which will see two members of Morocco's Groupe d'Intervention de La Gendarmerie Royale [GIGR, not to be confused with France's GIGN] special operations unit join the fight. The first operator, a Defender, is the commander of the unit, "as stoic as the mountains are immovable," Ubisoft said. "Strict and imposing, he inspires respect and has taken it upon himself to guide the future of Moroccan Special Forces." 

Keeping the cosmos in balance, the second operator is an Attacker: "She’s among the few explorers who can cross the Sahara, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle…and still return to her unit in operational shape. Perceptive and resourceful, she’s an expert on environmental operations with a knack for pushing the enemy back." 

The map Ubisoft teased earlier today is a fortress in the Atlas Mountains that apparently serves as a GIGR training facility. "You’ll have the rare opportunity to test your skills inside a stunning mudbrick kasbah," Ubisoft said. "Enjoy unprecedented roof access, but do try to stay focused despite the breathtaking oasis just next door." 

The full Rainbow Six Siege: Operation Wind Bastion reveal will take place on November 18 during the Pro League finals.   

Original story:

We’ve known that Rainbow Six Siege would be taking a trip to Morocco for a year, but until now we’ve not known much more than that. Ubisoft’s first vague teaser for the new map, appearing on Twitter yesterday evening, doesn’t really change that. It does, however, suggest that the wait won’t be much longer. 

Accompanying a sedate gif featuring billowing curtains in a dusty but ornate room, there’s a brief message in Arabic: “Welcome to Morocco”.

Minor changes made to the global version of the game ahead of its launch in China have not gone down well with a vocal, review-bombing section of the community, so Ubisoft is undoubtedly keen to move discussion towards new maps and operators. It might be working, too, as responses to the announcement on Twitter only rarely reference the changes. 

Tom Clancy's Rainbow Six® Siege

Following last week’s announcement that Ubisoft would be tweaking the aesthetics of Rainbow Six Siege maps and UI to comply with Chinese game regulations, the most vocal corner of the game’s community is in an uproar. Over the weekend, upset fans bombarded Siege with negative reviews, dropping its reception to “mixed” on Steam. In the past few days, almost 1,500 negative reviews have appeared, the vast majority of them condemning Ubi’s alterations for the Chinese market.

The fervor has been mostly centered around the game’s official subreddit. Many users see Ubi’s willingness to change anything about the game to appeal to China as offensive, as posts with tens of thousands of collective upvotes rose to the top of the subreddit.

“By adhering to Chinese censorship they are cooperating with a dictatorship. Like wtf Ubi you can't do this shit! This against what the West stands for!” exclaimed a post by redditor Zarvoth. The most active post on the subject, with more than 28,000 upvotes, came from redditor Qwikskoupa69, who said “If you are changing the game to fit a fascist countries' [sic] standards then you might as well remove [Tom Clancy’s] name because he is rolling in his grave right now. This game resembles nothing of that what he wrote.” Other popular posts include a military veteran who is quitting Siege over Ubi’s “surrendering” to China and someone who crushed their copy of the game in protest.

The most recent batch of Steam reviews for the game read like an echo of the subreddit. “A well-known game company to bow his head to a fascist government is disgraceful. Why should every player in the world obey a bully? You're sending a message that bullying works. Restricting liberty works,” said user Cthonic.

The passion behind these posts may make it seem like Siege is being overhauled completely for a new market, but the reality is much less dramatic. Ubisoft is planning an expansion for Siege into Asian territories, most notably China, which has a historically harsh and slow regulation process for games. It’s not uncommon for developers to change their game for its Chinese release, as things like gambling references and excessive gore aren’t allowed. What’s uncommon is a developer adopting these changes for all versions of the game, not just a regionalized Chinese release. This is why Ubi is taking heat, as it has decided to adopt some of these changes to its global version. As seen below, the global alterations are limited to small aesthetic features on maps and bits of the user interface.

For more drastic changes that would affect gameplay, Ubi is creating a separate region-locked build, like many other developers do. Ubisoft’s explanation for making the smaller aesthetic changes global is simply that it's practical. “By maintaining a single build, we are able to reduce the duplication of work on the development side,” the dev blog reads.

Part of the backlash is at least in part due to the confusing way Ubisoft went about the announcement. Its original post makes no mention of a region-locked branch of the game, only a single global version. It wasn’t until hours later that community representatives clarified that a regionalized version will exist. But that update didn’t seem to reach everyone and has caused plenty of misinformation, as redditor CoupeontheBeat’s post with more than 12,000 upvotes (written hours after the clarification had been issued) exemplifies.

Some prominent members of the Siege community have shrugged off the alterations as no big deal, as long as they don’t impact gameplay. Pengu, a member of Siege’s top rated esports team G2, doesn’t believe all the backlash is warranted. “I truly do not see people’s issue with this, it literally does not affect you in ANY WAY POSSIBLE,” he said in a Friday Twitter thread. G2’s captain Fabian had similar thoughts. “You lose something you never knew you had before aka slot machines on the wall or some preset blood on a wall in Skyscraper, no biggie.”

Siege Pro League commentator Parker “Interro” Mackay dismissed Reddit’s backlash in a sarcastic tweet, then elaborated by calling them “harmless aesthetic changes that allows hundreds of millions to now access the game.” Fellow Pro League commentator Michael “Kixstar” Stockley shared a similar stance. “Guess I'll weigh in on the aesthetic change: Gameplay not changing? Don't care.”

Reddit has made enough noise that we could see a response by Ubisoft this week. Perhaps the work saved by implementing some alterations to all versions simply isn’t worth the headache of the past few days, misinformation or not. Either way, with Year 3 Season 4 on the horizon with two new operators and a new map, this is probably the last thing Ubi wants dominating conversation around the game.

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dominic Tarason)

I know October is over and we’re meant to be taking down the decorations, but it feels a little excessive that Rainbow Six Siege is excising all> skulls, blood and more from its maps. The bizarre cuts to the tactical team shooter are due to developers Ubisoft Montreal no longer wanting to juggle multiple regional versions of maps as they expand into Asian territories. The changes seem mostly minor and purely cosmetic, but the before and after pictures in the developer blog-post here are eyebrow-raising.

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Tom Clancy's Rainbow Six® Siege

Rainbow Six Siege players may soon find a few small, confusing changes to some of their favorite maps. If you find yourself wondering where all the slot machines on Clubhouse went or why there’s a new symbol for teamkills, the answer to both is the same: Siege is coming to Asia.

A new dev blog by Ubisoft is very forthcoming about the upcoming changes and why they’re being made. “We are currently working towards preparing Rainbow Six Siege for expansion into Asian territories. As such, there will be some adjustments made to our maps and icons to ensure compliance. None of these changes will have an impact on gameplay,” the post reads. 

Here are some examples of the changes being made.

China has a historically harsh and slow regulation process for games that have driven developers and publishers to make adjustments in order to qualify for the world’s biggest market for games. In 2007, World of Warcraft’s Chinese publisher at the time The9 removed skeletons from the game entirely. As recently as August, Tencent, the largest game conglomerate in Asia, had trouble with the approval process for Fortnite because of an apparent regulatory freeze from China on all games.

The China-specific regulations that developers must adhere to are pretty nonspecific and open to interpretation. Here’s a handy breakdown provided by TechInAsia. China’s Ministry of Culture forbids:

  • Gambling-related content or game features
  • Anything that violates China’s constitution
  • Anything that threatens China’s national unity, sovereignty, or territorial integrity.
  • Anything that harms the nation’s reputation, security, or interests.
  • Anything that instigates racial/ethnic hatred, or harms ethnic traditions and cultures.
  • Anything that violates China’s policy on religion by promoting cults or superstitions.
  • Anything that promotes or incites obscenity, drug use, violence, or gambling.
  • Anything that harms public ethics or China’s culture and traditions.
  • Anything that insults, slanders, or violates the rights of others.
  • Other content that violates the law

As TechInAsia explains, the murkiness of these guidelines can make developers risk-averse when they go to submit their game for approval. In the case of WoW, the complete removal of skeletons might not have been necessary. But it might have also been worth avoiding the hassle of being rejected and going back for reapproval.

The same reasoning may apply directly to Siege and its skull iconography on the Clubhouse map and in the killfeed UI. Does the use of a skull to communicate killing someone promote superstition? Does a skull wearing a hood and with hair put it over the top? Ubi may be asking themselves the very same questions, but would clearly rather bypass the issue altogether than find out.

Though the post doesn't mention it, I wonder if we should expect some changes to some of Siege's cosmetic items, which include stuff like demon masks, skeleton face paint, and gore. On the other hand, Ubisoft could simply elect to regionalize cosmetics rather than making all of them available in all regions. 

In a response to the announcement on Reddit, Siege community manager UbiNoty clarified that the game will actually have a regional version of the game for Asia. "Moving forward, we do recognize and understand that for some elements, it is not possible to have a completely global build. Thus, there will be some things that are split build-wise. While our goal is to maintain as close a parallel as possible between builds, we will also not compromise the core integrity of the gameplay and mechanics as they exist currently," the statement reads. What exactly will be changed only for Asia wasn't specified, but it could have to do with the game's blood content or in-game cosmetics. Aesthetic changes will be global to all versions, but core gameplay could be changed for Asian regions.

For the most part, Ubi’s alterations seem graceful enough to still evoke the same vibe from the map, but I’m curious to see what other small changes players will find when the alterations go live. Ubi didn’t mention when that will be, but I would guess it’ll come at the same time as Year 3 Season 4, expected in early December.

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