Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Brock Wilbur)

rainbow six siege para bellum Maestro

During today’s Terrorism Shooty Championship, Ubisoft revealed the entirety of the new Rainbow Six Siege Para Bellum– the Italian season for the online surprise-em-up. The new operation adds balancing changes, a secondary gadget, and some map buff alterations. But the two new operators and the Villa map are the most exciting parts. Well– that and the promise that entire maps are about to get rebuilt from the ground up.

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Tom Clancy's Rainbow Six® Siege X

It’s starting to look like a new kind of breaching operator could soon be coming to Rainbow Six Siege. During a preview event for the new Operation Para Bellum season, director of marketing Alex Remy was cryptic about the details, but hinted that breaching was an area that the design team is working on.

“In terms of breachers, that is one of the holes in the attackers that we feel is missing an extra option or two,” Remy said. With a smile, he suggested that the team is working on a new op that has “great abilities in breaching.” When asked if he was referring to a soft breacher like Sledge and Buck or a hard breacher like Thermite, he wouldn’t say. A new breacher would be a welcome addition in the eyes of many players, especially a hard breacher. Breaching reinforced walls is a big part of the game that currently only two operators are capable of, so expanding that role to more ops would help attackers feel like they weren't 'stuck' picking Thermite or Hibana. 

Remy also took some time to reflect on Operation Chimera, the Outbreak co-op event, and the controversial paid-only Outbreak packs. He said that the season went “extremely well” and had a lot of fun with the Outbreak event, but there were some things he didn’t love about it. “We diverged a little bit from what the core of the game is. After Outbreak was wrapped up and finished, that whole season was a bit dry. Not as exciting as the other ones. No multiplayer map left, no legacy.” This is why Remy is excited for Para Bellum, which returns to form with a new map and stuff that affects the meta as a whole like the bulletproof camera, operator speed tweaks, a UI overhaul, pick-and-ban system for the Pro League, and more.

The Outbreak event also marked the first time that Siege introduced paid-only alpha packs. During the event, players could buy the packs in bundles to unlock up to 50 new cosmetic items with no chance of a duplicate. This type of paid-only pack is something that Ubisoft will “absolutely” try again in the future, according to Remy. “There’s no reason for us to stop with the collection. It was a tremendous success.” Remy understands why some players would take issue with the paid-only nature of the packs, but said the items are “absolutely optional” during only a set period of the game. “[With the packs] being optional and something that does not alter gameplay whatsoever and doesn’t segregate players, I feel pretty confident with the overall feel of the game.”

Remy also delved into hit detection, an issue that has long annoyed players. “Ever since Operation Health a year ago, hit detection, latency, ping, etc. has been reworked and improved by a huge huge margin, but we still have an issue with recoil.” Remy is referring to the misalignment issue with aiming, where the horizontal sway of a gun’s recoil can result in bullets not going exactly where you’re aiming. Ubisoft has been hard at work at a new recoil system that has already seen several iterations on the Technical Test server. For the developers, this misalignment issue needs to be solved before hit detection can be accurately measured.

“I do believe that [when the new recoil releases], it should remove almost all issues with hit detection. And if not, we know that the recoil is not the cause, and it can only be something wrong with the network.” Remy said that a year ago, hit detection was a big concern, but believes that they’re mostly “out of the woods,” though they’re keeping an eye on it.

Today, Ubisoft fully revealed Operation Para Bellum and its new operators Alibi and Maestro. We went hands-on with the new ops and new map and came away excited and intrigued.

Tom Clancy's Rainbow Six® Siege X

Rainbow Six Siege’s Operation Para Bellum has finally been revealed in full during the Pro League Finals, finally giving everyone a good look at two new defenders, a new map, and a target release date of June 5. After spending some time playing the new stuff over the weekend at Ubisoft's event, I think it’s going to be a fun season.

Alibi

Alibi is a 3-speed, 1-armor defender from the Italian Gruppo Intervento Speciale. Her unique gadget is the Prisma, small devices that she can throw to deploy a hologram decoy. Her three decoys look just like her, the only giveaway for attackers being that they stand still and appear slightly less detailed than Alibi. Walking through or shooting the decoy will temporarily reveal an attacker’s location to the defenders. This might sound similar to Lion’s map scan that highlights enemies with a bright red outline and reveals their identity, but it’s much more like getting tracked by Jackal. Your location is updated with a ping for only a few seconds, so it doesn’t feel like too much of a punishment.

That is, unless the real Alibi is lurking nearby to capitalize on your mistake. I found the most success with the decoys by placing them where enemies would likely be expecting me to hold a position—behind a piece of cover and at a tight angle looking at a doorway or window. As the enemy peeked a doorway to clear all the angles, the brief spotting of my decoy’s head was the perfect bait. The decoys do rematerialize after being shot, but there are plenty of ways to get rid of them permanently. The device itself forms a base at the bottom of the decoy that can be shot, blown up, smacked, or zapped by a shock drone. IQ can see it on her scanner and Thatcher can temporarily disable them.

It’s hard to tell this early just how effective the decoys will be. As none of us playing were used to seeing them, we were shooting them and getting spotted pretty often. That said, I also began to think twice when I saw one, especially when they were placed somewhere unlikely, like the middle of a room. 

Alibi’s kit is built completely for her strengths as a roaming trickster. Presentation director Alex Karpazis went so far as to call her the “ultimate roamer.” She can take the Mx4 Storm submachine gun, ACS12 shotgun, Bailiff 410 revolver, and Keratos .357 revolver. The Bailiff is unique because, despite being a revolver, it fires shotgun shells. It also comes pre-equipped with the same red dot sight found on Zofia and Ela's pistols. It's a novelty gun, but plenty of fun in practice. I can foresee her most popular loadout being the Storm and Bailiff, as one is good for mid-range and the other for opening murder holes and hatches.

The other standout here is the ACS12, which is inspired by the AA-12 shotgun, which you might've seen in The Expendables or Killing Floor 2. It’s the first truly automatic shotgun in the game, and its destructive power is absolutely massive. It even outperforms Buck’s masterkey when it comes to breaching. If you’re already keen on shotguns, you’ll be big on this one. But, since Alibi’s only secondary options are another shotgun or a standard revolver, you lose lots of versatility if you take it as a primary.

Maestro

Maestro is billed by Ubi as an aggressive anchor, a departure from what we expect from 1-speed ops like Doc, Rook, and Echo. As opposed to their soft-hitting MP5’s, Maestro carries a giant LMG, the Alda 5.56 (based on the CTME Ameli machine gun used by the Italian military). His unique gadget, the Evil Eye, is a deployable camera unit that can fire high-energy laser beams. Don’t worry, it’s just as cool as it sounds.

He can deploy two of them and can only operate them through the observation tool. Similar to the new bulletproof camera gadget, the Evil Eyes are immune to gunfire, can see through smoke, and can tag enemies. Maestro can only fire the camera’s laser while the bulletproof shield is open, leaving it vulnerable to gunfire. The lasers have unlimited ammo, but need to cool down after continuous use. The laser will damage enemies, but at only five health per zap. Similar to the Yokai drone, a big strength of this thing seems to be its ability to delay objective capture.

When placed near a hostage or bombsite, attackers will need to deal with it. In a tense situation between two rooms, having an Evil Eye in a room with enemies could go a long way in harassing them and even killing them if they can’t take it down. And taking it down isn’t as easy as it sounds. When the user isn’t firing the laser, the camera is immune to all types of damage except for explosions and Sledge’s hammer.

And when the Evil Eyes do go down, Maestro is more than capable of taking on odds that aren’t in his favor. His Alda LMG is a powerhouse compared to the vast majority of defender weapons, bolstered by its ability to equip an ACOG. Like Alibi, he can also take the ACS12, Keratos, and Bailiff revolver. I had fun experimenting with the Evil Eye and the Bailiff by opening holes in a line to zap enemies through. It took them longer to realize where the lasers were coming from, leaving me plenty of time to close the shield on the camera.

The most creative use of the Evil Eye I saw was a teammate that deployed one not on the objective, but above it. When the enemy Thermite came in to breach the hatch, my teammate promptly zapped his charge out of existence. It’s like having Twitch’s shock drone on defense, and it’s pretty awesome. 

Villa

Ubisoft is extremely confident in its new map, so much so that when it releases, the map is going straight into the Pro League pool. After a few hours with “the most competitive map to date,” I’m beginning to understand why. Villa’s biggest strength is that it goes back to the basics of what makes a great Siege map.

Nothing about Villa feels high-concept or audacious, and that s a good thing.

The beautiful country house is a mashup of close quarters combat and long-range hallway brawls. Contrary to the seemingly all-cement makeup of Siege’s last new map Tower, Villa has a healthy variety of soft walls, floors and ceilings made up of wood and drywall. A stone basement sits subtly beneath the house storing barrels of wine, one of which will need to be breached to access it from the outside. A skylight sits near the middle of map that looks all the way down to the first floor.

Nothing about Villa feels high-concept or audacious, and that’s a good thing. It’s a simple, good map. The scenic courtyard and fountain that sit outside the house provide ample cover from spawn peeking. There are few windows that require rappelling to access, meaning that attackers will have a much easier time reaching the second floor without taking the stairs. Another nice balancing decision is that all objective sites have buffer rooms between the outside, meaning the strategy of planting the defuser at a window, hopping out, and watching it from outside will probably be impossible.

Wrap up

After the experimental Operation Chimera that introduced global abilities and a wild zombie alien mode, it feels appropriate that Para Bellum takes us to a quaint and soothing Italian countryside with operators that have a lot of creative potential. I had a lot of fun with both Maestro and Alibi, but Maestro seems especially harder to get a handle on. I have concerns about how durable his Evil Eyes are. If Maestro keeps the shield closed and uses it only as a camera, then explosives and a sledgehammer are the only ways to take it down. This might prove too powerful, but time will tell. 

Alibi feels like a great addition to the family of roamers, and her emphasis on psychological warfare will make for some amazing plays. That said, players might build up an immune system to her tricks to the point where her decoys are rarely useful. Add in a simple and fun map, and Para Bellum might be one of the best seasons for Siege since launch.

Tom Clancy's Rainbow Six® Siege X

Rainbow Six Siege is free-to-play this weekend, as you may have heard, and if you like what you see you can also buy most editions of the game for 50% off.

The only edition that isn't half price is the Starter Edition—but you don't want that one, anyway. Evan wrote a guide to all the versions you can buy here, and the Standard Edition is your best bet. With the discount, it's $19.99/£17.49. For that, you get the 20 'launch' operators, and unlocking more is relatively cheap.

All the other editions, which unlock more gear for a higher price, are also 50% off, if you don't fancy grinding.

You can take advantage on Steam, the Humble Store or the Ubisoft Store.

I bought the Standard Edition recently (at a higher price), and haven't regretted it for a moment: it's the most fun I've had in a shooter in the past year. With a big update on the horizon, which will add new operators and a stunning Italian villa map, now is as good a time as any to buy.

Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


In Season 2, we will be adjusting the existing scoring system for Operators and drone scanning.  The goal is to balance the current system to have every Operator potentially winning a similar amount of score. 

Drone Scanning

With drones, we would like to improve behavior and encourage more team play by removing the incentive to ping just for score.

  • The first scan and following scanned event are removed.
  • Enemy ID is now a team score. When someone ID’s an enemy, the score is now given to the whole team, which stays at 10 points.

Operator Values

Certain Operator actions will now be adjusted to reflect this new scoring refactor process.  For example, it is Bandit’s job to deploy his Shock Wire, however, destroying an enemy gadget with it is a behavior worth rewarding.

Below you can find the exact Operator scoring changes coming to Season 2 (NEW VALUE/OLD VALUE):
  • MIRA
    • Deploying a Black Mirror: 20/10
  • DOC
    • Healing with a Epi shot: 50/20
  • MONTAGNE
    • Protection with the shield: 15/10
  • ROOK
    • Plates taken: 5/10
  • ELA
    • Concussion Mine Detonation: 5/10
  • BANDIT
    • Gadget destroyed with Shock Wire: 30/10
    • Deploying a Shock Wire: 5/10
  • JÄGER
    • Gadget Destroyed with ADS: 20/10
  • BLACKBEARD
    • Bullet stopped with the shield: 2/5
  • VALKYRIE
    • Deploying a Black Eye: 5/20
  • MUTE
    • Jammed gadget: 15/10
  • ECHO
    • Sonic Burst hit: 25/10
  • YING
    • Candela Detonation: 5/10
  • FUZE
    • Detonating the Cluster Charge no longer give points
  • TACHANKA
    • Kill assist with the Turret: 50/10
  • PULSE
    • Injure Assist Detection: 25/10
    • Kill Assist Detection: 25/10
    • Heartbeat Detection: 20/5
 

We have based these changes on data from player behavior and feedback from the community. We will continue to monitor and adjust these values accordingly in the future.  Please feel free to leave your comments about these changes on the Rainbow Six subreddit.
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


More than 30 million players have experienced the intensity of a Rainbow Six Siege match, and you can soon join them for a limited time when the Rainbow Six Siege Free Play Weekend begins on Steam, May 17. You can also get the game as low as 50% off this weekend only!

Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Dominic Tarason)

Maestro is so hardcore, he plays via Steam Link in touchscreen mode, just to keep things fair.

Tom Clancy’s Rainbow Six: Siege (to drop its seldom-used full name) really has come from strength to strength. Once an also-ran, now a genuine esports phenomenon. For those fashionably late to the party and confused as to what’s going on, imagine Counter-Strike, but where all but the sturdiest of walls, floors and ceilings can be shot to ribbons, and where every single player has a bag full of fancy gadgets and traps to flummox their opposition.

It’s best played with friends on voice-comms, but hugely popular nonetheless. This weekend is a fine time to give it a try for yourself. From now until Sunday evening, the game is completely free to try on Steam, and discounted for those who decide they’ll be sticking around.

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Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


We are introducing two new features during the Test Server of Operation Para Bellum. We are improving the user interface (UI) of the observation tool system and adding a secondary gadget for Defenders, the Bulletproof Camera.

Observation Tool Changes

Right now, players need to perform many actions to reach the drone or camera that they want to see through – especially if they want to switch between two active observation tools (i.e. if Twitch wants to swap between piloting her first and second drone). Our main goal is to simplify this flow, provide a better user experience and a cleaner UI.

This image is an early screenshot of the new UI that we will be implementing. As you can see in the bottom left corner, we replaced the black dots representing the observation tools with actual icons of the tools that you have available.



One of the main benefits of this change is the possibility of observing through your teammates drones during preparation phase while preserving your drone. It will also be much easier to scroll through the list of available cameras and/or drones. Furthermore, this will allow our team more freedom to implement operators with complex intelligence gathering tool kits in the future.

The observation tool changes come right in time for the new addition to the Defenders intel-gathering arsenal: the Bulletproof Camera.

Bulletproof Camera

The Bulletproof Camera is a secondary gadget that will be given to six Defenders. This new device will allow them to have more options to hold an objective and counter some attack strategies.

The Bulletproof Camera is unbreakable from the front, but can be shot and destroyed from the sides. Thatcher’s EMP grenades and Twitch’s Shock Drone can counter it. It can scan enemies and see through smoke. It cannot be thrown and needs to be deployed, similarly to Jäger’s Magpie.

This is the initial list of Operators that will have a Bulletproof Camera added to their loadout:
  • Frost – Bulletproof Camera instead of Deployable Shield.
  • Doc – Bulletproof Camera instead of Deployable Shield.
  • Mute – Bulletproof Camera instead of Deployable Shield.
  • Castle – Bulletproof Camera instead of Deployable Shield.
  • Caveira – Bulletproof Camera instead of Barbed Wire.
  • Vigil – Bulletproof Camera instead of Barbed Wire.
We expect the Bulletproof Camera to provide an alternate intelligence gathering tool for the Defenders, and to allow them to have more variety with Operators picks. It may also act as a counter against strategies like the smoke grenade/plant meta.

After the introduction of the Bulletproof Camera, Attackers might have to think twice before rushing the objective and planting the defuser, as they will need to decide whether to move to counter the Bulletproof Camera or accept the risk and plant.

We are interested in hearing your thoughts, and gathering your feedback! Please jump into the discussion on the subreddit and forums and let us know what you think.
Tom Clancy's Rainbow Six® Siege X

Ubisoft has revealed a new teaser and background information for Maestro, the second Italian operator coming to Rainbow Six Siege in Operation Para Bellum. The oldest of eight children, Maestro—real name Adriano Martello—joined the Carabinieri at 18 and earned a spot in the 1st Paratrooper Regiment, then moved to the Gruppo di Intervento Speciale (G.I.S.) and took part in joint operations in Iraq. 

Following that experience, he retired and went into business for himself, training special forces troops and PMC mercenaries. He eventually decided to re-enlist, first to help train a Tuscania unit to a Tier 2 classification, and then as a member of the Rainbow team. None of which tells us what he's going to do when the bullets start flying, although the intro hints at it. 

"His expertise lies in blocking access to key locations, and his blunt style allows him to see through smoke and mirrors, for which he has no patience," it says. "He shines when joined by his long-time G.I.S. teammate, Alibi." 

In the video, Maestro appears to control a remote weapon system—a turret, perhaps, or maybe a mine—from his phone, triggering it when some unlucky soul ventures too close. I'm not sure what the deal with the lighter is: The cigar we've seen in earlier images isn't present, so maybe it's a symbol of a life snuffed out—a reminder that life is fleeting, and no matter how brightly we burn, our light can be extinguished as quickly and easily as snapping a finger. 

Or maybe he just likes fire, I don't know. We'll find out during the Rainbow Six Siege Pro League finals, running May 19-20, when Maestro, Alibi, and all of Operation Para Bellum will be fully revealed. 

May 16, 2018
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


Maestro is a colorful addition to the intel gameplay family. His expertise lies in blocking access to key locations, and his blunt style allows him to see through smoke and mirrors, for which he has no patience. He shines when joined by his long-time G.I.S. teammate, Alibi.

The character of Maestro was inspired by explorers from the Italian counter-terrorism unit, Gruppo di Intervento Speciale (G.I.S.). He is a wanderer known for his brilliant exploration, reconnaissance, and scouting techniques.

https://www.youtube.com/watch?v=j9yz2SANoQg

His name is Adriano Martello. Oldest in a family of eight children, he grew up in Rome, but attended the Military Academy of Modena at 18. He then joined the Carabinieri and earned a spot as an Explorer Paratrooper in the 1st Paratrooper Regiment known as Tuscania. After several distinguished tours, Martello qualified for Gruppo di Intervento Speciale (G.I.S.) and participated in joint operations in Iraq, earning a facial scar from a roadside IED. He went into private consultation where his courses quickly became a top-rated operator boot camp for teaching advanced techniques to Tier 3 and Tier 2 units, as well as private military companies.

The Tuscania eventually convinced Martello to re-enlist to help upgrade one of their units to a Tier 2 Special Forces classification, and this enabled him to join Rainbow as a representative of the Italian Units.

Watch the Pro League Finals on May 19-20th for a full reveal of Maestro.
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