Fans, professional players, talents, content creators and developers will gather once more to celebrate a shared passion at the TOHU, Montreal, for an event twice as big as last year:
- 16 teams competing for a $500,000 prize pool and the title of World Champion
- Live showcases of new content including the anticipated reveal of our next season
Fans, professional players, talents, content creators and developers will gather once more to celebrate a shared passion at the TOHU, Montreal, for an event twice as big as last year:
- 16 teams competing for a $500,000 prize pool and the title of World Champion
- Live showcases of new content including the anticipated reveal of our next season
The Outbreak event will mark the beginning of the third year of Rainbow Six Siege. We are grateful to the millions of players who have supported us for so long, and thanks to you, we are beginning a new year of Siege with a lot of exciting content ahead. To show our gratitude, we want to start Year 3 with a gift to our community, something truly unique. We hope you will enjoy playing Outbreak as much as we enjoyed making it.
FORMAT AND DEPLOYMENT
Outbreak is a free coop event taking place within Operation Chimera. Over a duration of four weeks, all Rainbow Six Siege owners will be able to team-up with two of their friends to take on a mysterious threat. The Outbreak event will be deployed first on TTS on February 20th. It will then be playable from March 6th to April 3rd, for all of our players.
SYNOPSIS
A few days ago, a mysterious space capsule crashed near Truth or Consequences in New Mexico. It turned out to be carrying an exotic parasite, the Apex, which infected the area and turned the town’s populace into monsters. The Quarantine Zone is the only thing keeping it contained but it will not last for long. If the parasite gets out, it would be a disaster of global proportions. Millions would die. Rainbow’s mission is to enter the devastated town and destroy the parasite’s roots before this happens.
Outbreak takes the renowned Rainbow Six Siege gameplay and drops it in a new and fresh setting with an innovative twist. The parasite is unlike any threat the Rainbow Six team has ever faced before. From exploding monstrosities to hulking horrors, these armored monsters will bring the fight close and push the destruction engine to new heights – they won’t hesitate to tear through walls to get to you. Five archetypes of infected will challenge players in Outbreak, each with their own distinct abilities. Players must react quickly to fortify their positions and control their environments while under pressure. Play smartly and tactically to find new ways of using your arsenal, against a foe that doesn’t take cover and engages instantly in close combat.
There are two difficulty levels in Outbreak. The first one, Normal, will give a challenge to our players, but one they can overcome with coordination and team spirit. Where the real fun starts though, is with the second difficulty level: Pandemic. In this mode, friendly fire is on so watch were you’re shooting! Additionally, enemies can take you down with only a few hits. Smart tactical play and team play are the only way to prevail. In this punishing difficulty mode, only a select few will succeed… Will you be brave enough to dare it?
THREE NEW EXCLUSIVE COOP LEVELS
Three new exclusive coop-oriented levels are playable in Outbreak. These maps are bigger and more open than PvP maps, with sizable sections entirely outdoors. Being designed for coop, they are also more linear and feature a clear sense of progression. Nevertheless, the destruction and multi-path approach that are iconic to Rainbow Six Siege are still very much present. Will you go in guns blazing, or quietly sneak through a side door?
PLAYABLE OPERATORS
Not every Operator has the right skillset for this mission. The development team had to make an informed choice in who would be playable in Outbreak. We made a selection of Operators who are the most adapted and relevant for this specific game mode, from a design standpoint.
This is the list of playable Operators in Outbreak:
• The two new Operation Chimera Operators • Smoke • Ying • Buck • Kapkan • Ash • Doc • Tachanka • Glaz • And last but not least, our faithful Recruit!
THE OUTBREAK COLLECTION
Within the duration of the 4 weeks event, an exclusive collection of cutting edge cosmetic will be available. This gear will be found in the Outbreak Packs.
In line with our promise to you from the beginning, the Outbreak Packs will not provide you with any gameplay elements, and will contain cosmetic items only.
The Outbreak Collection contains 50 cosmetic items ranging from Rare to Legendary quality. The items include weapons skins, headgear, BDUs, charms and a unique Elite skin. They are found in Outbreak Packs, which each contain one item. There are no duplicates. The Outbreak Packs are available for purchase only for the duration of the Outbreak event. Finally, four Outbreak Packs are granted to each player for free upon starting Outbreak for the first time. For more details about the Outbreak Collection, please consult this blog post.
Keep checking our blog for more updates on what’s coming up. Don’t miss the full reveal of both Operation Chimera and Outbreak during the Six Invitational. For more information about the Six Invitational, head to the official Twitch channel..
The Outbreak event will mark the beginning of the third year of Rainbow Six Siege. We are grateful to the millions of players who have supported us for so long, and thanks to you, we are beginning a new year of Siege with a lot of exciting content ahead. To show our gratitude, we want to start Year 3 with a gift to our community, something truly unique. We hope you will enjoy playing Outbreak as much as we enjoyed making it.
FORMAT AND DEPLOYMENT
Outbreak is a free coop event taking place within Operation Chimera. Over a duration of four weeks, all Rainbow Six Siege owners will be able to team-up with two of their friends to take on a mysterious threat. The Outbreak event will be deployed first on TTS on February 20th. It will then be playable from March 6th to April 3rd, for all of our players.
SYNOPSIS
A few days ago, a mysterious space capsule crashed near Truth or Consequences in New Mexico. It turned out to be carrying an exotic parasite, the Apex, which infected the area and turned the town’s populace into monsters. The Quarantine Zone is the only thing keeping it contained but it will not last for long. If the parasite gets out, it would be a disaster of global proportions. Millions would die. Rainbow’s mission is to enter the devastated town and destroy the parasite’s roots before this happens.
Outbreak takes the renowned Rainbow Six Siege gameplay and drops it in a new and fresh setting with an innovative twist. The parasite is unlike any threat the Rainbow Six team has ever faced before. From exploding monstrosities to hulking horrors, these armored monsters will bring the fight close and push the destruction engine to new heights – they won’t hesitate to tear through walls to get to you. Five archetypes of infected will challenge players in Outbreak, each with their own distinct abilities. Players must react quickly to fortify their positions and control their environments while under pressure. Play smartly and tactically to find new ways of using your arsenal, against a foe that doesn’t take cover and engages instantly in close combat.
There are two difficulty levels in Outbreak. The first one, Normal, will give a challenge to our players, but one they can overcome with coordination and team spirit. Where the real fun starts though, is with the second difficulty level: Pandemic. In this mode, friendly fire is on so watch were you’re shooting! Additionally, enemies can take you down with only a few hits. Smart tactical play and team play are the only way to prevail. In this punishing difficulty mode, only a select few will succeed… Will you be brave enough to dare it?
THREE NEW EXCLUSIVE COOP LEVELS
Three new exclusive coop-oriented levels are playable in Outbreak. These maps are bigger and more open than PvP maps, with sizable sections entirely outdoors. Being designed for coop, they are also more linear and feature a clear sense of progression. Nevertheless, the destruction and multi-path approach that are iconic to Rainbow Six Siege are still very much present. Will you go in guns blazing, or quietly sneak through a side door?
PLAYABLE OPERATORS
Not every Operator has the right skillset for this mission. The development team had to make an informed choice in who would be playable in Outbreak. We made a selection of Operators who are the most adapted and relevant for this specific game mode, from a design standpoint.
This is the list of playable Operators in Outbreak:
• The two new Operation Chimera Operators • Smoke • Ying • Buck • Kapkan • Ash • Doc • Tachanka • Glaz • And last but not least, our faithful Recruit!
THE OUTBREAK COLLECTION
Within the duration of the 4 weeks event, an exclusive collection of cutting edge cosmetic will be available. This gear will be found in the Outbreak Packs.
In line with our promise to you from the beginning, the Outbreak Packs will not provide you with any gameplay elements, and will contain cosmetic items only.
The Outbreak Collection contains 50 cosmetic items ranging from Rare to Legendary quality. The items include weapons skins, headgear, BDUs, charms and a unique Elite skin. They are found in Outbreak Packs, which each contain one item. There are no duplicates. The Outbreak Packs are available for purchase only for the duration of the Outbreak event. Finally, four Outbreak Packs are granted to each player for free upon starting Outbreak for the first time. For more details about the Outbreak Collection, please consult this blog post.
Keep checking our blog for more updates on what’s coming up. Don’t miss the full reveal of both Operation Chimera and Outbreak during the Six Invitational. For more information about the Six Invitational, head to the official Twitch channel..
Welcome to Year 3 of Rainbow Six Siege. Your continued support allows us to create new content and we’re thrilled to reveal what’s under the command tent. Push the flap aside and come on in. We’re starting the year with Operation Chimera and a new specialized CTU in the lineup.
Biological and chemical attacks are growing threats to Operators. Six created the Chemical, Biological, Radiological, Nuclear (CBRN) Threat Unit. CBRN is its own distinct CTU. The following two experts know what they’re doing and they’ll never turn their backs on a hotzone. These two new operators are joining the multiplayer roster and will also be playable in the limited time Outbreak event, along with other legacy operators.
One operator hails from France and uses a drone to maintain quarantine perimeters. Their service record is astounding, but their list of regrets seems endless.
The other operator moved to Russia to pursue their studies and they uncovered a range of applications for self-dissolving nanobots. All allies can benefit from the research carried out by this CBRN Specialist.
Within Operation Chimera is our limited-time event:
Outbreak
Suit up and check your gear because Rainbow Six is tackling an epidemic consuming the town of Truth or Consequences, New Mexico. Choose your best team of three to neutralize the threat. If you don’t choose your Operator in time on the Operator Selection screen, your man Recruit will still have your back. As always, he’s ready to serve.
This limited time co-op event is free for everyone who has a copy of Rainbow Six Siege. To learn more about Outbreak, check-in regularly on the Rainbow Six website. This event also offers exclusive headgears, uniforms, weapon skins, and charms to customize Rainbow Six Operators. For more information about the Outbreak Collection, please consult this blog post. But who’s the enemy in Outbreak? What’s new with the gameplay? What does our Lord Tachanka think of all this?
You’ll have to check our website often for more updates. To get all the intel your heart desires, tune in for the Six Invitational taking place in Montreal from February 13th to 18th, broadcasted on the official Twitch channel.https://www.twitch.tv/rainbow6
Welcome to Year 3 of Rainbow Six Siege. Your continued support allows us to create new content and we’re thrilled to reveal what’s under the command tent. Push the flap aside and come on in. We’re starting the year with Operation Chimera and a new specialized CTU in the lineup.
Biological and chemical attacks are growing threats to Operators. Six created the Chemical, Biological, Radiological, Nuclear (CBRN) Threat Unit. CBRN is its own distinct CTU. The following two experts know what they’re doing and they’ll never turn their backs on a hotzone. These two new operators are joining the multiplayer roster and will also be playable in the limited time Outbreak event, along with other legacy operators.
One operator hails from France and uses a drone to maintain quarantine perimeters. Their service record is astounding, but their list of regrets seems endless.
The other operator moved to Russia to pursue their studies and they uncovered a range of applications for self-dissolving nanobots. All allies can benefit from the research carried out by this CBRN Specialist.
Within Operation Chimera is our limited-time event:
Outbreak
Suit up and check your gear because Rainbow Six is tackling an epidemic consuming the town of Truth or Consequences, New Mexico. Choose your best team of three to neutralize the threat. If you don’t choose your Operator in time on the Operator Selection screen, your man Recruit will still have your back. As always, he’s ready to serve.
This limited time co-op event is free for everyone who has a copy of Rainbow Six Siege. To learn more about Outbreak, check-in regularly on the Rainbow Six website. This event also offers exclusive headgears, uniforms, weapon skins, and charms to customize Rainbow Six Operators. For more information about the Outbreak Collection, please consult this blog post. But who’s the enemy in Outbreak? What’s new with the gameplay? What does our Lord Tachanka think of all this?
You’ll have to check our website often for more updates. To get all the intel your heart desires, tune in for the Six Invitational taking place in Montreal from February 13th to 18th, broadcasted on the official Twitch channel.https://www.twitch.tv/rainbow6
Patch 4.2 will be deployed to the TTS on Thursday, January 11th. As with most Mid-Season Reinforcements, we have a collection of Operator changes that are coming, particularly for a couple of fan favorites (or nemeses).
Deployment on the live servers will come after we have had a chance to review the feedback from the TTS.
Ela’s SMG will have a reduced magazine size
We have decided to lower the magazine size of her SMG from 50 to 40 bullets.
Game Designer notes: Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines.
The recoil of her SMG was already nerfed slightly with Y2S3.2, but this did not have the impact that we hoped.
For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough.
In addition to the reduced magazine size, we will be reducing the overall strength of concussion effects across the board.
Reduction in Concussion effects
With Y2S4.2 patch, concussion effects will no longer disable sprinting. It will still reduce movement speed and camera rotation speed, but affected targets will recuperate much faster (4 sec, instead of 7 sec). The effect on sight and hearing will still last a total of 7 sec.
Game Designer notes: This change will affect both Ela and Zofia. We believe this will most heavily impact Ela, as Zofia also has impact grenades to rely on for increased effectiveness.
Compared to other gadgets of this nature, the concussion effect is superior in almost every way: it greatly affects movement speed, massively slows down rotation speed, and also reduces a player’s ability to hear and see.
Ash’s R4-C nerf
We reduced the damage of the R4-C to 39 (from 41).
Game Designer notes: Ash is still a pick that is too attractive when compared to other attackers. We’ve compared her most popular weapon (R4-C) to other assault rifles stats and given the R4-C’s very high rate of fire (860), its damage is a bit too high.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Capitao’s Para-308 buff
We increased the Para-308’s raw damage is to 48 (from 43). We also slightly reduced the intensity of the random components of its recoil.
Game Designer notes: Capitao right now is not attractive enough. His gadget suffers from a few issues that will need long-term solutions, but in the meantime, it’s clear that his main assault rifle is too weak.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Twitch’s Shock Drone Ammo
We reduced the max ammo for each Shock Drone to 5 (from 15).
Game Designer notes: Twitch right now is too strong. There are several possible reasons, one of them being that her drones have the potential to deny an unreasonable amount of electronics from defenders. We feel that this change will force players to start making choices about when to shoot or to save their ammo, and which Defender gadgets to destroy.
Bandit’s barbed wire
Bandit will now have two barbed wire (down from 3).
Game Designer notes: Even if Ela has eclipsed Bandit’s pick rate, players still pick him too often. Reducing the number of barbed wires he has should bring him more in line with other Defenders.
Lesion’s Gu Mine refill timer
We lowered Lesion’s Gu Mine refill timer to 30 sec (from 35).
Game Designer notes: Lesion is in an OK place right now, but could use a slight buff. By reducing the refill timer, it will encourage his specific playstyle of staying alive as long as possible to increase the strength of his defensive gadget.
Temporal Filtering
The T-AA has been fully implemented. As part of this, the Resolution Scaling and Sharpness Factor slide bars are in the Options menu.
With render scaling, you will be able to customize the ratio between render resolution and display resolution, which will allow you to maintain your target framerate. For example:
More details about Temporal Filtering and Anti-Aliasing can be found here.
Bomb UI Changes
We changed the player markers for players that are interacting with the Defuser. When a teammate is interacting with the Defuser, a new animation icon appears on the player. If your teammate is in the process of disabling the Defuser, you will also notice a new animated icon on that player. The new animated icon should make it easier to identify which teammate is currently interacting with the Defuser.
Additionally, once the teammate plants the Defuser, the progress of the Defuser replaces the round timer.
These are the first steps we are taking towards improving the Bomb game mode, and we will have more information about our next steps at the Six Invitational!
Caster Camera improvements
We will be making some adjustments to the Caster Camera. These adjustments will improve the viewer experience for those watching the spectator camera, but also provide them with more information in a more digestible format.
You can see a screenshot of the new UI here:
BUG FIXES
Gameplay
FIXED – Shield exploit that involves Deployable Shields being held in front of an Operator.
FIXED – Attack Operators can appear as a 2D texture when approaching broken walls while holding the hostage.
FIXED – Certain operator weapons produce extremely bright smoke and can obscure the view of the players.
FIXED – Zofia dies after using Withstand when a match has a Handicap of 75 or less Damage.
Game Mode
Terrorist Hunt
FIXED – Bombers do not always spawn during a Terrorist Hunt Classic on Tower map.
FIXED – Last three enemies of a wave will get stuck behind the reversed table in 2F Meeting room.
Spectator Camera
FIXED – Switching to Dokkaebi on support mode during her gadget animation will show her gadget screen empty.
Operators
Dokkaebi
FIXED – Dokkaebi loses functionality, and a broken animation is present if Dokkaebi gets into DBNO state while hacking the camera system.
FIXED – No warning appears when Dokkaebi is out of Logic Bomb uses and tries to activate it.
FIXED – When in ADS, you do not need to hold the appropriate key to use Logic Bomb.
Echo
FIXED – Yokai is stuck and has framed camera rotation rate on uneven terrain/debris.
FIXED – The drones including Yokai have issues smoothly turning when navigating on certain destructible surfaces.
FIXED – The Yokai drone loses signal in multiple places on Tower.
FIXED – Echo drone can stick to the canister under Mira’s Black Mirror.
Zofia
FIXED – Zofia's LMG-E should have 150 bullets instead of 151.
FIXED – Users can extend the bleed out timer by spamming Withstand.
Ying
FIXED – Ying's Candela will not go through the Ramps of 3F Watchtower of Oregon.
Level Design
Chalet
FIXED – Players can prone between objects at 1F Trophy Room and be pushed inside the wall or outside at EXT Campfire Wood.
FIXED – Nitro cells do not inflict damage if detonated on the plants from 1F Great Room.
FIXED – Defenders in Prone stance in one corner of 1F Dining Room are not contesting the objective.
Bank
FIXED – Bullets pass through the desk located at CCTV room.
Clubhouse
FIXED – Player can be stuck inside a wall if they use the vault prompt on beer cases.
Consulate
FIXED – Castle’s double door Armor Panels do not cover the entire frame.
Tower
FIXED – Player can vault in a specific location to get on a window frame.
FIXED – There are lights on the side of the tower, which can block an Attacker's rappel trajectory.
Kanal
FIXED – Due to a missing texture, players can exploit an area using drones and kill enemies.
Coastline
FIXED – Attackers can plant the Defuser from outside the objective at Ext Main Entrance.
Theme Park
FIXED – Attackers can place a drone inside the barricaded window of EXT Sweet Shops.
FIXED – Vault prompt is missing on the rooftop of the building.
User Experience
FIXED – Too much smoke appears when shooting with some weapons.
FIXED – Installing the latest graphics driver for AMD will cause a crash when explosives are triggered.
FIXED – Concussion and Sonic Burst effect applies to replays if applied after the start of replay.
Patch 4.2 will be deployed to the TTS on Thursday, January 11th. As with most Mid-Season Reinforcements, we have a collection of Operator changes that are coming, particularly for a couple of fan favorites (or nemeses).
Deployment on the live servers will come after we have had a chance to review the feedback from the TTS.
Ela’s SMG will have a reduced magazine size
We have decided to lower the magazine size of her SMG from 50 to 40 bullets.
Game Designer notes: Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines.
The recoil of her SMG was already nerfed slightly with Y2S3.2, but this did not have the impact that we hoped.
For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough.
In addition to the reduced magazine size, we will be reducing the overall strength of concussion effects across the board.
Reduction in Concussion effects
With Y2S4.2 patch, concussion effects will no longer disable sprinting. It will still reduce movement speed and camera rotation speed, but affected targets will recuperate much faster (4 sec, instead of 7 sec). The effect on sight and hearing will still last a total of 7 sec.
Game Designer notes: This change will affect both Ela and Zofia. We believe this will most heavily impact Ela, as Zofia also has impact grenades to rely on for increased effectiveness.
Compared to other gadgets of this nature, the concussion effect is superior in almost every way: it greatly affects movement speed, massively slows down rotation speed, and also reduces a player’s ability to hear and see.
Ash’s R4-C nerf
We reduced the damage of the R4-C to 39 (from 41).
Game Designer notes: Ash is still a pick that is too attractive when compared to other attackers. We’ve compared her most popular weapon (R4-C) to other assault rifles stats and given the R4-C’s very high rate of fire (860), its damage is a bit too high.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Capitao’s Para-308 buff
We increased the Para-308’s raw damage is to 48 (from 43). We also slightly reduced the intensity of the random components of its recoil.
Game Designer notes: Capitao right now is not attractive enough. His gadget suffers from a few issues that will need long-term solutions, but in the meantime, it’s clear that his main assault rifle is too weak.
*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.
Twitch’s Shock Drone Ammo
We reduced the max ammo for each Shock Drone to 5 (from 15).
Game Designer notes: Twitch right now is too strong. There are several possible reasons, one of them being that her drones have the potential to deny an unreasonable amount of electronics from defenders. We feel that this change will force players to start making choices about when to shoot or to save their ammo, and which Defender gadgets to destroy.
Bandit’s barbed wire
Bandit will now have two barbed wire (down from 3).
Game Designer notes: Even if Ela has eclipsed Bandit’s pick rate, players still pick him too often. Reducing the number of barbed wires he has should bring him more in line with other Defenders.
Lesion’s Gu Mine refill timer
We lowered Lesion’s Gu Mine refill timer to 30 sec (from 35).
Game Designer notes: Lesion is in an OK place right now, but could use a slight buff. By reducing the refill timer, it will encourage his specific playstyle of staying alive as long as possible to increase the strength of his defensive gadget.
Temporal Filtering
The T-AA has been fully implemented. As part of this, the Resolution Scaling and Sharpness Factor slide bars are in the Options menu.
With render scaling, you will be able to customize the ratio between render resolution and display resolution, which will allow you to maintain your target framerate. For example:
More details about Temporal Filtering and Anti-Aliasing can be found here.
Bomb UI Changes
We changed the player markers for players that are interacting with the Defuser. When a teammate is interacting with the Defuser, a new animation icon appears on the player. If your teammate is in the process of disabling the Defuser, you will also notice a new animated icon on that player. The new animated icon should make it easier to identify which teammate is currently interacting with the Defuser.
Additionally, once the teammate plants the Defuser, the progress of the Defuser replaces the round timer.
These are the first steps we are taking towards improving the Bomb game mode, and we will have more information about our next steps at the Six Invitational!
Caster Camera improvements
We will be making some adjustments to the Caster Camera. These adjustments will improve the viewer experience for those watching the spectator camera, but also provide them with more information in a more digestible format.
You can see a screenshot of the new UI here:
BUG FIXES
Gameplay
FIXED – Shield exploit that involves Deployable Shields being held in front of an Operator.
FIXED – Attack Operators can appear as a 2D texture when approaching broken walls while holding the hostage.
FIXED – Certain operator weapons produce extremely bright smoke and can obscure the view of the players.
FIXED – Zofia dies after using Withstand when a match has a Handicap of 75 or less Damage.
Game Mode
Terrorist Hunt
FIXED – Bombers do not always spawn during a Terrorist Hunt Classic on Tower map.
FIXED – Last three enemies of a wave will get stuck behind the reversed table in 2F Meeting room.
Spectator Camera
FIXED – Switching to Dokkaebi on support mode during her gadget animation will show her gadget screen empty.
Operators
Dokkaebi
FIXED – Dokkaebi loses functionality, and a broken animation is present if Dokkaebi gets into DBNO state while hacking the camera system.
FIXED – No warning appears when Dokkaebi is out of Logic Bomb uses and tries to activate it.
FIXED – When in ADS, you do not need to hold the appropriate key to use Logic Bomb.
Echo
FIXED – Yokai is stuck and has framed camera rotation rate on uneven terrain/debris.
FIXED – The drones including Yokai have issues smoothly turning when navigating on certain destructible surfaces.
FIXED – The Yokai drone loses signal in multiple places on Tower.
FIXED – Echo drone can stick to the canister under Mira’s Black Mirror.
Zofia
FIXED – Zofia's LMG-E should have 150 bullets instead of 151.
FIXED – Users can extend the bleed out timer by spamming Withstand.
Ying
FIXED – Ying's Candela will not go through the Ramps of 3F Watchtower of Oregon.
Level Design
Chalet
FIXED – Players can prone between objects at 1F Trophy Room and be pushed inside the wall or outside at EXT Campfire Wood.
FIXED – Nitro cells do not inflict damage if detonated on the plants from 1F Great Room.
FIXED – Defenders in Prone stance in one corner of 1F Dining Room are not contesting the objective.
Bank
FIXED – Bullets pass through the desk located at CCTV room.
Clubhouse
FIXED – Player can be stuck inside a wall if they use the vault prompt on beer cases.
Consulate
FIXED – Castle’s double door Armor Panels do not cover the entire frame.
Tower
FIXED – Player can vault in a specific location to get on a window frame.
FIXED – There are lights on the side of the tower, which can block an Attacker's rappel trajectory.
Kanal
FIXED – Due to a missing texture, players can exploit an area using drones and kill enemies.
Coastline
FIXED – Attackers can plant the Defuser from outside the objective at Ext Main Entrance.
Theme Park
FIXED – Attackers can place a drone inside the barricaded window of EXT Sweet Shops.
FIXED – Vault prompt is missing on the rooftop of the building.
User Experience
FIXED – Too much smoke appears when shooting with some weapons.
FIXED – Installing the latest graphics driver for AMD will cause a crash when explosives are triggered.
FIXED – Concussion and Sonic Burst effect applies to replays if applied after the start of replay.
Extend and enhance your Rainbow Six experience with the Year 3 Pass, and get early access to 8 upcoming operators in Year 3 from Russia, France, Italy, UK, USA and Morocco!
Purchase the Year 3 Pass before March 5th 2018 and get the Signature Damascus Steel Skin.
Additionally, if you’re an owner of the Year 2 Pass, you will receive a bonus of 600 R6 Credits, on top of the 600 that come with the Year 3 Pass.
With the Y3 Pass get access to a 1-year* VIP premium membership which includes:
YEAR 3 OPERATORS AND BONUS DLC
8 new Year 3 operators
8 exclusive headgear and uniforms
R6 Meteorite Charm
600 R6 Credits
VIP PERKS
7-day early access to each season's new Operators.
10% discount in the in-game shop**
5% Renown boost
+0,3% Alpha Pack Boost
*VIP Membership ends January 31, 2019 **10% discount only applies to purchases made with Renown or R6 Credits.
If you missed the Year 2 Pass, don’t worry! You can still get the 8 Y2 operators in the Year 2 Operators bundle, available in the in-game shop for 2400 R6 Credits.
Extend and enhance your Rainbow Six experience with the Year 3 Pass, and get early access to 8 upcoming operators in Year 3 from Russia, France, Italy, UK, USA and Morocco!
Purchase the Year 3 Pass before March 5th 2018 and get the Signature Damascus Steel Skin.
Additionally, if you’re an owner of the Year 2 Pass, you will receive a bonus of 600 R6 Credits, on top of the 600 that come with the Year 3 Pass.
With the Y3 Pass get access to a 1-year* VIP premium membership which includes:
YEAR 3 OPERATORS AND BONUS DLC
8 new Year 3 operators
8 exclusive headgear and uniforms
R6 Meteorite Charm
600 R6 Credits
VIP PERKS
7-day early access to each season's new Operators.
10% discount in the in-game shop**
5% Renown boost
+0,3% Alpha Pack Boost
*VIP Membership ends January 31, 2019 **10% discount only applies to purchases made with Renown or R6 Credits.
If you missed the Year 2 Pass, don’t worry! You can still get the 8 Y2 operators in the Year 2 Operators bundle, available in the in-game shop for 2400 R6 Credits.