Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Alice O'Connor)

Ubisoft have reversed plans to replace the $40 Standard Edition of Rainbow Six Siege with one that cost $20 more but offered only some virtuacash and a few of the new cosmetic-only loot crates in return. This $60 ‘Advanced Edition’ did not seem a good deal and, with Ubisoft having managed to rebuild and improve Siege to become an actual hit, it seemed daft to make the game less welcoming. Well, having announced the price hike on Thursday, by Friday Ubisoft were convinced that it was a bad idea and changed their minds. The Standard Edition will stay. (more…)

Tom Clancy's Rainbow Six® Siege X

The Rainbow Six Siege community's frustration at the recent price increase for the game has made Ubisoft think again, and the developer has rolled back the price jump on the Standard Edition of the game. Ubisoft had planned to turn the $40 edition into a $60 Advanced Edition with bonus cosmetic items and extra in-game currency, but in a Reddit thread yesterday it said it will be "keeping the Standard Edition in the store at the current price".

The rest of the price increases will go ahead as planned, which means the Gold Edition of the game, which includes the most recent year of DLC operators, will cost $90, rather than its present $70, and the Complete Edition of Siege will run $130, up from $90.

Additionally, Ubisoft said it has been listening to concerns about the rate at which players that buy the $15 Starter Edition of the game unlock new operators (it's very slow, which makes the edition difficult to recommend). "We recognize that this has been a point of frustration for new players, as well as existing players bringing their friends into the game, and have been working on how to make this process more fluid," it said.  "We will be sharing more information about our next steps during the Six Invitational [next month]."

The team is also giving every existing player an Ash Sidewinder Elite skin for free as an apology for the kerfuffle that the price rise caused.

The price reversal on the Standard Edition is very good news—it's currently the best version of the game to buy, and a $20 increase would have put some people off. Likewise, it's encouraging to hear that the Starter Edition may become a viable option for new players. But the price hike on the other editions will still be a source of annoyance.

Click here to read Ubisoft's full statement. The Standard Edition of the game is currently $23 on the Humble Store

Tom Clancy's Rainbow Six® Siege X

Ubisoft's official image outlines the forthcoming differences between Siege's four editions.

Ubisoft outlined a major change to the pricing structure of Rainbow Six Siege today, effectively raising the cost of the game by $20 for the average buyer after February 13, 2018. 

At that time the Standard Edition of Siege (currently $40 in most stores) will become the "Advanced Edition," and retail for $60. It's worth underlining that buyers will get slightly more out of this version of the game, but in the form of bonus cosmetic item packs and in-game currency, not operators, although that currency can be spent on operators.

"The Advanced Edition comes with all of the content that the Standard Edition had – access to all Rainbow Six Siege content: modes, maps, weapon options, level progression and the standard amount of time required to unlock the original 20 Operators," reads Ubisoft's blog post. "As an added benefit, the Advanced Edition comes with 600 Rainbow Six Credits, and 10 Outbreak Collection Packs." At this time, 600 Rainbow Six Credits retails for $5.

In kind, the "Gold" edition of the game, which includes the most recent year of DLC operators, will cost $90, rather than its present $70. The Gold Edition will also include 10 of the new Outbreak Collection Packs and in-game currency. And finally, the Complete Edition of Siege will run $130.

As these changes roll out next month, the $15 Starter Edition, which I do not recommend, will remain in tact at that price, and will offer the same benefits.

In summary, after February 13:

  • Starter Edition - $15
  • Advanced Edition (currently Standard Edition) - $60 (currently $40)
  • Gold Edition - $90 (currently $70)
  • Complete Edition - $130 (currently $90)

OK, the new Outbreak Collection skins do look pretty good.

For more than a year, Rainbow Six Siege has been a complicated game to buy. Ubisoft split the game into four editions, with the lowest-tier Starter Edition of the game essentially operating on its own, slower economy, offering cheap entry but locking owners into paying as much as 10 times more non-cash currency (Renown) to unlock individual operators. Rainbow Six Siege has 32 characters, and plans to add eight more in 2018. 

I'll be updating our "How to buy Rainbow Six Siege" story with new recommendations soon.

As someone with lots of good things to say about it, I do believe Siege is worth $60, but the cost increase will make it harder to recommend to all PC gamers. Siege is now more than two years old, and while it's arguably in its prime in terms of balance, features, and popularity, a price increase feels slightly unprecedented. The only comparison I can think of is games like ARK: Survival Evolved that have gone up after leaving Early Access.

To that end: I'd encourage anyone with a strong interest in the game to buy the Standard Edition now while it's still available at $40. Or, even better, get it on the Humble Store now for $24 before the deal expires in a few days.

If you already own the Standard Edition, you won't experience any changes to your game or account, per this official tweet below:

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Sorry to frighten the more sensitive reader, but, goodness me, among the miserably common entries, this week’s chart welcomes a fair few newbies and indies! Are customers about to get better at buying? Or will we just see these games in the charts every week for the rest of the year? STAY TUNED! (more…)

Tom Clancy's Rainbow Six® Siege X

The Rainbow Six Siege patch 4.2, also known as the Operation White Noise Mid-Season Reinforcements, is now live on the technical test server. The update nerfs Ela, with reductions to her SMG magazine size from 50 rounds to 40 and also to the effects of her concussive mines, which will still reduce the movement speed of enemies caught in their impact zone but will no longer disable sprinting. 

"Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines," Ubisoft wrote in the patch notes. 

The SMG was nerfed slightly in a previous update, but it wasn't enough to achieve the desired effect. "For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough." 

Concussive effects are being reduced across the board and so will affect Zofia as well as Ela, but Ela is the primary target as Zofia also has impact grenades she can chuck around. Concussive effects on sight and hearing will remain unchanged, but the impact on movement and camera speed will be reduced from seven to four seconds. "Compared to other gadgets of this nature, the concussion effect is superior in almost every way: it greatly affects movement speed, massively slows down rotation speed, and also reduces a player’s ability to hear and see," Ubisoft explained. 

Ash's R4-C assault rifle has also been toned down a bit, from 41 damage to 39, while Capitao's Para-308 damage has been boosted from 43 to 48, and the intensity of its recoil has been lessened. Ubisoft said that Capitao will require more long-term solutions to make him a sufficiently attractive choice, but for now "it's clear that his main assault rifle is too weak." 

Twitch, Bandit, and Lesion have also been tweaked, and changes have been made to temporal filtering, the bomb interface, and the caster camera, which should make life better (and more informative) for viewers. The full rundown of changes is up at rainbow6.ubisoft.com.   

Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


Patch 4.2 will be deployed to the TTS on Thursday, January 11th. As with most Mid-Season Reinforcements, we have a collection of Operator changes that are coming, particularly for a couple of fan favorites (or nemeses).

Deployment on the live servers will come after we have had a chance to review the feedback from the TTS.

Ela’s SMG will have a reduced magazine size

We have decided to lower the magazine size of her SMG from 50 to 40 bullets.

Game Designer notes: Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines.

The recoil of her SMG was already nerfed slightly with Y2S3.2, but this did not have the impact that we hoped.

For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough.

In addition to the reduced magazine size, we will be reducing the overall strength of concussion effects across the board.

Reduction in Concussion effects

With Y2S4.2 patch, concussion effects will no longer disable sprinting. It will still reduce movement speed and camera rotation speed, but affected targets will recuperate much faster (4 sec, instead of 7 sec). The effect on sight and hearing will still last a total of 7 sec.

Game Designer notes: This change will affect both Ela and Zofia. We believe this will most heavily impact Ela, as Zofia also has impact grenades to rely on for increased effectiveness.

Compared to other gadgets of this nature, the concussion effect is superior in almost every way: it greatly affects movement speed, massively slows down rotation speed, and also reduces a player’s ability to hear and see.

Ash’s R4-C nerf

We reduced the damage of the R4-C to 39 (from 41).



Game Designer notes: Ash is still a pick that is too attractive when compared to other attackers. We’ve compared her most popular weapon (R4-C) to other assault rifles stats and given the R4-C’s very high rate of fire (860), its damage is a bit too high.

*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.

Capitao’s Para-308 buff

We increased the Para-308’s raw damage is to 48 (from 43). We also slightly reduced the intensity of the random components of its recoil.



Game Designer notes: Capitao right now is not attractive enough. His gadget suffers from a few issues that will need long-term solutions, but in the meantime, it’s clear that his main assault rifle is too weak.

*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.

Twitch’s Shock Drone Ammo

We reduced the max ammo for each Shock Drone to 5 (from 15).

Game Designer notes: Twitch right now is too strong. There are several possible reasons, one of them being that her drones have the potential to deny an unreasonable amount of electronics from defenders. We feel that this change will force players to start making choices about when to shoot or to save their ammo, and which Defender gadgets to destroy.

Bandit’s barbed wire

Bandit will now have two barbed wire (down from 3).

Game Designer notes: Even if Ela has eclipsed Bandit’s pick rate, players still pick him too often. Reducing the number of barbed wires he has should bring him more in line with other Defenders.

Lesion’s Gu Mine refill timer

We lowered Lesion’s Gu Mine refill timer to 30 sec (from 35).

Game Designer notes: Lesion is in an OK place right now, but could use a slight buff. By reducing the refill timer, it will encourage his specific playstyle of staying alive as long as possible to increase the strength of his defensive gadget.

Temporal Filtering

The T-AA has been fully implemented. As part of this, the Resolution Scaling and Sharpness Factor slide bars are in the Options menu.

With render scaling, you will be able to customize the ratio between render resolution and display resolution, which will allow you to maintain your target framerate. For example:



More details about Temporal Filtering and Anti-Aliasing can be found here.

Bomb UI Changes

We changed the player markers for players that are interacting with the Defuser. When a teammate is interacting with the Defuser, a new animation icon appears on the player. If your teammate is in the process of disabling the Defuser, you will also notice a new animated icon on that player. The new animated icon should make it easier to identify which teammate is currently interacting with the Defuser.

Additionally, once the teammate plants the Defuser, the progress of the Defuser replaces the round timer.

These are the first steps we are taking towards improving the Bomb game mode, and we will have more information about our next steps at the Six Invitational!

Caster Camera improvements

We will be making some adjustments to the Caster Camera. These adjustments will improve the viewer experience for those watching the spectator camera, but also provide them with more information in a more digestible format.

You can see a screenshot of the new UI here:



BUG FIXES

Gameplay

FIXED – Shield exploit that involves Deployable Shields being held in front of an Operator.

FIXED – Attack Operators can appear as a 2D texture when approaching broken walls while holding the hostage.

FIXED – Certain operator weapons produce extremely bright smoke and can obscure the view of the players.

FIXED – Zofia dies after using Withstand when a match has a Handicap of 75 or less Damage.

Game Mode

Terrorist Hunt

FIXED – Bombers do not always spawn during a Terrorist Hunt Classic on Tower map.

FIXED – Last three enemies of a wave will get stuck behind the reversed table in 2F Meeting room.

Spectator Camera

FIXED – Switching to Dokkaebi on support mode during her gadget animation will show her gadget screen empty.

Operators

Dokkaebi

FIXED – Dokkaebi loses functionality, and a broken animation is present if Dokkaebi gets into DBNO state while hacking the camera system.

FIXED – No warning appears when Dokkaebi is out of Logic Bomb uses and tries to activate it.

FIXED – When in ADS, you do not need to hold the appropriate key to use Logic Bomb.

Echo

FIXED – Yokai is stuck and has framed camera rotation rate on uneven terrain/debris.

FIXED – The drones including Yokai have issues smoothly turning when navigating on certain destructible surfaces.

FIXED – The Yokai drone loses signal in multiple places on Tower.

FIXED – Echo drone can stick to the canister under Mira’s Black Mirror.

Zofia

FIXED – Zofia's LMG-E should have 150 bullets instead of 151.

FIXED – Users can extend the bleed out timer by spamming Withstand.

Ying

FIXED – Ying's Candela will not go through the Ramps of 3F Watchtower of Oregon.

Level Design

Chalet

FIXED – Players can prone between objects at 1F Trophy Room and be pushed inside the wall or outside at EXT Campfire Wood.

FIXED – Nitro cells do not inflict damage if detonated on the plants from 1F Great Room.

FIXED – Defenders in Prone stance in one corner of 1F Dining Room are not contesting the objective.

Bank

FIXED – Bullets pass through the desk located at CCTV room.

Clubhouse

FIXED – Player can be stuck inside a wall if they use the vault prompt on beer cases.

Consulate

FIXED – Castle’s double door Armor Panels do not cover the entire frame.

Tower

FIXED – Player can vault in a specific location to get on a window frame.

FIXED – There are lights on the side of the tower, which can block an Attacker's rappel trajectory.

Kanal

FIXED – Due to a missing texture, players can exploit an area using drones and kill enemies.

Coastline

FIXED – Attackers can plant the Defuser from outside the objective at Ext Main Entrance.

Theme Park

FIXED – Attackers can place a drone inside the barricaded window of EXT Sweet Shops.

FIXED – Vault prompt is missing on the rooftop of the building.

User Experience

FIXED – Too much smoke appears when shooting with some weapons.

FIXED – Installing the latest graphics driver for AMD will cause a crash when explosives are triggered.

FIXED – Concussion and Sonic Burst effect applies to replays if applied after the start of replay.
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


Patch 4.2 will be deployed to the TTS on Thursday, January 11th. As with most Mid-Season Reinforcements, we have a collection of Operator changes that are coming, particularly for a couple of fan favorites (or nemeses).

Deployment on the live servers will come after we have had a chance to review the feedback from the TTS.

Ela’s SMG will have a reduced magazine size

We have decided to lower the magazine size of her SMG from 50 to 40 bullets.

Game Designer notes: Ela overpowers her competition. Players select her almost every round, and for a good reason. All of the data we have on her (such as win ratio, K/D ratio, and Kills per round) shows that she needs to be nerfed. We have found this to be primarily because of her SMG and to a lesser extent her concussion mines.

The recoil of her SMG was already nerfed slightly with Y2S3.2, but this did not have the impact that we hoped.

For now, we’re trying to balance her while keeping her SMG’s uniqueness, which lets her fight several opponents at a time better than other defenders. We will consider other ways of nerfing this weapon if this is not enough.

In addition to the reduced magazine size, we will be reducing the overall strength of concussion effects across the board.

Reduction in Concussion effects

With Y2S4.2 patch, concussion effects will no longer disable sprinting. It will still reduce movement speed and camera rotation speed, but affected targets will recuperate much faster (4 sec, instead of 7 sec). The effect on sight and hearing will still last a total of 7 sec.

Game Designer notes: This change will affect both Ela and Zofia. We believe this will most heavily impact Ela, as Zofia also has impact grenades to rely on for increased effectiveness.

Compared to other gadgets of this nature, the concussion effect is superior in almost every way: it greatly affects movement speed, massively slows down rotation speed, and also reduces a player’s ability to hear and see.

Ash’s R4-C nerf

We reduced the damage of the R4-C to 39 (from 41).



Game Designer notes: Ash is still a pick that is too attractive when compared to other attackers. We’ve compared her most popular weapon (R4-C) to other assault rifles stats and given the R4-C’s very high rate of fire (860), its damage is a bit too high.

*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.

Capitao’s Para-308 buff

We increased the Para-308’s raw damage is to 48 (from 43). We also slightly reduced the intensity of the random components of its recoil.



Game Designer notes: Capitao right now is not attractive enough. His gadget suffers from a few issues that will need long-term solutions, but in the meantime, it’s clear that his main assault rifle is too weak.

*We are aware of a visual issue with Suppressed damage not displaying properly in the Menu. The values in-game are true to the table above.

Twitch’s Shock Drone Ammo

We reduced the max ammo for each Shock Drone to 5 (from 15).

Game Designer notes: Twitch right now is too strong. There are several possible reasons, one of them being that her drones have the potential to deny an unreasonable amount of electronics from defenders. We feel that this change will force players to start making choices about when to shoot or to save their ammo, and which Defender gadgets to destroy.

Bandit’s barbed wire

Bandit will now have two barbed wire (down from 3).

Game Designer notes: Even if Ela has eclipsed Bandit’s pick rate, players still pick him too often. Reducing the number of barbed wires he has should bring him more in line with other Defenders.

Lesion’s Gu Mine refill timer

We lowered Lesion’s Gu Mine refill timer to 30 sec (from 35).

Game Designer notes: Lesion is in an OK place right now, but could use a slight buff. By reducing the refill timer, it will encourage his specific playstyle of staying alive as long as possible to increase the strength of his defensive gadget.

Temporal Filtering

The T-AA has been fully implemented. As part of this, the Resolution Scaling and Sharpness Factor slide bars are in the Options menu.

With render scaling, you will be able to customize the ratio between render resolution and display resolution, which will allow you to maintain your target framerate. For example:



More details about Temporal Filtering and Anti-Aliasing can be found here.

Bomb UI Changes

We changed the player markers for players that are interacting with the Defuser. When a teammate is interacting with the Defuser, a new animation icon appears on the player. If your teammate is in the process of disabling the Defuser, you will also notice a new animated icon on that player. The new animated icon should make it easier to identify which teammate is currently interacting with the Defuser.

Additionally, once the teammate plants the Defuser, the progress of the Defuser replaces the round timer.

These are the first steps we are taking towards improving the Bomb game mode, and we will have more information about our next steps at the Six Invitational!

Caster Camera improvements

We will be making some adjustments to the Caster Camera. These adjustments will improve the viewer experience for those watching the spectator camera, but also provide them with more information in a more digestible format.

You can see a screenshot of the new UI here:



BUG FIXES

Gameplay

FIXED – Shield exploit that involves Deployable Shields being held in front of an Operator.

FIXED – Attack Operators can appear as a 2D texture when approaching broken walls while holding the hostage.

FIXED – Certain operator weapons produce extremely bright smoke and can obscure the view of the players.

FIXED – Zofia dies after using Withstand when a match has a Handicap of 75 or less Damage.

Game Mode

Terrorist Hunt

FIXED – Bombers do not always spawn during a Terrorist Hunt Classic on Tower map.

FIXED – Last three enemies of a wave will get stuck behind the reversed table in 2F Meeting room.

Spectator Camera

FIXED – Switching to Dokkaebi on support mode during her gadget animation will show her gadget screen empty.

Operators

Dokkaebi

FIXED – Dokkaebi loses functionality, and a broken animation is present if Dokkaebi gets into DBNO state while hacking the camera system.

FIXED – No warning appears when Dokkaebi is out of Logic Bomb uses and tries to activate it.

FIXED – When in ADS, you do not need to hold the appropriate key to use Logic Bomb.

Echo

FIXED – Yokai is stuck and has framed camera rotation rate on uneven terrain/debris.

FIXED – The drones including Yokai have issues smoothly turning when navigating on certain destructible surfaces.

FIXED – The Yokai drone loses signal in multiple places on Tower.

FIXED – Echo drone can stick to the canister under Mira’s Black Mirror.

Zofia

FIXED – Zofia's LMG-E should have 150 bullets instead of 151.

FIXED – Users can extend the bleed out timer by spamming Withstand.

Ying

FIXED – Ying's Candela will not go through the Ramps of 3F Watchtower of Oregon.

Level Design

Chalet

FIXED – Players can prone between objects at 1F Trophy Room and be pushed inside the wall or outside at EXT Campfire Wood.

FIXED – Nitro cells do not inflict damage if detonated on the plants from 1F Great Room.

FIXED – Defenders in Prone stance in one corner of 1F Dining Room are not contesting the objective.

Bank

FIXED – Bullets pass through the desk located at CCTV room.

Clubhouse

FIXED – Player can be stuck inside a wall if they use the vault prompt on beer cases.

Consulate

FIXED – Castle’s double door Armor Panels do not cover the entire frame.

Tower

FIXED – Player can vault in a specific location to get on a window frame.

FIXED – There are lights on the side of the tower, which can block an Attacker's rappel trajectory.

Kanal

FIXED – Due to a missing texture, players can exploit an area using drones and kill enemies.

Coastline

FIXED – Attackers can plant the Defuser from outside the objective at Ext Main Entrance.

Theme Park

FIXED – Attackers can place a drone inside the barricaded window of EXT Sweet Shops.

FIXED – Vault prompt is missing on the rooftop of the building.

User Experience

FIXED – Too much smoke appears when shooting with some weapons.

FIXED – Installing the latest graphics driver for AMD will cause a crash when explosives are triggered.

FIXED – Concussion and Sonic Burst effect applies to replays if applied after the start of replay.
Tom Clancy's Rainbow Six® Siege X

If you've played Rainbow Six Siege in the past few weeks then you've probably come across Jäger players exploiting a glitch with his deployable shield. The glitch makes him nearly impossible to kill, and Ubisoft has been rushing to fix it. That fix is nearly complete, the developer said on Reddit on Friday, and a patch should be live in the next few days, which is good news.

Usually Jäger plonks his shield on the ground so that other defenders can use it as cover, but by following a series of steps players can get it to sit on top of their gun so that they can run around with the shield covering the upper half of their body. Their view is not obstructed by the shield, so they can still shoot as normal, but nobody else can shoot through it.

Basically, it breaks the game. If the Jäger player crouches behind cover then they are virtually impossible to tag, but they can still kill any attackers that come into view. As you'd expect, it's become pretty popular with a certain group of players. 

Ubisoft has not set an exact date for the patch, but says it should happen "earlier in the week". For people that have had rounds ruined by the exploit, it can't come soon enough. 

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

(more…)

Getting Over It with Bennett Foddy - contact@rockpapershotgun.com (Father Christmas)

Ho ho hello readers! It’s Father Christmas here! I hope you’ve all been good boys and girls this year! Now, let me see, what have you all been wishing for? Goodness gracious, it’s all PC games! Well, I wouldn’t know much about those I suppose, but let’s have a look… (more…)

...