Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


We are glad to announce major changes for our new Mid-Season Reinforcements, specifically an upgrade of Glaz’s scope, a new Elite set for Twitch, several Operator and weapon balancing, and many bug fixes. These Mid-Season Reinforcements will deploy on Wednesday, March 15, 2017.

REWORKED OPERATORS



RAVEN ALLIANCE

Selected to represent his country, Operator Timur “Glaz” Glazkov faced elite Corps from over 19 countries at the Worldwide Army Games. He lost the first spot at the Sniper competition to former Team Rainbow Operator Galanos, who represented Greece. Galanos is highly regarded in the field, having been decorated for a series of Operations (codename: Raven Shield) led in Rio de Janeiro.

After the sniping event, Glazkov discussed with her some ways to modernize one of her prized attachments for sniper rifles. Glazkov then met her in Cyprus to run a few test sessions, before returning on the field with an upgraded scope. Now equipped with sophisticated image sensors, Glazkov’s Flip Sight can outline long range marks even through smokescreen.


GAME DESIGN NOTES:

The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view.

However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters.

HEALTH PROGRAM

Game Health is, and has always been one of the core priorities of Rainbow Six Siege. The Rainbow Six Development team is dedicated to keep supporting a healthy ecosystem of updates and featured content. In order to return to the level of quality that our community expects from Rainbow Six Siege, we are taking calculated steps to improve the health of the game with every Patch.

TECHNICAL TEST SERVERS

The Technical Test Server is one of the first systems we’re deploying to raise the quality of health in Rainbow Six Siege. Deploying in the weeks following the Mid-Season Reinforcements Patch, this test environment will focus on specific technical systems we want to introduce to the game. The first of these is the One-Step Matchmaking, which was mentioned at the Six Invitational and is a new approach to our matchmaking to make it more stable. More information on the Technical Test Server, and One-Step Matchmaking will be provided in the upcoming weeks.



THE ELITE

A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones.

Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch.



OPERATOR TWEAKS

DOC OVERHEALS TO 140.

The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate.

BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY.

We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings.

WEAPONS BALANCING

RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER.

Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING.

The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE.

We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

THERMITE’S 556XI’S IS EASIER TO CONTROL.

The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED.

Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

JACKAL’S C7E’S RECOIL IS GETTING BALANCED.

We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF.

We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

OTHER IMPROVEMENTS

ZERO RANKED MMR EXPLOIT

Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam.

We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit.

MAIN BUG FIXES

GAMEPLAY FIXES
  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

GAME MODE FIXES

RANKED
  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.

TERRORIST HUNT
  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.
OPERATOR FIXES

SHIELD OPERATORS
  • FIXED - Shields are not protecting Operators from explosive damage.
BLITZ
  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
FROST
  • FIXED – Frost is unable to place her traps near a window.
ECHO
  • FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error.
MIRA
  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
SLEDGE
  • FIXED – Sledge's model is corrupt during gameplay when viewed by other players.
MONTAGNE
    FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action.
LEVEL DESIGN FIXES

BARTLETT UNIVERSITY
  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
CLUBHOUSE
  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
BANK
  • FIXED – Objects on shelves disappear and deform upon LOD drop.
USER EXPERIENCE FIXES
  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


We are glad to announce major changes for our new Mid-Season Reinforcements, specifically an upgrade of Glaz’s scope, a new Elite set for Twitch, several Operator and weapon balancing, and many bug fixes. These Mid-Season Reinforcements will deploy on Wednesday, March 15, 2017.

REWORKED OPERATORS



RAVEN ALLIANCE

Selected to represent his country, Operator Timur “Glaz” Glazkov faced elite Corps from over 19 countries at the Worldwide Army Games. He lost the first spot at the Sniper competition to former Team Rainbow Operator Galanos, who represented Greece. Galanos is highly regarded in the field, having been decorated for a series of Operations (codename: Raven Shield) led in Rio de Janeiro.

After the sniping event, Glazkov discussed with her some ways to modernize one of her prized attachments for sniper rifles. Glazkov then met her in Cyprus to run a few test sessions, before returning on the field with an upgraded scope. Now equipped with sophisticated image sensors, Glazkov’s Flip Sight can outline long range marks even through smokescreen.


GAME DESIGN NOTES:

The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view.

However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters.

HEALTH PROGRAM

Game Health is, and has always been one of the core priorities of Rainbow Six Siege. The Rainbow Six Development team is dedicated to keep supporting a healthy ecosystem of updates and featured content. In order to return to the level of quality that our community expects from Rainbow Six Siege, we are taking calculated steps to improve the health of the game with every Patch.

TECHNICAL TEST SERVERS

The Technical Test Server is one of the first systems we’re deploying to raise the quality of health in Rainbow Six Siege. Deploying in the weeks following the Mid-Season Reinforcements Patch, this test environment will focus on specific technical systems we want to introduce to the game. The first of these is the One-Step Matchmaking, which was mentioned at the Six Invitational and is a new approach to our matchmaking to make it more stable. More information on the Technical Test Server, and One-Step Matchmaking will be provided in the upcoming weeks.



THE ELITE

A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones.

Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch.



OPERATOR TWEAKS

DOC OVERHEALS TO 140.

The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate.

BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY.

We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings.

WEAPONS BALANCING

RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER.

Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.

DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING.

The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE.

We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

THERMITE’S 556XI’S IS EASIER TO CONTROL.

The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED.

Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

JACKAL’S C7E’S RECOIL IS GETTING BALANCED.

We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF.

We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

OTHER IMPROVEMENTS

ZERO RANKED MMR EXPLOIT

Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam.

We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit.

MAIN BUG FIXES

GAMEPLAY FIXES
  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

GAME MODE FIXES

RANKED
  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.

TERRORIST HUNT
  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.
OPERATOR FIXES

SHIELD OPERATORS
  • FIXED - Shields are not protecting Operators from explosive damage.
BLITZ
  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.
FROST
  • FIXED – Frost is unable to place her traps near a window.
ECHO
  • FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error.
MIRA
  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.
SLEDGE
  • FIXED – Sledge's model is corrupt during gameplay when viewed by other players.
MONTAGNE
    FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action.
LEVEL DESIGN FIXES

BARTLETT UNIVERSITY
  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.
CLUBHOUSE
  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.
BANK
  • FIXED – Objects on shelves disappear and deform upon LOD drop.
USER EXPERIENCE FIXES
  • FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns.
  • FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client.
  • FIXED – Full screen mode on a customization item can only be accessed once per item.
  • FIXED – Certain charms contain placeholder icons.
  • FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


Last week, we announced which teams were invited to the new edition of the Rainbow Six Brazilian Pro League. On the European and North American side, eight invitations were distributed to teams who competed throughout Year 1 and earned themselves a coveted spot in the new format of the Rainbow Six Pro League. Beginning with top talents who proved themselves during the Six Invitational:

Continuum

It seemed only fitting that the very first Six Invitational winners should receive an invitation. The team & all its players have been part of the Rainbow Six Pro League from the very beginning and have been on the top level since the R6PL Season 3. Led by Canadian, Continuum has shown the usual skills of the NA scene with an incredible talent for strategy & counter-strat.

eRa Eternity

This team fought their way to the grand finals of the Six Invitational by taking down Envy and GiFu. They only fell to Continuum in the grand finale, proving themselves to be worthy adversaries and top competitors. eRa Eternity stepped into the world of Rainbow Six: Siege in early January of 2017. Their line-up consists of many well-known and experienced players, including some who took part in many Season Finals and Rainbow Six Pro League.

GiFu

The Finnish squad has been with us since the very beginning of the Rainbow Six: Siege pro scene. Willkey & co. have never missed a single LAN event of the Pro League. GiFu (pronounced: “SEE-SOO”) has not always been the best team, but they have been the best in one key category: consistency. In three seasons, GiFu has grinded for their spot for the Seasonal finals all three times, showing off not only their skills but also their ability to stay strong for as long as the Pro League exists.

https://www.youtube.com/watch?v=tlbCwDHiLJI

Three more European squads have also been invited to the competition: PENTA Sports (the team was our R6PL Season 1 Champions and two of their players are still remaining), Yunktis (the R6PL Season 2 Champions) and Team Vitality (R6PL Season 3 Finalists, previously known as Playing Ducks).

Joining the North American division will be: FlipSid3 Tactics (R6PL Season 2 Semi-Finalists) and Onslaught (previously known as Ferocity). During the online stage of the Rainbow Six Pro League Season 3 those teams ended up in 3rd and 4th places in the standings respectively.

NA Invited teams:
  • eRa Eternity
  • Continuum
  • FlipSid3 Tactics
  • Onslaught
EU Invited teams:
  • GiFu
  • PENTA Sports
  • Yunktis
  • Team Vitality

The Rainbow Six Pro League Season 1 Year 2 will kick off on March 13th. Eight PC teams will take part in competition in each of three featured regions: Brazil, Europe, and North America.



For the latest updates, follow Rainbow Six on Facebook and Twitter. For additional information about the Rainbow Six Pro League follow the official account on Twitter.
Tom Clancy's Rainbow Six® Siege X - Ubi_Ludo


Last week, we announced which teams were invited to the new edition of the Rainbow Six Brazilian Pro League. On the European and North American side, eight invitations were distributed to teams who competed throughout Year 1 and earned themselves a coveted spot in the new format of the Rainbow Six Pro League. Beginning with top talents who proved themselves during the Six Invitational:

Continuum

It seemed only fitting that the very first Six Invitational winners should receive an invitation. The team & all its players have been part of the Rainbow Six Pro League from the very beginning and have been on the top level since the R6PL Season 3. Led by Canadian, Continuum has shown the usual skills of the NA scene with an incredible talent for strategy & counter-strat.

eRa Eternity

This team fought their way to the grand finals of the Six Invitational by taking down Envy and GiFu. They only fell to Continuum in the grand finale, proving themselves to be worthy adversaries and top competitors. eRa Eternity stepped into the world of Rainbow Six: Siege in early January of 2017. Their line-up consists of many well-known and experienced players, including some who took part in many Season Finals and Rainbow Six Pro League.

GiFu

The Finnish squad has been with us since the very beginning of the Rainbow Six: Siege pro scene. Willkey & co. have never missed a single LAN event of the Pro League. GiFu (pronounced: “SEE-SOO”) has not always been the best team, but they have been the best in one key category: consistency. In three seasons, GiFu has grinded for their spot for the Seasonal finals all three times, showing off not only their skills but also their ability to stay strong for as long as the Pro League exists.

https://www.youtube.com/watch?v=tlbCwDHiLJI

Three more European squads have also been invited to the competition: PENTA Sports (the team was our R6PL Season 1 Champions and two of their players are still remaining), Yunktis (the R6PL Season 2 Champions) and Team Vitality (R6PL Season 3 Finalists, previously known as Playing Ducks).

Joining the North American division will be: FlipSid3 Tactics (R6PL Season 2 Semi-Finalists) and Onslaught (previously known as Ferocity). During the online stage of the Rainbow Six Pro League Season 3 those teams ended up in 3rd and 4th places in the standings respectively.

NA Invited teams:
  • eRa Eternity
  • Continuum
  • FlipSid3 Tactics
  • Onslaught
EU Invited teams:
  • GiFu
  • PENTA Sports
  • Yunktis
  • Team Vitality

The Rainbow Six Pro League Season 1 Year 2 will kick off on March 13th. Eight PC teams will take part in competition in each of three featured regions: Brazil, Europe, and North America.



For the latest updates, follow Rainbow Six on Facebook and Twitter. For additional information about the Rainbow Six Pro League follow the official account on Twitter.
Feb 20, 2017
Tom Clancy's Rainbow Six® Siege X - UbiSurulies


Patch 2.1.1 will be deployed on Tuesday, February 21st on all platforms.

High Impact Fixes

Fixed – Players sometimes spawn with the point of view of a distant camera.
Fixed – Player sometimes spawns as immobile drone, which carries over to the action phase.
Fixed – Black Mirror can be activated from the front.
Fixed – When Mira’s OWM is placed on a reinforced wall, defenders can melee X-KAIROS pellets, exothermic charge or any other gadgets on the other side of the glass.
Fixed – Teammates killing themselves on Exothermic Charges, X-KAIROS charges, and claymores registered as a team kill.
Fixed – Operators’ skin textures in headgear pictures and character model preview are low-resolution.
Fixed – Diamond weapon skin can only be applied to Mira and Jackal.
Fixed – Diamond weapon skin unavailable in Shop.

Gameplay

Fixed – The “heavy breathing” from DBNO Operators lingers after being revived.
Fixed – The client will crash at the splash screen when signing out from an account in the switch profile menu.
Fixed – Players teleport briefly after joining a game in progress.
Fixed – Team kills recorded incorrectly if a teammate leaves a match then rejoins.
Fixed – When afflicted by Yokai’s drone while using a camera, player could no longer switch back.
Fixed – It’s impossible to crouch and melee at the same time.
Fixed – Players are able to spot enemies with jammed drones.

Game Mode
Terrorist Hunt
Fixed – Bomb A and Bomb B icons do not appear at the top of the HUD.
Fixed – Bombers are missing waist level textures.
Fixed – Location Pings persist on the map after the Terrorist has died.
Fixed – Bomber pathing is obstructed by Barricades.
Fixed – One squad member doesn’t follow the others when joining a Terrorist Hunt match.

Bomb
Fixed – The sound propagation from Defuser planting is too low.
Fixed – When disabling the Defuser, Operator’s hands are offset.

Hostage
Fixed – Timer and infinite time symbol are missing on the HUD.

Secure Area
Fixed – The final Defender cannot remain in a DBNO state while contesting the objective.

Caster Camera
Fixed – Operator Icons turn white after switching between players in 1[SUP]st[/sup] person view.
Fixed – Teammates are not highlighted if the player had previously spectated a custom game session.
Fixed – Caster View can appear broken depending on which floor is being viewed.
Fixed – Surrender option remains on the scoreboard if the caster previously initiated a surrender vote.

Custom Game
Fixed – Error "4-0xFFF0BDC0" was received when a player attempted to join an Online Custom Game.
Fixed – Error 3-0x000A0002 was received when a player attempted to create a Custom Dedicated Match.

Operators
Mira
Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
Fixed – The Black Mirror canister cannot be interacted with.
Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
Fixed – Weapon Charms clip through Mira’s hand.

Jackal
Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.

Fuze
Fixed – Knee passes through Operator’s shield when crouched.
Fixed – Breaching charges can fail to detonate if detonated immediately after a Cluster Charge.
Fixed – Cluster Charge grenades have no collision with Operators when the player is positioned near the wall where the gadget is deployed.
Fixed – Cluster Charge is able to be destroyed by Thatcher’s EMP Grenade.
Fixed – Player is no longer able to control Fuze after detonating two cluster charges.

Hibana
Fixed – The operator will lose the functionality for the X-KAIROS launcher if the reload action is interrupted by a "Welcome Mat" being triggered.
Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
Fixed – On night maps, Hibana’s X-KAIROS pellets create a glittering effect when triggered. Party’s over everybody.

Echo
Fixed – The Hovering Drone is unable to enter Weapon Mode if placed underneath the torso of any operator.
Fixed – Yokai Drone will sometimes lose signal when attacking to some parts of the roof on Oregon.
Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
Fixed – EDD’s laser vanishes if Kapkan is hit by Yokai’s disrupt while picking up gadget.
Fixed – PDA has incorrect reflection visual effects.

Montagne
Fixed – The extended shield of Montagne disappears while in prone and looking from a certain angle.
Fixed – Once Montagne made a melee attack, his right hand clips trough his shield while deploying it.
Fixed – Knee passes through Operator’s shield when crouched.

Thermite
Fixed – The Legendary Texan Dynamite charge persists for several seconds after it has been destroyed.

Jager
Fixed – Magpie is missing audio and visual effects when a grenade is thrown towards it.

Blackbeard
Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.

Valkyrie
Fixed – Black Eyes are not properly attaching to walls when tossed at a frame.

Tachanka
Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.

Blitz
Fixed – Knee passes through Operator’s shield when crouched.

IQ
Fixed – EDF detects Fuze’s Cluster Charge pucks.

Smoke
Fixed – A flickering prompt appears in the upper left corner of the screen.

Level Design
Coastline
Fixed – Various LOD fixes.

Bank
Fixed – Various LOD fixes.

Skyscraper
Fixed – Vaulting does not work on the 1F Outside (South side).
Fixed – Various LOD fixes.

University
Fixed – Various LOD fixes.
Fixed – Narrow wall in Kitchen Spawn that requires two reinforced walls to cover.

Border
Fixed – Various LOD fixes.

Oregon
Fixed – Various LOD fixes.
Fixed – Door frame in Dorm Main Hall disappears at range.
Fixed – Sofa disappears at ranged in Master Bedroom.
Fixed – Metal information plates disappear at range in Watch Tower.
Fixed – Plates hanging on the walls disappear at range.

House
Fixed – Various LOD fixes.
Fixed – Jacuzzi is not fully skinned.

Clubhouse
Fixed – Various LOD fixes.
Fixed – Blue flickering after player’s spawn in on Terrorist Hunt.
Fixed – LOD on amplifier and candles at Chapel.

Kafe
Fixed – Various LOD fixes.
Fixed – River Docks is not fully skinned.

Hereford Base
Fixed – Various LOD fixes.

Chalet
Fixed – Various LOD fixes.

Favela
Fixed – Small gap in the floor next to the door frame.
Fixed – Various LOD fixes.

User Experience

Fixed – Gradient is applied over top of the tabs in the menu.
Fixed – There is no error message displayed when offline and selecting “Multiplayer”.
Fixed – Inconsistency between thumbnail picture and the preview for headgear on Thatcher.
Fixed – Missing thumbnail picture for Doc’s uniform.
Fixed – Menu’s disappear after changing the menu language and accepting a party invite at the same time.
Fixed – Inconsistency between thumbnail picture and the preview for multiple Blackbeard headgears.
Fixed – Information about Doc’s Unique Gadget is incomplete.
Fixed – Inconsistency between thumbnail picture and preview on Creneau headgear for Rook.
Fixed – Inconsistency between thumbnail picture and preview on Robin headgear for Blitz.
Fixed – Scrolling through the shop with the mouse wheel only works when hovering over an item.
Fixed – When running with a weapon, Operator’s arms are misplaced.
Fixed – Tokeiso and Gunba Weapon Charm names and descriptions are swapped.
Fixed – Players sometimes encounter their MMR reading as 4294267187 when they are a Copper 3.
Fixed – Previewing Universal Charms zooms into the wrong part of a weapon.
Fixed – Under rare circumstances, the main menu will disappear.
Fixed – Players are not able to confirm their spot in Dedicated Custom Matches.
Fixed – Ryuko Weapon Skin does not properly apply to the UMP 45.
Fixed – Aki No Tsuru Weapon Skin does not properly apply to certain weapons.
Fixed – Inconsistencies between time played and time registered by the game statistics.
Fixed – “Full Roster” achievement not awarded after unlocking all Operators.
Fixed – Icons appearing as placeholder for certain charms.
Fixed – The “Ralphie” Christmas skin not appearing properly for players who completed the event.
Fixed – Operator’s facial expression animations in headgear and preview were incorrect. (BDU view will be fixed in 2.1.2)
Fixed – Mira’s chibi charm appeared low quality.
Fixed – Buying the GEO Traje De Luces bundle doesn’t unlock the Chaquetilla skin for the PDW9.
Fixed – Doc and Rook have identical Red Crow headgear and were embarrassed to show up at parties wearing the same accessories.
Fixed – Placeholder texture spotted on Castle’s default headgear glasses.
Fixed – Rook’s Red Crow headgear is identical to his default headgear when previewed or equipped in the Album and Shop.
Fixed – Name incorrect for the Y1 – 8 Operators bundle on the Russian client.
Fixed – Inconsistency between characters’ eyes in headgear preview and thumbnails.
Fixed – Pro League All Gold Sets Uniforms textures not applied to Operators in first person view.
Fixed – If 15 items are present in Digital Content, the last one will appear cut off.
Fixed – Weapons with certain sights are not aligned.
Fixed – The M590A1 iron sight is not properly aligned with the red dot.
Fixed – The AR33 reflex sight is misaligned.
Fixed – The AR33 holo sight is misaligned.
Fixed – Girih weapon skin is missing across all weapons.
Fixed – During game data installation process, the Operators tab is inactive although it has a yellow notification dot underneath it, teasing you.
Fixed – Resolution inconsistencies with DJ GSG9 bundle.
Fixed – Broken selection control in the Currency Packs menu.
Fixed – Fade is missing on both sides of the screen when viewing Operators in full-screen in Album and Shop.
Fixed – Valkyrie’s Overlord headgear has a placeholder thumbnail image.
Fixed – KT Banshee P.D. headgear for Doc has the same texture as the Dust Line headgear.
Fixed – The text written on the Mix Tape charm is in low resolution.
Fixed – The Saint-Jean Bundle description doesn’t mention the name of the charm.
Fixed – Several Bushido payment confirmation pop-ups have placeholder banners.
Fixed – Several Bundles have placeholder presentation images.
Fixed – The Headgear preview shows a headgear that is not in the game.
Fixed – Black textures visible on Fuze KT Raid Camo Uniform’s thumbnail.
Fixed – Players are able to circumvent certain intended functionality through the use of the Quick Join button.
Feb 20, 2017
Tom Clancy's Rainbow Six® Siege X - UbiSurulies


Patch 2.1.1 will be deployed on Tuesday, February 21st on all platforms.

High Impact Fixes

Fixed – Players sometimes spawn with the point of view of a distant camera.
Fixed – Player sometimes spawns as immobile drone, which carries over to the action phase.
Fixed – Black Mirror can be activated from the front.
Fixed – When Mira’s OWM is placed on a reinforced wall, defenders can melee X-KAIROS pellets, exothermic charge or any other gadgets on the other side of the glass.
Fixed – Teammates killing themselves on Exothermic Charges, X-KAIROS charges, and claymores registered as a team kill.
Fixed – Operators’ skin textures in headgear pictures and character model preview are low-resolution.
Fixed – Diamond weapon skin can only be applied to Mira and Jackal.
Fixed – Diamond weapon skin unavailable in Shop.

Gameplay

Fixed – The “heavy breathing” from DBNO Operators lingers after being revived.
Fixed – The client will crash at the splash screen when signing out from an account in the switch profile menu.
Fixed – Players teleport briefly after joining a game in progress.
Fixed – Team kills recorded incorrectly if a teammate leaves a match then rejoins.
Fixed – When afflicted by Yokai’s drone while using a camera, player could no longer switch back.
Fixed – It’s impossible to crouch and melee at the same time.
Fixed – Players are able to spot enemies with jammed drones.

Game Mode
Terrorist Hunt
Fixed – Bomb A and Bomb B icons do not appear at the top of the HUD.
Fixed – Bombers are missing waist level textures.
Fixed – Location Pings persist on the map after the Terrorist has died.
Fixed – Bomber pathing is obstructed by Barricades.
Fixed – One squad member doesn’t follow the others when joining a Terrorist Hunt match.

Bomb
Fixed – The sound propagation from Defuser planting is too low.
Fixed – When disabling the Defuser, Operator’s hands are offset.

Hostage
Fixed – Timer and infinite time symbol are missing on the HUD.

Secure Area
Fixed – The final Defender cannot remain in a DBNO state while contesting the objective.

Caster Camera
Fixed – Operator Icons turn white after switching between players in 1[SUP]st[/sup] person view.
Fixed – Teammates are not highlighted if the player had previously spectated a custom game session.
Fixed – Caster View can appear broken depending on which floor is being viewed.
Fixed – Surrender option remains on the scoreboard if the caster previously initiated a surrender vote.

Custom Game
Fixed – Error "4-0xFFF0BDC0" was received when a player attempted to join an Online Custom Game.
Fixed – Error 3-0x000A0002 was received when a player attempted to create a Custom Dedicated Match.

Operators
Mira
Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
Fixed – The Black Mirror canister cannot be interacted with.
Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
Fixed – Weapon Charms clip through Mira’s hand.

Jackal
Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.

Fuze
Fixed – Knee passes through Operator’s shield when crouched.
Fixed – Breaching charges can fail to detonate if detonated immediately after a Cluster Charge.
Fixed – Cluster Charge grenades have no collision with Operators when the player is positioned near the wall where the gadget is deployed.
Fixed – Cluster Charge is able to be destroyed by Thatcher’s EMP Grenade.
Fixed – Player is no longer able to control Fuze after detonating two cluster charges.

Hibana
Fixed – The operator will lose the functionality for the X-KAIROS launcher if the reload action is interrupted by a "Welcome Mat" being triggered.
Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
Fixed – On night maps, Hibana’s X-KAIROS pellets create a glittering effect when triggered. Party’s over everybody.

Echo
Fixed – The Hovering Drone is unable to enter Weapon Mode if placed underneath the torso of any operator.
Fixed – Yokai Drone will sometimes lose signal when attacking to some parts of the roof on Oregon.
Fixed – Sidearm recoil is higher than desired, and accuracy is lower than desired.
Fixed – EDD’s laser vanishes if Kapkan is hit by Yokai’s disrupt while picking up gadget.
Fixed – PDA has incorrect reflection visual effects.

Montagne
Fixed – The extended shield of Montagne disappears while in prone and looking from a certain angle.
Fixed – Once Montagne made a melee attack, his right hand clips trough his shield while deploying it.
Fixed – Knee passes through Operator’s shield when crouched.

Thermite
Fixed – The Legendary Texan Dynamite charge persists for several seconds after it has been destroyed.

Jager
Fixed – Magpie is missing audio and visual effects when a grenade is thrown towards it.

Blackbeard
Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.

Valkyrie
Fixed – Black Eyes are not properly attaching to walls when tossed at a frame.

Tachanka
Fixed – Destructible shield is not destroyable when Friendly fire is set to off in a Custom Match.

Blitz
Fixed – Knee passes through Operator’s shield when crouched.

IQ
Fixed – EDF detects Fuze’s Cluster Charge pucks.

Smoke
Fixed – A flickering prompt appears in the upper left corner of the screen.

Level Design
Coastline
Fixed – Various LOD fixes.

Bank
Fixed – Various LOD fixes.

Skyscraper
Fixed – Vaulting does not work on the 1F Outside (South side).
Fixed – Various LOD fixes.

University
Fixed – Various LOD fixes.
Fixed – Narrow wall in Kitchen Spawn that requires two reinforced walls to cover.

Border
Fixed – Various LOD fixes.

Oregon
Fixed – Various LOD fixes.
Fixed – Door frame in Dorm Main Hall disappears at range.
Fixed – Sofa disappears at ranged in Master Bedroom.
Fixed – Metal information plates disappear at range in Watch Tower.
Fixed – Plates hanging on the walls disappear at range.

House
Fixed – Various LOD fixes.
Fixed – Jacuzzi is not fully skinned.

Clubhouse
Fixed – Various LOD fixes.
Fixed – Blue flickering after player’s spawn in on Terrorist Hunt.
Fixed – LOD on amplifier and candles at Chapel.

Kafe
Fixed – Various LOD fixes.
Fixed – River Docks is not fully skinned.

Hereford Base
Fixed – Various LOD fixes.

Chalet
Fixed – Various LOD fixes.

Favela
Fixed – Small gap in the floor next to the door frame.
Fixed – Various LOD fixes.

User Experience

Fixed – Gradient is applied over top of the tabs in the menu.
Fixed – There is no error message displayed when offline and selecting “Multiplayer”.
Fixed – Inconsistency between thumbnail picture and the preview for headgear on Thatcher.
Fixed – Missing thumbnail picture for Doc’s uniform.
Fixed – Menu’s disappear after changing the menu language and accepting a party invite at the same time.
Fixed – Inconsistency between thumbnail picture and the preview for multiple Blackbeard headgears.
Fixed – Information about Doc’s Unique Gadget is incomplete.
Fixed – Inconsistency between thumbnail picture and preview on Creneau headgear for Rook.
Fixed – Inconsistency between thumbnail picture and preview on Robin headgear for Blitz.
Fixed – Scrolling through the shop with the mouse wheel only works when hovering over an item.
Fixed – When running with a weapon, Operator’s arms are misplaced.
Fixed – Tokeiso and Gunba Weapon Charm names and descriptions are swapped.
Fixed – Players sometimes encounter their MMR reading as 4294267187 when they are a Copper 3.
Fixed – Previewing Universal Charms zooms into the wrong part of a weapon.
Fixed – Under rare circumstances, the main menu will disappear.
Fixed – Players are not able to confirm their spot in Dedicated Custom Matches.
Fixed – Ryuko Weapon Skin does not properly apply to the UMP 45.
Fixed – Aki No Tsuru Weapon Skin does not properly apply to certain weapons.
Fixed – Inconsistencies between time played and time registered by the game statistics.
Fixed – “Full Roster” achievement not awarded after unlocking all Operators.
Fixed – Icons appearing as placeholder for certain charms.
Fixed – The “Ralphie” Christmas skin not appearing properly for players who completed the event.
Fixed – Operator’s facial expression animations in headgear and preview were incorrect. (BDU view will be fixed in 2.1.2)
Fixed – Mira’s chibi charm appeared low quality.
Fixed – Buying the GEO Traje De Luces bundle doesn’t unlock the Chaquetilla skin for the PDW9.
Fixed – Doc and Rook have identical Red Crow headgear and were embarrassed to show up at parties wearing the same accessories.
Fixed – Placeholder texture spotted on Castle’s default headgear glasses.
Fixed – Rook’s Red Crow headgear is identical to his default headgear when previewed or equipped in the Album and Shop.
Fixed – Name incorrect for the Y1 – 8 Operators bundle on the Russian client.
Fixed – Inconsistency between characters’ eyes in headgear preview and thumbnails.
Fixed – Pro League All Gold Sets Uniforms textures not applied to Operators in first person view.
Fixed – If 15 items are present in Digital Content, the last one will appear cut off.
Fixed – Weapons with certain sights are not aligned.
Fixed – The M590A1 iron sight is not properly aligned with the red dot.
Fixed – The AR33 reflex sight is misaligned.
Fixed – The AR33 holo sight is misaligned.
Fixed – Girih weapon skin is missing across all weapons.
Fixed – During game data installation process, the Operators tab is inactive although it has a yellow notification dot underneath it, teasing you.
Fixed – Resolution inconsistencies with DJ GSG9 bundle.
Fixed – Broken selection control in the Currency Packs menu.
Fixed – Fade is missing on both sides of the screen when viewing Operators in full-screen in Album and Shop.
Fixed – Valkyrie’s Overlord headgear has a placeholder thumbnail image.
Fixed – KT Banshee P.D. headgear for Doc has the same texture as the Dust Line headgear.
Fixed – The text written on the Mix Tape charm is in low resolution.
Fixed – The Saint-Jean Bundle description doesn’t mention the name of the charm.
Fixed – Several Bushido payment confirmation pop-ups have placeholder banners.
Fixed – Several Bundles have placeholder presentation images.
Fixed – The Headgear preview shows a headgear that is not in the game.
Fixed – Black textures visible on Fuze KT Raid Camo Uniform’s thumbnail.
Fixed – Players are able to circumvent certain intended functionality through the use of the Quick Join button.
Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Jake Tucker)

Rainbow Six Siege [official site] had a rough first year. It launched in December 2015 to little fanfare, with the European team cutting their marketing push after a tragic terrorist attack in Paris. The game still picked up plenty of critical acclaim, but didn’t make an impact on the Steam charts.Those that did pick the game up in its first few weeks found their experience marred by a maelstrom of problems, ranging from game-breaking bugs, to the annoying server issues and quirky glitches that seem to come packaged with every multiplayer-only game at launch. The future looked dire.

Just over a year later and Rainbow Six Siege has more than 10 million players. I visited Montreal for the Rainbow Six Invitational, Ubisoft Montreal’s first attempt at an annual esports event. Ubisoft Montreal staff roam the event, wearing Siege t-shirts, and the mood here is celebratory. That’s to be expected though; for the makers of Rainbow Six Siege, the success of the game feels like redemption after years of hard work.

… [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

‘Til all are one, it’s only the weekly Steam charts! These are the ten games which sold best on Steam last week.

It’s one of those ‘just copied and pasted all the HTML from last week’ kind of weeks. This is GOOD because I am lazy but BAD because there is little new to say. Fortunately, I’ve brought a friend along with me this time. … [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

our EIC Graham performs his noble duty

By the power of Grayskull, it’s only the weekly Steam charts! These are the games which sold best on Steam last week.

It’s all gone a bit 2015-2016 in here again, I’m afraid, but fortunately cavalry of a sort arrives in the pendulous form of some big ol’ swingin’ dicks. … [visit site to read more]

Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (Jake Tucker)

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. … [visit site to read more]

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