In Operation Velvet Shell, two G.E.O. Operators join Team Rainbow to protect civilians vacationing on the "Coastline," our new free map set in Ibiza, Spain. The local authorities request the assistance of the Spanish Grupo Especial de Operaciones (G.E.O.) to evacuate the perimeter after an anonymous tip. Influenced by the tragic Munich 1972 Summer Olympics, the G.E.O. was founded in 1977 during Spain’s tumultuous transition to a democratic government.
While the Operators’ unique ability will only be revealed during the Six Invitational, R6 Scriptwriter Farah Brixi revealed the elements that inspired Jackal’s persona. Brixi explained that their goal was to portray how Spain’s special operations assign a role to each officer that resonates with their personal assets and tactic of choice. “We created Jackal with that in mind, so that he would fully embody a specific playstyle. When you pick Jackal you are sending a clear message to the opposing team: now they’ve got a target on their back.”
The G.E.O. is known for preventing acts of terror, but also makes dent in drug trafficking rings. Brixi revealed that “You can expect Jackal to embody their resourcefulness in difficult terrains as his specialty lies in counter drug smuggling operations. He underwent extensive survival courses, tactical desert navigation programs, and specialized combat diving courses to gain this edge.”
To showcase the lethality of Spain’s Special Forces, Ramírez is equipped with the C7E and PDW9 as primary weapons, and the ITA 12S and USP 40 as secondary weapons.
Ryad Ramírez Al-Hassar was nine years old during Spain’s political transition, but did not feel the full the impact of these changes until later on. His focus was somewhere else entirely, as he was shifted from one dysfunctional family to the next. A few years later, Ramírez was taken out of the foster care system by his older brother, Faisal, who was now old enough to become his legal guardian.
The Ramírez brothers first appeared in official records on October 8th, 1985 when Ryad was found next to his brother’s dead body in an abandoned house in El Principe Alfonso. Ryad was 17 years old and required urgent medical assistance. With no witness, no murder weapon, and no clear motive, the local authorities treated Faisal’s death as an inconclusive case of street violence.
After that night, Ryad was determined to unravel the events that lead to the loss of his brother. When he turned 19, he finally passed the mandatory qualifications and entered the Cuerpo Nacional de Policía. To further hone his skills on the field, he became a member of the G.E.O.
To learn more about our new Operators, be sure to join us in Montreal for the Six Invitational, starting on February 3rd. You can also tune in on the official Twitch channel for this massive 3-day celebration revealing the Year 2 Roadmap, Operation Velvet Shell live demo, Dev panels, and intense Pro League competition. Find out more here .
In Operation Velvet Shell, two G.E.O. Operators join Team Rainbow to protect civilians vacationing on the "Coastline," our new free map set in Ibiza, Spain. The local authorities request the assistance of the Spanish Grupo Especial de Operaciones (G.E.O.) to evacuate the perimeter after an anonymous tip. Influenced by the tragic Munich 1972 Summer Olympics, the G.E.O. was founded in 1977 during Spain’s tumultuous transition to a democratic government.
While the Operators’ unique ability will only be revealed during the Six Invitational, R6 Scriptwriter Farah Brixi revealed the elements that inspired Jackal’s persona. Brixi explained that their goal was to portray how Spain’s special operations assign a role to each officer that resonates with their personal assets and tactic of choice. “We created Jackal with that in mind, so that he would fully embody a specific playstyle. When you pick Jackal you are sending a clear message to the opposing team: now they’ve got a target on their back.”
The G.E.O. is known for preventing acts of terror, but also makes dent in drug trafficking rings. Brixi revealed that “You can expect Jackal to embody their resourcefulness in difficult terrains as his specialty lies in counter drug smuggling operations. He underwent extensive survival courses, tactical desert navigation programs, and specialized combat diving courses to gain this edge.”
To showcase the lethality of Spain’s Special Forces, Ramírez is equipped with the C7E and PDW9 as primary weapons, and the ITA 12S and USP 40 as secondary weapons.
Ryad Ramírez Al-Hassar was nine years old during Spain’s political transition, but did not feel the full the impact of these changes until later on. His focus was somewhere else entirely, as he was shifted from one dysfunctional family to the next. A few years later, Ramírez was taken out of the foster care system by his older brother, Faisal, who was now old enough to become his legal guardian.
The Ramírez brothers first appeared in official records on October 8th, 1985 when Ryad was found next to his brother’s dead body in an abandoned house in El Principe Alfonso. Ryad was 17 years old and required urgent medical assistance. With no witness, no murder weapon, and no clear motive, the local authorities treated Faisal’s death as an inconclusive case of street violence.
After that night, Ryad was determined to unravel the events that lead to the loss of his brother. When he turned 19, he finally passed the mandatory qualifications and entered the Cuerpo Nacional de Policía. To further hone his skills on the field, he became a member of the G.E.O.
To learn more about our new Operators, be sure to join us in Montreal for the Six Invitational, starting on February 3rd. You can also tune in on the official Twitch channel for this massive 3-day celebration revealing the Year 2 Roadmap, Operation Velvet Shell live demo, Dev panels, and intense Pro League competition. Find out more here .
This is part two of a series of preview blogs, please check out our Day 1 Preview blog posted previously.
Day Two of the Six Invitational on February 4, 2017 brings you another exciting day of competition with a full day of teaser panels for our Year 2 Season 1 Map and Operators deploying in Velvet Shell.
Remember, you’ll be able to watch everything from the Six Invitational on February 3-5 on our Twitch and YouTube channels.
Day 2 Competition Details
The second day of the Six Invitational has a ton of exciting matches. The winners of Day 1 will clash with the invited teams who have earned their spots through past championships and Pro League competitions. This is going to be some incredible and high level competition that you do not want to miss! For more information on these teams, check out this blog.
From left to right: Louis-Phillipe Dion (Audio Director), Simon Laforge (Game Designer), Myles Kerwin (Level Designer), Nadjib Sellali (Level Designer), Alexandre Ouimet (Physics Programmer), Genevieve Forget (Product Manager).
Not Pictured: Justin Kruger (Community Developer), Jean-Baptiste Halle (Game Designer), Jalal El Mansouri (Technical Architect).
The Operators in Velvet Shell, bring an entirely new dynamic to attack and defense. This panel will preview the upcoming operators by taking discussing the theory behind them, while showing off their new loadouts. We won’t be revealing everything in this panel, so be sure to tune in to the full reveal on Day Three.
Two of our level designers will be diving into our new map, Coastline, and will be revealing a few behind-the-scenes details of what you can expect. Additionally, we’ll be chatting about a few new features coming your way in Velvet Shell. We won’t be revealing everything in this panel, so be sure to tune in to the full reveal on Day Three.
Tech Q&A
Host: Genevieve Forget (Product Manager) Panelists: Jalal El Mansouri (Technical Architect), Louis-Phillipe Dion (Audio Director), Alexandre Ouimet (Physics Programmer).
Approximate Time: 5:25PM EST
The technical systems of Rainbow Six Siege are an integral part of what sets Siege apart from other games. Our three incredible panelists will be taking questions about procedural destruction, sound propagation, and the technical architecture of the game. They will be taking questions from audience members at the Six Invitational, and a few from online.
This is part two of a series of preview blogs, please check out our Day 1 Preview blog posted previously.
Day Two of the Six Invitational on February 4, 2017 brings you another exciting day of competition with a full day of teaser panels for our Year 2 Season 1 Map and Operators deploying in Velvet Shell.
Remember, you’ll be able to watch everything from the Six Invitational on February 3-5 on our Twitch and YouTube channels.
Day 2 Competition Details
The second day of the Six Invitational has a ton of exciting matches. The winners of Day 1 will clash with the invited teams who have earned their spots through past championships and Pro League competitions. This is going to be some incredible and high level competition that you do not want to miss! For more information on these teams, check out this blog.
From left to right: Louis-Phillipe Dion (Audio Director), Simon Laforge (Game Designer), Myles Kerwin (Level Designer), Nadjib Sellali (Level Designer), Alexandre Ouimet (Physics Programmer), Genevieve Forget (Product Manager).
Not Pictured: Justin Kruger (Community Developer), Jean-Baptiste Halle (Game Designer), Jalal El Mansouri (Technical Architect).
The Operators in Velvet Shell, bring an entirely new dynamic to attack and defense. This panel will preview the upcoming operators by taking discussing the theory behind them, while showing off their new loadouts. We won’t be revealing everything in this panel, so be sure to tune in to the full reveal on Day Three.
Two of our level designers will be diving into our new map, Coastline, and will be revealing a few behind-the-scenes details of what you can expect. Additionally, we’ll be chatting about a few new features coming your way in Velvet Shell. We won’t be revealing everything in this panel, so be sure to tune in to the full reveal on Day Three.
Tech Q&A
Host: Genevieve Forget (Product Manager) Panelists: Jalal El Mansouri (Technical Architect), Louis-Phillipe Dion (Audio Director), Alexandre Ouimet (Physics Programmer).
Approximate Time: 5:25PM EST
The technical systems of Rainbow Six Siege are an integral part of what sets Siege apart from other games. Our three incredible panelists will be taking questions about procedural destruction, sound propagation, and the technical architecture of the game. They will be taking questions from audience members at the Six Invitational, and a few from online.
The Six Invitational is nearly upon us, so we are giving a detailed preview into what you can expect on all three days. Since this is our biggest event ever, we didn’t want a typical transition in-between competition for breaks, so we will be bringing you exclusive panels with some of the people who have worked on the game since its inception.
Remember, you’ll be able to watch everything from the Six Invitational on February 3-5 on our Twitch and YouTube channels.
We jump start the Six Invitational on Day 1 with the PC and Xbox One Quarter Finals. These matches will put the international qualifier teams who have been competing to earn their spot for the past two months. These teams have a ton of passion and will need to prove their worth if they want to get to Day 2. For more information on these teams, check out this blog.
From left to right: Genevieve Forget (Product Manager), Mathieu Gagnon (Technical Design Director), Farah Daoud-Brixi (Writer), Alexandre Remy (Brand Director), Leroy Athanassoff (Game Designer), Justin Kruger (Community Developer), Adam Crawley (Gameplay Programmer). Not Pictured: Xavier Marquis (Creative Director).
Rainbow Six Siege was built because of passionate people who shared a strong belief in creating this game. This panel will sit down for an intimate conversation with some of the people who were behind the original conception of Rainbow Six Siege. They’re going to reveal what it is was like in those early years of developing Siege, and also take a look back at how we got to where we are now.
Community Spotlight Panel
Host: Justin Kruger (Community Developer) Panelists: Tangy_D, Lil_Lexi, EdeMonster, and a special guest. Approximate Time: 3:35PM EST
Rainbow Six Siege would not be what it is without the community that has rallied behind it in year one. In this panel, our Community Developer will be talking with three of our community leaders about their personal experiences with Siege. We also have a special surprise guest {-}7.
The Creative Q&A will be focused on three creative disciplines that bring a lot of life to Siege. Our three esteemed panelists will be pulling back the curtain on how we develop operators, write their lines, and program the game to make it better. They will be taking questions from audience members at the Six Invitational, and a few from online.
The Six Invitational is nearly upon us, so we are giving a detailed preview into what you can expect on all three days. Since this is our biggest event ever, we didn’t want a typical transition in-between competition for breaks, so we will be bringing you exclusive panels with some of the people who have worked on the game since its inception.
Remember, you’ll be able to watch everything from the Six Invitational on February 3-5 on our Twitch and YouTube channels.
We jump start the Six Invitational on Day 1 with the PC and Xbox One Quarter Finals. These matches will put the international qualifier teams who have been competing to earn their spot for the past two months. These teams have a ton of passion and will need to prove their worth if they want to get to Day 2. For more information on these teams, check out this blog.
From left to right: Genevieve Forget (Product Manager), Mathieu Gagnon (Technical Design Director), Farah Daoud-Brixi (Writer), Alexandre Remy (Brand Director), Leroy Athanassoff (Game Designer), Justin Kruger (Community Developer), Adam Crawley (Gameplay Programmer). Not Pictured: Xavier Marquis (Creative Director).
Rainbow Six Siege was built because of passionate people who shared a strong belief in creating this game. This panel will sit down for an intimate conversation with some of the people who were behind the original conception of Rainbow Six Siege. They’re going to reveal what it is was like in those early years of developing Siege, and also take a look back at how we got to where we are now.
Community Spotlight Panel
Host: Justin Kruger (Community Developer) Panelists: Tangy_D, Lil_Lexi, EdeMonster, and a special guest. Approximate Time: 3:35PM EST
Rainbow Six Siege would not be what it is without the community that has rallied behind it in year one. In this panel, our Community Developer will be talking with three of our community leaders about their personal experiences with Siege. We also have a special surprise guest {-}7.
The Creative Q&A will be focused on three creative disciplines that bring a lot of life to Siege. Our three esteemed panelists will be pulling back the curtain on how we develop operators, write their lines, and program the game to make it better. They will be taking questions from audience members at the Six Invitational, and a few from online.
Start Year Two on the rocky shore of Ibiza, Spain, with Rainbow Six Operation Velvet Shell. The vivid new multiplayer map “Coastline” both available in PVP and PVE is designed to drive a surrounding flow of combat for a final rush at its core.
Get ready for an effervescent night ambiance with neon lights of bars, and open-air parties, which Ibiza is famous for. Daytime is a hazy afternoon on a hot summer day after a long night out.
Assistant Art Director Karine Letourneau discussed the elements that inspired this map “Following an anonymous tip reporting a threat in a famous nightclub, all party goers were rushed out for an emergency evacuation. To contain the situation, local authorities requested the assistance of Grupo Especial de Operaciones (G.E.O.) to safeguard the perimeter,” Letourneau explained.
As for the art direction, she disclosed that the goal was to depict a thwarted paradise, a place where leisure reaches dangerous heights. The map’s signature is the fine line between appeal and chaos: “we wanted to capture that feeling of trepidation when you are standing in a place that should be fun, but suddenly becomes more dangerous than you could imagine. You can still see traces of the panic and commotion that took place during the evacuation,” said Letrouneau.
The indoor facility has several bars with the remains of a 17th century naval defense in its backdrop. For Letourneau, this was an opportunity to depict “a clash between heritage and modernity and show how a popular nightclub can invade an olden fort.”
To learn more about our new map, be sure to join us in Montreal for the Six Invitational, starting on February 3rd. You can also tune in on the official Twitch channel for this massive 3-day celebration revealing the Year 2 Roadmap, Operation Velvet Shell live demo, Dev panels, and intense Pro League competition. Find out more here.
Start Year Two on the rocky shore of Ibiza, Spain, with Rainbow Six Operation Velvet Shell. The vivid new multiplayer map “Coastline” both available in PVP and PVE is designed to drive a surrounding flow of combat for a final rush at its core.
Get ready for an effervescent night ambiance with neon lights of bars, and open-air parties, which Ibiza is famous for. Daytime is a hazy afternoon on a hot summer day after a long night out.
Assistant Art Director Karine Letourneau discussed the elements that inspired this map “Following an anonymous tip reporting a threat in a famous nightclub, all party goers were rushed out for an emergency evacuation. To contain the situation, local authorities requested the assistance of Grupo Especial de Operaciones (G.E.O.) to safeguard the perimeter,” Letourneau explained.
As for the art direction, she disclosed that the goal was to depict a thwarted paradise, a place where leisure reaches dangerous heights. The map’s signature is the fine line between appeal and chaos: “we wanted to capture that feeling of trepidation when you are standing in a place that should be fun, but suddenly becomes more dangerous than you could imagine. You can still see traces of the panic and commotion that took place during the evacuation,” said Letrouneau.
The indoor facility has several bars with the remains of a 17th century naval defense in its backdrop. For Letourneau, this was an opportunity to depict “a clash between heritage and modernity and show how a popular nightclub can invade an olden fort.”
To learn more about our new map, be sure to join us in Montreal for the Six Invitational, starting on February 3rd. You can also tune in on the official Twitch channel for this massive 3-day celebration revealing the Year 2 Roadmap, Operation Velvet Shell live demo, Dev panels, and intense Pro League competition. Find out more here.
Start Year Two on the rocky shore of Ibiza, Spain, with Rainbow Six Operation Velvet Shell. The vivid new multiplayer map “Coastline” both available in PVP and PVE is designed to drive a surround flow of combat for a final rush at its core.
Start Year Two on the rocky shore of Ibiza, Spain, with Rainbow Six Operation Velvet Shell. The vivid new multiplayer map “Coastline” both available in PVP and PVE is designed to drive a surround flow of combat for a final rush at its core.