Elite Dangerous - Bruce Garrido
To ensure Salvation's weapon is fully ready to eliminate the Thargoid menace, servers will come back online at 1.30PM BST.
Elite Dangerous - Bruce Garrido
Greetings Commanders.

And so, Salvation is nigh…Update 13 and the conclusion of the Azimuth Saga are only a short number of hours away and we’re on the edge of our cockpit seats.

Before we get down to the business of update notes ahead of downtime and deployment, let’s recap today’s release deployment schedule.

We are still very much on track with server downtime due to being at 09:00 (BST) and Update 13 being ready at approx 13:00 (BST).

The update notes will be delivered here in two segments. The first will be specific to Odyssey only, with the second specific to Horizons only.

Great! So without further ado, please see below for Update 13’s release notes, starting with Elite Dangerous Odyssey.
Features Of Note
  • Scenarios and features added to reflect the finale of the Azimuth Saga in game
Issues Of Note Addressed:
  • An issue has been fixed whereby Commanders have been unable to access ship functions/panels whilst Station Services is open.
  • An issue has been fixed whereby attempting to play CQC would cause a crash.
  • An issue has been fixed whereby the frameshift countdown would hang at 00.00
  • An issue has been fixed whereby severe shadow flickering would occur, most notably at settlements during sunrises and sunsets. This was also noted as being an issue from in ship too.
  • Pioneer suits have now been reinstated and will be available to adorn your wonderful selves with once again.
  • An issue has been fixed whereby covert theft missions failed to count toward Terra Velasquez's prerequisite.
  • An issue has been fixed whereby some mission related cargo types could not be transferred or purchased from Fleet Carriers.
  • An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.
  • An issue has been fixed whereby players could find themselves being stopped from disembarking from a Frontline Solutions ship after landing at a Starport. For example once completing a combat zone on foot, there was no option to disembark from the ship. The only way it was possible to do so was via the lower panel.
  • An issue has been fixed whereby Terra Velasquez/Rascal's Choice's bookmark appeared in Systems instead of Settlements.
  • An issue has been fixed whereby ship kit pieces were blocking weapons from firing. This was in relation to the Cutter and Corvette Raider Shipkits specifically, blocking Gauss railguns (on the Corvetter) and beamlaser (on the Cutter).
  • An issue has been fixed whereby the transaction tab did not accurately represent what mission cargo you have on your ship in Odyssey like it would in Horizons.
  • An issue has been fixed whereby commodities would not transfer from a Commander’s Fleet Carrier to the their ship. A player example of this was when a Commander reported being unable to unload Food Cartridges and Uranium from their Fleet Carrier to their cargo racks.
  • Issues have been fixed in relation to the BGS, caused by mission antagonists being part of the mission giving faction in salvage and illegal defense missions. For more details, please see the corresponding Issue Tracker ticket.
  • An issue has been fixed whereby mining fragments/materials were continuing to become stuck to asteroids result in limpets being unable to collect them.
  • The free camera now moves smoothly even when the ship is moving rapidly in Supercruise.
  • Resolved an issue where players could erroneously be assigned bounties when other ships were destroyed around them.
  • An issue has been fixed whereby on-foot inbox notifications were incorrectly displaying. The display of the number of outstanding messages on the inbox itself was missing and only updated on receiving a new message.
  • An issue has been fixed with the Proximity Warning lights on the Anaconda incorrectly triggering. For example, they would remain active even in Supercruise and when the landing gear is raised.
Update General
AI
  • Updated the ambient traffic system to broaden the range of ships that can spawn.
  • Thargoid Interceptors no longer drift off target whilst scanning player ships.
  • Thargoid Scavengers at Thargoid Surface sites now require line of sight before going hostile.
  • Removed exploit that allowed more than one NPC ship launched fighter to enter combat at a time.
  • Landed ships can now only be scanned by one NPC ship at a time.
  • On-foot assassination missions no longer fail as soon as the target boards a ship.
  • Guardian Sentinels are no longer impeded from using their missile launchers.
  • Ship launched fighters inform their mothership of their target to ensure kills get correctly attributed.
  • Hostility between teammates can no longer be affected by other combatants.
  • NPC crew in SLFs can now use Guardian weapons against Thargoids.
Multiplayer
  • An issue has been fixed whereby Commanders part of a multicrew session would sometimes become stuck in the Supercruise warp tunnel.
  • Inconsistencies within the Thargon swarm behaviour between Commanders engaged in the same instance combat have been addressed.
Audio
  • Fixed Missing audio of the Taipan Fighter deploy and stow Animations.
  • Fixed Missing Reverb on Thargoid Sensors.
  • Fixed Fire sounds from rapidly turning on and off at Thargoid wrecks.
Character
  • Improved NPC eye movement as their head moves.
Ships/SRV
  • Players can no longer access impounded ships.
  • When viewing a passenger lounge, the player info panel now highlights available passenger seats.
  • Docking can no longer be requested if the docking service is not available.
  • Ships in Supercruise toward a planet's tourist beacon will no longer skip the glide decent phase.
Server
  • A fix has been implemented to address a "Yellow Adder" server error when converting a legacy engineering modification.
  • Added Exobiology ship decals
  • Players in training simulations are displayed as such in friends and Squadron member lists.
  • An issues has been fixed whereby attempting to take control of a fighter that had been deployed then abandoned by another team member would cause the game to soft lock aka become unresponsive (but not crash).
Rendering
  • Fixed lights sometimes jittering when attached to moving objects.
  • This was noticed mildly with the new Hazard kit lighting as an example.
  • Fixed occlusion geometry trailing behind moving objects. This was causing a black outline to appear around some objects.
  • Fixes added to address some visual effects and UI dropping in brightness for a frame when transitioning to/from Supercruise or Hyperspace
  • Some shadows appeared to flicker on approach to settlements. Instances where this would occur have been addressed.
  • Fixed visual disturbances occurring in fog when entirely in shadow.
Interactions
  • A reputation update will now trigger when an engineer unlocks, rather than waiting until later.
Engineers
  • Engineers will now offer non-Engineering services to all Commanders when they have invited status.
  • Commanders will no longer need to unlock the Engineer Workshop to gain access to other services.
Fleet Carriers
  • Fleet Carrier livery options are now available whilst on foot.
  • The fade to black is transition has been improved for when moving players to the Bridge for Fleet
  • Carrier jumps.
Stability
  • Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.
  • An instance of an occasional crash has been fixed which could be encountered when exiting to main menu after joining a team in an on foot conflict zone.
  • An instance of an occasional crash has been fixed which could be encountered when multicrew members would use the FSS.
Art
  • Fixed some spurious extra lights which were appearing on the Scorpion SRV when the vehicle was positioned near a Commander’s ship.
  • Fixed an issue with oversized light-blocking geometry protruding through the hull of the dockable Megaship.
  • Fixed some cases of visual errors/flickering on several Agricultural buildings.
  • Areas of collision have been improved around Thargoid Surface sites.
  • Textures have been improved around Thargoid Surface sites.
  • Further improvements have been made to the Azure paintjobs for Odyssey to better reflect their visual in Horizons.
  • Further improvements have been made to Razor paintjobs, to be more metallic and a closer match to those in Horizons.
  • Improvements have been made to the Type 9 ship model, where some paintjobs were experiencing visual issues.
  • Fixed two holes that appeared on the underside of the DiamondBackXL
  • Improvements made to the Hazard shipkit bumper for the Cobra Mk III, namely preventing the front bumper from protruding into the cockpit.
  • Improved elements of the Anaconda ship model to further improve the look of paint jobs.
  • Improvements made to the Imperial Courier model in regards to collision.
  • Improvements made to damage on Empire Capital ships.
  • Improved elements of the Python ship model to further improve the look of paint jobs.
  • Improved the Thargoid Device at Surface Sites as it was sometimes prone to losing detail.
  • Fixed a number of flickering decals seen at entrances to Thargoid Surface Sites.
  • Improved elements of the Imperial Clipper ship’s heatvents so that they are more predictably coloured for paintjobs.
  • Improved elements of FerDeLance ship kit pieces to prevent some paintjob smearing.
  • Improvements made to prevent floating objects further at Guardian sites.
  • Some adjustments have been made to the Python Hazard ship kit, as nameplates were being obscured.
  • Improved elements of the Imperial Cutter ship model, which caused some visual issues on paintjobs.
  • Improvements made to the Imperial Cutter debris.
  • Improvements made to the Type 9 Hazard ship kit and fixed whereby some kit pieces would protrude into the cockpit.
UI
  • New conflict zone panel added to the top right info panel in the cockpit, for the purpose of anti-Xeno conflict zones
  • UI during pre-jump sequence now provides destination information.
  • Cockpit nav panel filters no longer carry over to on-foot nav panel.
  • Interaction markers now show a mission icon for mission relevant micro resources.
  • Missions that involve transporting cargo now display the amount collected and the amount delivered.
  • The Galaxy map now uses the correct plotting method when system connectors are disabled.
  • Refuel, repair and restock buttons in the service panel now animate whilst waiting for a server response.
  • Avatar thumbnails no longer appear unlit or blurry.
  • Improvements have been made to the social menu search bar.
  • Improvements made to the System Map to prevent it from potentially getting stuck when loading details of systems with unexplored, non-landable planets.
  • Combat bond notifications can now be received by crew members and players in ship launched fighters.
  • The duplicate key binding popup for the semicolon key now displays text correctly.
  • The nameplate and icon above a vendor's head in social spaces will no longer overlap.
  • Settlement bookmarks added from the nav panel or system map are no longer misclassified as Systems.
  • On-foot missions will now show the destination in the mission journal and will update it when relevant events occur.
  • Commander names are no longer able to start or end with whitespace characters.
  • A garbled container keycode will no longer be provided in cases when no keycode is required.
  • Added the text glitch effect back into the station services UI when a station is burning.
  • Added missing settlement icons to the Squadron Faction viewer UI so there are no longer empty boxes in some places.
  • Added missing tooltips and icons to the comms panel inbox message buttons, these should now always have both an icon and a tooltip.
VFX
  • Fix implemented for missing VFX on damaged Imperial Couriers.
  • Fix implemented for visual artefacts that could appear in large hangars.
Key Known Issues
This list is a selection of top noted issues for Commanders following previous updates, as well as some new we wish to alert you of. By no means is this list considered the final list of issues to address moving forward, this is simply a top selection.
  • [NEW!] Skimmer movement audio currently fails to sound.
  • Navlock is currently not working as expected in Odyssey as it does for Horizons players.
  • Ship Lateral and Vertical thrusters are reported weaker. Issue tracker link for more details.
  • CG Galaxy Map icons fail to appear.
  • Settlement raid and massacre missions require more targets than are present. Issue tracker link for more details.
  • Some missions reported as giving incorrect rewards. Issue tracker link for more details.
  • [NEW!] When a system enters Incursion from Incursion Pending, Star ports are not currently catching fire.
----------------------
Elite Dangerous: Horizons Update Notes
Issues of note addressed:
  • An issue has been fixed whereby attempting to play CQC would cause a crash.
  • An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.
Audio
  • Fix implemented for fire sounds turning on and off at burning Stations.
  • Fix implemented to stop fire sounds from rapidly turning on and off at Thargoid wrecks.
Art
  • Improvements made to the Type 9 Hazard ship kit to stop some pieces protruding into the cockpit, as well as fixed visual flickering.
  • Fix implemented to stop the Hazard ship kit bumper for the Cobra Mk III from protruding into the cockpit.
  • Fixed visual flickering present on the Python Hazard ship kit.
  • Fixed some visual flickering on various decals used on the damaged Empire Capital ship.
  • Made improvements to the Anaconda ship model to better represent paintjobs.
  • Made improvements to the FerDeLance ship kit pieces to prevent some paintjob smearing.
  • Made some adjustments to the Python Industrial ship kit as nameplates were being obscured.
  • Made some improvements to Imperial Cutter debris so that they work correctly, as intended.
Server
  • Fixed players being unable to request to join private groups.
UI
  • Added better protection from malformed strings entered into the social menu search bar.
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And with that, Commanders, here's to an exciting release of Update 13 and the finale of The Azimuth Saga as it draws to a close.

We're excited to share these moments with you!

See you in the black o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!

Rumour has it a certain superweapon is due to fire this week, so let's keep things snappy and give you a quick overview of all the relevant information you may have missed!

UPDATE 13 & THE AZIMUTH SAGA FINALE

Update 13 arrives on Tuesday 9th August 2022, and brings with it the finale of the Azimuth Saga! Salvation is in the final stages of preparation for his Proteus Wave device, and all eyes are on HIP 22460. If you haven't made your way there yet, time is running out!

Here's the release schedule for the update, we'll let you know if things change:



As mentioned in the above schedule, the patch notes are due to be deployed way before the update goes live, giving you enough time to grab a drink and read through the long list of changes whilst you wait for the servers to come back online.

Whether you're a fan of Salvation or not, if you're in the area, you should definitely make your way to HIP 22460 as this is a moment that will go down in the history of Elite Dangerous, and wouldn't it be great to say you were there?

Elite Dangerous - Frontier Developments
Greetings Commanders.

With Update 13 just around the corner on August 9th, here's a high level itinerary of how deployment day is set to roll out - just so you can plan your time accordingly!

Please note: 

This is the plan of action as the situation currently stands. Any change in strategy or timings will of course be relayed back to you all and updated and messaged accordingly via our official social channels, if needed.

The Community Team will be around on the day, as always, to enjoy the ride along with you and be on hand with conversation over in the official Elite Dangerous Forums o7

Plan of Action:



Point to note:
For any conversations regarding Narrative movements and Access to 4.0, please do continue to use this thread.

We will continue to comb through questions with a view to get some targeted responses out on these as soon as possible.

With that, Commanders, we'll see you all for the start of an eventful week ahead!

o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!

We are fast approaching the exciting finale of the Azimuth Saga, and now it's time to complete the final checks on your ship, and make your way to HIP 22460 to see everything unfold! You can make the most of this experience by checking it out in-game and enjoying it with your favourite streamers, which is why we're excited to be introducing Twitch Drops on select Elite Dangerous content creator channels! From Monday 8th August to Thursday 11th August, you will have the chance to earn some unique colourways for the Azimuth paintjobs on three different ships whilst watching everything unfold. 



The Twitch Drop campaign will kick off at 9AM UTC on Monday 9th August, and the drops are distributed as follows:

  • Monday 8th August 9AM UTC - Tuesday 9th August 9AM UTC: Fer-De-Lance Azimuth Ruthless Paintjob
  • Tuesday 9th August 9AM UTC - Wednesday 10th August 9AM UTC: Eagle Azimuth Ruthless Paintjob
  • Wednesday 10th August 9AM UTC - Thursday 11th August 9AM UTC: Krait MKII Azimuth Ruthless Paintjob

Simply tune in to one of the participating content creators between any of the above time windows, watch for a minimum of 20 minutes, and claim your reward on Twitch! 

Fer-De-Lance Azimuth Ruthless


Eagle Azimuth Ruthless 


Krait MK II Azimuth Ruthless


Participating Content Creators
We've gathered an elite squadron of streamers for you to join during the finale, so make sure to check each of them out:

Malic_VR
Psykit
Psyche
CrispyTaytorTot
CaptainFlint
Father_Bill
Brother_Sabathius
UnusualCupcake
Super_Chicken
CMDR Ascorbius


Linking Your Twitch & Frontier Store Accounts
To make sure everything runs smoothly, if this is your first time participating in a Twitch Drop campaign for Elite Dangerous, please follow the short list of instructions below to setup your account:

1) Create an account at https://www.frontierstore.net/ if you haven't already.

2) Link your Elite Dangerous account to your Frontier Store account if you haven't already.

3) Link your Twitch account to your Frontier Store account here.

Once that's all done, you're ready to go! Simply watch for 20 minutes, make sure to claim your reward on Twitch, and your paintjob should appear in-game shortly afterwards.

---

We're excited to be able to offer Twitch Drops like this for the first time, and we hope you find some new favourite streamers to get your Elite Dangerous Twitch fix from over the course of the week! 

We'll see you in HIP 22460 Commanders, don't miss it.


o7
Elite Dangerous - Bruce Garrido
Greetings Commanders,

We’re happy to confirm Update 13 is coming on Tuesday 9 August and will see the highly anticipated conclusion of the Azimuth Saga. It will also mark the beginning of the next major chapter in the Elite Dangerous narrative. We hope you’ll join us in HIP 22460 where we’ll be watching everything unfold! We’d like to take this moment to discuss what interacting with the story will look like following this conclusion.

Horizons and Odyssey currently exist as separate versions of the game: 3.8 and 4.0. The latter contains the foundational code which supports Odyssey content and a multitude of improvements added since Odyssey’s launch while the former does not. In our Console Update announcement in March, we mentioned aligning game development by releasing future content on the post-Odyssey codebase (version 4.0). This is essential to modernising the way we deliver content and ensuring various elements such as the interactive storyline continue expanding in scope and quality.

To allow as many players as possible to experience the new narrative and gameplay elements, we intend to give all PC players access to version 4.0, at no additional cost, while keeping the upgrade to Odyssey optional. You will still be able to launch Elite in version 3.8 if you choose. This option is expected to come in the weeks following Update 13 with more details to be shared closer to the time. To understand what will be available to Horizons players on 4.0 compared to Odyssey players, see the table below.


With regards to how this affects the conclusion of the Azimuth Saga: delivering on our promise to offer the best possible narrative content requires taking full advantage of version 4.0. Therefore, Horizons players will be able to witness the final event in the Azimuth Saga and access related gameplay scenarios. Moving forwards, all PC players will have access to content in the next narrative phase given they are using version 4.0, except in cases where on-foot gameplay (and by extension, Odyssey) is required.

Thank you as always for your continued support and please leave any feedback or queries which we will address!

O7

Elite Dangerous - Frontier Developments
Greetings Commanders.

It's the first of the month and what a month we're set up to explore!

This edition of Discovery Scanner will highlight some in game progress reporting regarding Update 13, more community events and some Commander spotlights.

Without further introduction, let's get on with that ‘Galactical Housekeeping’!


GAME NEWS

Update 13 Release incoming.

As announced in last week’s Frameshift Live #13, Update 13 is scheduled to be released next week. Keep an eye on our official channels and Forum for information on the exact date, time and update deployment schedule.
Known issues concerning general stability in game around POIs/ground settlements and crashes preventing Commanders from currently enjoying CQC are making good progress within the team for resolve as part of Update 13.


Continue reading at https://www.elitedangerous.com/news/discovery-scanner-01082022
Elite Dangerous - Zac_Frontier
Greetings Commanders!

We're getting back into the rhythm of things back at Frontier now that Lavecon is fully in the rear-view mirror! The team are working hard on Update 13, and the culmination of the Azimuth Saga, so today's Discovery Scanner is on the lighter side as we go into full prep mode. That aside, let's check out some highlights from the past week!

Game News

Things are heating up in HIP 22460, and there are a few ways you get involved! Do your part:

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 20 Hours Remaining

The campaign to deliver Guardian artefacts to Azimuth Biotech in the HIP 22460 system has reached its third phase.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining

New Federal and Imperial capital ships have arrived in HIP 22460 as Azimuth Biotech's operation nears its conclusion.

Check out the full details here: https://www.elitedangerous.com/community/goals

-

Although we don't have the juicy information you're looking for right now, rest assured that Update 13 is still on schedule for August. We're looking forward to sharing more with you but [REDACTED].

Elite Dangerous - Frontier Developments


Greetings Commanders.

The 'Industrial Sale' is now on, over in the Elite Dangerous Store.

The Industrial Sale will include a selection of Paint Jobs, Ship Kits and all Engine and Weapon Colours and runs Friday (22/07/2022) to Friday (29/07/2022).

Selected Paint Jobs, Engine and Weapon colours will be discounted by 30%

Ship Kits *excluding the new Hazard pack* will be discounted by 20% on the following ships:
  • Type-6
  • Keelback
  • Type-7
  • Type-9
  • Type-10
Introducing 'The New Hazard Pack'...

https://youtu.be/ULnxbLSMA5U
"Crank the gears of industry in the brand new Hazard ship kits, featuring functional lights!"



Available now on the Elite Dangerous Store.
We truly are really excited about these 'first of their kind' new additions and can't wait to see what you make of them!

What's Included In The Pack?
Each pack includes 3 or 4 new Hazard Ship Kit parts (number dependent on your ship of choice), as well as 6 new Paint Jobs.

Hazard Packs will be available for the following ships:
  • Cobra Mk III
  • Krait Mk II
  • Asp Explorer
  • Python
  • Anaconda
  • Type-6
  • Type-9

Fly safe, as always and see you in the black o7
Elite Dangerous - Frontier Developments
Greetings Commanders.

We’re as fresh as can be from an incredible time in attendance at the much loved and iconic event on any Commander’s calendar - Lavecon 2022.

This edition of Discovery Scanner will recap a few fond memories from our time there but first let’s delve into that little bit of what I’m still tirelessly calling, ‘Galactical Housekeeping’.

Community Goals:
Full force efforts continue with Community Goals from the last week, continuing onward.

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 21 Hours Remaining.
Azimuth Biotech has repeated its call for Guardian artefacts to be delivered to the HIP 22460 system.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining.
As the Thargoid presence increases in the HIP 22460 system, Azimuth Biotech and the superpowers call for reinforcements.

SUPPORT FEDERAL STRIKE AGAINST CRIME SYNDICATE | 2 Days Remaining.
The Federation has offered bounties to hunt down all surviving Red Family ships in the Andowatye system.
For full details as the final hours and days tick down, head to https://www.elitedangerous.com/community/goals

To read more, head on over to the full article here.
...