Thank you all for your comments and feedback on the recent announcement regarding Odyssey and Horizons compatibility. We understand that the post left some aspects unclear which we'd like to address below. We've also included some additional details.
Instancing and Graphical Improvements
To clarify the circumstances under which instances may be shared across versions of the game, and when visual changes will be seen, we've made the following tables. The first applies to the time between PC and console launch, and the other to the time following console launch.
From PC Launch to Console Launch
After Console Launch
Landing on planets with tenuous atmospheres is ONLY available to Odyssey owners.
Other Aspects of Horizons and Odyssey
Galaxy State
The galaxy's background simulations (including Powerplay, factions, commodity markets and outfitting) will continue without disruption and be shared between all players (Horizons and Odyssey) across all platforms.
Squadrons may be contributed to and administered across both Horizons and Odyssey.
Fleet Carriers will function and be manageable across Horizons and Odyssey.
Odyssey Settlements will not appear in the system map or navigation panel of Horizons players.
All planet ports and settlements on tenuous atmosphere planets will not appear in the system map or navigation panel of Horizons players.
First footfall tags will only be displayed to Odyssey players.
Missions will not transfer between Horizons and Odyssey, and their timers will count down as if you were not logged into the game when you are on the other version.
Matchmaking & Social
The online status of Friends will be visible across Horizons and Odyssey, but locations will be displayed as "ED: Beyond" or "ED: Odyssey" if you are different versions.
System text channels will be shared across Horizons and Odyssey.
Direct text messages can be sent between friends across Horizons and Odyssey.
Players in Horizons will not be able to form wings or crews with players in Odyssey and vice versa.
The CQC matchmaker and crew finders will not place Horizons and Odyssey players together.
Voice communications will not be available across Horizons and Odyssey.
Squadron members playing Odyssey will appear offline to those viewing them from Horizons and vice versa from the Squadron management screen. This is so they cannot be invited to join a wing or crew from here.
Switching From Odyssey to Horizons Mode
Under some circumstances, your Commander location will need to be reset. For example, if you try to load into the game from the main menu in Horizons mode after playing Odyssey and meeting the following conditions:
If you were disembarked from your ship or SRV and logged out when on foot in any location.
If you logged out in a ship, SRV, or on foot in any location on a tenuous atmosphere planet.
If you logged out in a ship docked at an Odyssey settlement on a planet without an atmosphere.
If you logged out when on a ship piloted by Apex Interstellar or Frontline Solutions.
In these cases, your Commander will be placed into your most recently used ship and, if necessary, position it in orbit around the stellar body it was landed on, or docked on a settlement on. As with Horizons, the reset option will not available to you if your ship was destroyed at the time you logged out. Instead, a message encouraging you to re-access Elite through the Odyssey client will appear.
In addition, due to the terrain changes in Odyssey, the following will happen when switching over while landed on a planet without an atmosphere:
If you logged out in an SRV, then your ship will need recalling from orbit.
If you logged out in a ship, then you will load in a short distance above the planet's surface.
Crime
When playing ED: Odyssey after playing ED: Horizons:
Crimes on players’ ships will be transferred to their commander, superpower bounties will be generated accordingly
When playing ED: Horizons after having played ED: Odyssey:
Crimes committed in the vessel will stay with the vessel, and superpower bounties for vessels will be regenerated
Crimes committed on foot will be transferred on vessel with biggest bounty for specific jurisdiction, or to active vessel if no other way
Impounded ships will be released, but the impound cost will be added to the bounty for that vessel
Avatars & Liveries
New suit livery items introduced with Odyssey will only be accessible in Odyssey.
When playing Horizons after having played Odyssey, Commanders will receive a default avatar and flight suit.
When returning to Odyssey after playing Horizons, avatars will be re-equipped with their Odyssey suits.
The default 'opaque helmet' avatar image will be displayed when viewing Odyssey players from Horizons in screens like Recently Encountered players, or Squadron Members.
Any new ship livery items purchased in Odyssey should still be accessible in Horizons.
Odyssey suit and weapon livery items will not be available for purchase through the store in Horizons.
Any purchased items will remain in Odyssey for when you next log into it.
ARX earned by playing Odyssey can be redeemed in Horizons and vice versa.
Inventory Items
The contents of Odyssey players’ backpacks and storage will only be available whilst playing Odyssey. They will not take any inventory capacity away from Horizons.
Codex
Any new organics species introduced for ED: Odyssey will only be present in players’ codex whilst playing ED: Odyssey
Local options storage
Odyssey uses different files to Horizons in %localappdata%\\Frontier Developments\\Elite Dangerous\\Options to save configuration options, such as Audio, Graphics and Custom Key Bindings.
Odyssey shares some files with Horizons, such as visited star systems.
Thank you for your feedback and patience as we navigate through the huge transition for Elite Dangerous marked by Odyssey. We hope this follow up has gone some way to clarifying the details raised after the initial announcement. If you have any further queries, please leave them in the replies.
We hope you are as excited as we are for the launch of Odyssey! This expansion marks Elite Dangerous' biggest ever update, and as such we'll be taking the servers offline in preparation for the launch.
Server Downtime
All Elite Dangerous servers on all platforms will be taken offline at 07:00 UTC / 08:00 BST on Wednesday 19 May and will be down for approximately 11 hours, returning 18:00 UTC / 19:00 BST.
We look forward to taking that one giant leap with you all next week!
We hope you enjoyed the recent alpha for the PC version of Elite Dangerous: Odyssey
Thank you once again for your feedback and suggestions which will have a lasting impact for all future Commanders. This only marks the beginning for Odyssey. After the game launches on 19 May, we’ll continue tweaking and balancing according to your experiences, just as we have done in the past.
We know there are still a number of questions from the community, and today we’d like to give more information on the shared galaxy between Elite Dangerous: Odyssey and Elite Dangerous: Horizons.
From PC Launch:
All Elite Dangerous: Odyssey players will gain access to the new features, including planetary improvements, enhanced lighting, and textures.
The differences will mean that Elite Dangerous: Horizons players cannot share a gameplay session with those playing Odyssey. However, Odyssey owners will be able to share a session with and play with those in Horizons by launching the game in Horizons mode – though if they do this, they will temporarily not have access to the new Odyssey features.
Console Launch Onwards:
In line with the console launch, we plan to update Elite Dangerous on all platforms (PC/PlayStation/Xbox) to allow Odyssey and Horizons players to reunite and play together with other users on their respective platform.
All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres.
If you have any questions please leave them in the equivalent post on our forums, and we will answer them as quickly as we can!
Thank you all for all the amazing feedback and reports you've sent in throughout the Alpha. Our developers have been reading and reviewing your comments as we continue towards release. The Elite Dangerous: Odyssey PC Alpha will end at 15:30 UTC/16:30 BST on Wednesday 5 May 2021 with full launch scheduled for 19 May 2021.
Once again, we are incredibly grateful for all of your feedback and reports, and we can't wait to bring you the full game for PC later this month!
We're excited to announce that Phase 4 of the alpha is now underway! This time, you can play Odyssey with your existing Commanders and ships, so bring on the Cutters, Corvettes, Cobras and more! To help manage your fleet, delivery times and costs for ship transportation have been reduced, allowing you to easily transfer and use any of your existing ships. The snapshot taken from the base game to duplicate for the alpha was taken on 23 April.
The following features will also be available:
Wing Missions / Ship Depot
Powerplay
Tech Brokers
Search and Rescue contacts
Research Station services contacts
Phase 4 is expected to close on 5 May, continuing as long as necessary for the development team to receive feedback, collect data, and make adjustments. Once the phase ends, the alpha will close so this is your last chance to play Odyssey until launch! Note that any progress made in the alpha will not carry over to the live game.
Fixes
Various stability and crash fixes.
Fixed missing mission hand-in icons.
Fixed an issue with mission hand-in not working for some mission types.
Fixed a softlock in the quick comms panel.
Fixed an issue with Conflict Zone scores failing to update.
Fixed a disconnect when recalling a ship at a Conflict Zone.
Fixed a softlock when navigating the Black Market contact's UI using a keyboard.
Fixed an issue with items not appearing in players' inventories correctly.
The Apply and Cancel buttons are no longer partially cut off at the bottom of the screen in the Settings Menu.
Locations on the Galaxy Map can now be selected without plotting a course.
NPCs should no longer mumble/be inaudible.
A connection error when landing at settlements in a Conflict state was fixed.
An issue with the Oculus Rift HMD not displaying Odyssey was fixed.
An issue with the "Complete Mission" button not working at station terminals was fixed.
An issue with Frontline Solutions dropships attempting to dock at Conflict Zones was fixed.
An issue with organics displaying as "Insufficient Diversity" rather than "Already Sampled" was fixed.
Known Issues
Some players are unable to select the alpha test from the launcher.
Maintenance panels can fall backwards into their housing after being cut, blocking power nodes.
The player view is locked after interacting with station terminals, sometimes fixing players' at an awkward angle.
Some information in the Galaxy Map which is present in Horizons is missing.
Planet icons are difficult to see on ship sensors.
Filters in the DSS are not showing.
On-foot momentum mid-air is not preserved when jumping.
Some NPCs do not display facial animation while speaking.
On-foot inventory UI is not accessible.
Apex Interstellar ship landing sound is out of sync.
Conflict Zones are sometimes empty when they initially appear.
The Commander camera suite keybind cannot match ship and SRV camera suite keybinds.
Some Russian letters in station terminals are replaced with squares.
All missions fail when Commanders die on a mission.
Quitting to the main menu just after recalling a ship causes a crash
Setting control options to "keyboard and mouse" doesn't set DSS camera control to mouse.
Physical multicrew members occasionally find an empty hangar when attempting to board their host ship.
An obstructive defect blocks the player visor when performing melee attacks or grenade throws.
Graphical artefacts are present on some assets when the visor is down.
Sometimes players are unable to choose a side at Conflict Zones via the comms panel while on foot.
Collection mission objectives will only update for one player in the instance.
Players encounter a crash at the Conflict Zone at Aster's Escape.
Autodock music is present in Apex Interstellar shuttles.
When using the "Default Context" preset on the Xbox One Controller, the "Hold" button mode for crouch does not work as expected.
Emissive Paint Jobs don't appear correctly under bright lights, so will not be in this phase.
A connection issue while auto-launching as a physical multicrew passenger may cause players to spawn in a glitched hangar.
We hope you enjoy this final phase and would like to take this moment to thank you all for playing! Your feedback and suggestions have helped steer Odyssey's development, ready for launch on 19 May. We hope you enjoy the last chance to play Elite Dangerous on-foot before the big day!
We have been overwhelmed by your feedback and excitement through the Elite Dangerous: Odyssey Alpha, your support and dedication is vital in completing the most ambitious expansion in Elite Dangerous history.
We can confirm that, as of this morning, our live game snapshot has been completed and phase four is set to begin as planned on 28 April.
We have been listening closely to your feedback and many members of our community have requested longer in the Alpha to experience the content and share your valuable feedback. This is why we are pleased to confirm that we will be extending the window of play for our fourth phase, and therefore the Alpha will now end on Wednesday 5 May at 08:00 UTC / 09:00 BST.
In addition to this, after a number of community requests, all stored ships captured in the snapshot will now be made available during the Alpha with reduced transportation time and cost to bring those ships into the playable bubble.
We would like to use this opportunity to thank you all once again for your help in taking this giant leap forward for Elite Dangerous. The development team have been incredibly busy reviewing your reports, comments and data from this period. Some of these fixes you will have seen through the phases of Alpha, and many more will be going live with the full PC release on 19 May.
Please remember, if you would like to leave feedback during the remainder of the public Alpha you can do this via the issue tracker, where our development team are eagerly awaiting your reports.
Following on from the excitement of the Elite Dangerous: Odyssey launch date announcement this afternoon, we're excited to make preparations for the final phase of the Odyssey Alpha, Phase 4, which is due to launch on Wednesday the 28th of April.
The primary focus of Phase 4 will be: Compatibility Testing.
Before Phase 4 can begin, a 'Player Snapshot' of your Elite: Dangerous Commander profile needs to be taken and applied to the Elite Dangerous: Odyssey Alpha.
This snapshot will be taken at 08:00 UTC / 09:00 BST tomorrow, April 23rd.
About the 'Player Snapshot':
The snapshot will include:
The ship your Commander is piloting at the time of the snapshot being taken. No other ships that you own will accompany you to Alpha Phase 4.
Your accumulated credits will transfer across as part of the profile snapshot.
Any players in SRVs at the time the snapshot has been taken will be moved back to their current ship and transferred.
Fleet Carriers that commanders currently own will not be coming to phase 4, however we are aiming to add the ability to purchase Fleet carries during Phase 4
In order to begin Alpha Phase 4 with your profile ready to go, the Elite: Dangerous Alpha servers will be down from approximately 07:00 UTC / 08:00 BST on Monday the 26th of April, returning to order to welcome in Phase 4 on Wednesday the 28th of April.
Full patch notes will follow on Wednesday the 28th along with the start of Phase 4 with a full list of features, fixes and known issues.
On behalf of all teams involved, we want to once again thank you for your hard work and commitment with providing such thorough and thoughtful feedback throughout each phase of the Alpha so far - amazing work.