Elite Dangerous - Zac_Frontier
Greetings Commanders!


Today at 16:00 UTC / 17:00 BST we implemented a hotfix to the Elite Dangerous: Odyssey Alpha with the following changes:

  • Further improved stability.
  • Enabled Fleet Carriers in the Alpha at an adjusted cost.
  • Fixed an issue where a small number of players spawned outside the playable bubble.
  • Fixed an issue where terminals would lock the camera off-centre. Players can now adjust the camera to view the terminal more freely.

Commanders who would like to purchase a Fleet Carrier can do so at Sharp Dock in Sumod.

Once again, thank you for your continued feedback as we enjoy the final phase of the Odyssey Alpha!


o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!

At 14:15 UTC / 15:15 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Improved build stability.
  • An issue has been fixed whereby cargo could vanish when changing ships at Inter Astra.

Here in the final phase of the Odyssey Alpha, we're as grateful as ever for the valuable feedback provided as always.

See you in the black! o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!


We're excited to announce that Phase 4 of the alpha is now underway! This time, you can play Odyssey with your existing Commanders and ships, so bring on the Cutters, Corvettes, Cobras and more! To help manage your fleet, delivery times and costs for ship transportation have been reduced, allowing you to easily transfer and use any of your existing ships. The snapshot taken from the base game to duplicate for the alpha was taken on 23 April.


The following features will also be available:

  • Wing Missions / Ship Depot
  • Powerplay
  • Tech Brokers
  • Search and Rescue contacts
  • Research Station services contacts

Phase 4 is expected to close on 5 May, continuing as long as necessary for the development team to receive feedback, collect data, and make adjustments. Once the phase ends, the alpha will close so this is your last chance to play Odyssey until launch! Note that any progress made in the alpha will not carry over to the live game.

Fixes

  • Various stability and crash fixes.
  • Fixed missing mission hand-in icons.
  • Fixed an issue with mission hand-in not working for some mission types.
  • Fixed a softlock in the quick comms panel.
  • Fixed an issue with Conflict Zone scores failing to update.
  • Fixed a disconnect when recalling a ship at a Conflict Zone.
  • Fixed a softlock when navigating the Black Market contact's UI using a keyboard.
  • Fixed an issue with items not appearing in players' inventories correctly.
  • The Apply and Cancel buttons are no longer partially cut off at the bottom of the screen in the Settings Menu.
  • Locations on the Galaxy Map can now be selected without plotting a course.
  • NPCs should no longer mumble/be inaudible.
  • A connection error when landing at settlements in a Conflict state was fixed.
  • An issue with the Oculus Rift HMD not displaying Odyssey was fixed.
  • An issue with the "Complete Mission" button not working at station terminals was fixed.
  • An issue with Frontline Solutions dropships attempting to dock at Conflict Zones was fixed.
  • An issue with organics displaying as "Insufficient Diversity" rather than "Already Sampled" was fixed.

Known Issues

  • Some players are unable to select the alpha test from the launcher.
  • Maintenance panels can fall backwards into their housing after being cut, blocking power nodes.
  • The player view is locked after interacting with station terminals, sometimes fixing players' at an awkward angle.
  • Some information in the Galaxy Map which is present in Horizons is missing.
  • Planet icons are difficult to see on ship sensors.
  • Filters in the DSS are not showing.
  • On-foot momentum mid-air is not preserved when jumping.
  • Some NPCs do not display facial animation while speaking.
  • On-foot inventory UI is not accessible.
  • Apex Interstellar ship landing sound is out of sync.
  • Conflict Zones are sometimes empty when they initially appear.
  • The Commander camera suite keybind cannot match ship and SRV camera suite keybinds.
  • Some Russian letters in station terminals are replaced with squares.
  • All missions fail when Commanders die on a mission.
  • Quitting to the main menu just after recalling a ship causes a crash
  • Setting control options to "keyboard and mouse" doesn't set DSS camera control to mouse.
  • Physical multicrew members occasionally find an empty hangar when attempting to board their host ship.
  • An obstructive defect blocks the player visor when performing melee attacks or grenade throws.
  • Graphical artefacts are present on some assets when the visor is down.
  • Sometimes players are unable to choose a side at Conflict Zones via the comms panel while on foot.
  • Collection mission objectives will only update for one player in the instance.
  • Players encounter a crash at the Conflict Zone at Aster's Escape.
  • Autodock music is present in Apex Interstellar shuttles.
  • When using the "Default Context" preset on the Xbox One Controller, the "Hold" button mode for crouch does not work as expected.
  • Emissive Paint Jobs don't appear correctly under bright lights, so will not be in this phase.
  • A connection issue while auto-launching as a physical multicrew passenger may cause players to spawn in a glitched hangar.


We hope you enjoy this final phase and would like to take this moment to thank you all for playing! Your feedback and suggestions have helped steer Odyssey's development, ready for launch on 19 May. We hope you enjoy the last chance to play Elite Dangerous on-foot before the big day!


o7
Elite Dangerous - Zac_Frontier
Greetings Commanders,


We have been overwhelmed by your feedback and excitement through the Elite Dangerous: Odyssey Alpha, your support and dedication is vital in completing the most ambitious expansion in Elite Dangerous history.

We can confirm that, as of this morning, our live game snapshot has been completed and phase four is set to begin as planned on 28 April.

We have been listening closely to your feedback and many members of our community have requested longer in the Alpha to experience the content and share your valuable feedback. This is why we are pleased to confirm that we will be extending the window of play for our fourth phase, and therefore the Alpha will now end on Wednesday 5 May at 08:00 UTC / 09:00 BST.

In addition to this, after a number of community requests, all stored ships captured in the snapshot will now be made available during the Alpha with reduced transportation time and cost to bring those ships into the playable bubble.

We would like to use this opportunity to thank you all once again for your help in taking this giant leap forward for Elite Dangerous. The development team have been incredibly busy reviewing your reports, comments and data from this period. Some of these fixes you will have seen through the phases of Alpha, and many more will be going live with the full PC release on 19 May.

Please remember, if you would like to leave feedback during the remainder of the public Alpha you can do this via the issue tracker, where our development team are eagerly awaiting your reports.


o7 Commanders
Elite Dangerous - Zac_Frontier
Greetings Commanders!

Following on from the excitement of the Elite Dangerous: Odyssey launch date announcement this afternoon, we're excited to make preparations for the final phase of the Odyssey Alpha, Phase 4, which is due to launch on Wednesday the 28th of April.

The primary focus of Phase 4 will be: Compatibility Testing.

Before Phase 4 can begin, a 'Player Snapshot' of your Elite: Dangerous Commander profile needs to be taken and applied to the Elite Dangerous: Odyssey Alpha.

This snapshot will be taken at 08:00 UTC / 09:00 BST tomorrow, April 23rd.


About the 'Player Snapshot':


The snapshot will include:

  • The ship your Commander is piloting at the time of the snapshot being taken. No other ships that you own will accompany you to Alpha Phase 4.
  • Your accumulated credits will transfer across as part of the profile snapshot.
  • Any players in SRVs at the time the snapshot has been taken will be moved back to their current ship and transferred.
  • Fleet Carriers that commanders currently own will not be coming to phase 4, however we are aiming to add the ability to purchase Fleet carries during Phase 4

In order to begin Alpha Phase 4 with your profile ready to go, the Elite: Dangerous Alpha servers will be down from approximately 07:00 UTC / 08:00 BST on Monday the 26th of April, returning to order to welcome in Phase 4 on Wednesday the 28th of April.

Full patch notes will follow on Wednesday the 28th along with the start of Phase 4 with a full list of features, fixes and known issues.

On behalf of all teams involved, we want to once again thank you for your hard work and commitment with providing such thorough and thoughtful feedback throughout each phase of the Alpha so far - amazing work.

o7
Elite Dangerous - Zac_Frontier
Greetings Commanders,


We're delighted to announce that the PC version of Elite Dangerous: Odyssey will launch on May 19th!

Your feedback during the alpha period has been invaluable and made this release date possible. We'll continue collecting your feedback throughout the upcoming alpha phase 4 and beyond launch as we work on further improvements and content updates.

Console development continues behind the scenes with an Autumn release still on schedule.

There's still time to pre-order Odyssey and get your hands on the exclusive Pioneer suit skin. The Deluxe version of the pre-order is also still available for those who want to hop into the alpha which is expected to end on April 30th.



https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/

We'll see you on foot planet-side!


o7
Elite Dangerous - Frontier Developments
Greetings commanders,

Thank you for all the feedback so far on Phase 3! We've collected and shared many of your comments with the development team and will continue to do so for the rest of the phase. Here's an update on two of the most pressing issues:

The Genetic Sampler​
We've heard you loud and clear about the sampling minigame mechanics and place within Elite Dangerous. We understand that a manual reactions-based minigame is not a good fit in this context and will remove it in time for launch or shortly after. Instead, the tool will take samples automatically (exact implementation TBD). This may mean that the circles instead appear only to indicate the level of sample completion: e.g. sample 1 completes the first ring, sample 2 the second, and sample 3 the third.

The Detailed Surface Scanner (DSS)​
We've also received many reports about planets being highlighted entirely in green by the Detailed Surface Scanner. This is a known issue resulting from the new planetary tech not being in its final state. This is unlikely to be fully resolved during the alpha, but will be fixed in time for launch when planetary tech changes are final.

Thank once again for your feedback which is critical to the alpha process. We hope you'll continue sharing feedback and reporting any bugs you encounter on our Issue Tracker.

o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!

At 13:00 UTC / 14:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Several stability fixes.
  • Initial improvement made to the DSS scanner when mapping planets for biologicals.
  • Biological heatmaps appear more visually accurate, once a planet surface has been mapped.
  • Previously players were reporting cases of planets turning fully green in colour once mapped using the DSS, even if there were no geological or biological sources present on the planet's surface. This issue has now been fixed in the instance of mapping biologicals, but remains under investigation for a future fix in relation to geological data.
  • An issue has been fixed whereby some players reported ejection from a planet port after disembarking from their ship.

As always, thank you so much for all of the valuable feedback and thoughts as the Odyssey Alpha continues!


See you in the black! o7
Elite Dangerous - Zac_Frontier
Greetings Commanders!


At 16:00 UTC / 17:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Several stability fixes.
  • An issue has been fixed whereby some users reported not being able to access inventory from the item wheel when on foot.
  • Initial improvement to information displayed when using the DSS scanner.
  • Improvements have been made to ‘Organics Sampling’ based on player feedback.
  • An issue has been fixed whereby some players reported a 'Yellow Adder' error message after selling items to the bartender.
  • An issue has been fixed whereby some players had incorrect ILLEGAL notifications appear on pickup items.
  • Improved usability of the quick item wheel has been carried out for when using mouse controls.

As always, we're loving the hard work you're doing with providing such valuable feedback and thoughts as the Odyssey Alpha continues!

See you in the black! o7
Elite Dangerous - Zac_Frontier
Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:


Features:

  • Expanded playable galaxy to approximately 50LY
  • New “Artemis” suit available for purchase
  • New genetic sampling gameplay loop
  • “First footfall” experience of setting foot on a newly discovered planet 
  • Missions and rewards rebalance



Fixed Issues:

  • Fire damage’s area of affect has been reduced
  • Fixed issue where communication in the flight tutorial was duplicated
  • Fixed issue where in some cases Data Delivery was not possible 
  • Fixed issue where skimmers would jitter around the screen
  • Fixed issue where not all fires could be extinguished making some missions impossible to complete
  • Fixed issue with pixelated scan line in FSS
  • Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
  • Fixed issue with transferring consumables from the ship's inventory
  • Fixed a crash when inviting another player to multicrew when both on foot
  • Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
  • Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
  • Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
  • Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
  • Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
  • Fixed an issue where players were stuck in an aggressive pose on the concourse
  • Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
  • Fixed an issue where players became stuck behind the counter at Pioneer Supplies

Known Issues

  • When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
  • The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
[/b]
  • The quick item wheel is very hard to use with a mouse
  • Players may find themselves outside of the concourse when interacting with certain vendors or elements
  • ‘Cuttable’ panels can get stuck in housing after being cut
  • Players may arrive at an empty Conflict Zone
  • Settings menu options are cut off at the bottom of the screen
  • Players are unable to target a system and manually jump to it when using the Galactic Map
  • Large numbers of AI are seen in Savitskaya Vision’s social space
  • Players may find an empty ship hangar when attempting to board host ships in Teams
  • Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
  • Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
  • If players perform a melee attack or throw grenades, obstructive defects block their visor
  • Graphical artefacts are present on assets (such as player arm & organics) when visor is on
  • Collection mission objective will only update for one person in the instance
  • Players sometimes experience that missions are not showing as completed until they re-log
  • Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone
  • [/list]


    Thanks again for participating in the feedback and letting us know what you think!

    o7
    ...