Sometimes, it’s worth reading the news. When a story in Elite: Dangerous‘ fictional feed ended with an unexpected call for supplies in the Upaniklis system, most would’ve thought it flavour text. Not Malic_VR, a pilot and Elite streamer, who went to see what this minor fuss was all about.
What he found was a dilemma that’d make a brilliant Star Trek plot – an ancient human starship, packing thousands of colonists, a plague, and an isolationist movement that’ll refuse outside help if it kills them.
Frontier Developments have recognised that September’s big Elite Dangerous update “introduced a number of issues and bugs which caused a lot of frustration.” They’re “really sorry” about that, they say, and by popular demand have declared a new commitment to fixing the game up. The next few updates will focus chiefly on improving both “recent and longstanding issues”, and frankly it sounds welcome. This does mean they’re delaying new content a little, pushing the fancy Fleet Carriers back from December into next year. Which is probably sensible. What use is a 16-player ship if it’s flying in a frustrating universe?
Elite Dangerous' already long-overdue 16-person Fleet Carriers will no longer arrive this December as previously announced, and are now expected to launch some time next year.
Fleet Carriers, as previously detailed by developer Frontier, are capital ships intended to function as a base of operations for large, organised Squadrons. They can be purchased (for a significant amount of credits) and piloted by a single Commander, but feature 16 landing pads to accommodate a full complement of players.
All of which sounds very exciting - just as it did when the feature was originally unveiled in 2017. Back then, Fleet Carriers were announced to arrive as part of 2018's Beyond update. However, as Beyond's fourth and final chapter neared release last October, Frontier revealed that Fleet Carriers had been "reprioritised". It later announced that they'd finally be implemented this December, a full year after their originally planned debut.
In August, Frontier Development announced that massive Fleet Carriers with the ability to travel great distances and serve as refueling and refitting stations for smaller ships would be added to Elite: Dangerous in December. That plan has now changed, however, as Frontier has shifted its focus for the remainder of the year, and beyond, to fixing bugs.
The shift in priority followed the release of the September Update, which apparently introduced a number of new bugs to the game. "We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible," community manager Will Flanagan wrote.
"However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates."
To make that happen, future updates "from now and into next year" will be focused almost exclusively on fixing both new and longstanding problems with the game, rather than incorporating new content. Those updates will be rolled out every three to four months, and will be preceded by a public beta. The first update is expected to begin beta testing in December, and barring any big problems will go live in early 2020.
"As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers," Flanagan wrote. "We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues.
"It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart."
Flanagan also touched on the next "major paid expansion" to Elite: Dangerous, which is expected to be out by the end of 2020. Everything is apparently on schedule, but Fronter won't be ready to actually revealed anything about it until—hopefully—sometime in summer 2020, after the Fleet Carriers update is live.
Dr. Kevin Hamlen, a computer science professor at the University of Texas at Dallas, was searching for the fastest route from Sol (that's our solar system) to Colonia, a system 22,000 light years away, in Elite Dangerous.
The previous record, set by Commander St4r Fox, was 1:55:32, but Hamlen and his six-year-old son Will managed the journey in 1:38:11.
"I realised that the problem of finding the fastest way to get from Earth to Colonia is actually a famous graph theory problem we teach in computer science," Hamlen told the UT Dallas magazine.
He says he solved the problem by analysing a "directed graph" to identify a "least-cost path", which I'm going to pretend I understand.
"I thought it would be fun to see how well I could do using science to solve it," he says. "I downloaded star map data and wrote some computer code to search for optimal flight paths, and then flew the route it discovered, with Will at my side calling out course corrections."
You can read more about Hamlen and his son's achievement on Sagittarius Eye.