Elite Dangerous - PaigeHarvey_FDEV
Greetings Commanders,

Over the years, the Elite series of games has grown and evolved, starting all the way from the first Elite (published in 1984) to the Elite Dangerous we have today!

For the 35th anniversary of Elite 1984 we asked you to share your greatest memories of the Elite series of games, and you really did deliver! Our team had a wonderful time reading through each and every one of your comments, but we had to narrow them down to 35!

Congratulations to our 35 winners of the Cobra MK III Classic Wireframe Paint Job, you've all been contacted privately and we hope you enjoy your prize.

Thank you to everyone who took part and celebrated with us, and be sure to check out the winning memories below:

Raziel:
#Discussions_QuoteBlock_Author
Favorite Elite Dangerous memory would be spending almost a month researching HOTAS and looking at tutorials before even starting the game. That first moment where you take off with your sidewinder and come out of the mailslot with the whole galaxy in front of your nervous controls cannot be beat.
Depressed Angel:
#Discussions_QuoteBlock_Author
My favourite memory is when I tried to land on a high G planet, came in hot, crashed my Krait MKII and died. I then re-bought it, tried to prove to my friend that I'm not inept and tried to land again, killing myself once again. I had lost all my money in the first crash due to rebuy and was left with an outstanding loan and a default Sidewinder as my only ship.
Nelanius:
#Discussions_QuoteBlock_Author
My fondest memory is, when the Thargoids were first introduced and no one knew what to do against the new threat.
Isadorious:
#Discussions_QuoteBlock_Author
The start of Distant Worlds 2, meeting up with other commanders then the mass jump that crashed the servers. Lots of fun!
Dave:
#Discussions_QuoteBlock_Author
My favorite memory is my first encounter with the Thargoids. I shot them, it did nothing, and I died. But it looked really cool.
Mentift:
#Discussions_QuoteBlock_Author
Favorite memory? Leading a friend of mine to Hutton Orbital to let them claim their free ship, then proceed to run off with all the mugs I could carry and try to avoid fire from an angry friend :P
ArmourFox:
#Discussions_QuoteBlock_Author
My favorite moment in Elite has to be the first time I broke an asteroid. Finding one that was sure to be full of Void Opals, and cracking it open has got to be the most rewarding thing I've done in the game so far!
Delco:
#Discussions_QuoteBlock_Author
My favorite memory was taking 3 hours to climb a gigantic mountain in an SRV. And I lived. And I made it back down, alive, thanks to a friend's ship which served as an elevator. Fun times. All in VR too!
Getti:
#Discussions_QuoteBlock_Author
My fondest memory is definitely that first time I jumped into a star system, there's many awe-inspiring moments in this game but nothing compares to that first feeling of the massiveness as the star fills up your screen.
Timerider:
#Discussions_QuoteBlock_Author
Finding an abandoned base on a planet way out in the middle of nowhere. The sense of scale is insane. It's this tiny little thing that was so easy to miss, the distances are mind-boggling.
Agatheis:
#Discussions_QuoteBlock_Author
Commander Agatheis Here! As humble as it was, my best moment was one of the most terrifying manoeuvres I've ever done... Making into a spaceport without autodock.
{PTV} Tiago
#Discussions_QuoteBlock_Author
My favorite Elite Dangerous memory was when I bought my Federal Corvette. A dream came true.
Saxtus:
#Discussions_QuoteBlock_Author
My favorite memory was hearing Blue Danube while playing Elite for endless hours on my Amstrad CPC. Literally the tune was stuck in my head for months and could even hear it in my dreams when sleeping.
JazzyJet:
#Discussions_QuoteBlock_Author
Coolest memory was fighting pirates and having my screen get cracked and was losing life support. I made it to a station with just seconds to live. I felt like I was actually suffocating. Would almost die again.
Brock:
#Discussions_QuoteBlock_Author
Favorite moment so far would be my final arrival at Beagle Point during the DW2 journey. Was my first time really getting out there in the depths of space.
Jessie Colt:
#Discussions_QuoteBlock_Author
Commander Jessie Colt. My favorite memory? Buying the Vulture and kitting it out. Flying it out of the mail slot that first time was a total rush!
Trashdar:
#Discussions_QuoteBlock_Author
"Capital class signature detected", And what followed. Definitely the best I've experienced.
Maelstrom:
#Discussions_QuoteBlock_Author
My favourite memory was discovering that you Sagittarius A was in the game and actually going there myself. It was long trip but well worth it. There are many nice nebulae and waypoints with awesome sights on the way here and back. A close second was the first hyperdictions, the general atmosphere of those events were mind-blowing, so much so i flew around the Pleiades so much to go get hyperdicted myself.
Sweater Yoda:
#Discussions_QuoteBlock_Author
Simply put, through playing this game with dear friends, I realized that in exploring the vast expanses out there, the entire time we were really exploring ourselves.
{KHI}Cerberus:
#Discussions_QuoteBlock_Author
My favorite memories are with an old friend of mine, Rob. He unfortunately passed away Feb 17th 2019, and forever on will be docked at hausers reach, where we used to bounty hunt in corvettes every night from sundown, to sunrise while talking about life, sharing stories, and just having a generally great time.
TheLyricalMiracle:
#Discussions_QuoteBlock_Author
My favorite memory of Elite is from when I bought my first ship. It was a Viper III, and it handled totally differently to a Sidewinder and that had me hooked. Cheers for 35 years, and for 35 more!
lolPants:
#Discussions_QuoteBlock_Author
The first time I saw a capital ship warp in I was in awe. That thing sounds MONSTROUS.
The1AndMany:
#Discussions_QuoteBlock_Author
There's a few memories I have. From the launch of Sagittarius Eye to the return of the Thargoids. But I think my favorite is building my own VoiceAttack profile from scratch to help me play the game. I don't really use him anymore, but KAI is definitely responsible for a handful of good gameplay experiences. (Especially once he learned from EDDI.) While I'm at it, a close runner up is running ED in VR for the first time. Glorious doesn't even come close.
Megatome:
#Discussions_QuoteBlock_Author
Once, I (Commander ScythianSteppes) destroyed a Thargoid Interceptor in a Sidewinder. Enough is said.
Patholio:
#Discussions_QuoteBlock_Author
Docking manually for the first time in the original Elite so many years ago, such a feeling of success :)
Laphisto:
#Discussions_QuoteBlock_Author
My best memory in Elite Dangerous would have to have been taking note of the crippling loneliness, looking among the stars and the planets, the asteroid belts and the debris fields and granted it was sad at first but then the over whelming erg to find another person and to explore took hold of me and in no time I was jumping from system to system looking for others. it wasn't until I was near death fighting a pirate that a group of other players came in and helped me out and since then we have been the greatest of friends.
Andyrew:
#Discussions_QuoteBlock_Author
Best moment was in E:D, looking around my Asp Explorer for the first time in VR. Exploring space never felt so real.
Kyo Arashikage:
#Discussions_QuoteBlock_Author
Personally, my favorite memory from this epic and stunning game was when I arrived at Artemis Lodge in Celaeno. Arriving and dropping out in front of the station and looking behind me, it almost looked like the ring of asteroids that were around the planet was circling the home star of the system as well, and it was almost convincing. Not to mention the eerie music added to the moment, making me shiver. I didn't think buying and selling cargo could give one shivers like that, but it did for me in this case.
ThatLunchboxGuy
#Discussions_QuoteBlock_Author
I think my favorite memory of Elite is finding one of my friends randomly when farming for guardian parts. He happened to have the same type of anaconda as me and we started talking, we friended each other and started farming together since. We've been hanging out ever since and have done so many of the events together, if we never met I don't think I'd be as into Elite Dangerous as I have been.
Zamzee:
#Discussions_QuoteBlock_Author
I traveled 10-15 jumps to get to the system, scanned the planet, did a detailed surface scan, and found the site. I was flying in my unarmed Type-6 and I had no idea what to expect. I slowly approached the site and just watched the activities of the little Thargoid rovers for 10-15 minutes. It was late at night and I was terrified to land. I had no idea what they were capable of. I remember hovering there in fascination just looking at everything. I finally found a spot with the barnacles that wasn't too close to the Thargoid rovers and landed. I deployed my SRV and went to two barnacles as fast as I could and got back in my ship. It was such a rush. I took back off and circled the site a few more times, then departed. It was super rewarding when I turned in one of the meta-alloys and unlocked the engineer. I love how Elite Dangerous is a a big sandbox that lets me and other players make their own stories. Looking forward to more adventures. My commander name is Zamzee Owagana (PC).
Maksim:
#Discussions_QuoteBlock_Author
Guys, what you do is awesome! I can't remember any game which can give feel of solitude along with picturesque deep space.
Al_Kinnon:
#Discussions_QuoteBlock_Author
OK, I'll bite (for the cobra mk3 paint job.) I'm an old elite fan. Back in the 80's I remember spending hours watching my older cousin playing the original Elite on his BBC Micro computer. Fast forward to the early 90's and my friends and I would come home from school and play Frontier Elite 2 on an Amiga, sitting on a bench, and pretending we were actually in the ship. I lived and breathed Frontier for years on my own or with friends; but my fondest memory is being passenger or pilot with my mates. As kids back then it was a great game to play with friends round. Now as a 40 something Elite has come a long way and I'm still playing (when the wife lets me!).
Blammo!!!!:
#Discussions_QuoteBlock_Author
My favourite moment of playing Elite was just finishing up on some bounty hunting when all of a sudden I received a message from friend who was out of fuel transporting high value goods from one place to another. As a helping hand I dropped what I was doing and went to the closest station to gear up for a rescue mission and off I went, after a short trip I refuel repaired and they shared some of their cargo with me to hand in as payment. It was a short moment while playing Elite but it stood out to me as a memorable moment to me.
Metl:
#Discussions_QuoteBlock_Author
I vaguely remember playing Elite II or III, but I don't remember which one it was. From what I remember, I enjoyed it, but Ultimately Privateer took over my time as far as space sims for the day. I loved that feel of freedom that those early space sims had, and Elite Dangerous really brings me back home to that completely open world to explore!
Elite Dangerous - contact@rockpapershotgun.com (Natalie Clayton)

Spacers these days, man. They’ve all got it too easy. As simulationist as Elite Dangerous is, it’s still all too simple to hop in a ship, point in a direction, and see some awfully pretty space guff. These kids don’t know how tough those early astronauts had it. To celebrate Elite’s 35th birthday, Frontier are giving away David Braben’s original 1984 space adventure for free. I hope you’ve done your homework, pilot, because this ain’t the space sim you’re used to.

(more…)

Elite Dangerous - Will Flanagan
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms today at 13:00 (UTC) for approximately 30 minutes to apply a minor update containing a number of fixes.

Thank you for your patience.


Please find the full patch notes below:

Crashes/Stability
  • Fixed a crash that could happen when trying to load the game on PlayStation 4
Network
  • Fixed issue with players not being able to connect through a VPN
Engineering
  • Fixed soft lock when engineering an item
Communication
  • Fixed an Xbox One issue that allowed other users to communicate with a player that they are not friends with, when that player has the 'p=others can communicate with voice, text, or invites' privilege is set to 'Friends'
Elite Dangerous - Will Flanagan
Greetings Commanders,

Over the years, the Elite series of games has grown and evolved, starting all the way from the first Elite (published on this very day in 1984) to the Elite Dangerous we have today!

For the 35th anniversary of Elite 1984, we want to look back and celebrate each and every Commander who has shared this incredible ride with us.

Haven't had the chance to earn your wings in the iconic Elite? Claim your free copy on the Frontier Store for PC and Mac here.

As a gift for every Commander, head over to the in-game store, and you will be able to claim your own Retro Thargoid Bobblehead, available until 27 September (16:00 UTC) for 1 ARX.



But that's not all! Alongside this octagonal interloper, we've got 35 Cobra MK III Classic Wireframe Paint Jobs to give away. To be in with the chance to win one of these Paint Jobs, all you need to do is reply to this thread, telling us about your favourite memory playing one of the Elite games. Don't forget to include your Commander Name to be eligible to win!

The competition will run from now until 23 September (11:00 UTC) and winners will be contacted by 25 September (11:00 UTC). With the aid of the Elite Dangerous development team, our top 35 favourite comments will be rewarded with the Paint Job.

You can also get involved over on our Official Forums, Twitter and Facebook! Please find all of the Terms and Conditions below.



Whether you've only just donned your flight suit, or you've been with us over the last 35 years, thank you for all of your passion and support!

Fly safe.

TERMS AND CONDITIONS (FORUM/STEAM)
  • Prize: One (1) Cobra MK III Classic Wireframe Paint Job. (35 per platform – Frontier Forums, Steam, Facebook and Twitter)
  • One submission per person (per platform).
  • You only officially enter the competition when you reply, with your favourite Elite Dangerous memory, to the relevant competition thread/post.
  • Be sure to include your Commander Name in your reply to be eligible to win.
  • The competition closes on Monday 23 September (2019) at 11:00 UTC.
  • The winners will be announced by Wednesday 25 September (2019) and prizes will be credited directly to the winner's account.
  • The winners will be chosen by a panel of Elite Dangerous developers.
  • Objectionable or offensive content will be disqualified.
  • No submission should violate the Elite Dangerous EULA and TOS.
  • Frontier Developments has the right to remove any entry at their sole discretion
  • Frontier Developments employees are excluded from participating in the event.
  • Frontier Developments reserve the right to exchange any prize for a prize of similar value.
TERMS AND CONDITIONS (FACEBOOK/TWITTER)
  • Prize: One (1) Cobra MK III Classic Wireframe Paint Job. (35 per platform – Frontier Forums, Steam, Facebook and Twitter)
  • One submission per person (per platform).
  • You only officially enter the competition when you reply, with your favourite Elite Dangerous memory, to the relevant competition thread/post.
  • Be sure to include your Commander Name in your reply to be eligible to win.
  • The winners will be contacted by the Frontier Community Team via Facebook DM, Twitter DM or Forum DM. Please ensure you are following @EliteDangerous on Twitter to allow us to contact you.
  • The winners have 7 days to respond and claim the prize; if no response has been received after 7 days, you forfeit your prize.
  • The competition closes on Monday 23 September (2019) at 11:00 UTC.
  • The winners will be announced by Wednesday 25 September (2019) and prizes will be
  • credited directly to the winner's account.
  • The winners will be chosen by a panel of Elite Dangerous developers.
  • Objectionable or offensive content will be disqualified.
  • No submission should violate the Elite Dangerous EULA and TOS.
  • Frontier Developments has the right to remove any entry at their sole discretion
  • Frontier Developments employees are excluded from participating in the event.
  • Frontier Developments reserve the right to exchange any prize for a prize of similar value.
Elite Dangerous - Will Flanagan
Greetings Commanders,

The September Update is out now! You can read the Patch Notes here.

In the September Update comes the following:

New Starter Experience
We've introduced a new starting experience meaning that it's easier to pick up Elite Dangerous than ever before!

Under the tutelage of Pilots Federation instructor, Theo Arcosta, new Commanders will be led through a fully-voiced experience before being left to pilot their own starter ship, the Sidewinder! Throughout the experience, Commanders will learn the basics of space flight, scanning and combat as listed below:
  • Basic flight controls and scanning.
  • Supercruise and navigation.
  • A combat exercise around a megaship.
  • Completing one's first Hyperspace jump.
  • Docking at a starport.
  • All of the training will include voiceover across all of our supported languages.
This new starter experience will also be added to the existing list of training simulations, found on the internal panel of the Commander's cockpit, meaning even the most veteran of pilot can still experience it.

New Livery System

  • Revamped the livery UI for applying cosmetic items and Game Extras to your ships.
  • Commanders will be able to access their ship livery from the main menu, so even if their ship is not docked at a starport, they will be able to change up the ship's appearance on the fly!
  • The new store will allow for even more detailed previews of available customisation options across all ships, as well as giving Commanders the choice of purchasing individual items, as opposed to being limited to bundles of customisation options.
  • Please note: some Game Extras (on all platforms) and ARX (on PC) may not yet be available for purchase in the Store, affected items will be rolling out in the coming days.

New Virtual Currency: ARX

  • ARX can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!
  • Commanders can earn a total of 400 ARX per week, which get added to their account there and then. These can be saved for later or spent right away!
  • You will no longer be able to purchase Game Extras using current payment methods and instead will require ARX, available in a number of packs (listed here.)
  • You can view the ARX FAQ here.



Elite Dangerous - contact@rockpapershotgun.com (Natalie Clayton)

When you think of it, it’s kinda shocking how little experience you need to get behind the wheel of a spaceship these days. I don’t remember Frontier ever issuing driving licenses, and it shows. Rich kids slamming into the walls of space stations, speeding into black holes. No wonder warp-heads keep going on five-month trips across the galaxy – it’s the only way to avoid getting into a trillion-pound rear-enders. Not to worry. Getting into the cockpit should be a little less daunting starting today, with Elite Dangerous‘s New Starter Experience.

(more…)

Elite Dangerous

The September update for Elite Dangerous arrives today, which will be of particular interest to prospective pilots who have yet to get swallowed up by Frontier's massive simulation of our galaxy. The highlight of the update is the New Starter Experience, introducing the game to new players, though there's also new stuff for veteran pilots. 

New players will be taught the ins and outs of flitting around through space by Pilots Federation instructor Theo Acosta, taking them through basic flight controls, combat, docking and all the other stuff needed to make it in the Milky Way. The tutorial is fully-voiced in all of Elite's supported languages. 

If you're a returning player looking for a refresher, the New Starter Experience will also be available via the training simulator, accessible via the cockpit of your ship. You can see it in action in the content reveal livestream below.  

The update also replaces Frontier Points and cash transactions with the new ARX currency. It's a premium currency that can be used to splash out in cosmetics, but it can also be earned by fighting, trading and exploring. There is, however, a 400 weekly cap on ARX earned in-game. 

In addition to the new currency, the livery menu has been given an update and there's a new customisation store. You can purchase items from both the livery menu and the new store without being sent to an external site. Similarly, you can purchase items via the Holo-Me menu. 

Finally, there are a bunch of bug fixes and a minor tweak to Supercruise, with an extra option to let the Supercruise Assist module take over your throttle automatically. Check out the full patch notes here.

Elite Dangerous is down for maintenance now, and it's a long one. Expect it back around 6 pm BST/11 am PT.

Elite Dangerous - Will Flanagan
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms on 18 September at 8:00 AM (UTC) for approximately 9 hours as we apply the September Update. There is a chance that this could run over, so we really appreciate your patience.

Whilst the servers are down, tune into our launch livestream as we talk about the update and all the latest from the Elite community!

As always, we'll keep you updated here and on our social media channels.

Thank you for your patience and we'll see you in the black!

Please find the Patch Notes below:

New Features

New Starter Experience
  • Added a curated experience for new players that will guide them through the basics of ship control, combat, travel and docking
  • The experience has localised voiceover in all supported languages
  • Certain UI elements are highlighted at key points during the flow
  • Players are given a mission once the flow has been completed, that introduces them to the mission board (with voiceover)
  • Added the experience to the 'Training Simulations' list, accessible from the internal cockpit panel
  • Updated the throttle UI to better show the players current direction of travel (the rectangular blocks are now chevrons, and added a subtle pulse animation)
  • Pre-flight checklist is now off by default when starting a new game (it can be turned back on)

Supercruise
  • Added new option to the Flight Assist tab to allow the Supercruise Assist module to control the throttle automatically
  • Supercruise 'Safe to Disengage' message has been updated to include the binding that will disengage Supercruise

ARX
  • ARX is the new currency that takes over from Frontier Points and real money transactions across all platforms
  • Players purchase a pack containing a number of ARX that are then used to purchase in-game cosmetic items (Game Extras) for their ship, SRV, fighter or Holo-Me
  • Players can purchase ARX from in-game links that direct either to an external Frontier Store or site
  • Any outstanding Frontier Points will be converted to ARX the first time the player logs into the game after the update

Rewarding ARX
  • Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!
  • Players are notified of their previous session earnings on the main menu

Livery Update
  • Refreshed livery layout:
  • > Icons denote the different categories (general, decals, cockpit decorations, etc.)
  • > Updated vessel selection screen
  • > Separate UI for ship name and ID
  • > Preview mode that reduces the amount of on-screen UI, giving a clearer view of the chosen item
  • Players now purchase items, with ARX, directly from livery, without being redirected to an external store
  • Players can now access livery from the main menu

Holo-Me
  • Players can now purchase items, with ARX directly from the Holo-Me section, without being redirected to an external store

New Store
  • Added a new customisation store
  • Players can browse the entire catalog of customisation items for any available ship
  • Preview Mode allows players to see any cosmetic items on a vanilla version of any ship, as well as use camera controls to view it from different angles
  • The store is accessible from either the main menu or major starports in-game
  • Players purchase cosmetic items directly from the store, without being redirected to an external site

Bug Fixes

Codex
  • Fixed being unable to scroll through Tourist Beacon text in the archive section if it was longer than one page
  • Fixed an issue where HOTAS users couldn't scroll through the right hand side of the archive section

Crashes/Stability
  • Fixed a crash that could occur when logging into the game
  • Fixed an issue where players were getting stuck on the loading screen, due to being close to an asteroid ring
  • Fixed a crash that could occur when looking at the Powerplay screen during a hyperspace jump

Decals
  • Fixed some issues with incorrectly reversed decals

Diamond Explorer
  • Fixed an issue where the outfitting camera was clipping into the hangar floor

Exploration
  • Fixed an issue where body data wouldn't show up first time when using the Full Spectrum Scanner (FSS)
  • Fixed an issue where the blue scan visual effect can appear on a nearby planet that you're not trying to scan
  • Fixed an issue where players couldn't scroll through the right-hand side panel when selling Exploration Data
  • Fixed an issue where the word 'next' was partially cut off in the Navigation Tab of the External Panel

Fighters
  • Added a cooldown when using hotkeys to give fighters orders, and prevented allowing players to repeat an order that has already been given to the fighter (multiple orders were creating network lag, resulting in an exploit during combat)

General
  • The correct Elite rank will now show when targeting your own ship from your SRV
  • Fixed an issue where a player's ship name/ID plates was being incorrectly censored when on the main menu
  • Fixed a restock issue for vessels when the player has multiple bays fitted

Interdiction
  • Fixed an issue that could cause the AI ship not to appear after they interdicted a player

Krait Phantom
  • Fixed holes in one of the Ship Kit pieces

Localisation
  • Fixed missing Cyrillic letters in Squadron Creation and Rank Names
  • Corrected spelling of 'nonhuman' in the Knowledge Base

Mamba
  • Fixed landing gear still appearing to be deployed even after the player had retracted it

Mines
  • Decreased mine rearm time from 5 seconds to 2 seconds. The increase in time was an attempt to fix an issue where long ships were being hit by their own mines. However, the updated arming time was too long, making them ineffective. This new arming time should balance it.

Missions
  • Fixed missing 'mission target' tags from certain ships, meaning Massacre and Assassination missions should now have appropriate target ships for the players to attack
  • Fixed missing text in some VIP Passenger missions

Narrative
  • Corrected the date of Atticus Obellan Duval's ascension to the throne in its Tourist Beacon

Network
  • Correctly display which network adapter is being used by the game in the network options, as well as preferring a wired network connection over a wireless one if both are found
  • Fixed edge cases where players were being placed in the same instance as players they had blocked
  • Added unique error codes to disconnections, for players to use when reporting issues

Player Journal

Updates

  • New SAASignalsFound event with bio/geo signals on planets and hotspots in rings
  • SAAScanComplete: add SystemAddress
  • Scan: add StarSystem name and SystemAddress
  • FSDTarget: add RemainingJumpsInRoute
  • CodexEntry,Touchdown,Liftoff: add NearestDestination
  • StatusFlags: add flags fsdJump, srvHighBeam
  • ShipTargeted: add powerplay info

Bug Fixes

  • Fixed code that strips newlines out of strings
  • Fixed bug that caused blank system names when selling exploration data
  • In the CrimeVictim event, the Offender field should now have added localisation, if relevant
  • Fixed description of FactionEffects in MissionCompleted event


Server
  • Fixed Companion API authentication for players with linked Steam accounts

Sidewinder
  • Fixed some level of detail issues with its Ship Kit

SRV
  • Fixed an issue where the SRVs weapon were firing slightly offset when used from the driver's seat

Trading
  • Fixed an issue with the demand icon overlapping when demand is high
  • Fixed an issue with the displayed price at a Black Market for contraband goods
  • When a player is comparing market to buy/sell at, changes have been made to ensure that a selected marker is included in the "consumed by" list (if applicable), even if another market in the same system offers a better price

Training Simulations
  • Fixed an issue with the Mining Simulation where players could fire the Mining Laser at nothing and the tutorial would play incorrect voiceover
  • Fixed an issue with the Advanced Combat Training Simulation, where players could cycle fire groups too early in the flow of the simulation

Unidentified Signal Sources (USS)
  • Increased the spawn rate of High Grade Emissions
  • Increased the spawn rate for Non-Human Signal Sources

Viper MkIII
  • Fixed some level of detail issues with its Ship Kit
Elite Dangerous - Will Flanagan
Greetings Commanders!

We are excited to announce that the September Update will be released on Wednesday 18 September!

If you were unable to tune into the Content Reveal - September Update livestream, don't worry, we have you covered. You can watch it below:



As we detailed in our Lavecon 2019 reveal post, here's a little look at what's coming in the September Update:

New Starter Experience

We've introduced a new starting experience meaning that it's easier to pick up Elite Dangerous than ever before!

Under the tutelage of Pilots Federation instructor, Theo Acosta, new Commanders will be led through a fully-voiced experience before being left to pilot their own starter ship, the Sidewinder! Throughout the experience, Commanders will learn the basics of space flight, scanning and combat as listed below:
  • Basic flight controls and scanning.
  • Supercruise and navigation.
  • A combat exercise around a megaship.
  • Completing one's first Hyperspace jump.
  • Docking at a starport.
  • All of the training will include voiceover across our supported languages.
This new starter experience will also be added to the existing list of training simulations,
found on the internal panel of the Commander's cockpit, meaning even the most veteran of pilot can still experience it.

New Livery System
  • Revamped the livery UI for applying cosmetic items and Game Extras to your ships.
  • Commanders will be able to access their ship livery from the main menu, so even if their ship is not docked at a starport, they will be able to change up the ship's appearance on the fly!
  • The new store will allow for even more detailed previews of available customisation options across all ships, as well as giving Commanders the choice of purchasing individual items, as opposed to being limited to bundles of customisation options
New Virtual Currency: ARX
  • ARX can be purchased, as well as earned by simply playing the game, to acquire Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more!
  • Commanders can earn a total of 400 ARX per week, which get added to their account there and then. These can be saved for later or spent right away!
  • You will no longer be able to purchase Game Extras using current payment methods and instead will require ARX, available in a number of packs (listed here.)
  • We've posted up an important notice about ARX and Frontier Points which you can find more information about here.

Elite Dangerous - Will Flanagan


With the September Update launching on 18 September, we will be streaming live on 12 September at 18:00 UTC / 19:00 BST, bringing you all the latest and greatest news about our next update.

We'll be joined by Community Manager Will Flanagan and Executive Producer Adam Woods, who will be running us through the new starter experience, livery system and how the new ARX system works.

You can watch the stream on YouTube, Twitch or Mixer.
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