Elite Dangerous - contact@rockpapershotgun.com (Brendan Caldwell)

Aliens!

The empty space of Elite Dangerous has become slightly less empty since my previous misadventures across the galaxy. With this in mind, I’ve returned to the joystick-waggling spaceship sim, hoping to check out the fresh nonsense. Last time, we saw some surprisingly malleable character customisation. Today, it s a two-for-one. I m off to see some aliens, but I m also taking a tourist with me.

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Elite Dangerous - contact@rockpapershotgun.com (Brendan Caldwell)

elite-dangerous-profile-main

A photon checks into a hotel and the receptionist asks him: Any luggage, sir?

No, he says, I m travelling light.

This is just one of the jokes pilots were broadcasting over the comms channel as I collected my wages in Grant Dock. There was one joke about the Higgs boson walking into a bar, or maybe it was a synagogue, I don t remember. All I care about is getting that sweet Palladium money, which I take from the pale-faced man who runs this station. He doesn t do much, the pale-faced man. Imagine a profile pic stuck on a postbox, with a little slot where money comes out. I prefer the people sounding off in local chat, they re at least human beings. Not that you d know it, listening to their jokes.

I load up my spaceship with power generators. It s good to be back. (more…)

Elite Dangerous - BrettC_Frontier
Greetings commanders,

At 11AM BST (27 minutes from this posting!), we will be taking the Elite Galaxy servers offline for 30 minutes for update 2.4.03!

Below are the changes and fixes for this update.



Companion API

  • Fixed ship prices sometimes not being returned from /shipyard

Factions

  • Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending

Fighters/Crew

  • Fixed the "Switch" button on the fighter orders menu not disabling when the cockpit canopy is breached

General Fixes & Tweaks

  • Updated some translations

Holo-Me Creator

  • Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit

Installations/POIs/USSs

  • Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one

Mining

  • Fixed the Vent button for the refinery failing to do anything with the hopper

Missions

  • Fixed Engineer invite missions not spawning in certain systems
  • Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
  • Fixed an issue where only massacre missions were spawning instead of rank missions
  • Ensured that Salvage missions contribute to the Exploration career

NPCs

  • Fixed an issue that led to Thargoids flagging up as allied in certain cases

Outfitting

  • Fixed an issue where previewed decals could remain on the ship after exiting the livery section

Player Journal

  • Fixed an issue with control characters remaining in the ReceiveText of a journal message

Render

  • Fixed the motion effects appearing fainter than they should be when flying through space

Server

  • Fixed Thargoid encounter UI statistics
  • Fixed some stored ships being unavailable through shipyard

Ships
Imperial Clipper

  • Fixed an issue with the Docking Computer being unable to dock

Stability Fixes


  • Fixed a rare crash that could occur when at Resource Extraction Sites
  • Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session

UI

  • We now update a Commander's subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly

Weapons

  • Fixed the missing lens flares on plasma accelerator shots
Elite Dangerous - BrettC Frontier
Greetings commanders,

At 11AM BST (27 minutes from this posting!), we will be taking the Elite Galaxy servers offline for 30 minutes for update 2.4.03!

Below are the changes and fixes for this update.



Companion API

  • Fixed ship prices sometimes not being returned from /shipyard

Factions

  • Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending

Fighters/Crew

  • Fixed the "Switch" button on the fighter orders menu not disabling when the cockpit canopy is breached

General Fixes & Tweaks

  • Updated some translations

Holo-Me Creator

  • Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit

Installations/POIs/USSs

  • Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one

Mining

  • Fixed the Vent button for the refinery failing to do anything with the hopper

Missions

  • Fixed Engineer invite missions not spawning in certain systems
  • Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
  • Fixed an issue where only massacre missions were spawning instead of rank missions
  • Ensured that Salvage missions contribute to the Exploration career

NPCs

  • Fixed an issue that led to Thargoids flagging up as allied in certain cases

Outfitting

  • Fixed an issue where previewed decals could remain on the ship after exiting the livery section

Player Journal

  • Fixed an issue with control characters remaining in the ReceiveText of a journal message

Render

  • Fixed the motion effects appearing fainter than they should be when flying through space

Server

  • Fixed Thargoid encounter UI statistics
  • Fixed some stored ships being unavailable through shipyard

Ships
Imperial Clipper

  • Fixed an issue with the Docking Computer being unable to dock

Stability Fixes


  • Fixed a rare crash that could occur when at Resource Extraction Sites
  • Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session

UI

  • We now update a Commander's subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly

Weapons

  • Fixed the missing lens flares on plasma accelerator shots
Elite Dangerous - contact@rockpapershotgun.com (Fraser Brown)

Elite Dangerous Beyond

Things have been hotting up in Elite Dangerous [official site] facsimile of our massive galaxy, what with that whole alien invasion problem. But if humanity can survive the Thargoids, there s a whole lot more coming in 2018 with a new season called Elite Dangerous: Beyond. Frontier announced a roadmap at Frontier Expo, and it looks like they re going to be cramming a lot into these free updates, including new ships, tools and large group content

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Elite Dangerous - BrettC Frontier

Greetings Commanders!

In order to make sure everyone can enjoy our Frontier Expo, even if you’re not able to make it in person, we are broadcasting parts of the event, including our special content reveals, on our official channels throughout the day! Please note that our guest speakers and the talks taking place on the Second Stage will not be streamed, in order to offer exclusive content for the attendees. Some content will be recorded and published at a later date.


Have a look at the schedule below to know exactly when and where to tune in from home:




3:30PM BST Frontier Expo PRE-SHOW
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Join Community Manager Bo for a snappy show packed with a host of special guests to hype you up for our major game announcements!


5PM BST Special Content Reveals
Jurassic World Evolution: Special Content Reveal
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Senior Community Manager Edward invites Jurassic World Evolution’s Game Director Michael Brookes, Lead Designer Andrew Fletcher, and Head of Animation Nick Rodgers to the Main Stage for the first ever look at this epic new title.


Planet Coaster: Anniversary Update Reveal
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Nearly one year after the game’s release, Senior Community Manager Edward is joined by Planet Coaster’s Lead Programmer Andrew Chappell, Lead Artist Sam Denney, and Art Director John Laws to talk about the upcoming Anniversary Update.


Elite Dangerous: The Year Ahead
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Looking forward to the next year in the game’s development, Senior Community Manager Edward talks to Elite Dangerous’ Lead Designer Sandro Sammarco, Game Director Laurence Oldham, and Art Director Chris Gregory.


After Content Reveal: Frontier Expo POST-SHOW
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Recap the entire day with Community Manager Bo and the developers.




Special Guests
Many content creators are attending Frontier Expo and will be putting vlogs on their channels for you to get even more backstage experiences of the entire event. Did you know that Yogscast are representing with Hat Films, Sjin, Duncan, Angory Tom and Turps), and they will host an official recap show on Monday October 9. YouTuber Ali A is also going to be there to film his experience and post stories live from the show floor.


That’s not all though; we have even more friends coming who are streaming live from the special streaming booth during the entire day. For a complete list of all of our special guests, please check this page for their streaming times and a link to their channels.
Elite Dangerous - BrettC_Frontier

Greetings Commanders!

In order to make sure everyone can enjoy our Frontier Expo, even if you’re not able to make it in person, we are broadcasting parts of the event, including our special content reveals, on our official channels throughout the day! Please note that our guest speakers and the talks taking place on the Second Stage will not be streamed, in order to offer exclusive content for the attendees. Some content will be recorded and published at a later date.


Have a look at the schedule below to know exactly when and where to tune in from home:




3:30PM BST Frontier Expo PRE-SHOW
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Join Community Manager Bo for a snappy show packed with a host of special guests to hype you up for our major game announcements!


5PM BST Special Content Reveals
Jurassic World Evolution: Special Content Reveal
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Senior Community Manager Edward invites Jurassic World Evolution’s Game Director Michael Brookes, Lead Designer Andrew Fletcher, and Head of Animation Nick Rodgers to the Main Stage for the first ever look at this epic new title.


Planet Coaster: Anniversary Update Reveal
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Nearly one year after the game’s release, Senior Community Manager Edward is joined by Planet Coaster’s Lead Programmer Andrew Chappell, Lead Artist Sam Denney, and Art Director John Laws to talk about the upcoming Anniversary Update.


Elite Dangerous: The Year Ahead
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Looking forward to the next year in the game’s development, Senior Community Manager Edward talks to Elite Dangerous’ Lead Designer Sandro Sammarco, Game Director Laurence Oldham, and Art Director Chris Gregory.


After Content Reveal: Frontier Expo POST-SHOW
Where? Official Twitch channel, Official YouTube channel, Official Facebook page.
Recap the entire day with Community Manager Bo and the developers.




Special Guests
Many content creators are attending Frontier Expo and will be putting vlogs on their channels for you to get even more backstage experiences of the entire event. Did you know that Yogscast are representing with Hat Films, Sjin, Duncan, Angory Tom and Turps), and they will host an official recap show on Monday October 9. YouTuber Ali A is also going to be there to film his experience and post stories live from the show floor.


That’s not all though; we have even more friends coming who are streaming live from the special streaming booth during the entire day. For a complete list of all of our special guests, please check this page for their streaming times and a link to their channels.
Elite Dangerous - BrettC Frontier
Hi everyone,

We've released update 2.4.02 this morning (Oct 3rd, 2017), below are the changes for this update.

---------

Audio
  • Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn't

General Fixes & Tweaks
  • General text fixes

Holo-Me Creator
  • Removed some placeholder text for the Cyber Lips tattoo

Missions
  • Fixed issue whereby mining missions could be turned in for profit without leaving station
  • Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million
  • Prevented planetary scan sites from spawning in the same location
  • Rebalanced passenger missions to be much more in line with other mission types
  • Rebalanced distance from star reward elements
  • Increased chance of skimmers on planetary scan missions
  • Fixed an issue with rank mission and permit spawning
  • Fixed incorrect mission (incredibly high) credit rewards and expiry times
  • After reviewing overall player experiences since 2.4, we've adjusted the number of missions the servers attempt to send for each board or passenger lounge

NPCs
  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship's shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold

Player Journal
  • We no longer write to the journal when in Training Missions
  • Fixed player name in Journal text message report

PlayStation 4
  • Speculative fix for texture resolution problems

Server
  • Fixed Companion API authentication problems
  • Fixed an error in ship rebuy cost after committing a murder crime against another player
  • Reminded the Engineers how to speak Portuguese
  • Hid hidden factions from the summary local news report
  • Fixed various transaction server errors

Ships
Beluga Liner

  • Decals on the Beluga Liner have been made less reflective
  • Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint Jobs

SRV
  • Fixed the SRV's emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)

Stability Fixes
  • Fixed a crash that could occur when Thardoids fired their missiles
  • Implemented a fix for some players getting stuck loading the Galactic Politics panel
  • Fixed a crash that could occur when in Supercruise
  • Fixed a crash that could occur when accepting missions
  • Fixed a crash that could occur at the Thargoid Barnacle encounters
  • Fixed a crash that could occur as a Thargoid dies while a heart is exerted
  • Fixed a crash that could occur when fighting a Thargoid
  • Fixed a crash that could occur when at a surface port
  • Fixed a crash that could occur when trying to open station services in the docking challenge scenario
  • Fixed a crash that could occur when a player jumped to hyperspace

Stations and Outposts
  • Fixed several visual issues with the Coriolis stations
  • Increased the current no fire zones around Stations and Outposts from 6km to 8km

Weapons & Modules
  • Increased the module health of the heatsink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)

Wings
  • Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids

Xbox One

  • Fixed a bug where users were not being offered the features they had bought while signed in on an Xbox other than their home Xbox
Elite Dangerous - BrettC_Frontier
Hi everyone,

We've released update 2.4.02 this morning (Oct 3rd, 2017), below are the changes for this update.

---------

Audio
  • Fixed the air traffic controller work assignments so they no longer appear to be working where they shouldn't

General Fixes & Tweaks
  • General text fixes

Holo-Me Creator
  • Removed some placeholder text for the Cyber Lips tattoo

Missions
  • Fixed issue whereby mining missions could be turned in for profit without leaving station
  • Reverted the reward for the Dead Missions to 10 million after it erroneously changed back to 100 million
  • Prevented planetary scan sites from spawning in the same location
  • Rebalanced passenger missions to be much more in line with other mission types
  • Rebalanced distance from star reward elements
  • Increased chance of skimmers on planetary scan missions
  • Fixed an issue with rank mission and permit spawning
  • Fixed incorrect mission (incredibly high) credit rewards and expiry times
  • After reviewing overall player experiences since 2.4, we've adjusted the number of missions the servers attempt to send for each board or passenger lounge

NPCs
  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship's shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold

Player Journal
  • We no longer write to the journal when in Training Missions
  • Fixed player name in Journal text message report

PlayStation 4
  • Speculative fix for texture resolution problems

Server
  • Fixed Companion API authentication problems
  • Fixed an error in ship rebuy cost after committing a murder crime against another player
  • Reminded the Engineers how to speak Portuguese
  • Hid hidden factions from the summary local news report
  • Fixed various transaction server errors

Ships
Beluga Liner

  • Decals on the Beluga Liner have been made less reflective
  • Fixed some incorrect preview thumbnails/names for Beluga Expedition Paint Jobs

SRV
  • Fixed the SRV's emergency oxygen supply not activating when the life support module is disabled (i.e. running out of fuel)

Stability Fixes
  • Fixed a crash that could occur when Thardoids fired their missiles
  • Implemented a fix for some players getting stuck loading the Galactic Politics panel
  • Fixed a crash that could occur when in Supercruise
  • Fixed a crash that could occur when accepting missions
  • Fixed a crash that could occur at the Thargoid Barnacle encounters
  • Fixed a crash that could occur as a Thargoid dies while a heart is exerted
  • Fixed a crash that could occur when fighting a Thargoid
  • Fixed a crash that could occur when at a surface port
  • Fixed a crash that could occur when trying to open station services in the docking challenge scenario
  • Fixed a crash that could occur when a player jumped to hyperspace

Stations and Outposts
  • Fixed several visual issues with the Coriolis stations
  • Increased the current no fire zones around Stations and Outposts from 6km to 8km

Weapons & Modules
  • Increased the module health of the heatsink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)

Wings
  • Fixed an issue whereby wing members were sometimes getting multiple copies of combat bonds from destroying Thargoids

Xbox One

  • Fixed a bug where users were not being offered the features they had bought while signed in on an Xbox other than their home Xbox
Quake - contact@rockpapershotgun.com (Alec Meer)

best-vr-games

Here they are then – the best games to play in virtual reality…and those games are “watching football,” “drinking”, “a nice cup of tea”, “fleeting emotional connection to another human being” and all those other everyday activities you believe to be real, as opposed than a simulation you have been experiencing since you first plugged your frail, mollusc-like form into a headset 19 years ago. SPOOKS!

But, should you persist in maintaining this fantasy, let’s go one level deeper and talk about the entertaining, satisfying or otherwise nifty games available for what is the current VR state-of-the-art in your imagined world: the HTC Vive and Oculus Rift. The rival headsets are getting on for a couple of years old now, and in that time there’s been what can feel like a ceaseless storm of new games for them. How to choose, how to choose? Well, start here. These are not the only> good’uns, please understand – but they are our favourite virtual realities right now.

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