Elite Dangerous - contact@rockpapershotgun.com (Brendan Caldwell)

An Elite Dangerous pilot who was stranded in the void beyond the galaxy has been rescued by a group of interstellar breakdown mechanics. Commander Deluvian was stuck in space, 141 lightyears from the galactic disc players normally try to stick to, all because he d sipped too greedily from one of his fuel tanks. But as we reported last week, a rescue mission was underway, with several fellow pilots scrambling to refill his tanks and bring him home. Well, over the weekend those Fuel Rats reached him. They refuelled him and got him back to the nearest star. Mission successful. Good work, everyone.

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Elite Dangerous - contact@rockpapershotgun.com (Brendan Caldwell)

A pilot in Elite Dangerous has been stranded in the deep black void beyond the known galaxy for months. The adventurous pilot, commander Deluvian Reyes Cruz , zoomed off the edge of the galactic disc in an attempt to set a new record and become the person who has travelled the furthest distance from Sol. But when he was nearing the point of no return, he sipped too greedily from his fuel tank. 42 days into his journey and he was now stranded, with not enough fuel to make the jump back. He’s been floating out there since November last year.

But now, there’s a rescue mission afoot. Five pilots of the Fuel Rats (a group dedicated to saving marooned commanders) have been heading out to the explorer on a 600-hour rescue mission. It’s their most ambitious rescue yet, and they re due to complete it this weekend.

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Elite Dangerous - BrettC Frontier
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms at 11:30 AM (UTC) today for approximately 30 minutes as we apply the 3.3.04 patch.

Thank you for your patience and we'll see you in the black!

Please find the patch notes below:

Comms

  • Fixed an issue where Xbox clients failed to connect to the different comms channels

Controls

  • Updated 'Classic Context' control scheme to allow the SRV boost button to work correctly once again, and to remove the conflict between handbrake and cycle fire groups
    Note - we have had to reassign and in some cases remove some shortcuts. The full list of changes are:
    • - Moved headlights and cargo scoop to the Y/Triangle button and d-pad directions
    • - Moved open discovery and camera suite to X/Square button and shoulder buttons
    • - Moved cycle fire group to Y/Triangle and right d-pad
    • - Removed galaxy map and system map shortcuts (can still be accessed from left hand panel)

Crashes/Stability

  • Fixed a crash that could occur when handing in a wing mission
  • Fixed crash that could occur when destroying skimmers

Exploration

  • Stopped the 'System Scan Complete' message spamming the player

General

  • Removed the ability for players being able to incorrectly jump huge distances when their ship was without fuel

  • Fixed some visual artifacts that could occur in Thargoid conflict zones

Mining

  • Fixed motherlode asteroids not spawning the appropriate material chunks when correctly destroyed by a Wing of players

Network

  • Fixed a variety of situations that could cause players to be disconnected whilst playing
Elite Dangerous - BrettC Frontier
Greetings everyone!

It's been a while since we last got together at PAX and we've been itching for another opportunity to hang out together! Well good news! We're back for another amazing Frontier Meet up at PAX East! This is a great chance to come enjoy some food, drinks and have a little fun with the Frontier community! It's going to be a fantastic event and we can't wait to see you there!

Here's everything you need to know about the meet up:

Date: 28 March 2019

Where: Hard Rock Cafe - Faneuil Hall (Boston USA)

When: 20:00 - 00:00 (EST)

To join in the fun all you have to do is sign up and request your tickets via our Google Form here.

  • When you've done that you just need to sit tight and wait for the community team to respond and confirm your reserved tickets, please note tickets are on a first come, first served basis.
  • The confirmed tickets will come in the form of an Eventbrite invitation and you will need to confirm the Eventbrite invitation in order to attend the event.
  • The tickets will give you all the details of the event.
  • All tickets are free but please be aware that you will need to be over 21 to be allowed into the venue.
  • You can reserve up to two tickets per person.
  • The tickets are for the Frontier Community even only, tickets are not associated with entry to PAX East.

We'll email you as soon as we can once you have filled in the form. If you need more tickets or have any questions please contact us at [email]community@frontier.co.uk[/email] with the subject line 'Frontier Community Meet PAX East 2019'. You're also welcome to post any questions you might have in the thread below.

We look forward to seeing many of you there!
Elite Dangerous - contact@rockpapershotgun.com (Corey Milne)

Two weeks ago, a fleet of over 13,000 players of Elite Dangerous set out on a long journey to cross the galaxy. Our flyboy Corey Milne was among them.>

Asteroid bases always make me feel uneasy. We re sitting inside a hollowed-out rock, with a single entry gate separating our fragile, oxygen-dependent bodies from the cold vacuum of space. It just doesn t sit well with me. Yet for myself and thousands of other commanders, the Omega Mining Operation is one of the last safe harbours we may see for a very long time. Two weeks ago, on the 13th January 3305, nearly 9700 commanders took off from the Pallaeni system as part of the Distant Worlds 2 expedition, according to traffic logs. They were all headed to the edge of galaxy. But that s 65,000 light years away from Earth, and I m getting ahead of myself. Right now I m cradling a lukewarm mug of synti-caf in an asteroid s makeshift cafeteria (a cup of bland Tesco Gold in my living room) equal parts excited and terrified at the journey ahead.

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Elite Dangerous - BrettC Frontier
Greetings Commanders,

The Elite Dangerous servers will be offline today for all platforms from 11:45 UTC for roughly 30 minutes as we apply the 3.3.03 patch.

Thank you for your patience and we'll see you in the black!

Please find the full patch notes below:

Codex

  • Session log time stamps should now be correct

Crashes/Stability

  • Fixed an instance where the game could hang
  • Fixed a crash that could occur when in a Multicrew session
  • Fixed a crash that could occur whilst mining
  • Fixed a crash that could occur whilst super cruising
  • Fixed a crash that could occur when accessing 'Full System Statistics' under the Power Play contact
  • Fixed a crash that could occur when opening the Galaxy Map

Exploration

  • Planets that have not been mapped by the player should no longer display the blue mapped effect

Factions

  • Fixed some negative faction consequences not being applied correctly from actions such as crimes and missions

Galaxy

  • Fixed stations damaged by Thargoid incursions not becoming repairable

Network

  • Fixed network disconnect that could occur after suspending the game on XB1
  • Fixed connection issues for players using IPV6

Powerplay

  • Fixed Powerplay local news articles not being displayed correctly
  • Fixed partial commodity quotas not being correctly applied after restocking or fast-tracking

Ships

  • Fixed issue that was causing no mass locks between human ships

Squadrons

  • Fixed Squadron filtering not working correctly when looking for Powerplay tags
  • Players can use spaces within Squadron names once more
  • Fixed being unable to reject squadron applications even when you have the correct rank permission
Elite Dangerous - contact@rockpapershotgun.com (Brendan Caldwell)

Space is big, we re often told. But it s also a bit of a dick. Over 30 ships are reported to have perished in one star system, known as The View, just days into a months-long expedition organised by Elite Dangerous players. This star system is called ‘The View’ because you can get some stunning galactic photos from one of its planets. But that planet also harbours a hidden danger for those seeking space selfies: a gravity three times that of earth. As a result, unprepared space instagrammers have been crashing onto the surface and perishing in a ball of flames.

What a tragedy. But hey, at least there s a lot of people there to catch it on film.

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Elite Dangerous - contact@rockpapershotgun.com (Alice O'Connor)

Over 12,000 intrepid explorers are signed up for a months-long journey to the edge of the galaxy in Elite: Dangerous, starting today. Across 16 weeks, the player-organised Distant Worlds 2 expedition will pass through the centre of the Milky Way, stopping to build a science station to study a black hole, then carry on through to the far edge of the galaxy. The journey has quite a casual pace, giving players one week to reach each waypoint of the journey, and a number of groups are roleplaying stories and activities to keep things interesting. You can join in yourself, and of course loads of folks plan to livestream their adventures.

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Elite Dangerous - BrettC Frontier
Greetings Commanders,

The servers are currently down to allow us to update to Elite Dangerous: Beyond - Chapter Four 3.3

Please see the full patch notes for Elite Dangerous: Beyond - Chapter Four below!


New Features

Exploration

  • Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
    • Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
    • There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund

  • Detailed Surface Scanner upgraded to include access to brand new planet probes
    • Players can fire probes at bodies to gather data that can be sold.
    • Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine
    • Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
  • Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
    • Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
  • Revamped look of the bonus popup when selling data
  • A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
  • Added new things to find!
  • Orrery view added - players can access the schematic orrery view of systems from the system map

Codex

  • Codex added to the ship's internal (right hand) panel. The Codex contains:
    • Commander Stats
      - Logs important player statistics- Session Log records important game events for players review - Archive holds all text and audio logs taken from the numerous narratives from across the galaxy- Audio logs can be added to the improved Playlist feature
    • Discoveries
      - Contains either rumored, reported or discovered entries from across the 42 different galactic regions- Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
    • Knowledge base
      - Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations- Each article is narrated and can be added to the improved Playlist feature
  • The Codex will not include your retroactive discoveries or data. This was not something that was planned, or we were able to incorporate, as part of this feature. Clarification: the archive section of the codex, which is where audio logs (such as generation ship logs) should be historical, but the galactic regions section will not be, nor was ever planned to be

    Background Simulation

    • Factions can now be in multiple states within each system that they are present
    • Economic and Security status added
    • War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
    • Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
    • Civil Liberty state added (part of the Security Status)
    • Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
    • Existing Background Simulation states will be reset to 'none' to make way for these new changes.

    Megaships and Installations

    • Added new megaships and installations
    • Applicable megaships will move location, on a weekly tick

    Scenarios

    • Added new scenarios with voice over direction and feedback, and on screen choices and objectives
    • Scenarios come in the form of USSs, Megaship, Installations and Conflict Zones
    • Conflict zones are now round based; players battle to win a round which then feeds into the war state
      • Side objectives can appear, and if the player completes them, they are awarded a points boost
      • Once a round has finished, a new one will begin after a short pause

    • Combat specific ambient chatter added.
    • Ambient chatter now is now in place throughout the entire game and not just around stations.
    • 3000 + lines of NPC dialogue added to support scenario driven gameplay.

    Lighting

    • Added new lighting model, using dynamic exposure
    • Colour grading applied to various situations in the game, improving the look and feel of the game world
    • Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game

    Cockpit UI

    • External Ship panel (left hand side)
      • Combined 'clear filters' option with the 'set filters' option on the Navigation panel
      • Added filters to the Transaction tab
      • Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
      • Combined sub-targets and inventory into a new 'Target' tab, with filters

    • Comms Panel (top left)
      • Reordered the tabs
      • Added support for combining channels in to one main chat channel, or set them as separate tabs
      • Options added to give the player the ability to combine chat channels in to a tab, or split them out
      • Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
      • Added a binding to select a different chat channel in the input field
      • Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
        - Multicrew (find crew, join a ship)- Friends invites- Wing invites- Online friends
      • Squadron feed tab added

    • Internal Panel (right hand side)
      • Added a new 'Home' tab that replaces the previous status tab
        - Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)- Also include better Playlist feedback
      • Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
      • Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
      • Inventory tab now has icon filters instead of text filters, increasing usable screen space
      • Improved refinery layout that includes the ships cargo capacity
      • Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
      • New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)

    Text Chat Channels

    • New star system wide text chat now available
    • Profanity filter added, with a toggle to turn it off

    Friends and Group Management

    • Improved layout and pagination to display large numbers of friends or groups
    • Display last online activity
    • Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
    • Improved popup to interact with friends / Commanders / private groups
    • Improved visibility of friends statuses (online + mode / offline / blocked)

    Localised COVAS

    • Added 5 free localised COVAS packs:
      • Luciana : Spanish
      • Maksim: Russian
      • Vitoria: Brazillian Portuguese
      • Gerhard: German
      • Amelie: French

    Squadrons

    • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
    • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
    • Squadrons can be aligned to a Superpower, Power and a Faction
      • Squadron allegiance page allows in depth data on chosen Faction

    • Squadrons can take part in the various leaderboards, and compete for the top spot
    • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
    • Squadron management tools (applicable to certain ranks):
      • Invite Commanders to join
      • Kick lower ranked members
      • Promote/demote lower ranked members
      • Change lower ranked privilages
      • Create posts
      • Accept applications
      • Set if the Squadron is accepting new members
      • Join in the Leader text chat channel

    Mining

    • 3 new mining processes added (in addition to the standard mining laser process)
      • Surface Deposits - material deposits that can be found on the surface of asteroids
      • Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
      • Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
      • Added new high value materials

    • 4 new mining tools added to outfitting
      • Pulse wave Analyser - a scanner used to pinpoint asteroids that support the new extraction processes
      • Abrasion Blaster - used to break off surface material deposits from asteroids
      • Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
      • Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart

    New Ships

    Krait Phantom (Faulcon DeLacy)

    With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

    • 2 large and 2 medium hardpoints
    • 8 Internal optional slots
    • Top speed of 256m/s and a boost speed of 358m/s
    • 8.23LY laden FSD range

    Mamba (Zorgon Peterson)

    Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.

    • 1 huge, 2 large and 2 small hardpoints
    • 5 internal optional slots
    • Top speed of 316m/s and a boost speed of 387m/s
    • 6.37LY laden FSD range

    Quality of Life

    • Display a notification icon to indicate new bindings are available to the player
    • Starport contacts now displayed as a grid, rather than a flat list
    • Added icon to info panel to show players if their ship or SRV lights are on
    • Audio Options screen:
      • Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
      • Audio Options screen is reorganised for more clarity and ease of use
      • Restore defaults button added
      • The default position on the Audio volume sliders is now indicated.
      • The child volume sliders can now be boosted above the default value.
      • Important note: your volume sliders will be reset to default position when you first run 3.3.

    Bug fixes and Improvements

    This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.


    Due to Steam's character limit, we cannot list all the changes here.

    Please go to https://forums.frontier.co.uk/showthread.php/463020 to view all of the changes!
Elite Dangerous - BrettC Frontier
Greetings Commanders,

We’re very pleased to announce that Elite Dangerous: Beyond - Chapter Four will be released on... Tuesday 11 December!

https://www.youtube.com/watch?v=qNL8Agx151o

This brand new update arrives just in time for the chilly nights of the winter holidays, and while you might be tempted to stay inside where it's warm and snug, we will be bringing you a variety of features to get you out there... in space!

Exploration
The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

Mining
Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

Squadrons
Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.

...and so much more!

You can check out all of the upcoming changes and additions via the forum threads here:


We can’t wait for you to explore all that awaits you in the fourth chapter of the Beyond series of updates!

Good luck out there, Commander!
...