Dota 2 - contact@rockpapershotgun.com (Alec Meer)

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

(more…)

Middle-earth™: Shadow of War™

Screenshot (cropped) by Andy Cull. See the full image below and more on his Flickr page.

Every year we round up our favorite screenshots, with preference to those taken at ultra-high resolutions with custom camera controls for beautiful HUD-free compositions. Previously, we've mainly included shots of our own, but this year I asked the community to submit their own. Special thanks to Larah Johnson (aka HodgeDogs) and Andy Cull who've lent us their collections for the year, as well as Cinematic Captures and The Gamers Zone for their great Battlefront 2 shots.

For the sake of space, we haven't included every screenshot submitted, but do check out these comments for more, and leave your best in the comments here.

Star Wars Battlefront 2

Screenshot by Cinematic Captures.

Screenshot by Cinematic Captures.

Screenshot by Cinematic Captures.

Screenshot by The Gamers Zone.

Screenshot by The Gamers Zone.

Hellblade: Senua's Sacrifice

Screenshot by Andy Cull. View more on his Flickr page.

Screenshot by Andy Cull. See the full resolution (4500x6000) image on his Flickr page

Screenshot by Andy Cull. See the full resolution (4500x6000) image on his Flickr page.  

 Screenshot by Julien Grimard.

Screenshot by Julien Grimard.

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Assassin's Creed Origins

Screenshot by Andy Cull. See the full resolution (3840x2160) image on his Flickr page.

Screenshot by Andy Cull. See the full resolution (2160x3840) image on his Flickr page.

Screenshot by Andy Cull. See the full resolution (2160x3840) image on his Flickr page

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Screenshot by Frans Bouma.

Screenshot by CHRISinSession. See more on Flickr.

Screenshot by CHRISinSession. See more on Flickr

 Screenshot by CHRISinSession. See more on Flickr.

Screenshot by Pontus Johansson.

More on the next page!

Ghost Recon Wildlands

Screenshot by Andy Cull. See the uncompressed PNG on his Flickr page

Screenshot by Andy Cull. See the uncompressed PNG on his Flickr page.

Screenshot by Andy Cull. See the uncompressed, full-res PNG on his Flickr page

Screenshot by Cinematic Captures. 

Middle-earth: Shadow of War

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Screenshot by Sylvers.

Screenshot by armatura.

Wolfenstein 2: The New Colossus

 Screenshot by InquisitorAles.

 Screenshot by InquisitorAles.

 Screenshot by InquisitorAles.

Mass Effect: Andromeda

Screenshot by Andy Cull. See more on his Flickr page.

Screenshot by Andy Cull. See more on his Flickr page.

Screenshot by Melissa St.James. See more on Flickr.

Screenshot by Melissa St.James. See more on Flickr

Destiny 2

Screenshot by Stephan Bedford.

Screenshot by Corey Marks.

Nier: Automata

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr

More on the next page!

theHunter: Call of the Wild

Screenshot by Paizon Ryker. See more on Imgur.

Screenshot by Paizon Ryker. See more on Imgur.

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr

Screenshot by juicefullorange.

Prey

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Screenshot by Larah Johnson (aka HodgeDogs). See more on Flickr.

Screenshot by InquisitorAles.

Screenshot by InquisitorAles

The Evil Within 2

Screenshot by Frans Bouma using custom camera tools.

Screenshot by Larah Johnson (aka HodgeDogs), camera tools by Frans Bouma. See more on Flickr.

Screenshot by Larah Johnson (aka HodgeDogs), camera tools by Frans Bouma. See more on Flickr.

Screenshot by Larah Johnson (aka HodgeDogs), camera tools by Frans Bouma.  See more on Flickr

Screenshot by Larah Johnson (aka HodgeDogs), camera tools by Frans Bouma. See more on Flickr.

What Remains of Edith Finch

Screenshot by Avioto.

Night in the Woods

 Screenshot by Avioto.

Middle-earth™: Shadow of War™

It's a testament to the strength of Monolith's orcs that they can even survive being stuffed into loot boxes, a fate more ignominious than anything Talion metes out with his swords. In a follow-up piece to his review, Andy Kelly noted that the presence of loot boxes hadn't really bothered him during his Shadow of War playthrough, largely because having them be loot drops made little sense in the first place, and the boxes never felt remotely essential. 

I felt the same way, and it's just as well because he was also correct about the orcs being by far the best thing in the game. The game's actual star, Talion, remains a largely unloveable, uninteresting character—essentially a thrift store Aragon. There's some fun to be had from his unhealthy codependency with Celebrimbor, and I didn't even mind the sexy spider lady thing, but you don't play Shadow of War for grand narrative sweep. You play it to hear orcs run their mouths before you run them through.

The sequel's crop of greenskin were even funnier than their predecessors, from the bard who will hunt you down and sing to you to the pitiful mewling wreck that's left behind after too much shaming. But as before, the best orcs are the ones who weave their own stories into your game. In my case that of course meant Mozû the Blight, the source of pretty much all my pain and enjoyment in Shadow of War.

I'll spare you a repeat of the Tolkien-length backstory and just say that being crushed over and again by Mozû made me more angry than any other game this year. Which, given that my two other main games are Destiny 2 and Hearthstone, each of which is a different sort of salt factory, is really saying something. For a short while my obsession with avenging myself on Mozû burned brighter than both of them.  

Actually, I am the boss of you 

Such was Mozû's domineering presence, that when the fucker finally succumbed to my (as it turns out, fairly obvious) plan to gank him with a bunch of poison-bladed buddies, I legit felt his loss immediately. Without the prospect of Mozû rocking up suddenly with a "RAAAAAAAAAANGER! REMEMBER ME?", grinning from ear to ruined ear, the game lost a lot of its piquancy, and I didn't feel compelled to stick it out for the final round of fortress sieges and light Nazgûl bothering.

Shadow of War, as an experience, definitely suffered from trying to do too much. Seeing each region map open up with so many collectibles and side missions felt somehow draining in a way that wandering around Mordor in the first game didn't. I did like a lot of the additions individually, though. There was enough depth in the skill tree to make builds that felt distinct and fun, levelling up legendary gear sets always scratches an itch for me, and the actual siege sequences were exciting the first couple of times through. That said, it didn't seem to make much difference how you composed your army, and made zero sense that all of your troops wouldn't follow you into the throne room for the final fight.

My favourite moment actually came as part as one of these occasionally tricky battles. I'd lost a couple of times to another orc with an unfortunate set of perks and his aggressive entourage. Down to a sliver of health and staring at a third death, one of my trusted lieutenants suddenly flew into view in classic get down Mr President style, but rather than taking the hit for me, he chopped off the chieftain's head, immediately securing the fortress for me. 

Of course I handed him the keys and a promotion. Maybe some players would've been annoyed by the AI interceding at such a crucial moment, but for me it was a rush. In a game about building up a vast force of brutal killers, you better believe I want them to do something of genuine worth when I actually need it. 

When the third Mordor game inevitably starts taking shape, I hope Monolith is able to somehow triple down on making which orcs you choose for your superteam an even more meaningful decision. It's equally telling that, for all we've written and talked about it, I still don't think any other developer—bar perhaps Firaxis with XCOM 2's War of the Chosen expansion—has been able to create computer-controlled antagonists that seem so gloriously alive. At least until your buddies turn up with the poison shivs.

Dec 29, 2017
STAR WARS™ Battlefront II (Classic, 2005)

The great Star Wars debacle - and I'm not talking about The Last Jedi's second act here - dominated video game headlines in the last quarter of 2017. But in truth the year was packed with depressing stories about loot boxes, so many in fact that it has at times felt like our beloved hobby was more about the chance to win a rare item than it was about the chance to play.

It all began with For Honor, Ubisoft's excellent but troubled melee combat game. Soon after For Honor came out in February, a redditor worked out how much money it would cost to unlock all 12 heroes in the game and their associated aesthetic items (2017 would see enterprising redditors work out how much things cost to unlock in a lot of games). It turned out it would cost an eye-watering 585. Ouch.

Ubisoft, sensing a growing resentment among players (growing resentment was a running theme of 2017), said it never intended for players to unlock everything in the game. That was a PR line that didn't go down well (PR lines that didn't go down well was another running theme of 2017).

Read more…

STAR WARS™ Battlefront II (Classic, 2005)

Apple, in what may be a trend-setting decision, now requires any App Store game with loot boxes to disclose the odds of receiving items from them.

"Apps offering 'loot boxes' or other mechanisms that provide randomised virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase," a bullet point added to the 3.1.1 in-app purchase clause now reads (via TouchArcade).

Forcing disclosure of odds is something China has required all games to do, by law, since May. It's how we learned Overwatch awards an epic item once every 5.5 loot boxes and a legendary once every 13.5 loot boxes.

Read more…

Middle-earth™: Shadow of War™ - MonolithAndy
General Stability:
  • Fixed an issue for some players where Windows Defender was blocking access to save files, which resulted in a crash on launch.
Additional Details on this change:
  • Migrated saved data files from the Documents folder to the AppData\Local folder.
  • We now present an error message when the game is unable to access the saved data location.
  • Previous saves will still appear in the My Documents folder and can be used as backup.
Middle-earth™: Shadow of War™ - MonolithAndy
General Stability:
  • Fixed an issue for some players where Windows Defender was blocking access to save files, which resulted in a crash on launch.
Additional Details on this change:
  • Migrated saved data files from the Documents folder to the AppData\Local folder.
  • We now present an error message when the game is unable to access the saved data location.
  • Previous saves will still appear in the My Documents folder and can be used as backup.
Middle-earth™: Shadow of War™ - MonolithAndy
Free Content Updates and Features (Included in the patch)
Gravewalker Difficulty: A new, higher difficulty level even more challenging than Nemesis, including:
  • By default, the player gets no Last Chances.
  • Enemies are more perceptive and able to spot a stealthy player from farther away. They are no longer surprised when they spot a player, and remember a vanished player for longer.
  • Orcs gain more levels when they kill the player.
  • Orcs gain more levels when a Death Threat is sent.
  • Orcs gain more levels when they become Maniacs.
  • More Orc Captains are present roaming the world.
  • Nemesis Missions have shorter durations, necessitating decisions to rescue or get vengeance.
  • Worms are less frequent, have much better senses, and can defend themselves as they flee.
  • Enemies deal more damage, particularly grunts and monsters.
  • Players deal less damage to Captains.
  • Environmental hazards deal more damage to the player and slightly less to enemies. Expect some grunts to survive a barrel explosion.
  • Enemies adapt slightly more quickly to player attacks.
  • Enemies attack slightly more quickly, and are more likely to coordinate attacks.
  • Enraged Orcs are harder to disrupt.
  • Retreating enemies adapt to stealth attacks.
  • Siege Beasts take less damage from their ammo packs exploding.
  • Followers bleed out quicker.
  • Shortened duration of ‘Dazed’ state triggered by fear and weaknesses.
  • Poisoning a barrel from ranged or using distract costs Focus.
  • Slightly increased drain time for critters, grunts, and Captains.
  • Please note, Gravewalker Difficulty was previously known as Brutal Difficulty.
Outlaw Tribe Nemesis Expansion DLC (Now available)
The following content and features will be added to your game upon purchase of the Outlaw Tribe Nemesis Expansion DLC. Please note, if you currently own the Expansion Pass, this content is included with your pass.

Outlaw Tribe
  • The Outlaw Tribe Nemesis Expansion brings the rebellious and defiant Outlaw tribe to Mordor with their own unique weapons - including the new bola that can trap their enemies at range – and fighting style, added missions, fierce battles, a new fortress theme and more.
New Outlaw Tribe Missions
  • Outlaw Showdowns: New missions allowing players to face down Captains from the Outlaw tribe, with each showdown bringing unique challenges to complete.
  • Outlaw War Bands: Aid your ally and defeat your nemesis when facing off in new Outlaw War Bands quests, as Captains from the Outlaw tribe bring their own forces to clash in battle.
  • New Fortress Theme: Fortresses can now be commanded by and embody the characteristics of the contemptuous Outlaw tribe, including themed monuments, outposts and Overlord throne room.
  • Legendary Gear Set: Hunt down Legendary Outlaw tribe Orcs for a new Legendary gear set with additional upgrade challenges.
  • Purge: Captains from the Outlaw tribe prowl around Mordor in groups, launching deadly ambushes in an attempt to cleanse their land of outsiders. Defend these attacks to keep the Outlaw Orcs in check.
Additional Fixes
General Stability:
  • Fixed an issue where some dead Orcs in the Army screen do not get cleared and replaced.
  • Fixed an issue when interacting with the Best Defense Mission, where new Captains could be generated in Núrnen and inadvertently overwrite some of the Orcs in a player’s hierarchy.
  • Fixed an issue where a captured Overlord from Endless Siege could be instantly killed instead of being placed in a Rescue Mission.
  • Fixed an issue where some of the alarms in Minas Ithil could be triggered by Orcs, even after you have successfully disabled their outposts.
  • Fixed an issue where mounted Orcs could choose not to battle when in a Fight Pit.
  • Fixed an issue that resulted in corrupted, bright white FX with certain explosions, flames or impacts.
  • Fixed a softlock that could occur during an Online Fight Pit loss when the only remaining follower is a prisoner.
  • Fixed an issue where enemy Slaughter tribe Orcs would not choose Siege upgrades.
  • Fixed many environment and movement issues, particularly with Slaughter tribe assets.
  • Fixed a bug where followers would sometimes disappear from the player’s hierarchy after they successfully completed a Fight Pit.
  • Fixed a bug where Slaughter and Outlaw Captains would sometimes fail to enter the player’s hierarchy after playing their tribal missions.
  • Fixed a bug that caused a bright square FX to display on screen.
  • Fixed some possible softlocks that could occur when accessing an Online Fight Pit.
  • General stability improvements and crash fixes.
User Interface (UI):
  • Fixed an issue where the “Track Challenge” toggle did not function correctly on first input.
  • Fixed an issue where the Nemesis Missions tab in the Quest Log could get stuck at 97%.
  • Added Speaker Test functionality to the Sound menu in Options.
  • Tribal Invasion Missions no longer appear as main story missions on the World Map.
  • The Expansions tab in the Quest Log now correctly indicates when tribe DLC is owned but not yet unlocked in your campaign.
  • Fixed a bug where the Outlaw Tribe Nemesis Expansion would not display as owned in the Quest Log.
  • Fixed various error message bugs that could manifest when the game is not connected online.
Balance:
  • Made it easier for Orcs to shed Iron Will upon being shamed. Reduced the likelihood that Iron Will would be given to Orcs in various situations.
  • Shaming an Orc no longer removes strengths if he is at least level 60.
  • Captains who are retreating (but not terrified) can now adapt to stealth attacks while in flight.
  • Nearby Orcs will now hear and react to mines that have been detonated.
  • Increased green gem life steal in weapons and increased Mirian drop from white gems in weapons based on weapon type.
  • Fixed an issue where Overlords would inappropriately gain incorrect levels when winning a friendly Online Pit Fight match.
  • Fixed a bug where victorious Overlords could still be killed by damage-over-time effects during Online Fight Pits.
  • Improved rewards for Online Fight Pit chests.
Other:
  • Added functionality identifying when a new game patch is available. When a new game patch is available, users will be prompted to update. Until the user updates to the latest patch, online functionality will not be accessible.
Middle-earth™: Shadow of War™ - MonolithAndy
Free Content Updates and Features (Included in the patch)
Gravewalker Difficulty: A new, higher difficulty level even more challenging than Nemesis, including:
  • By default, the player gets no Last Chances.
  • Enemies are more perceptive and able to spot a stealthy player from farther away. They are no longer surprised when they spot a player, and remember a vanished player for longer.
  • Orcs gain more levels when they kill the player.
  • Orcs gain more levels when a Death Threat is sent.
  • Orcs gain more levels when they become Maniacs.
  • More Orc Captains are present roaming the world.
  • Nemesis Missions have shorter durations, necessitating decisions to rescue or get vengeance.
  • Worms are less frequent, have much better senses, and can defend themselves as they flee.
  • Enemies deal more damage, particularly grunts and monsters.
  • Players deal less damage to Captains.
  • Environmental hazards deal more damage to the player and slightly less to enemies. Expect some grunts to survive a barrel explosion.
  • Enemies adapt slightly more quickly to player attacks.
  • Enemies attack slightly more quickly, and are more likely to coordinate attacks.
  • Enraged Orcs are harder to disrupt.
  • Retreating enemies adapt to stealth attacks.
  • Siege Beasts take less damage from their ammo packs exploding.
  • Followers bleed out quicker.
  • Shortened duration of ‘Dazed’ state triggered by fear and weaknesses.
  • Poisoning a barrel from ranged or using distract costs Focus.
  • Slightly increased drain time for critters, grunts, and Captains.
  • Please note, Gravewalker Difficulty was previously known as Brutal Difficulty.
Outlaw Tribe Nemesis Expansion DLC (Now available)
The following content and features will be added to your game upon purchase of the Outlaw Tribe Nemesis Expansion DLC. Please note, if you currently own the Expansion Pass, this content is included with your pass.

Outlaw Tribe
  • The Outlaw Tribe Nemesis Expansion brings the rebellious and defiant Outlaw tribe to Mordor with their own unique weapons - including the new bola that can trap their enemies at range – and fighting style, added missions, fierce battles, a new fortress theme and more.
New Outlaw Tribe Missions
  • Outlaw Showdowns: New missions allowing players to face down Captains from the Outlaw tribe, with each showdown bringing unique challenges to complete.
  • Outlaw War Bands: Aid your ally and defeat your nemesis when facing off in new Outlaw War Bands quests, as Captains from the Outlaw tribe bring their own forces to clash in battle.
  • New Fortress Theme: Fortresses can now be commanded by and embody the characteristics of the contemptuous Outlaw tribe, including themed monuments, outposts and Overlord throne room.
  • Legendary Gear Set: Hunt down Legendary Outlaw tribe Orcs for a new Legendary gear set with additional upgrade challenges.
  • Purge: Captains from the Outlaw tribe prowl around Mordor in groups, launching deadly ambushes in an attempt to cleanse their land of outsiders. Defend these attacks to keep the Outlaw Orcs in check.
Additional Fixes
General Stability:
  • Fixed an issue where some dead Orcs in the Army screen do not get cleared and replaced.
  • Fixed an issue when interacting with the Best Defense Mission, where new Captains could be generated in Núrnen and inadvertently overwrite some of the Orcs in a player’s hierarchy.
  • Fixed an issue where a captured Overlord from Endless Siege could be instantly killed instead of being placed in a Rescue Mission.
  • Fixed an issue where some of the alarms in Minas Ithil could be triggered by Orcs, even after you have successfully disabled their outposts.
  • Fixed an issue where mounted Orcs could choose not to battle when in a Fight Pit.
  • Fixed an issue that resulted in corrupted, bright white FX with certain explosions, flames or impacts.
  • Fixed a softlock that could occur during an Online Fight Pit loss when the only remaining follower is a prisoner.
  • Fixed an issue where enemy Slaughter tribe Orcs would not choose Siege upgrades.
  • Fixed many environment and movement issues, particularly with Slaughter tribe assets.
  • Fixed a bug where followers would sometimes disappear from the player’s hierarchy after they successfully completed a Fight Pit.
  • Fixed a bug where Slaughter and Outlaw Captains would sometimes fail to enter the player’s hierarchy after playing their tribal missions.
  • Fixed a bug that caused a bright square FX to display on screen.
  • Fixed some possible softlocks that could occur when accessing an Online Fight Pit.
  • General stability improvements and crash fixes.
User Interface (UI):
  • Fixed an issue where the “Track Challenge” toggle did not function correctly on first input.
  • Fixed an issue where the Nemesis Missions tab in the Quest Log could get stuck at 97%.
  • Added Speaker Test functionality to the Sound menu in Options.
  • Tribal Invasion Missions no longer appear as main story missions on the World Map.
  • The Expansions tab in the Quest Log now correctly indicates when tribe DLC is owned but not yet unlocked in your campaign.
  • Fixed a bug where the Outlaw Tribe Nemesis Expansion would not display as owned in the Quest Log.
  • Fixed various error message bugs that could manifest when the game is not connected online.
Balance:
  • Made it easier for Orcs to shed Iron Will upon being shamed. Reduced the likelihood that Iron Will would be given to Orcs in various situations.
  • Shaming an Orc no longer removes strengths if he is at least level 60.
  • Captains who are retreating (but not terrified) can now adapt to stealth attacks while in flight.
  • Nearby Orcs will now hear and react to mines that have been detonated.
  • Increased green gem life steal in weapons and increased Mirian drop from white gems in weapons based on weapon type.
  • Fixed an issue where Overlords would inappropriately gain incorrect levels when winning a friendly Online Pit Fight match.
  • Fixed a bug where victorious Overlords could still be killed by damage-over-time effects during Online Fight Pits.
  • Improved rewards for Online Fight Pit chests.
Other:
  • Added functionality identifying when a new game patch is available. When a new game patch is available, users will be prompted to update. Until the user updates to the latest patch, online functionality will not be accessible.
...