Dota 2 - contact@rockpapershotgun.com (Brendan Caldwell)

Nemesis this

Who’s your worst nemesis? This week the RPS podcast, the Electronic Wireless Show, is talking about our most reviled enemies, against whom we hold deep, lasting grudges. Matt harbours a lasting bitterness for Silencer, the magic-cancelling war jerk of Dota 2. Adam is fuelled by a dark hatred for the final boss of Ancient Domains of Mystery, a giant ‘@’ symbol called Andor Drakon. And I still maintain a grievance against an entire electricity company in Final Fantasy VII. They killed my friends>.

And speaking of nemeses, we’ve had plenty of time to play Middle-earth: Shadow of War, the icon-hoovering game of anti-establishment orcs, which has us divided. The Evil Within 2 also gets some attention, as Adam runs from spectres and fails to stealth-kill hideous monsters, and I am publicly shamed in Tekken 7 by a robot who takes off her head and throws it at me. (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Alice O'Connor)

War, I’m told, war never changes – and nor need it end. Middle-earth: Shadow of War [official site] will add the option to endlessly play Shadow Wars, the fortress-assaulting mode that’s the focus of the game’s fourth act. Leif Johnson told us he grew bored of Shadow Wars before the end of the chapter but hey, if you want to endlessly attack and defend, you will get that option. (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Brendan Caldwell)

Playing the loot

The UK government has responded to two questions posed by a Cambridge MP about loot boxes and gambling laws. It is a very very very very boring answer, and says basically nothing apart from highlighting current regulations about gambling. That s not much of a surprise, although the speed at which the government has answered suggests an awareness that the issue of loot crates is smoldering upon the floor of the industry, like a flaming paper bag with a poo in it. Something might have to be done about it, sure, but nobody wants to volunteer their boot. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Wotcha gang. Your old chum Alice here for this week’s charts, as everyone else has been fired. Out of a cannon. Blown into a jillion little pieces. Hence the Apocalyptic yellow tone to the skies today. Hold your breath when outside, and hold your breath while we count down last week’s top ten of the top-selling games on Steam.

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Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Brendan Caldwell)

Spooky loot

Loot used to be such a nice word. It brought to mind coffers piled with doubloons. Today it is often followed by the word crate and an expression of disgust. After recent controversies over the inclusion of loot boxes in games like Middle-earth: Shadow of War and Star Wars: Battlefront 2, the issue of this psychologically iffy practice has been brought up in the UK parliament in the form of two written questions submitted by a Cambridge MP. In short, they ask the government: what do you plan to do about in-game gambling ? (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Alec Meer)

shadow-of-war-high-resolution-texture-pack

You may well already know this, but going on the basis that most of the RPS team weren’t aware of it, let’s put the word out anew. As if 65 gigabytes of PC Middle-earth: Shadow Of War weren’t enough, there’s also an optional extra, free 10Gb download, comprising what’s officially called a ‘High Resolution Texture Pack.’ In other words, it in theory makes the grime, squalor and butchered viscera of Mordor that little bit more grimy, squalid and visceral butchered viscera-y.

It’s not that simple. It’s never that simple. Join me as I investigate whether installing ten gig of ‘Ultra’ textures really makes a difference to your nemesising. (more…)

Middle-earth™: Shadow of Mordor™ - contact@rockpapershotgun.com (John Walker)

shadowofwar1

Nothing does revenge quite like Middle-Earth: Shadow Of War [official site]. But more games really really should.

When Shadow Of Mordor came out in 2014, no one was really expecting it to be good. But it was great. And the greatest thing about it was its Nemesis system. Because your character is already dead, and possessed by a grey, grey ghost, getting killed by an enemy was not your end. Instead you woke up at a respawn tower, with vengeance on your mind. The orc that killed you would automatically be given a promotion, a ranking among the orc leadership in the area, and greater abilities. He’d also be given a personality, strengths and weaknesses, and most of all, a name. (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Brendan Caldwell)

'ello Traveller

Oh heavens look at you, you’ve been bingeing on videogames again. Pumping platformers into your veins and shoving shooters into your piehole. That’s fine, so have we. This week’s edition of the RPS podcast, the Electronic Wireless Show, is all about binge gaming. Alec joins us to talk about chomping down on numbers-go-up alien-zapper Destiny 2, which Adam has also been gorging on. Meanwhile, I’ve been happily dig-dugging my way through robotic metroidvania Steamworld Dig 2, which as far as I’m concerned is far healthier and wiser. (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Alice O'Connor)

Tootle on your warhorn and coax your ghostpal back into body, as Middle-earth: Shadow of War [official site] launched overnight. Monolith’s sequel to 2014’s Shadow of Mordor brings more open-world action with orcs to antagonise, fortresses to capture, limbs to hack off, baddies to enslave (ikr?), faces to fill with arrows, spooky ghostpowers to learn, and a sexy spider to puzzle over. The sequel also expands the ‘Nemesis’ system which builds relationships with NPCs and changes how they react to you. This is great, Leif Johnson said in his Middle-earth: Shadow of War review: (more…)

Middle-earth™: Shadow of War™ - contact@rockpapershotgun.com (Leif Johnson)

Shadow of War's Shadow Wars 1

I hate defending fortresses in Middle-earth: Shadow of War. I hate it so much, in fact, that when an army of orcs from the Machine tribe showed up at the gates of my fortress in N rnen in Mordor s sunny southeast, I just went to the menu, clicked Leave Mission, and let them have it.

And so it often went with Shadow of War s controversial fourth act – called The Shadow Wars – which involves a 10-stage series of battles over different fortresses before you can reach the real ending. Some say it s essentially impossible to complete without using purchasable loot boxes stuffed with legendary quality gear and orcs for your army if you run out of money, with Polygon going so far as to say that the system is predatory. I, on the other hand, said in my own Shadow of War review that I didn t get the point of the loot boxes. I never felt the need to use them. After playing a lot more of Shadow Wars, I feel the same way, and although I mainly came to that conclusion by pulling stunts like the one above, that “stunt” made the game more fun. I sincerely believe developer Monolith Productions could remove the boxes right now and it d make little tangible difference to the game. (more…)

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