Time for another Hatch Notes! This update brings a few of the top requested features to Sheltered, including taking your pet dog out on expeditions to help scavenge and fight off the dangers of the wasteland. We’ve also added new pets, controllers support and a bunch of changes, balances and bug fixes.
• Fish- Helps reduce stress. • Snake- Great for catching rats, but don’t let it get too hungry…
Controller Support
• Game can now be played with USB controller on Windows. • Added controls screen for controller input in Options menu.
Pets on expeditions
• The dog can now be taken on expeditions to assist the party in finding items and help during combat • Dog attacks automatically in combat and is not player controlled. • The dog will run back to the shelter if the people on the expedition die. • The dog acts like taking a 3rd person in a combat situation.
Monthly Leaderboards
• New Leaderboard filter to list best Sheltered scores of the month.
Balancing and Changes
• Meat can now be used to feed pets. • Changed the stack size of shotgun and rifle ammo. • Changed the water cost when using the RV on expeditions. • If a party is subdued in combat, they will lose all items in their inventory and the expedition will continue as normal. • Camera can now be controlled using arrow keys.
Bug Fixes
• Updated the pet feeding times to reflect their descriptions. • Crafting timer has been added when upgrading core systems. • The highlight for the pet bowl now includes the wall plaque. • Pet corpses are now visible when loading a save after they had died. • Fixed the fuel begin doubled when using the RV on expeditions with 2 characters. • NPC’s now return dialogue if player attempts to recruit them. • Cycle arrows now on the family customisation screen for pet selection. • Super Irritating Guy will now ambush you if the quest if refused.
We continue to be blown away by the support of this awesome community and we still have lots in the works for you to look forward to! If you like the update please give this a thumbs up!
Time for another Hatch Notes! This update brings a few of the top requested features to Sheltered, including taking your pet dog out on expeditions to help scavenge and fight off the dangers of the wasteland. We’ve also added new pets, controllers support and a bunch of changes, balances and bug fixes.
• Fish- Helps reduce stress. • Snake- Great for catching rats, but don’t let it get too hungry…
Controller Support
• Game can now be played with USB controller on Windows. • Added controls screen for controller input in Options menu.
Pets on expeditions
• The dog can now be taken on expeditions to assist the party in finding items and help during combat • Dog attacks automatically in combat and is not player controlled. • The dog will run back to the shelter if the people on the expedition die. • The dog acts like taking a 3rd person in a combat situation.
Monthly Leaderboards
• New Leaderboard filter to list best Sheltered scores of the month.
Balancing and Changes
• Meat can now be used to feed pets. • Changed the stack size of shotgun and rifle ammo. • Changed the water cost when using the RV on expeditions. • If a party is subdued in combat, they will lose all items in their inventory and the expedition will continue as normal. • Camera can now be controlled using arrow keys.
Bug Fixes
• Updated the pet feeding times to reflect their descriptions. • Crafting timer has been added when upgrading core systems. • The highlight for the pet bowl now includes the wall plaque. • Pet corpses are now visible when loading a save after they had died. • Fixed the fuel begin doubled when using the RV on expeditions with 2 characters. • NPC’s now return dialogue if player attempts to recruit them. • Cycle arrows now on the family customisation screen for pet selection. • Super Irritating Guy will now ambush you if the quest if refused.
We continue to be blown away by the support of this awesome community and we still have lots in the works for you to look forward to! If you like the update please give this a thumbs up!
Survivors, You may notice a small update to Sheltered. We managed to fix an issue with save data not loading correctly if the game was saved whilst a character was crafting at the Laboratory or Ammunition Press. As this was an important fix we didn’t want to wait for the next big update. And while we were at it we made a change to the way you craft flashbangs, which are now constructed at the Ammunition Press instead of the Work Bench.
Survivors, You may notice a small update to Sheltered. We managed to fix an issue with save data not loading correctly if the game was saved whilst a character was crafting at the Laboratory or Ammunition Press. As this was an important fix we didn’t want to wait for the next big update. And while we were at it we made a change to the way you craft flashbangs, which are now constructed at the Ammunition Press instead of the Work Bench.
Broadcasting on all frequencies, it’s time for another Hatch Notes!
One of the features of this update that we’re really excited about is the new functionality of the Radio Transmitter. You can now use it to find new quests and search for new recruits and traders out in the wasteland for those times when a Gas Mask is nowhere to be seen. We also added two new quests and a host of bug fixes and changes. To hear more about the update check out the Hatch Notes video https://youtu.be/2eUy0SQQiN0
Here’s a full list of changes:
2 New Quests that can only be found by scanning on the Radio Transmitter
•The Photo •Trade Caravan
New Features
The radio transmitter now has additional functionality: •Ability to broadcast frequencies to find traders and recruits. •Ability to scan frequencies to find quests.
New Item
•The Photo - needed to complete The Photo quest
New Location
•Recycling Centre
Changes and Balancing
•The map and radio transmitter have been combined together to make one object. •Increased frequency of Hinges appearing at Hardware Store locations. •Removed the reject transmission function from the radio transmitter. •Character automation tool tip now appears on day 3 instead of day 5.
Bug Fixes
•Solar panels integrity remains the same between saves. •Solar panels integrity now deteriorates slower. •Solar panels now appear correctly when being moved around. •The planter’s integrity now deteriorates slower. •The planter’s idle power has been removed, it will only use power when it is in use. •Planter lights now turn on when in use and off when not. •The planter now saves correctly when seeds are planted in all states. •When changing language mid-game, the object names now update into the new language. Steam only) •The first journal entry will be added into the journal after the tutorial is completed. If the tutorial is not played, the entry will enter as normal. •Characters now gain a small amount of trauma after eating desperate meat. •Expeditions will correctly now end if the party is wiped out in combat by a quest/scenario NPC.
As usual we do our best to make sure that the new update works with previous saves so you can continue the battle to survive.
We’re also releasing a hotfix patch today for the infamous Sam Smith bug. Unfortunately those that experienced it will have all their characters remain as Sam Smith and their characters will be white, but that should be the only lasting effect. Everything else can be upgraded again, stats can be increased and objects can be moved. Thanks for your patience with this one!
Keep the feedback coming and we’ll continue to do our best to make Sheltered even better. And if you like the update then please give it a thumbs up!
Broadcasting on all frequencies, it’s time for another Hatch Notes!
One of the features of this update that we’re really excited about is the new functionality of the Radio Transmitter. You can now use it to find new quests and search for new recruits and traders out in the wasteland for those times when a Gas Mask is nowhere to be seen. We also added two new quests and a host of bug fixes and changes. To hear more about the update check out the Hatch Notes video https://youtu.be/2eUy0SQQiN0
Here’s a full list of changes:
2 New Quests that can only be found by scanning on the Radio Transmitter
•The Photo •Trade Caravan
New Features
The radio transmitter now has additional functionality: •Ability to broadcast frequencies to find traders and recruits. •Ability to scan frequencies to find quests.
New Item
•The Photo - needed to complete The Photo quest
New Location
•Recycling Centre
Changes and Balancing
•The map and radio transmitter have been combined together to make one object. •Increased frequency of Hinges appearing at Hardware Store locations. •Removed the reject transmission function from the radio transmitter. •Character automation tool tip now appears on day 3 instead of day 5.
Bug Fixes
•Solar panels integrity remains the same between saves. •Solar panels integrity now deteriorates slower. •Solar panels now appear correctly when being moved around. •The planter’s integrity now deteriorates slower. •The planter’s idle power has been removed, it will only use power when it is in use. •Planter lights now turn on when in use and off when not. •The planter now saves correctly when seeds are planted in all states. •When changing language mid-game, the object names now update into the new language. Steam only) •The first journal entry will be added into the journal after the tutorial is completed. If the tutorial is not played, the entry will enter as normal. •Characters now gain a small amount of trauma after eating desperate meat. •Expeditions will correctly now end if the party is wiped out in combat by a quest/scenario NPC.
As usual we do our best to make sure that the new update works with previous saves so you can continue the battle to survive.
We’re also releasing a hotfix patch today for the infamous Sam Smith bug. Unfortunately those that experienced it will have all their characters remain as Sam Smith and their characters will be white, but that should be the only lasting effect. Everything else can be upgraded again, stats can be increased and objects can be moved. Thanks for your patience with this one!
Keep the feedback coming and we’ll continue to do our best to make Sheltered even better. And if you like the update then please give it a thumbs up!
This tasty new update shakes things up in the food department. Canned rations are now different from ‘meat’, which must be cooked to prevent food poisoning. A brand new 3 tier craft able Freezer will keep that meat cold, preventing it from spoiling… because nobody needs a shelter filled with vomit.
We’ve also added 2 new scenarios, a craftable water condenser and a host of bug fixes. Check out the Hatch Notes #2 video to see more: https://www.youtube.com/watch?v=EVaIS5fCLWk Here's the full list of changes:
Scenarios · 2 new scenarios
Objects •Water Condenser - Gathers moisture from the air to convert into usable water. •Meat Storage - Meat is now a different resource from canned rations. Meat must be stored in a freezer to prevent spoilage. Unlike canned rations, meat must be cooked to prevent food poisoning. •Freezers - Three new tiers of a craftable object that allow the player to store meat.
Visual and UI Improvements •Updated moon sprite. •Added more scenery to the ground above the shelter. •Added new highlight to shelter room placement. •Changed the highlight when moving objects in the shelter. •Added an icon to the Work Bench table indicating if player has available resources to craft item. •Indicator added to the intercom to show when someone is at the door.
Bug Fixes •NPC’s with guns now have a chance of having bullets to use in combat. •Added text to the quest section of the journal for when the player has no active quests. •Changed the way trade values are assigned, no more uneven trades. •Protection Racket NPC now damage filters when they leave the shelter if the intercom was ignored. •Exiting the game when the recycling plant is in use will no longer cause you to lose your items. •Airport icon re-added to the map. •Updated description of the Laboratory to include the intelligence level needed to craft homemade medicine. •Updated the description of flashbang, grenade and pipe bombs to explain how to use them on expeditions. •Luxury Toilet sprite changed so less space is taken up in the shelter. •Audio now correctly plays when disarm attempt is blocked. •Fixed an issue where using bombs in scenario boss encounter would occasionally soft lock the game. •Luxury Shower description changed to say it reduces trauma when used. •Increased the time between character hints being displayed. •Changed some of the quest text for The Super Irritating Guy. •Characters now mention when the shelter is out of power and the generator needs fuel.
If you missed it, make sure you check out our ‘Beneath the Surface’ update to hear more about the changes to combat and the addition of quests:https://www.youtube.com/watch?v=2m0CmBIQeKs
You survivors continue to be an amazing community and your support and feedback is really appreciated, so keep it coming!
This tasty new update shakes things up in the food department. Canned rations are now different from ‘meat’, which must be cooked to prevent food poisoning. A brand new 3 tier craft able Freezer will keep that meat cold, preventing it from spoiling… because nobody needs a shelter filled with vomit.
We’ve also added 2 new scenarios, a craftable water condenser and a host of bug fixes. Check out the Hatch Notes #2 video to see more: https://www.youtube.com/watch?v=EVaIS5fCLWk Here's the full list of changes:
Scenarios · 2 new scenarios
Objects •Water Condenser - Gathers moisture from the air to convert into usable water. •Meat Storage - Meat is now a different resource from canned rations. Meat must be stored in a freezer to prevent spoilage. Unlike canned rations, meat must be cooked to prevent food poisoning. •Freezers - Three new tiers of a craftable object that allow the player to store meat.
Visual and UI Improvements •Updated moon sprite. •Added more scenery to the ground above the shelter. •Added new highlight to shelter room placement. •Changed the highlight when moving objects in the shelter. •Added an icon to the Work Bench table indicating if player has available resources to craft item. •Indicator added to the intercom to show when someone is at the door.
Bug Fixes •NPC’s with guns now have a chance of having bullets to use in combat. •Added text to the quest section of the journal for when the player has no active quests. •Changed the way trade values are assigned, no more uneven trades. •Protection Racket NPC now damage filters when they leave the shelter if the intercom was ignored. •Exiting the game when the recycling plant is in use will no longer cause you to lose your items. •Airport icon re-added to the map. •Updated description of the Laboratory to include the intelligence level needed to craft homemade medicine. •Updated the description of flashbang, grenade and pipe bombs to explain how to use them on expeditions. •Luxury Toilet sprite changed so less space is taken up in the shelter. •Audio now correctly plays when disarm attempt is blocked. •Fixed an issue where using bombs in scenario boss encounter would occasionally soft lock the game. •Luxury Shower description changed to say it reduces trauma when used. •Increased the time between character hints being displayed. •Changed some of the quest text for The Super Irritating Guy. •Characters now mention when the shelter is out of power and the generator needs fuel.
If you missed it, make sure you check out our ‘Beneath the Surface’ update to hear more about the changes to combat and the addition of quests:https://www.youtube.com/watch?v=2m0CmBIQeKs
You survivors continue to be an amazing community and your support and feedback is really appreciated, so keep it coming!
As we explained in the last announcement, we’ve changed the way that we deliver you updates. We’ve now got to a stage where Steam and Xbox One updates will hit at the same time, with the same content. We’re also splitting our updates into two types, ‘Hatch notes’ and bigger themed updates like this one!
The Combat and Quest update shakes things up in a number of ways. We’ve changed the way the combat looks, with a new interface and new options. You can now steal from enemies, disarm them or even inflict a bleeding status effect on them. There are now quests where NPC’s in the wasteland will give you tasks, so look out for yellow markers on your map. And if you hear a knock on your door, it may be the beginning of a new scenario, a different form of quests with new tasks and challenges.
Alongside the work we’ve been doing on making new features, we’ve been targeting bugs and tweaking the game to make it an overall better experience. For instance selecting one of the female heads will no longer create an avatar with two heads anymore (not that we discriminate against that kind of thing!)
Right, it’s time to close the hatch and get comfy, you’ve got a big read ahead of you…
New Features
• New Quest Feature - 6 Quests have been added to the game. • New Scenario Feature - 3 Scenarios have been added to the game • Quest tab added to Journal. Player can use this to track active quests. • First Aid Kits can now be crafted. • New look for the in-game UI. • Bandages added to the game. Bandages are used to remove the ‘Bleeding’ status effect. • Menus can now be scrolled through using a mouse wheel. (Steam only) • Able to automate characters by using the H key as well as the HOME key. • Junk items have been added to the game. • Improvements made to encounter user interface to bring it in line with new combat UI. • UI style and colouring has been changed. Menus are now brown with white text. • Flashbangs can now be crafted at the workbench. • Pipe Bombs can now be crafted at the workbench.
Combat Updates
• New Combat UI. • Ability to disarm enemies in combat. • Ability to steal from enemies in combat. • Ability to use items in combat to damage enemies and heal your characters. • Ability to defend in combat to reduce incoming damage. • Bleeding is now a status effect in combat causing those inflicted with it to lose 5 health at the beginning of their turn. • New status icons in combat (dazed and bleeding). • Able to loot enemy’s weapon if they were killed or subdued in combat
General Changes
• New encounters UI. • Grenades can now be found at locations. • Snares and Rat Traps can now be harvested multiple times per use. • New background image for Airport location. • New background image for Barracks location. • Fog of War has been removed from the map. Locations now appear as question marks and change icons when they have been discovered. • New information overlay for solar panels. • New image for Luxury Toilet • Changes to upgrade cost of Level 3 and 4 Work Bench. • Changes to crafting cost of various tiers of Water Butt. • Changes to crafting cost of various tiers of Pantry. • Changes to crafting cost of various tiers of Storage Crate. • Reduced crafting cost of ladders.
Bug Fixes and Changes
• The following objects now use the correct icons in the workbench menu: o Small Water Butt o Toilet o Bed o Medium water Butt o Medium crate o Bunk Bed o Efficient Shower o Efficient Toilet • Able to turn 2 person expeditions back into one person expedition without having to leave the expedition setup menu. (Steam only) • Recycling plant now correctly stops functioning at 0% integrity. • Recycling plant cannot be put into a continuous loop by recycling nothing. • Pantry descriptions have been updated. • Spelling correct for the Auto Pantry • Fixed graphical error with women cargo pants in combat • Combat will now end immediately if an NPC is killed by a counter attack. • Reduced the rate of encounters in wasteland. • Trauma is now correctly applied to character after killing enemy in combat. • Combat resolved UI has been changed. • Luxury beds description has been updated to include the fact it removes the food poisoning status when used. • Grammar changed in the description of the painting item. • Spelling correction in the description of homemade medicines. • Snare traps will no longer collide with objects when being moved. • Avatar image for girl no longer shows 2 heads when a certain head was selected. • Arrows in the expedition setup menu have been changed to green.
Remember, all these updates are fuelled by the excellent feedback you’ve been providing, so please keep it coming.
If you like the Combat and Quests update please hit thumbs up!
As we explained in the last announcement, we’ve changed the way that we deliver you updates. We’ve now got to a stage where Steam and Xbox One updates will hit at the same time, with the same content. We’re also splitting our updates into two types, ‘Hatch notes’ and bigger themed updates like this one!
The Combat and Quest update shakes things up in a number of ways. We’ve changed the way the combat looks, with a new interface and new options. You can now steal from enemies, disarm them or even inflict a bleeding status effect on them. There are now quests where NPC’s in the wasteland will give you tasks, so look out for yellow markers on your map. And if you hear a knock on your door, it may be the beginning of a new scenario, a different form of quests with new tasks and challenges.
Alongside the work we’ve been doing on making new features, we’ve been targeting bugs and tweaking the game to make it an overall better experience. For instance selecting one of the female heads will no longer create an avatar with two heads anymore (not that we discriminate against that kind of thing!)
Right, it’s time to close the hatch and get comfy, you’ve got a big read ahead of you…
New Features
• New Quest Feature - 6 Quests have been added to the game. • New Scenario Feature - 3 Scenarios have been added to the game • Quest tab added to Journal. Player can use this to track active quests. • First Aid Kits can now be crafted. • New look for the in-game UI. • Bandages added to the game. Bandages are used to remove the ‘Bleeding’ status effect. • Menus can now be scrolled through using a mouse wheel. (Steam only) • Able to automate characters by using the H key as well as the HOME key. • Junk items have been added to the game. • Improvements made to encounter user interface to bring it in line with new combat UI. • UI style and colouring has been changed. Menus are now brown with white text. • Flashbangs can now be crafted at the workbench. • Pipe Bombs can now be crafted at the workbench.
Combat Updates
• New Combat UI. • Ability to disarm enemies in combat. • Ability to steal from enemies in combat. • Ability to use items in combat to damage enemies and heal your characters. • Ability to defend in combat to reduce incoming damage. • Bleeding is now a status effect in combat causing those inflicted with it to lose 5 health at the beginning of their turn. • New status icons in combat (dazed and bleeding). • Able to loot enemy’s weapon if they were killed or subdued in combat
General Changes
• New encounters UI. • Grenades can now be found at locations. • Snares and Rat Traps can now be harvested multiple times per use. • New background image for Airport location. • New background image for Barracks location. • Fog of War has been removed from the map. Locations now appear as question marks and change icons when they have been discovered. • New information overlay for solar panels. • New image for Luxury Toilet • Changes to upgrade cost of Level 3 and 4 Work Bench. • Changes to crafting cost of various tiers of Water Butt. • Changes to crafting cost of various tiers of Pantry. • Changes to crafting cost of various tiers of Storage Crate. • Reduced crafting cost of ladders.
Bug Fixes and Changes
• The following objects now use the correct icons in the workbench menu: o Small Water Butt o Toilet o Bed o Medium water Butt o Medium crate o Bunk Bed o Efficient Shower o Efficient Toilet • Able to turn 2 person expeditions back into one person expedition without having to leave the expedition setup menu. (Steam only) • Recycling plant now correctly stops functioning at 0% integrity. • Recycling plant cannot be put into a continuous loop by recycling nothing. • Pantry descriptions have been updated. • Spelling correct for the Auto Pantry • Fixed graphical error with women cargo pants in combat • Combat will now end immediately if an NPC is killed by a counter attack. • Reduced the rate of encounters in wasteland. • Trauma is now correctly applied to character after killing enemy in combat. • Combat resolved UI has been changed. • Luxury beds description has been updated to include the fact it removes the food poisoning status when used. • Grammar changed in the description of the painting item. • Spelling correction in the description of homemade medicines. • Snare traps will no longer collide with objects when being moved. • Avatar image for girl no longer shows 2 heads when a certain head was selected. • Arrows in the expedition setup menu have been changed to green.
Remember, all these updates are fuelled by the excellent feedback you’ve been providing, so please keep it coming.
If you like the Combat and Quests update please hit thumbs up!