Killing Floor - [TW]Yoshiro
As promised, Ash Harding is now available as Premium DLC, including her own voice pack, on Steam: <a href="http://store.steampowered.com/app/210931/">http://store.steampowered.com/app/210931/</a> . For all those of you who have been waiting patiently (or even, not so patiently), just head on over to the store page and you can pick her up.


Killing Floor - [TW]Yoshiro
As promised, Ash Harding is now available as Premium DLC, including her own voice pack, on Steam: http://store.steampowered.com/app/210931/ . For all those of you who have been waiting patiently (or even, not so patiently), just head on over to the store page and you can pick her up.


The Ball - Hourences
Hi all,

We have just released our new game Unmechanical!

<i>Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.</i>

Check out the Steam page <a href>http://store.steampowered.com/app/211180/</a>!
The Ball - Hourences
Hi all,

We have just released our new game Unmechanical!

Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.

Check out the Steam page <a href>http://store.steampowered.com/app/211180/[/url]!
Jul 27, 2012
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


<b>Maps</b><ul>
<li>Mamayev</li><ul>
<li>Balanced reinforcement count in Allies favor</li>
<li>Added additional cover</li>
<li>Added ammo depot to Axis staging area</li></ul>
<li>Barracks</li><ul>
<li>Improved cover between NCO barracks and Admin</li>
<li>Modified area that could be used to fire on a spawn</li></ul>
<li>Pavlovs House</li><ul>
<li>Moved ladder in Zabs house to a better location</li>
<li>Modified initial Allied spawn protection</li>
<li>Added new routers to help the Allies leave their spawns without getting killed as easily</li>
<li>Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit</li>
<li>Modified Allied spawning location when the Axis are pushing the final Allied objective</li>
<li>Added additional cover to some areas of the map</li>
<li>Blocked off tank access to the yellow building area behind Zabs House</li></ul>
<li>Red October Factory</li><ul>
<li>Rebalanced reinforcement count</li>
<li>Added additional map time</li>
<li>Decreased artillery use timer</li>
<li>Removed 2nd Axis tank</li>
<li>Modified number of window firing points for Axis on the 1st obj</li>
<li>Modified initial Russian spawn protection</li>
<li>Added more cover to the 1st and 2nd objective areas</li></ul>
<li>Station</li><ul>
<li>Added more cover to the initial Axis approach</li>
<li>Modified 1st Axis spawns </li></ul>
<li>Spartanovka</li><ul>
<li>Modified capzones for Housing Block 1 & 2 </li></ul>
<li>Grain Elevator</li><ul>
<li>Added several obstructions to break up line of sight</li>
<li>Increased capture time on last objective</li>
<li>Increased duration before allies lose all of their reinforcements</li>
<li>Fixed map boundary times being 1 second</li></ul>
<li>Commissars House</li><ul>
<li>Added new cover from first spawns</li>
<li>Added cover to road ahead of Commissars North Hall</li>
<li>Increased size of snow mounds around Commissars House</li>
<li>Modified map boundaries</li>
<li>Modified objective setup</li>
<li>Modified spawn locations and handling </li></ul>
<li>Training</li><ul>
<li>Fixed ref pose bots in squad leader training </li>
<li>Fixed minor lighting issues across all maps</li></ul></ul>

Gameplay<ul>
<li>Fixed bullet impact effects not being visible when on a fixed MG</li>
<li>Fixed weapons getting lowered while aiming left from prone</li>
<li>Increased spawn protection time to 20 seconds if standing in the area when it’s activated</li>
<li>Correct initial ammo count for P38 and TT33 (added one)</li></ul>

UI<ul>
<li>Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.</li>
<li>Fixed voted maps sometimes disappearing from the right-hand map voting box</li>
<li>Fixed flickering text on the loading screen when downloading a custom map</li>
<li>Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders</li>
<li>Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.</li></ul>

Webadmin<ul>
<li>The 'Mutate' command can now be used from the management console</li></ul>

<b>* Attention Modders *</b>
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
Jul 27, 2012
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


Maps
  • Mamayev
    • Balanced reinforcement count in Allies favor
    • Added additional cover
    • Added ammo depot to Axis staging area
  • Barracks
    • Improved cover between NCO barracks and Admin
    • Modified area that could be used to fire on a spawn
  • Pavlovs House
    • Moved ladder in Zabs house to a better location
    • Modified initial Allied spawn protection
    • Added new routers to help the Allies leave their spawns without getting killed as easily
    • Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit
    • Modified Allied spawning location when the Axis are pushing the final Allied objective
    • Added additional cover to some areas of the map
    • Blocked off tank access to the yellow building area behind Zabs House
  • Red October Factory
    • Rebalanced reinforcement count
    • Added additional map time
    • Decreased artillery use timer
    • Removed 2nd Axis tank
    • Modified number of window firing points for Axis on the 1st obj
    • Modified initial Russian spawn protection
    • Added more cover to the 1st and 2nd objective areas
  • Station
    • Added more cover to the initial Axis approach
    • Modified 1st Axis spawns
  • Spartanovka
    • Modified capzones for Housing Block 1 & 2
  • Grain Elevator
    • Added several obstructions to break up line of sight
    • Increased capture time on last objective
    • Increased duration before allies lose all of their reinforcements
    • Fixed map boundary times being 1 second
  • Commissars House
    • Added new cover from first spawns
    • Added cover to road ahead of Commissars North Hall
    • Increased size of snow mounds around Commissars House
    • Modified map boundaries
    • Modified objective setup
    • Modified spawn locations and handling
  • Training
    • Fixed ref pose bots in squad leader training
    • Fixed minor lighting issues across all maps

Gameplay
  • Fixed bullet impact effects not being visible when on a fixed MG
  • Fixed weapons getting lowered while aiming left from prone
  • Increased spawn protection time to 20 seconds if standing in the area when it’s activated
  • Correct initial ammo count for P38 and TT33 (added one)

UI
  • Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.
  • Fixed voted maps sometimes disappearing from the right-hand map voting box
  • Fixed flickering text on the loading screen when downloading a custom map
  • Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders
  • Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.

Webadmin
  • The 'Mutate' command can now be used from the management console

* Attention Modders *
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
...