Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Killing Floor - [TW]Yoshiro
With international predatory gift day behind us (choo choo), it is time to step up and make things right! Give your friends the gift that never stops giving (...endless waves of zombie shooting fun)!

Head to the <a href="http://store.steampowered.com/">Steam Main Page</a> and cast your vote for Killing Floor now! For you (75% off Killing Floor if you missed out earlier!), for your friends (share the fun!), and for those you haven't met yet but will be your friends some day in the future (buy as a gift for your Steam inventory!).

Enjoy the Steam Summer Seal everyone and happy gaming to all!

Don't forget the rest of the Tripwire games collection is 40% off!
Killing Floor - [TW]Yoshiro
With international predatory gift day behind us (choo choo), it is time to step up and make things right! Give your friends the gift that never stops giving (...endless waves of zombie shooting fun)!

Head to the Steam Main Page and cast your vote for Killing Floor now! For you (75% off Killing Floor if you missed out earlier!), for your friends (share the fun!), and for those you haven't met yet but will be your friends some day in the future (buy as a gift for your Steam inventory!).

Enjoy the Steam Summer Seal everyone and happy gaming to all!

Don't forget the rest of the Tripwire games collection is 40% off!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to another What We Are Up To post that lets you, the fans, know what we here at Tripwire are working towards. Things have been busy here with the recent release of the Killing Floor Summer Sideshow: <a href="http://www.youtube.com/watch?v=ioENl5cJXwo&feature=plcp">Killing Floor Summer Sideshow 2012 Trailer - YouTube</a>. As well as our upcoming move to our new offices (to make room for all the new talented people who are joining our team here, and our <a href="http://www.tripwireinteractive.com/jobs/">continued search for more</a> .

We also have an upcoming patch for RO 2 and for those not keeping track, we now have eight (8) <a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=135">fully playable custom maps</a> available in RO 2, so be sure to check them out and provide feedback to the mappers as they get their maps ready for the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> . And if my eyes do not deceive me I have spotted at least five more in development.

Speaking of the upcoming RO 2 patch, one of the least known features of the GOTY update for RO 2 was the implementation of the Steam stats tracking system. This is the same system used in games such as TF 2 to all the developers to find out how players are playing the game. Our goal with the system was to help us track map balance, and make changes to the maps based on that feedback, and I am happy to say that the first map updates based on the results of the feedback is ready with the updated maps being made available in the next RO 2 patch. Moving forward we can continue to use the system to gather feedback and make tweaks as needed based on how the community as a whole is playing the game!

We’ve also been working on several bug fixes, gameplay tweaks, and several client crashes. One of these that players will see shortly in the upcoming patch is a change to the spawn protection system. Defenders who are in a “spawn protection” area when it is activated will now have more time (twenty seconds) to pull back. In the future we will also be bringing news of our next planned content update and our plans for the game moving forward. As details are worked out we will start to present them to the players.

I’ve thrown the word upcoming patch around several times in this update. The bad news is that I do not have a patch release date to give you yet, the good news is that it will be within the month (if all goes well). Near the release of the patch we will also be posting the first of a series of dev blogs which goes over what a developer has been working on and the details behind it.

See you on the eastern front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to another What We Are Up To post that lets you, the fans, know what we here at Tripwire are working towards. Things have been busy here with the recent release of the Killing Floor Summer Sideshow: Killing Floor Summer Sideshow 2012 Trailer - YouTube. As well as our upcoming move to our new offices (to make room for all the new talented people who are joining our team here, and our continued search for more .

We also have an upcoming patch for RO 2 and for those not keeping track, we now have eight (8) fully playable custom maps available in RO 2, so be sure to check them out and provide feedback to the mappers as they get their maps ready for the Counterattack Mapping Contest . And if my eyes do not deceive me I have spotted at least five more in development.

Speaking of the upcoming RO 2 patch, one of the least known features of the GOTY update for RO 2 was the implementation of the Steam stats tracking system. This is the same system used in games such as TF 2 to all the developers to find out how players are playing the game. Our goal with the system was to help us track map balance, and make changes to the maps based on that feedback, and I am happy to say that the first map updates based on the results of the feedback is ready with the updated maps being made available in the next RO 2 patch. Moving forward we can continue to use the system to gather feedback and make tweaks as needed based on how the community as a whole is playing the game!

We’ve also been working on several bug fixes, gameplay tweaks, and several client crashes. One of these that players will see shortly in the upcoming patch is a change to the spawn protection system. Defenders who are in a “spawn protection” area when it is activated will now have more time (twenty seconds) to pull back. In the future we will also be bringing news of our next planned content update and our plans for the game moving forward. As details are worked out we will start to present them to the players.

I’ve thrown the word upcoming patch around several times in this update. The bad news is that I do not have a patch release date to give you yet, the good news is that it will be within the month (if all goes well). Near the release of the patch we will also be posting the first of a series of dev blogs which goes over what a developer has been working on and the details behind it.

See you on the eastern front!
Dota 2
PCG Podcast


Apologies for the delay in getting this week's podcast to you, listeners. We had a technical issue whereby Chris' voice was very very quiet. It took a long time before we realised what was wrong: we knew he was trying to tell us something, but, well, we had no idea what it was.

This week Chris, Rich and Tom Senior gather to discuss Dota 2, Dragon Age 2, Spec Ops: The Line, The Walking Dead games, Killing Floor, Endless Space and more, including the Steam charts and your questions from Twitter.

Tom would like to offer his sincere apologies to oboists everywhere. He doesn't mean a word he said. Really.

Download the MP3, subscribe, or find our older podcasts here.

Show notes:

Tom Francis goes hands-on with Dishonored.
Chris' Rome 2 preview and video interviews.
Our Minecraft server.
The PCG Planetside 2 forums.
Gummy vitamins.

 
Killing Floor - contact@rockpapershotgun.com (Adam Smith)

Killing Floor is an acquired taste, or at least it was for me, like chugging down a bucket full of rust and blood, with accents so dodgy they’d taken on form and floated atop the grungy broth like cockney croutons. Where Left 4 Dead directs the players’ progress, toying with them, Killing Floor has the player run around in circles, waggling their most succulent parts at the mutants and freaks, encouraging pursuit. Crowd control, herding, elimination; it’s a butchery simulation with cattle that bite back. This summer’s special event, the Summer Slideshow 2012, adds new levels, enemies and guns. The trailer would have given me nightmares when I was a boy.

(more…)

...