Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The Rising Storm team has both an interview and a trailer with the folks over at Gamespy. You can find it <a href=" http://uk.pc.gamespy.com/pc/red-orchestra-heroes-of-stalingrad/1210017p1.html">HERE</a>

The trailer can also be found over on <a href="http://www.youtube.com/watch?v=6KRM12CR2VU&feature=player_embedded">Youtube</a>!


And since people keep asking "What is Tripwire currently doing?"

People are working on a whole bunch of things - coders on fixes/debugging (and performance), artists on new content, design team considering tweaks to gameplay (but that will happen more after we are comfortable with stability). - Alan Wilson (VP)



Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The Rising Storm team has both an interview and a trailer with the folks over at Gamespy. You can find it HERE

The trailer can also be found over on Youtube!


And since people keep asking "What is Tripwire currently doing?"

People are working on a whole bunch of things - coders on fixes/debugging (and performance), artists on new content, design team considering tweaks to gameplay (but that will happen more after we are comfortable with stability). - Alan Wilson (VP)



Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Missed this in the previous post:

-Fixed getting a black screen when getting suppressed for non-English languages
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Missed this in the previous post:

-Fixed getting a black screen when getting suppressed for non-English languages
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
An update for Red Orchestra 2 has just been released. The changes include:

-Fixed a bug which would sometimes cause the first click (fire, alt fire, or ironsights) after respawning to not register.
-Player stats will now save at the end of each round in addition to the end of the match.
-Minor tweaks to the high end of the honor level ranking. While some very high level players may notice an honor level change their earned XP is unaffected by this update.
-There is now a console command for any players wishing to manually do a stats reset. The command is 'ResetStats' and must be followed by your steam nickname for confirmation (in quotes, case sensitive) <ResetStats "SteamNickname">. The .ini setting for resetting stats has been disabled to prevent any accidental resets.
-Fixed a problem with music in countdown where the morale state (and music) would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
An update for Red Orchestra 2 has just been released. The changes include:

-Fixed a bug which would sometimes cause the first click (fire, alt fire, or ironsights) after respawning to not register.
-Player stats will now save at the end of each round in addition to the end of the match.
-Minor tweaks to the high end of the honor level ranking. While some very high level players may notice an honor level change their earned XP is unaffected by this update.
-There is now a console command for any players wishing to manually do a stats reset. The command is 'ResetStats' and must be followed by your steam nickname for confirmation (in quotes, case sensitive) <ResetStats "SteamNickname">. The .ini setting for resetting stats has been disabled to prevent any accidental resets.
-Fixed a problem with music in countdown where the morale state (and music) would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The stats reset has gone live. Players for the immediate future will be earning double experience to make up for lost time and will start at lvl 10 Honor. They will also gain the In B4 Reset achievement, we will be using that to reward players in the future.

We are continuing to work on improving the game and fix bugs.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The stats reset has gone live. Players for the immediate future will be earning double experience to make up for lost time and will start at lvl 10 Honor. They will also gain the In B4 Reset achievement, we will be using that to reward players in the future.

We are continuing to work on improving the game and fix bugs.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The previously mentioned RO2 update is in Valve's hands and will be released soon. The stats reset will take place sometime tomorrow morning/afternoon time. The changelog is below:

Stats
-Fixed stats and acheivements being awarded when they shouldn't have been and sometimes not saving stats on ranked servers. This requires a global stat and achievement reset which will be happening soon.
-Fixed several number display issues in the profile menu and after action report
-Honor, class, and weapon experience are all currently doubled to help make up for stats lost to the reset
-A new achievement has been added which is unlocked simply by playing RO2 during the double xp for players affected by the stat reset

Gameplay
-Reloading can be interrupted by melee or switching weapons
-Fixed quick grenade not returning to the previously equipped weapon
-Fixed team wounding counting as kill
-Fixed kill assists not showing up all the time
-Fixed Countdown Time to Beat being always 0
-Fixed timers showing wrong numbers in the single player campaign
-Fixed tank AI being able to see through smoke
-Fixed tank cannon smoke shells not blocking any AI vision

Stability & Performance
- Major optimization pass on all maps should increase performance across the board
- Reduced Alt-Tab crashing
- Fixed post-processing preset resetting itself in the video settings menu
- Fixed glowing outline/rainbow colors around the screen for certain machines
- Fixed a bug causing all audio to cut out after a map change
- Graphical improvements to environments, weapons and vehicle interior - areas or vehicles/weapons not in direct sunlight now have working specularity which will help make normal maps more visible and textures to look less flat
- New Umbra release and optimization
- General CPU optimizations

Server
-Fix for commandline setting of webadmin values not saving after multiple map changes

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
The previously mentioned RO2 update is in Valve's hands and will be released soon. The stats reset will take place sometime tomorrow morning/afternoon time. The changelog is below:

Stats
-Fixed stats and acheivements being awarded when they shouldn't have been and sometimes not saving stats on ranked servers. This requires a global stat and achievement reset which will be happening soon.
-Fixed several number display issues in the profile menu and after action report
-Honor, class, and weapon experience are all currently doubled to help make up for stats lost to the reset
-A new achievement has been added which is unlocked simply by playing RO2 during the double xp for players affected by the stat reset

Gameplay
-Reloading can be interrupted by melee or switching weapons
-Fixed quick grenade not returning to the previously equipped weapon
-Fixed team wounding counting as kill
-Fixed kill assists not showing up all the time
-Fixed Countdown Time to Beat being always 0
-Fixed timers showing wrong numbers in the single player campaign
-Fixed tank AI being able to see through smoke
-Fixed tank cannon smoke shells not blocking any AI vision

Stability & Performance
- Major optimization pass on all maps should increase performance across the board
- Reduced Alt-Tab crashing
- Fixed post-processing preset resetting itself in the video settings menu
- Fixed glowing outline/rainbow colors around the screen for certain machines
- Fixed a bug causing all audio to cut out after a map change
- Graphical improvements to environments, weapons and vehicle interior - areas or vehicles/weapons not in direct sunlight now have working specularity which will help make normal maps more visible and textures to look less flat
- New Umbra release and optimization
- General CPU optimizations

Server
-Fix for commandline setting of webadmin values not saving after multiple map changes

...