Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are looking into the issue of updated servers NOT showing up in the browser. For now, connect via IP. Look in the forums for some.
We also strongly suggest those who are crashing on the new build to try turning down their settings. You may be running out of memorry on one of the new maps.
We'll be working hard tomorrow while some of you are enjoying your holiday to try and figure these things out!
As always, we strongly recommend you check out hte performance settings listed <a href="http://forums.tripwireinteractive.com/showthread.php?t=58894">Here</a> while we search for why some users are having subpar performance . Keep in mind, the larger player count servers will require stronger hardware to maintain performance. More is going on and more has to be rendered.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are looking into the issue of updated servers NOT showing up in the browser. For now, connect via IP. Look in the forums for some.
We also strongly suggest those who are crashing on the new build to try turning down their settings. You may be running out of memorry on one of the new maps.
We'll be working hard tomorrow while some of you are enjoying your holiday to try and figure these things out!
As always, we strongly recommend you check out hte performance settings listed Here while we search for why some users are having subpar performance . Keep in mind, the larger player count servers will require stronger hardware to maintain performance. More is going on and more has to be rendered.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban). - Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change. - Fixed getting stuck with a zoomed FOV when using grenades - Added ability to turn off anti-aliasing - Fixed floating meshes when a player dies - Fixed destructibles not updating their shadows when destroyed - Fixed DOF inside tanks - The ranked server system is now operational - Player progression stats are now saving and loading - Unranked servers are now showing up as unranked in the browser - Realism modes are hooked up and functional - Killing a tank now gives extra points based on the number of players in the tank - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory - Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa. - Fixed some HUD icons sticking around on the screen - Fixed Countdown ending with time still on the clock - Fixed automatically firing your weapon sometimes when respawning - Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type - F10 will now cancel a pending server connection properly when stuck on a loading screen
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban). - Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change. - Fixed getting stuck with a zoomed FOV when using grenades - Added ability to turn off anti-aliasing - Fixed floating meshes when a player dies - Fixed destructibles not updating their shadows when destroyed - Fixed DOF inside tanks - The ranked server system is now operational - Player progression stats are now saving and loading - Unranked servers are now showing up as unranked in the browser - Realism modes are hooked up and functional - Killing a tank now gives extra points based on the number of players in the tank - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory - Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa. - Fixed some HUD icons sticking around on the screen - Fixed Countdown ending with time still on the clock - Fixed automatically firing your weapon sometimes when respawning - Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type - F10 will now cancel a pending server connection properly when stuck on a loading screen
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Week 1 of the Beta has been a great success with tens of thousands of players getting their first taste of Red Orchestra 2. With the players' help we've been able to uncover and address several issues including a particularly nasty server browser issue which was duly fixed. After opening up the RO2 Beta with 3 maps (Fallen Fighters, Apartments and Gumrak), we are cycling in 3 more maps for everyone later today:
Grain Elevator - the iconic battle site in the south of Stalingrad featuring long range infantry fighting outdoors and room to room close quarters combat inside Red October Factory - night-time fighting in the factory ruins on an epic scale with infantry and tanks fighting side by side Barracks - a mix of close-quarter and medium-range combat, sure to be a fan favorite
All 3 maps will have both Territory and Countdown game modes, while Barracks also has the Firefight mode.
Now, we've had some reports of hackers in the beta. Remember you have 2 of 3 (if not 4, the active admin) anti cheats allready in place. VAC and a dedicated dev team.
Our friends at Valve on the VAC team also would like to remind all players that they can report suspected cheaters from within the Steam community. This is very helpful. So far only 2 reports have been made (and one of them was from me). To find out more, follow the instructions here: <a href="https://support.steampowered.com/kb_article.php?ref=1010-TOKN-8461">Reporting Cheaters to Vac Team</a>
And remember, the best thing you can do as players is to help us identify hacks and cheats and get us copies of the actual cheats. This allows us to pinpoint what they are doing an to hinder their efforts. Always PM these to myself (Yoshiro) or a Tripwire Forum moderator.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Week 1 of the Beta has been a great success with tens of thousands of players getting their first taste of Red Orchestra 2. With the players' help we've been able to uncover and address several issues including a particularly nasty server browser issue which was duly fixed. After opening up the RO2 Beta with 3 maps (Fallen Fighters, Apartments and Gumrak), we are cycling in 3 more maps for everyone later today:
Grain Elevator - the iconic battle site in the south of Stalingrad featuring long range infantry fighting outdoors and room to room close quarters combat inside Red October Factory - night-time fighting in the factory ruins on an epic scale with infantry and tanks fighting side by side Barracks - a mix of close-quarter and medium-range combat, sure to be a fan favorite
All 3 maps will have both Territory and Countdown game modes, while Barracks also has the Firefight mode.
Now, we've had some reports of hackers in the beta. Remember you have 2 of 3 (if not 4, the active admin) anti cheats allready in place. VAC and a dedicated dev team.
Our friends at Valve on the VAC team also would like to remind all players that they can report suspected cheaters from within the Steam community. This is very helpful. So far only 2 reports have been made (and one of them was from me). To find out more, follow the instructions here: Reporting Cheaters to Vac Team
And remember, the best thing you can do as players is to help us identify hacks and cheats and get us copies of the actual cheats. This allows us to pinpoint what they are doing an to hinder their efforts. Always PM these to myself (Yoshiro) or a Tripwire Forum moderator.