Apr 3, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

A hotfix for HOTW has been rolled out for clients and servers to address several map issues
Apr 3, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

A hotfix for HOTW has been rolled out for clients and servers to address several map issues
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

General:
  • Reduced Victory Music volume
  • Balanced Maps
  • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
  • Added newer logo to all Overhead Maps
  • Removed Looping Victory Music (only plays once now)

Bug Fixes
  • American lines in British voices Muted
  • SMi44 mine 3rd person model fixed
  • SMi44 mine now has a counter of mines placed
  • SMi44 mine kill icon resized to fit space
  • SMi44 mine HUD fixes
  • German Uniforms appear correctly when Character Detail is set to low
  • Enfield autobolting fix
  • Removed more Japanese referenced lines from American voices.

Oosterbeek
  • Increased Allies ticket by 100 to 600
  • Increased Axis Tickets by 50 to 650
  • Shifted E cap slightly South (towards defenders)
  • Fixed interior lighting in D Cap Building
  • Reduced Capture time of B Objective from 22 to 20 secs
  • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
  • Added more cover to B approach
  • Shifted B Objective zone slightly North(towards attackers)
  • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
  • Staggered the overhead C-47s flight as they were synched together
  • Fixed mantling into windows of F cap
  • Increased F capture time by 2 secs
  • Reduced G capture time by 2 secs
  • Added 3 destructible windows to F building
  • Moved the second floor resupply in Hotel to the outside near basement door
  • Fixed a dead end fenced area that led to no where

Port Brest
  • Added 200 Tickets to both sides
  • Allies now have 750
  • Axis now have 600
  • Fixed missing collision on sidewalks
  • Added 10 more Rifleman Roles to each team
  • Added Path Blocking volume where bots had been getting "stuck"
  • Completely reworked the Spawn locations for Allies on A and B caps.
  • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
  • Added several Sheds in A/B as cover for Attackers
  • Increased Lockdown Times
  • Marked several Destroyable Fences that open alternate routes with a red painted X
  • Satchel Objective Objects now glow when player is armed with a Satchel
  • Shifted A Cap zone towards Attackers
  • Reduced A, B, and D Capture times by 2 secs
  • Increased time to 30 minutes
  • Blocked 3 windows in last objective that could see into Axis spawn
  • Added Cover on approach to Objective A, Fences and vehicles along River
  • Dirt Mounds in center of River are now higher and provide more cover
  • Fences surrounding Building near Objective A are no longer destructible
  • Adjusted Window Frames in Objective G (Barracks)

Omaha Beach
  • Increased Tickets for Both sides
  • Allies have 975
  • Axis have 700
  • Increased time by 4 mins to 41 minutes
  • Replaced "Non-Destroyable" Wire Fences with destroyable versions
  • Removed some collision from several bushes
  • Added 2 additional Ammo Resupplies on Beach for Allies
  • Added more obstacles / cover to the beach
  • Modified Terrain relief on beach to give more cover to Allies
  • Added Foliage in some areas to obscure view of Defenders
  • Fixed bugged far right Spawn on beach
  • Removed Ladder inside Church
  • Adjusted Lock Down Times
  • Reduced Cap time of C
  • Adjusted Spawn Protection to keep players from getting too far beyond the caps

Carentan
  • Only 2 Objectives enabled at any given time
  • Capping A and B enables C and disables A
  • If Axis Retake B, then C disables and A re-opens
  • Addressed the frequent Overtimes
  • Reduced rifleman roles
  • Increased reinforcements for Allies
  • Added more props and details
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

General:
  • Reduced Victory Music volume
  • Balanced Maps
  • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
  • Added newer logo to all Overhead Maps
  • Removed Looping Victory Music (only plays once now)

Bug Fixes
  • American lines in British voices Muted
  • SMi44 mine 3rd person model fixed
  • SMi44 mine now has a counter of mines placed
  • SMi44 mine kill icon resized to fit space
  • SMi44 mine HUD fixes
  • German Uniforms appear correctly when Character Detail is set to low
  • Enfield autobolting fix
  • Removed more Japanese referenced lines from American voices.

Oosterbeek
  • Increased Allies ticket by 100 to 600
  • Increased Axis Tickets by 50 to 650
  • Shifted E cap slightly South (towards defenders)
  • Fixed interior lighting in D Cap Building
  • Reduced Capture time of B Objective from 22 to 20 secs
  • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
  • Added more cover to B approach
  • Shifted B Objective zone slightly North(towards attackers)
  • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
  • Staggered the overhead C-47s flight as they were synched together
  • Fixed mantling into windows of F cap
  • Increased F capture time by 2 secs
  • Reduced G capture time by 2 secs
  • Added 3 destructible windows to F building
  • Moved the second floor resupply in Hotel to the outside near basement door
  • Fixed a dead end fenced area that led to no where

Port Brest
  • Added 200 Tickets to both sides
  • Allies now have 750
  • Axis now have 600
  • Fixed missing collision on sidewalks
  • Added 10 more Rifleman Roles to each team
  • Added Path Blocking volume where bots had been getting "stuck"
  • Completely reworked the Spawn locations for Allies on A and B caps.
  • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
  • Added several Sheds in A/B as cover for Attackers
  • Increased Lockdown Times
  • Marked several Destroyable Fences that open alternate routes with a red painted X
  • Satchel Objective Objects now glow when player is armed with a Satchel
  • Shifted A Cap zone towards Attackers
  • Reduced A, B, and D Capture times by 2 secs
  • Increased time to 30 minutes
  • Blocked 3 windows in last objective that could see into Axis spawn
  • Added Cover on approach to Objective A, Fences and vehicles along River
  • Dirt Mounds in center of River are now higher and provide more cover
  • Fences surrounding Building near Objective A are no longer destructible
  • Adjusted Window Frames in Objective G (Barracks)

Omaha Beach
  • Increased Tickets for Both sides
  • Allies have 975
  • Axis have 700
  • Increased time by 4 mins to 41 minutes
  • Replaced "Non-Destroyable" Wire Fences with destroyable versions
  • Removed some collision from several bushes
  • Added 2 additional Ammo Resupplies on Beach for Allies
  • Added more obstacles / cover to the beach
  • Modified Terrain relief on beach to give more cover to Allies
  • Added Foliage in some areas to obscure view of Defenders
  • Fixed bugged far right Spawn on beach
  • Removed Ladder inside Church
  • Adjusted Lock Down Times
  • Reduced Cap time of C
  • Adjusted Spawn Protection to keep players from getting too far beyond the caps

Carentan
  • Only 2 Objectives enabled at any given time
  • Capping A and B enables C and disables A
  • If Axis Retake B, then C disables and A re-opens
  • Addressed the frequent Overtimes
  • Reduced rifleman roles
  • Increased reinforcements for Allies
  • Added more props and details
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
RED ORCHESTRA 2/RISING STORM’S COMMUNITY-MADE MOD, HEROES OF THE WEST, NOW AVAILABLE FOR FREE!

Continuing the long Tripwire Interactive tradition of showcasing the best user-generated content for their games, the company is happy to announce the release of the Heroes of the West mod for Red Orchestra 2/Rising Storm through Steam, created entirely by members of the community (with support and assets from Tripwire and Antimatter Games).

Heroes of the West brings the Red Orchestra 2/Rising Storm experience to the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a whole new faction, the British, bringing the 'Tommies' to the game. The mod is available on Steam completely free for owners of Red Orchestra 2/Rising Storm.

Heroes of the West includes 4 new maps, 5 new character sets and 10 new weapons.

The initial release of Heroes of the West on Steam will feature 4 maps:

  • Omaha Beach - The US 29th Infantry Division storm the bloody beaches of Normandy during the 'Longest Day', June 6th 1944, battling against well dug-in Wehrmacht troops of the 352. Infanterie-Division.
  • Carentan - Immediately after the invasion of mainland Europe on D-Day, units of the US 101st Airborne division fought to capture the key town of Carentan from the Fallschirmjäger-Regiment 6. This was the first encounter between US airborne troops and their German counterparts in the Western Front theater.
  • Port Brest - During the brutal fighting for the key port of Brest from 7 Aug to 19 Sept 1944, the 2 Fallschirmjäger-Division defend against the US 2d Ranger Battalion. This was an encounter between the best troops of both sides and involved bitter street to street battles.
  • Oosterbeek - Operation Market Garden was a bold attempt to get allied troops across the Rhine and into Germany before the end of 1944. In this map, troops of the British 1st Airborne defend the town of Oosterbeek against a mixed bag of German troops pushing into the key Rhine crossing at Arnhem, attempting to seize it back from the lightly armed British before the arrival of relieving mechanized ground forces.

Key Features:

New player character models for the European Theater:

  • German 1944 Heer
  • American Rangers
  • American Temperate Army
  • American Airborne
  • British Airborne

New weapons:

  • M3 Grease gun
  • G43 rifle
  • G43 Scoped
  • STG44
  • Sten MK V
  • Lee-Enfield No.4 MkI
  • Bren MkII
  • FN Browning Hi-power
  • Mills bomb
  • PIAT

The Heroes of the West team will be continuing to support the mod with regular updates of maps, characters, and weapons over the coming months.

Heroes of the West is a free mod for owners of Red Orchestra 2/Rising Storm and can be downloaded here: http://store.steampowered.com/app/440090

To celebrate the release of Heroes of the West, Red Orchestra 2/Rising Storm are today's Daily Deal on Steam and are on sale for 75% off and can be purchased here: http://store.steampowered.com/agecheck/app/35450/

NOTE - The Daily Deal ends Thursday March 24th at 10AM PST

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
RED ORCHESTRA 2/RISING STORM’S COMMUNITY-MADE MOD, HEROES OF THE WEST, NOW AVAILABLE FOR FREE!

Continuing the long Tripwire Interactive tradition of showcasing the best user-generated content for their games, the company is happy to announce the release of the Heroes of the West mod for Red Orchestra 2/Rising Storm through Steam, created entirely by members of the community (with support and assets from Tripwire and Antimatter Games).

Heroes of the West brings the Red Orchestra 2/Rising Storm experience to the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a whole new faction, the British, bringing the 'Tommies' to the game. The mod is available on Steam completely free for owners of Red Orchestra 2/Rising Storm.

Heroes of the West includes 4 new maps, 5 new character sets and 10 new weapons.

The initial release of Heroes of the West on Steam will feature 4 maps:

  • Omaha Beach - The US 29th Infantry Division storm the bloody beaches of Normandy during the 'Longest Day', June 6th 1944, battling against well dug-in Wehrmacht troops of the 352. Infanterie-Division.
  • Carentan - Immediately after the invasion of mainland Europe on D-Day, units of the US 101st Airborne division fought to capture the key town of Carentan from the Fallschirmjäger-Regiment 6. This was the first encounter between US airborne troops and their German counterparts in the Western Front theater.
  • Port Brest - During the brutal fighting for the key port of Brest from 7 Aug to 19 Sept 1944, the 2 Fallschirmjäger-Division defend against the US 2d Ranger Battalion. This was an encounter between the best troops of both sides and involved bitter street to street battles.
  • Oosterbeek - Operation Market Garden was a bold attempt to get allied troops across the Rhine and into Germany before the end of 1944. In this map, troops of the British 1st Airborne defend the town of Oosterbeek against a mixed bag of German troops pushing into the key Rhine crossing at Arnhem, attempting to seize it back from the lightly armed British before the arrival of relieving mechanized ground forces.

Key Features:

New player character models for the European Theater:

  • German 1944 Heer
  • American Rangers
  • American Temperate Army
  • American Airborne
  • British Airborne

New weapons:

  • M3 Grease gun
  • G43 rifle
  • G43 Scoped
  • STG44
  • Sten MK V
  • Lee-Enfield No.4 MkI
  • Bren MkII
  • FN Browning Hi-power
  • Mills bomb
  • PIAT

The Heroes of the West team will be continuing to support the mod with regular updates of maps, characters, and weapons over the coming months.

Heroes of the West is a free mod for owners of Red Orchestra 2/Rising Storm and can be downloaded here: http://store.steampowered.com/app/440090

To celebrate the release of Heroes of the West, Red Orchestra 2/Rising Storm are today's Daily Deal on Steam and are on sale for 75% off and can be purchased here: http://store.steampowered.com/agecheck/app/35450/

NOTE - The Daily Deal ends Thursday March 24th at 10AM PST

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Hello everyone!

We have some exciting news to share. The Heroes of the West team is preparing a Steam build of the mod (not a workshop build - but one with its own Steam page and install button. If you played RO 1 think of how Darkest Hour and Mare Nostrum were set up).

In preperation for that they hope to start doing some testing on that build this weekend and are looking for volunteers for a closed test this Sunday.

If you are interested in helping out reach out to them here: hotwbetakeys@gmail.com
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Hello everyone!

We have some exciting news to share. The Heroes of the West team is preparing a Steam build of the mod (not a workshop build - but one with its own Steam page and install button. If you played RO 1 think of how Darkest Hour and Mare Nostrum were set up).

In preperation for that they hope to start doing some testing on that build this weekend and are looking for volunteers for a closed test this Sunday.

If you are interested in helping out reach out to them here: hotwbetakeys@gmail.com
Red Orchestra: Ostfront 41-45 - [TW]Yoshiro
http://www.darkesthourgame.com/

https://www.youtube.com/watch?v=ojdq1M8WFfE

Four years.

It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.

Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!

I would like to personally thank a couple of team members by who made this update possible.

Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!

Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!

Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.

This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!

Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf

Long live Darkest Hour!

Sincerely,
Colin Basnett
Darklight Games
Red Orchestra: Ostfront 41-45 - [TW]Yoshiro
http://www.darkesthourgame.com/

https://www.youtube.com/watch?v=ojdq1M8WFfE

Four years.

It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.

Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!

I would like to personally thank a couple of team members by who made this update possible.

Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!

Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!

Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.

This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!

Those interested can find the change log here: http://darkesthour.darklightgames.com/public-relations/change-logs/v6.0.0.pdf

Long live Darkest Hour!

Sincerely,
Colin Basnett
Darklight Games
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