Community Announcements - [TW]Yoshiro - Full size image

Tripwire is pleased to announce that some of the next additions to Rising Storm include the battle of Maggot Hill/Nhpum Ga and (found by modders already) Merrill's Marauders.

Merrill's Marauders, made up of a series of light infantry assault units (lacking heavy weapons), was ordered to take up position at Nhpum Ga and hold it against attacking Japanese forces in April of 1944. Ill equipped for this holding action, the Marauders were put under siege and often time surrounded by the Japanese.

Faced with poor health conditions and limited supplies, the Marauders managed to hold. At the end of the battle, 400 enemy were confirmed dead with 57 dead marauders and hundreds more wounded or incapacitated.

Maggot Hill, like the troop transports, will be joining the Rising Storm beta application in the future. As we move into December, many of the team will be taking time off to visit with friends and family. This means you will see less updates from the team during this holiday season.
Community Announcements - [TW]Yoshiro
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Pop Smoke Games are pleased to reveal the long awaited first look at In Country: Vietnam with the release of our new gameplay teaser. In Country: Vietnam is the next game from the creators of Mare Nostrum for Red Orchestra: Ostfront.

In Country: Vietnam marks the first time that the Red Orchestra series will depart from the battlefields of World War II by plunging players into the claustrophobic jungle environments of Vietnam. Players can expect to face all new dangers; from crossing deadly open rice fields or clearing rural villages beset with traps, to defending entrenched fire-base positions and more!

As an all-volunteer development team, we hope that the trailer highlights our work ethic as well as our promise to deliver original content. Please be aware that everything you see is still a work in progress; we value your opinions and suggestions with the hope that together we can make In Country: Vietnam a success.

So we hope you enjoy this first look at In Country Vietnam and remember to keep a look out for the next gameplay teaser which is on the way or check out our featured weapons, vehicles and characters in greater detail over at our website. Feel free to leave your feedback and suggestions in our community forums!
Community Announcements - [TW]Yoshiro
You can find Rising Storm (, Red Orchestra 2 and the Red Orchestra Franchise pack 75% off on Steam right now.

With transports rolling in, and new battlefields to fight on heading towards the game, now is a great time to head to the front! If you haven't taken a look at RO 2 in awhile, now is a great time. Don't forget to check out the Classic mode designed for RO 1 players for a more tactical experience.
Community Announcements - [TW]Yoshiro
You can find Rising Storm (, Red Orchestra 2 and the Red Orchestra Franchise pack 75% off on Steam right now.

With transports rolling in, and new battlefields to fight on heading towards the game, now is a great time to head to the front!
Announcement - Valve
Today's Deal: Save 75% on Red Orchestra 2: Heroes of Stalingrad - GOTY!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Community Announcements - [TW]Yoshiro
Based on the success of our last top community bug list that addressed many of the top issues the community cared about with the last patch, we are now focusing on getting a list of top vehicle related issues.

We really need solid reproductions on how to make these bugs happens, and it includes things like locations vehicles get stuck or can't drive through something you feel they should be able to (report as many of these as you can) and/or how to get a vehicle stuck in something (like a wall).

Please post the bugs in our bug report forums here:

Use this as a guideline:

And then post in this thread to help us find all the vehicle related issues in one location:
Community Announcements - [TW]Yoshiro
Rising Storm can be found for 50% off for the next few hours in the Humble Store: (with Killing Floor 75% off). It is a great way to buy some awesome games, so don't forget to check out some of the other amazing indie titles available!
Community Announcements - [TW]Yoshiro
Welcome to another exciting expedition of What We Are Up To. Today we follow the elusive game developer into his natural habitat, known as the "studio".

*rumble**rumble**rumble**rumble* so climb on in! Sorry about the noise, it can be *rumble* to hear over the engines of this Sd.Kfz. 251 we are using today. After working with the community vehicle mod team, we have decided to take the universal carrier and Sd.Kfz. 251 official! Stay tuned for Rising Storm beta updates as we will be bringing both of these vehicles up to speed in the near future there for fine tuning.

For those just joining us, the Universal Carrier is an armored troop transport built by United Kingdom forces during WWII. Used by many of the Allies (under Lend Lease) it also saw combat as a Russian troop transport and artillery mover. Chiefly equipped with a light machine gun, it also saw combat equipped with dedicated anti-tank weapons (including the German captured and modified variant with panzerschrecks!). The version we will be adding to the game is the same one included in Red Orchestra: Ostfront equipped with the Degtyaryov machine gun.

Now the Sd.Kfz. 251 half-track is the other transport that we will be adding to the game. Designed to protect a squad of German infantry as it advanced, it was also equipped with a forward mounted machine gun to provide covering fire as they disembarked. Like the Universal Carrier, there were several variants outfitted for other roles including anti-tank fire. The standard version equipped with a MG-34 will be adding (again like Red Orchestra: Ostfront).

But what are vehicles, without a place to drive? Those of you who have helped in previous testing for the Vehicle Mod team know that we have been working on adding the transports into Barashka. In addition to that we will also be adding them to Rakowice and Arad 2 (and of course modders will be free to add them to their own creations).

Now that is the end of today's safari, but we will be bringing you more detailed information as we move along! We'll see you on the front!
Community Announcements - [TW]Yoshiro
RO devs are MO devs, when we aren't working on Killing Mo. Every year for the last... year, Tripwire Interactive developers have been taking part in Movember, in aid of cancer research. We were introduced to this in 2012 and grew some really rank mustaches. This year, we're going Mo Pro - we hope. But we need your support! US gamers can contribute to team Tripwire or even join our team, via the Movember.US website.

This is for all those guys who want to stop doctors being so keen to stick their fingers up our arses, or grab our nuts and having us cough. Cancer research - prostate cancer, testicular cancer and mental health. You can find the Tripwire team on the US Movember website: Watch our Bro Mo's Grow!

For those outside the US, check out your local Movember websites -, and more!
Oct 31, 2013
Community Announcements - [TW]Yoshiro
We at Tripwire Interactive´╗┐ would like to wish everybody a Happy All Hallows Eve and remind you to stay safe (and watch out for children!).

For those of you in need of a last minute costume, why not go as Mr. Foster:

Or if you are more of a Red Orchestra 2 fan, try going as a Red Orchestra 2 fan .... in a RO 2 Hoodie!:

You will also find KF on sale here on Steam: or Desura: on sale to help fill the candy sacks!