Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We've just let loose with the invitation beta for Rising Storm, the upcoming next game in the Red Orchestra franchise. A bunch of people have already been sent their keys - and there will be a bunch more heading out over the next day or so, through friendly websites. If you want to watch and get ready to grab a key, check these websites:

PC Gamer
PC Games N
Gamereactor (you may have to guess which international site!)
Igromania or VG247.ru - better watch both
Mammoth/Ausgamers in Australia
Curse
A few extra will slide out through Wewana Play as well.

Keep an eye out for these - and other locations over the next couple of days. Your chance for an early hands-on with Rising Storm. BANZAI!

Please note: this is a BETA. There may still be bugs. This version is NOT linked to your existing copy of Red Orchestra 2, so you won't be able to switch between your favorite RO2 server and a Rising Storm server yet. This key is for the Beta, for preview, not the full game! When we release the full Rising Storm game (soon), the list of servers for live RO2 and live RS will merge in one server browser.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We've just let loose with the invitation beta for Rising Storm, the upcoming next game in the Red Orchestra franchise. A bunch of people have already been sent their keys - and there will be a bunch more heading out over the next day or so, through friendly websites. If you want to watch and get ready to grab a key, check these websites:

PC Gamer
PC Games N
Gamereactor (you may have to guess which international site!)
Igromania or VG247.ru - better watch both
Mammoth/Ausgamers in Australia
Curse
A few extra will slide out through Wewana Play as well.

Keep an eye out for these - and other locations over the next couple of days. Your chance for an early hands-on with Rising Storm. BANZAI!

Please note: this is a BETA. There may still be bugs. This version is NOT linked to your existing copy of Red Orchestra 2, so you won't be able to switch between your favorite RO2 server and a Rising Storm server yet. This key is for the Beta, for preview, not the full game! When we release the full Rising Storm game (soon), the list of servers for live RO2 and live RS will merge in one server browser.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With Rising Storm having entered the beta phase of its development life (this means that all the games features were implemented) the Rising Storm and Tripwire teams have declared war on the enemy known as "bugs". Some of them are the consequence of Rising Storm content and features (a natural part of the development cycle), but others have been lurking around striking at players for some time.

Today I am happy to bring to you a partial (but confirmed by QA) list of legacy issues that have been addressed. Many of these issues were reported by the community as major annoyances, and work continues on more of that list. (Note: A few non bugs on this list as well that we figured players would like)

The full patch notes can be found here: http://forums.tripwireinteractive.com/showthread.php?t=89916 (They did not fit in a Steam Announcement post.)

You asked for it, you got it: added whitelisted/fully ranked server settings to configure whether players can spawn with enemy primary weapons. The default setting allows only Heroes to spawn with enemy weapons. Additionally, default Hero numbers will be greatly reduced. The other settings are "no spawning with enemy primary weapons at all" and "Veterans and Heroes can spawn with enemy primary weapons (the original RO2 default). All three of these settings are allowed for whitelisted/ranked servers.

Another major annoyance for players (and us) was that just about every time we have updated RO 2, the single player content has broken (even though we made no changes to it). With the release of Rising Storm, that content will be rolled out of the multiplayer portion of the game and into its own application so that will not happen again (this also has the added benefit of saving space for those who only care about the multiplayer).

We are also keeping performance in mind as we move ahead, and the team is hard at work making sure the Rising Storm content plays and performs as well on clients and servers as the original Red Orchestra 2 content now does. With that in mind we plan to have a limited beta to test and monitor performance in the near future, so keep your eyes peeled for that!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With Rising Storm having entered the beta phase of its development life (this means that all the games features were implemented) the Rising Storm and Tripwire teams have declared war on the enemy known as "bugs". Some of them are the consequence of Rising Storm content and features (a natural part of the development cycle), but others have been lurking around striking at players for some time.

Today I am happy to bring to you a partial (but confirmed by QA) list of legacy issues that have been addressed. Many of these issues were reported by the community as major annoyances, and work continues on more of that list. (Note: A few non bugs on this list as well that we figured players would like)

The full patch notes can be found here: http://forums.tripwireinteractive.com/showthread.php?t=89916 (They did not fit in a Steam Announcement post.)

You asked for it, you got it: added whitelisted/fully ranked server settings to configure whether players can spawn with enemy primary weapons. The default setting allows only Heroes to spawn with enemy weapons. Additionally, default Hero numbers will be greatly reduced. The other settings are "no spawning with enemy primary weapons at all" and "Veterans and Heroes can spawn with enemy primary weapons (the original RO2 default). All three of these settings are allowed for whitelisted/ranked servers.

Another major annoyance for players (and us) was that just about every time we have updated RO 2, the single player content has broken (even though we made no changes to it). With the release of Rising Storm, that content will be rolled out of the multiplayer portion of the game and into its own application so that will not happen again (this also has the added benefit of saving space for those who only care about the multiplayer).

We are also keeping performance in mind as we move ahead, and the team is hard at work making sure the Rising Storm content plays and performs as well on clients and servers as the original Red Orchestra 2 content now does. With that in mind we plan to have a limited beta to test and monitor performance in the near future, so keep your eyes peeled for that!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Rising Storm, the exciting new chapter for Red Orchestra franchise, is on the way. If you have been following the Official Game Group, our forums and social media you are already well aware of our recent media blitz. Our next step in this campaign is to update the Official Game Group to reflect the combined nature of Red Orchestra 2 and Rising Storm (sharing the same multiplayer environment).

What does that all mean? The OGG now will now have a new profile image and additional media, which will grow over time. Keep a close watch over the coming weeks as we dive into more details about Rising Storm and its features, as well as changes and fixes for Red Orchestra 2. We are putting the finishing touches on the first of those now, a new Developer Diary from John Gibson on the guns of Rising Storm.

Exciting times are ahead, so make sure you are dialed in to all of our communication channels:
Facebook - https://www.facebook.com/tripwireinteractive
Twitter - https://twitter.com/TripwireInt
Forums - http://forums.tripwireinteractive.com/index.php
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Rising Storm, the exciting new chapter for Red Orchestra franchise, is on the way. If you have been following the Official Game Group, our forums and social media you are already well aware of our recent media blitz. Our next step in this campaign is to update the Official Game Group to reflect the combined nature of Red Orchestra 2 and Rising Storm (sharing the same multiplayer environment).

What does that all mean? The OGG now will now have a new profile image and additional media, which will grow over time. Keep a close watch over the coming weeks as we dive into more details about Rising Storm and its features, as well as changes and fixes for Red Orchestra 2. We are putting the finishing touches on the first of those now, a new Developer Diary from John Gibson on the guns of Rising Storm.

Exciting times are ahead, so make sure you are dialed in to all of our communication channels:
Facebook - https://www.facebook.com/tripwireinteractive
Twitter - https://twitter.com/TripwireInt
Forums - http://forums.tripwireinteractive.com/index.php
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Head over to twitch: http://www.twitch.tv/gamespot and watch it there live right now!

Edit: Recording can be found here: http://www.twitch.tv/gamespot/b/396001553
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Head over to twitch: http://www.twitch.tv/gamespot and watch it there live right now!

Edit: Recording can be found here: http://www.twitch.tv/gamespot/b/396001553
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - PC Gamer
Graham TomS Marsh Chris


In this episode we discuss the crime games of yesteryear, the team's adventures in Red Orchestra 2 and Chris' first faltering steps into Defiance. Also featuring round two of our' ongoing attempt to figure out Tomb Raider and what happens when Graham answers Twitter questions before he's had his milk.

You can subscribe to the podcast on iTunes or download the MP3 directly. You can also listen on YouTube. To ask us questions, follow the PC Gamer Twitter account - we'll put out a call in the morning before we record, which is usually a Monday. You can also follow us individually:

Chris - @CThursten
Tom Senior - @PCGLudo
Graham - @Gonnas
Marsh - @marshdavies

Show notes
Graham's Red Orchestra 2 review from a while back.
Chris' Tomb Raider review. Last time, we promise.
First footage of EA's next shooter, 'The Adventures of Captain Gets His Leg Trapped Man'.
Current descriptions of Thief 4's plot describe Garrett as returning to The City, so it sounds like the new game isn't quite a straight reboot.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Rising Storm


Tripwire Interactive is one of the handful of studios that have made the jump from modest modding origins to professional, full-time, make-your-mom-proud game development. Until last year, the studio operated out of the bottom floor of a Georgia church. And through releasing Red Orchestra 2 and the 1.7-million-selling Killing Floor (originally a mod), Tripwire has encouraged and regularly rewarded modders and map-makers.

As Red Orchestra 2 was being developed, Tripwire committed to creating an SDK during development, allowing modders to get cracking before the game's release. With modding support for modern games less ubiquitous than we'd like it to be, I asked Tripwire President John Gibson how hard it was for Tripwire to build mod support while they were developing the game itself.

"It was a honestly a massive effort. At some point and times we had our entire engineering team, our entire code team, working on just supporting the SDK while we were still developing . There would be like a month where we'd be like, 'Okay, this month we have to catch the SDK up so that the guys in Rising Storm can keep working.' It was a lot of work. But I think that it's worth it. One of the big strengths of the PC as a platform is moddability," says Gibson.

In addition to Rising Storm. Gibson mentions that more Red Orchestra 2 mods are in development: In Country: Vietnam, WWI mod Grabenkrieg, and vehicle add-ons. "As a developer it's so fun to me to be able to experience that content. Because when you're developing something, you see it ... and you play it a thousand times before it's finished. But when mod content comes out, I get to experience it just like a fan, and it's very exciting."

Gibson also offers a polite critique to DICE about Battlefield 3's lack of moddability. "They've openly come out and said 'We won't give out mod tools because we don't think that modders are smart enough or good enough--I can't remember the exact quote--to use our tools. And I think that that's just a shame because one of the things particularly in the early days that made Battlefield such a success was Desert Combat. I’ve heard from mostly reliable sources that 50 percent of the people that were buying Battlefield 1942 were buying it to play Desert Combat. And not giving out mod tools has limited Battlefield 3 to any of that kind of innovation," says Gibson. "It's a real shame because, you know, there might be some really cool shooter that would come out of that, or a really cool mod. And the fans are losing out because of that."

Tripwire's currently having a ludicrous sale on Red Orchestra: Ostfront 41-45, Red Orchestra 2, and Killing Floor through the Humble Weekly Sale, which runs through this weekend.
...