Sid Meier’s Civilization® VI - Hinkle2K

It’s finally time to see if you can lead Babylon to victory! The Babylon Pack is available now, as part of the Civilization VI - New Frontier Pass or as an individual $4.99 purchase.

https://store.steampowered.com/app/1388850/Sid_Meiers_Civilization_VI__Babylon_Pack

Today’s release of the Babylon Pack is the fourth in a planned series of premium updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll instantly gain access to the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.

Here are the full update notes:

Babylon Pack
[New Features]

Civilization: Babylon


Unique Ability – Enuma Anu Enlil
  • -50% Science per turn, but Eurekas provide all of the Science for technologies instead of a percentage.

Unique Unit - Sabum Kibittum
  • Babylonian unique Ancient era melee unit. +17 Combat against Heavy and Light Cavalry promotion class units. This unit has 3 movement and sight.
Unique Infrastructure - Palgum
  • Replaces the Watermill. Unlocked with Irrigation. +1 Housing and +2 Production. Freshwater tiles receive +1 Food. City must be adjacent to a River.
Leader: Hammurabi

Ability – Ninu Ilu Sirum
  • [Base Game] When each specialty district is constructed for the first time, receive the lowest production cost building that can currently be constructed in that district. Receive an Envoy when any other district is constructed for the first time.
  • [Rise and Fall or Gathering Storm] When each specialty district type except the Government Plaza is constructed for the first time, receive the lowest Production cost building that can currently be constructed in that district. Receive an Envoy when any other district is constructed for the first time.
Agenda – Cradle of Civilization
  • Tries to build every different district type
  • Like Civilizations who build every type of district.
  • Dislikes Civilizations who don't build all districts available and who build mostly one type of district.

Heroes and Legends Game Mode

Mighty heroes from across history can join your civilization to make their mark on the world. Claim these legendary characters and send them into battle under your flag or let them lead your people to new heights of prosperity and innovation. Interweave myth into your history to tell your story and make a Civilization to last through the ages.

Heroes Gameplay
  • Discover Heroes from exploration, City State influence, or directly with a city project
  • Claim Discovered Heroes by devoting Monuments to them in your cities
  • Race to get the best Heroes – each Hero is unique and can be claimed just once in the world!
  • Heroes have awesome new unique powers, but also a limited Lifespan: each Hero remains in play for a fixed number of turns before naturally expiring
  • Departed Heroes can be recalled with Faith once per Era in the city that originally claimed them
  • [Rise and Fall] All Heroes add 1 Loyalty per turn to any city within 2 tiles
  • [Rise and Fall] Earn Era Score when you claim, lose, and recall a Hero

Heroes Breakdown

Anansi

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain.
  • Anansi’s Tricks – Use when located on a Bonus or Luxury Resource. Anansi consumes the resource and generates 60 Science and 50 Culture. Costs 1 Charge and ends turn.

Arthur

  • Arthur’s Accolade: Target an adjacent land military unit you control. Arthur transforms the unit into a Questing Knight: a unique Heavy Cavalry unit with increased Combat Strength and 12 Lifespan. Costs 1 Charge, 1 Movement. After the Questing Knight’s Lifespan expires, the unit disappears (i.e. the original unit does not return).

Beowulf

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Beowulf’s Challenge: Target an adjacent enemy unit with Combat Strength less than Beowulf's. Beowulf immediately destroys the target. Costs 1 Charge, 1 Movement.

Hercules

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Hercules’ Labor: Use when located on a friendly District under construction. Hercules immediately completes construction of the District. Costs 2 Charges and ends turn.
  • Hercules' Rage: Use when located on an enemy District. Hercules destroys all buildings present and pillages the District. Costs 1 Charge and ends turn.

Himiko

  • Inspiring: +10 Combat Strength to all units within 2 tiles.
  • Himiko’s Charm: Target any adjacent City-State. Himiko immediately places 1 free Envoy in the City-State. If you are already the Suzerain there, Himiko also earns 50 Faith. Costs 1 Charge and ends turn.
  • Himiko’s Rule: Use when within the territory of a City State you are Suzerain of. Himiko immediately levies its military at no cost. Costs 1 Charge.

Hippolyta

  • Rugged: Ignores Movement penalties in Hills terrain.
  • Hippolyta’s Favor: Hippolyta automatically heals 20 HP each turn.
  • Hippolyta’s Command: Target any adjacent friendly unit that has moved or attacked this turn. Hippolyta immediately restores the unit's moves and attacks. Useable once per turn.

Hunahpu & Xbalanque

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain
  • The Twins’ Resurrection: Any ordinary land unit killed by Hunahpu & Xbalanque is resurrected under your control with full HP and movement.

Maui

  • Agile: Ignores Movement penalties in Woods and Rainforest terrain.
  • Maui’s Inventions: Use when located on an unowned, empty plot. Maui creates a random Bonus or Luxury Resource on the plot. Costs 1 Charge and ends turn.

Mulan

  • Mulan’s Devotion: Mulan gains 1 Combat Strength every turn.
  • Mulan’s Defiance: Mulan fully fortifies automatically at the end of every turn.

Oya

  • Swift: Ignores all terrain Movement penalties.
  • Oya’s Storm: Damage all adjacent enemies and heal all adjacent owned units by 40. Costs 1 Charge and ends turn.

Sinbad

  • Navigator: Can enter Ocean tiles.
  • Sinbad’s Journeys: Sinbad earn 500 Gold whenever he discovers a Continent or Natural Wonder.
  • Sinbad’s Fortunes: Target any adjacent enemy naval unit or Barbarian Camp. The target is either cleared or damaged by 50%, and Sinbad immediately earns 300 Gold. Costs 1 Charge.

Sun Wukong

  • Swift: Ignores all terrain Movement penalties.
  • Sun Wukong’s Disguise: Sun Wukong is hidden unless adjacent to an enemy unit.
  • Sun Wukong’s Immortality: Sun Wukong has significantly increased Lifespan.

Gilgamesh will have his Unique Ability, Legacy of Enkidu, tweaked:

  • With Heroes and Legends disabled: When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles. Their Alliances gain Alliance Points for being at war with a common foe.
  • With Heroes and Legends enabled: 25% Production increase when claiming Heroes, and Heroes have 20% longer Lifespans.

Great People

Great Merchants

  • Zhou Daguan: Activate in a City-State to gain 3 Envoys there.
  • Ibn Fadlan: +1 Trade Route. Trade Routes to City-States gain +2 Faith.
  • Stamford Raffles:
- [Base Game] Activate in a City-State to absorb it into your empire.
- [Rise and Fall or Gathering Storm] Activate in a City-State to absorb it into your empire. Grants +10 Loyalty per turn in the city.

Great Artists (Provide new Great Works)
  • Kamal ud-Din Behzad
  • Hasegawa Tohaku
  • Wassily Kadinsky

Great Musicians (Provide new Great Works)
  • Dimitrie Cantemir
  • Scott Joplin

Great Writers (Provide new Great Works)
  • Beatrix Potter
  • Valmiki
  • Gabriela Mistral
  • Rumi

Great Scientists
  • Zhang Heng: Triggers Eureka for Celestial Navigation, Mathematics, and Engineering. If these Eurekas are already triggered, instead completes the techs.
  • Ibn Khaldun: Chosen Campus gains 2 Housing and 1 Amenity. Increases non-Food yield benefits of Happiness in your empire by 40%.
  • Margaret Mead: Grants 1000 Science and Culture (on Standard speed).

Great Generals
  • Dandara: +5 Combat Strength and +1 Movement to Industrial and Modern era land units within 2 tiles. Retire effect: Create Warrior Monk with 1 promotion.
  • Trưng Trắc: +5 Combat Strength and +1 Movement to Classical and Medieval era land units within 2 tiles. Retire effect: Permanently reduces your empire’s War Weariness by 25%.
  • Tupac Amaru II: +5 Combat Strength and +1 Movement to Modern and Atomic era land units within 2 tiles. Retire effect: Grants a Musketman in each of the target city’s indefensible and undefended districts.

Great Admirals
  • Matthew Perry: +5 Combat Strength and +1 Movement to Modern and Atomic era navel units within 2 tiles. Retire effect: Grants enough Envoys to become Suzerain at selected City-State. This removes all other Envoys.
  • Himerios: +5 Combat Strength and +1 Movement to Medieval and Renaissance era naval units within 2 tiles. Retire effect: Grants 1 promotion level and +25% combat experience to a military naval unit.
  • Hanno the Navigator: +5 Combat Strength and +1 Movement to Classical and Medieval era naval units within 2 tiles. Retire effect: Create a naval melee unit with +2 Movement.

Great Engineers
  • Imhotep: Grants 175 production towards wonder construction, doubled if the wonder is from the Ancient or Classical Era.
  • Shah Jahan: Grants Production towards wonder construction, capped at half of your current treasury. Then reduces your Gold by twice the amount of purchased Production.
  • Kenzo Tange: Grants Tourism in each of this city’s Districts equal to its adjacency bonus (halved for Gold).

City-States

Ayutthaya
  • Type: Cultural
  • Suzerain Bonus: Gain Culture equal to 10% of the construction cost when finishing buildings.

Johannesburg

  • Type: Industrial
  • Suzerain Bonus: Cities receive +1 Production for every improved resource type. After researching Industrialization, it becomes +2 Production.

Wolin

  • Type: Militaristic
  • Suzerain Bonus: Receive Great General points when a land unit defeats a civilization or City-State’s unit and receive Great Admiral points when a naval unit defeats a civilization or City-State’s unit equal to 25% of the opposing unit's strength (Standard Speed).

Chinguetti

  • Type: Religious
  • Suzerain Bonus: International and domestic Trade Routes receive +1 Faith for every follower in this city, of your founded or majority religion.

Nalanda

  • Type: Scientific
  • Suzerain Bonus: City-State and their Suzerain can build the Mahavihara improvement.
  • Mahavihara: +2 Science and +1 Housing. +1 Faith for every adjacent Holy Site and +1 Science for every adjacent Campus district. After researching Scientific Theory, receive an additional +1 Science for every adjacent Campus. When a player constructs their first Mahavirhara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.

Samarkand

  • Type: Trade
  • Suzerain Bonus: City-State and their Suzerain can build the Trading Dome improvement.
  • Trading Dome: +2 Gold. +1 Gold for every adjacent Luxury resource. Your ongoing international Trade Routes grant +1 Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.

Free Game Update

[BALANCE/POLISH]

General Updates

  • Replace the old Babylon City-State with the Anshan City-State
  • Fixed an issue where Democracy and Theocracy bonuses were not affecting districts.
  • Fixed an issue where making a new alliance would remove all foreign spies, as opposed to just the spies from the new ally. A new notification for this event has been added.
  • The maximum number of Governors a player can have has been increased to accommodate additional Governors that can be obtained from Civ unique bonuses and the Secret Societies game mode.
  • Fixed an issue that would occur when the player had Policy slots open but could not fill them.

Ethiopia Pack

  • [Rise and Fall] Fixed an issue where the Ley Line bonus in Secret Societies was applying more than it should to Great People earned.
  • Updated Ley Line adjacency bonus descriptions in the Civilopedia during Secret Society gameplay.
  • Added Ley Lines to WorldBuilder maps.

Byzantium and Gaul Pack

  • Giant Death Robot now receives benefits from Byzantium’s Taxis ability
  • Fixed an issue where Gaul’s unique unit, the Gaesatae, was playing the Spearman death animation when the Sword unit was getting the kill.
  • Fixed Era Score meter in Dramatic Ages to work properly with non-zero bases.
  • Fixed an issue where the Venice City-State was not starting in the correct location for the TSL Europe map.
  • Ambiorix will no longer appear with the “Standing Army” Agenda.

Pirates scenario

  • Infamy points were incorrectly labeled when viewing the HUD Ribbon.
  • Fixed an issue in the Pirates scenario where the trader boats would change to modern boats after a certain amount of turns.
  • Fixed an issue where the Dowsing Rod would always be the last Relic to be discovered.
  • Fixed an issue where the Infamous Pirate Jack Rackham was not appearing.

[AI]

  • Scouts will now try to avoid storms when auto-exploring.
  • Updated the Free City AI so it will no longer choose to purchase Builders when surrounded by enemy military units.
  • Placed a bigger emphasis on raiding for AI in Pirates scenario.
  • Fixed an issue where the AI would sometimes raze its only city.

[UI]

  • Fixed an issue where the icons for Lavra, Street Carnival, Cothon, Suguba, Walled Quarter, Maize, and Honey were displaying incorrectly
  • Fixed an issue where the user is unable to refuse a demand and trade from another leader.
  • The player names for unmet civilizations will no longer be shown during multiplayer.
  • Fixed an issue where the scroll bar in the Create Game menu would become offset.
  • The Religion Screen now guarantees beliefs to be in the order Worship, then Founder, then Enhancer.
  • Fixed text overlaps in Pirates scenario.
  • Fixed an issue where Casus Belli types were not listed when the user requested a Joint War with another player while in the Make Deal menu.
  • Various text updates



https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Half-Life 2 - contact@rockpapershotgun.com (Katharine Castle)

A photo of Abzu running on an ultrawide gaming monitorA photo of Horizon Zero Dawn on an ultrawide monitorAn image of Death Stranding on an ultrawide gaming monitorA photo of Forza Horizon 4 running on an ultrawide gaming monitor.

Ultrawide gaming monitors are the kind of hardware that might seem too excessive, maybe even a bit too gamer> to bother with for playing games on PC, especially when their demanding resolutions often require powerful graphics cards to make the most of them. Once you try one, though, there’s no going back. I’ve been a big fan of ultrawide gaming monitors for years now, mostly because supported PC games just look fantastic on them. And that’s why I’ve put together this list of the best ultrawide games on PC – to show you exactly what they look like in the flesh, complete with GIFs and photos of them running on an ultrawide monitor so you can see them in motion with your own peepers.

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Sid Meier’s Civilization® VI - Hinkle2K

Hammurabi, sixth king of the First Babylonian dynasty, is best known for establishing the Code of Hammurabi. It is one of the first known laws to emphasize physical punishment for crimes, but also established the presumption of innocence, otherwise known as “innocent until proven guilty.”

Leader Unique Ability: Ninu Ilu Sirum

Hammurabi’s unique ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. Also grants bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza.

Babylon Unique Ability: Enuma Anu Enlil

Eurekas provide full Science bonus towards technologies, but decreases the amount of Science generated each turn.


Unique Unit: Sabum Kibittum

Ancient Era melee unit with increased Movement and Sight, with additional Combat Strength against Heavy and Light Cavalry


Unique Building: Palgum

Unlocked through Irrigation, this replacement for the Watermill provides additional Production and Housing, and increases Food generated by all Freshwater tiles. City must be adjacent to a River.

We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Sid Meier’s Civilization® VI - Hinkle2K
Greetings, Civilization fans! Today, we reveal the first details on the fourth content drop coming to the Civilization VI - New Frontier Pass on November 19. Watch the developer video below!



This pack includes a new civilization and leader, an all-new game mode, additional Great People, City-States and more! Keep an eye out for info on the new civilization and leader as we approach launch on November 19.

We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


DEFCON - contact@rockpapershotgun.com (Graham Smith)

Best Strategy Games 2020

Looking back at it now, 2020 doesn’t feel like a banner year for strategy games, but that doesn’t mean there haven’t been a few gems. The list below – gathered by a panel of experts and regularly updated – contains games from as recently as 12 months ago alongside classics from as far back as 28 years ago. They’re all games we think you could play and love right now.

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Sid Meier’s Civilization® VI - Hinkle2K
The October 2020 Update is available now to all Civilization VI players!



This update includes the new Pirates multiplayer scenario, as well as some balance tweaks to previously-released New Frontier Pass content. We’ve also got some general fixes and AI adjustments included in this update. Read on for the full update notes.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/

October 2020 Game Update

[New Feature]

Pirates Multiplayer Scenario

“Pirates” is a fast, competitive scenario for 1-4 players. Each player takes the role of a Pirate King as they progress on their pirating career. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. The four Pirate Kings aren’t only battling each other, however. There are also four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenario’s version of Barbarians. Some of these barbarous fleets are even lead by history’s most recognizable Infamous Pirates.

Win/Lose: The Pirate King with the highest score at the end of 60 turns wins! Pirate Kings who lose all their units will be eliminated from the match.

Scenario Maps
  • The Caribbean Islands: A handcrafted map of the historical Caribbean. Cities and ports are placed based on their real-world locations and should be familiar to anyone who has played Sid Meier's Pirates!
  • Pirate Islands: The Pirate Isles is a map script custom-built for the unfriendly seas of the Pirates scenario, full of mysterious islands, rich and vulnerable ports, and danger.
Pirate Leaders

Dread Pirate
  • Walk the Plank (Active Ability): Can be used by every ship in the Dread Pirate’s fleet. Immediately sinks any badly-damaged enemy ship in exchange for +3 Movement and +5 Combat Strength for 5 turns.
  • Fightin’ is What We Do Best (Passive Ability): +10 Gold every time a unit engages in combat.
Privateer
  • Bring Her Home (Active Ability): Can be used by every ship in the Privateer’s fleet. Captures a badly-damaged enemy ship for the Privateer's patron. Using Bring Her Home grants +5 Infamous Pirate Points and +100 Gold in addition to the usual naval victory rewards. Takes 5 turns to recharge.
  • Letter of Marque (Passive Ability): Grants the Privateer a randomly-assigned AI civilization as a patron. The Privateer knows the location of all their patron's ports. Pillaging trade routes grants an additional 100 Gold.
Swashbuckler
  • Tack into the Wind (Active Ability): Every ship in the Swashbuckler’s fleet can Tack into the Wind to double their Movement for a turn. Takes 6 turns to recharge.
  • Sailing the Open Seas (Passive Ability): The Swashbuckler gains +1 Infamous Pirate Point for every 50 hexes revealed on the map.
Hoarder
  • Chain Shot (Active Ability): As a free action, all ships in the Hoarder’s fleet can use the Chain Shot ability to anchor an enemy unit in place for two turns. Chain Shot takes 5 turns to recharge.
  • Mine! Mine! Mine! (Passive Ability): Unit Maintenance cost is reduced by 3. +10 Treasure Points for burying treasure. The Hoarder gets 3% interest on their gold reserves per turn.
Relics

Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure. Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle.
  • Singing Topmen: Reduces unit maintenance cost by 3 per unit.
  • Cursed Lucky Pieces of Eight: +3 gold per unit maintenance (higher chance of mutiny); 3% interest on gold reserves every turn.
  • Crates of Rum: +10 gold per turn.
  • Journal of Captain William Kidd: 50% chance of finding an additional treasure map when visiting a tavern.
  • Blackbeard’s Short Fuse: Every attack on an enemy ship reduces its movement on the next turn by 1 movement point.
  • L’Olonnais Cutlery: Gain gold based on the combat strength of defeated units.
  • The Krakannons: +1 Range for Sloops and Brigantines. +5 Combat Strength for naval units.
  • Jack Rackham’s Jolly Rogers: Gain 50 additional gold when pillaging a trade ship.
  • A Bonny Brace of Pistols: +1 additional attack for all units. All units can move after attacking.
  • Screaming Skull Fireshot: +3 Combat Strength for naval ships.
  • The North Sea Wind Fishing Floats: +2 movement for naval ships.
  • English Pointer Figurehead: Every ship will sense the closest unseen ship within 20 hexes.
  • Black Spot Branding Iron: +10 combat strength when fighting buccaneers or infamous pirates.
  • Dowsing Rod: Every ship can sense the closest treasure chest within 20 hexes.



[NEW GAME UPDATES]

[BALANCE/POLISH]

Maya & Gran Colombia Pack
  • Reduce Llanero adjacent strength to +2 (was +4).
  • Drop Comandante Generals to no bonus movement (was +1 Movement).
  • Drop Hacienda to .5 Housing.
  • Hacienda can be affected by Drought natural disasters.
  • Cost scaling for purchasing the Nihang unit (Tech progression scales to 4x its base cost).
  • Fixed an issue preventing forest fires and meteor showers from showing up as intended in non-Apocalypse games.
  • [Gathering Storm] During Apocalypse mode, EYJAFJALLAJOKULL (Vikings Scenario Pack) erupts and can be triggered by soothsayers.
  • [Gathering Storm] Comet strikes that eliminate districts now permit the player to build the district (in a suitable location) again.
Ethiopia Pack
  • Trade City-States now give 2, 4, and 6 gold as their envoy bonuses.
  • Vampires now count Free Cities units as Barbarians for gaining combat strength.
Byzantium & Gaul Pack
  • [Rise and Fall] In Dramatic Ages, repeated Dark Ages will no longer result in a negative Golden Age threshold score. It is now a minimum of 0.
  • Updated the Era Score meter in Dramatic Ages to properly display information.
Espionage
  • Spy missions can no longer be performed in cities of a player you have an Alliance with.
  • Recruit Partisans mission now pillages the Neighborhood district (so that it cannot be spammed), and spawns only anti-cavalry units (weaker units than previously).
Game Speed Scaling
  • Faith from the Initiation Rites pantheon and Barbarian camps.
  • [Gathering Storm] Favor cost of voting.
  • [Gathering Storm] Aluminum cost for the Lagrange Laser Station and Space Race project.
  • [Gathering Storm] Uranium cost for nuclear weapons.
  • Yields from both Tier 1 Naval Raider promotions (Gold), Gorgo’s Thermopylae ability (Culture), God of War Pantheon Belief (Faith), Native Conquest (Gold), Rough Riders (Culture), [Gathering Storm] from kills with the Mandekalu Cavalry (Gold), and [Maya and Gran Colombia Pack] Nihang’s Trehsool Mukh promotion (Faith).
  • The Great People points gained from the Great Scientist Alfred Nobel.
  • The amount of Gold obtained from a Barbarian camp.
  • [Gathering Storm] The Science gained from the Fez City-State.
  • Unit experience no longer scales with game speed.
General Fixes
  • [Gathering Storm] Rock Bands can no longer play on pillaged buildings and districts.
  • Fixed an issue where the Netherlands bonus of +50% towards Flood Barriers was not working.
  • When forming a Corps or Army within range of a Great General, only apply abilities marked as permanent to the Corps/Army.
  • Various crash fixes.
[AI]
  • Reduce interest in AI trading for diplomatic favor in the ancient and classical era.
  • Decrease AI desire for Diplomatic favor.
  • Increased desire for Oracle and Pyramid.
  • Ensure AI repairs city defenses promptly.
  • Increase value of wall repair project based on value of the city.
  • Reduced the number of Spaceports an AI builds.
  • Reduced the value of Faith if they have an already high income.
  • Improvements to protect Settler units.
  • Additional AI updates.
[UI]
  • [Ethiopia Pack] Re-order Governor panel to show Secret Society governors first.
  • Policy cards now feature their full description in the tooltip.
  • Fixed an issue where Civilopedia page history hotlinks were not working properly.
  • The progress meter is no longer shown on Techs or Civics once that it has reached the Researched state.
  • Civilopedia will no longer leak info on unrevealed techs or civics in Techs and Civics Shuffle Mode.
  • Unit panel now updates on turn end to show correct states for unit actions.
  • Beliefs are now sorted by type in the Religion screen.
  • [Gathering Storm] Added government lens color and used the standard palette for Gathering Storm government colors so they work with colorblindness adaptations.
  • Added support for painting and selecting tiles in World Builder on touch screens.
  • Various text updates.
[CONSOLE]
  • [PS4/XB1/Switch] Fixed an issue where the loading animation for “Loading, please wait…” failed to appear after selecting the Exit to Main Menu button on the pause menu during gameplay.
  • [XB1] Fixed an issue where a second profile would be missing DLCs after switching from another profile.
  • [PS4/XB1/Switch] Fixed an issue where only enabling Tech and Civic Shuffle mode caused the incorrect mode information and image to display in the Create Game menu.
  • [PS4] Removed profile button prompt display in the multiplayer staging room.



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Natalie Clayton)

Frankly, it’s about time someone took the expansionist nations of Sid Meier’s Civilization VI down a peg. This month’s free update for the hegaxonal society generator adds the Pirates multiplayer scenario, daring you to wear in those sea legs by becoming the most feared fleet commander on the high seas. Plunder trade routes, inspire fear, flee the forces of burgeoning imperial powers… hang on, Sid, haven’t we been here before?

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Lauren Morton)

Gather ’round and take a seat, Steam have now kicked off their first Digital Tabletop Fest, an event of panels, announcements, and demos for games that “run across the lines between digital and physical games”. From now until next Monday you can catch panels from the likes of developers adapting tabletop RPGs, building digital deck-builders, and other such table to screen fare.

(more…)

Sid Meier’s Civilization® VI - Hinkle2K


Check out the new Pirates multiplayer scenario, available as part of the October 2020 update coming to all Civilization VI players on October 22. Watch our First Look video above for the full rundown on what you can expect in this new free mode.



Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - Hinkle2K
Ahoy, you scallywags! We're happy to share that the next FREE update for Civilization VI will be available to all players on October 22. Watch the developer video below for more info:



This update includes the new unique multiplayer scenario “Pirates” (which we’ll go more in-depth on later) as well as some balance changes, AI updates and more. We’ll have the full update notes available alongside the patch on October 22.



Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.

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