Sid Meier's Civilization® IV - contact@rockpapershotgun.com (Imogen Beckhelling)

Sid Meier, that legendary game dev whose name sits before the names of Civilization games, had a lovely chat with our very own Nate Crowley this weekend, as part of PAX Online X EGX Digital. The pair talked all about some of the most notable parts of Meier’s career – including, Railroad Tycoon, Pirates!, and Civilization – as well as chat about his upcoming book, Sid Meier’s Memoir!: A Life In Computer Games. And thanks to computers, you can watch their whole chat in full below.

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Sid Meier’s Civilization® VI - Hinkle2K
Hello, Civilization fans! We’re excited to reveal the first details on the third content drop, coming to the New Frontier Pass on September 24.



This pack two new civilizations and leaders , a new Dramatic Ages game mode, additional World Wonders and a new map script.

Look for more info on all the new content as we approach launch on September 24th.

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Sid Meier’s Civilization® VI - Hinkle2K
Sharing a follow up on a previous desync issue between PC and Mac/Linux players: tomorrow morning at 10 a.m. PT, we're pushing out a hotfix for Civilization VI that will re-enable crossplay between PC and Mac/Linux. We really appreciate your patience while we worked with our partners at Aspyr.
Sid Meier’s Civilization® VI - Hinkle2K
We’re excited to announce the August 2020 Game Update is now available to all Civilization VI players.



Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or won’t) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of what’s in today’s free game update.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/


While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, we’ll be turning off cross-play while we work with our partners at Aspyr to investigate a fix and we’ll be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didn’t come as a surprise and really appreciate everyone’s patience and understanding here.

[NEW FEATURES]

Tech and Civic Shuffle Mode

This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game.

Natural Wonder Picker

Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed.

[GAME UPDATES]

Items in the list below apply to the Gathering Storm ruleset only.

[BALANCE/POLISH]

Amenities
  • Removed the free population amenity.
  • Added an amenity to the palace.
  • Increased the Golf Course amenities by 1.
  • Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatic’s minimum by 2.
o   New city thresholds:
  • Ecstatic at 5+
  • Happy at 3 to 4
  • Content at -1 to 2
  • Displeased at -3 to -2
  • Unhappy at -5 to -4
  • Unrest at -7 to -6
  • Revolt at -8
o   Negative amenities non-food yield decrease changes:
  • Displeased -10%, was -5%
  • Unhappy -20%, was -10%
  • Unrest -30% (stays the same)
  • Revolt -40%, was -60%
 
  • The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park.
Government Plaza Buildings
  • Grand Master’s Chapel provides +5 faith.
  • +3 Diplomatic Favor from the Foreign Ministry.
 
    • The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase.
    • Fixed issues that prevented Apostles from receiving all available promotions.
    • The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages.
    • The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders.
Apocalypse Game Mode
  • Reduced volcanic activity.
  • Reduced frequency of Aid Requests.
  • Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit).
Forest/Jungle Fires now remain in the burnt state longer.

[AI]
  • Added some bias towards getting governments with lots of wild card slots.
  • Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors.
  • Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments).
  • Various AI improvements.

  • Governors assigned to a City-State are now displayed in the City-States panel.
  • Fixed an issue that caused map selection to break.
  • Various UI bug fixes and polish.
[MISC]
  • Fixing balanced start positions choosing invalid placements.
  • Added bias for starting in the center of a continent the player does not share with other majors.
[CRASH]
  • Fix crash when forming a Corps and the unit that is joining is not on the map.
  • Additional crash fixes.



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Lauren Morton)

When one turn blends into the next and you’ve become a strategy zombie—no not the Red Death zombie mode—it’s time to shake up your game. Firaxis Games are bringing another free update to Civilization VI that will help you put some surprise back in your 4x. A new Tech and Civics Shuffle Mode and other changes are coming at the end of August.

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Sid Meier’s Civilization® VI - Hinkle2K
We're happy to share that the next FREE update for Civilization VI will be available to all players on August 27. 



The Civilization VI - August 2020 Game Update, a free update that will be available to all Civilization VI players, adds some interesting new options for your games. With the Natural Wonder picker, you can customize which Natural Wonders will show up - or won't - in your session. Tech and Civics Shuffle mode adds a bit of mystery by randomizing your path forward on the Tech and Civics trees. 

Make sure you watch the dev video above for all the info, and be sure to come back here when the update launches on August 27 for the full patch notes. 



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Craig Pearson)

The Civilisation series is a fascinating thing. Each new update takes the place of the older game on Steam’s top 100 most played games list and just sits there as other games come and go. I’ve never known a series to be quite so consistent like that. Like Jack Nicholson in The Shining. Sid Meier’s Civilization VI is there right now. It’s always been there. And it always will be.

People play for life. They while away evenings raising empires, maybe even not knowing that there are tweaks for the UI, bigger maps, and more in-depth city planning waiting to be installed. For a game with the long, long tail of Civ, grabbing moments back with mods can be a huge boon, which is what a few do here – but this group of best mods includes some fabulous add ons too. Ask yourself: can I afford to miss out?

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Sid Meier’s Civilization® VI - Hinkle2K
We’re excited to announce the Ethiopia Pack is available now, as part of the New Frontier Pass or as an individual $4.99 purchase.

https://store.steampowered.com/app/1270540/
https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Today’s release of the Ethiopia Pack is the second in a planned series of premium and free updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs, also available alongside the release of the Ethiopia Pack today.




Here are the full update notes:

Persona Pack
Theodore Roosevelt (Rough Rider)
Unique Ability – Roosevelt Corollary
  • Units receive +5 Combat Strength on their home continent. Envoys sent to City-States you have a Trade Route to count as two Envoys. Gain the Rough Rider unique unit with Rifling.
Agenda – Big Stick Policy
  • Likes peaceful civilizations that have a city on his home continent.
  • Dislikes civilizations starting wars on his continent.
Theodore Roosevelt (Bull Moose)
Unique Ability – Antiquities and Parks
  • Breathtaking tiles adjacent to either a Natural Wonder or a Mountain receive +2 Science. Breathtaking tiles adjacent to either a Wonder or Woods receive +2 Culture. All tiles in a city with a National Park are +1 Appeal.
Agenda – The Bull Moose
  • Likes civilizations with high appeal tiles.
  • Dislikes civilizations with low appeal tiles.
  • Settles near high appeal tiles and builds more high appeal districts and wonders.
Catherine De Medici (Magnificence)
Unique Ability - Catherine’s Magnificences
  • Improved Luxury resources adjacent to Theater Square districts or Châteaux receive +2 Culture. May initiate the Court Festival project in any city with a Theater Square district. When the project finishes, players earn Culture and Tourism based on the number of excess copies of Luxury resources France possesses.
Agenda - Sumptuous Finery
  • Likes civilizations that trade Luxury resources to France.
  • Dislikes civilizations that have not made such a trade.
  • Tries to collect as many copies of Luxury resources as possible.

Please note: Original Catherine De Medici can now be found as Catherine de Medici (Black Queen)

Ethiopia Pack

[NEW FEATURES]

Ethiopia Civilization
Unique Ability – Aksumite Legacy
  • Ethiopia’s International Trade Routes grant +0.5 Faith per resource at the origin. Improved resource tiles receive +1 Faith for each copy of the resource the city owns. Can purchase Archaeology Museums and Archaeologists with Faith.
Unique Unit – Oromo Cavalry
  • [Base Game or Rise and Fall] Ethiopian unique Medieval era light cavalry unit. Has additional sight and receives no Movement penalty from moving in Hills.
  • [Gathering Storm] Ethiopian unique Medieval era light cavalry unit. Stronger and greater sight than the Courser that it replaces. Receives no Movement penalty from moving in Hills.
Unique Improvement – Rock Hewn Church
  • [Gathering Storm] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. Gives +1 Faith and +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be pillaged (never destroyed) by natural disasters. Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church.
  • [Base Game or Rise and Fall] Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia. +1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be built on Hills not adjacent to another Rock-Hewn Church.
Leader - Menelik II

Ability - Council of Ministers
  • Receive Science and Culture equal to 15% of your Faith generation in cities founded on Hills. Units receive +4 Combat Strength on Hills.

Agenda - Ethiopian Highlands
  • Prefers building cities on Hills.
  • Likes Civs who build cities away from Hills.
  • Dislikes Civs who build cities near or on Hills.
New District
Diplomatic Quarter
  • [Base or Rise and Fall] Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.
  • [Gathering Storm] Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the City Center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.

Envoy bonuses have been rebalanced to tie into the Diplomatic Quarter and its Tier 1 and 2 buildings (more information on those below).
  • Having 1 Envoy assigned grants +1 yield in the first building of particular districts and Capital.
  • Having 3 Envoys assigned grants +2 yield in the second building of particular districts and Consulate building.
  • Having 6 Envoys assigned grants+3 yield in the third building of particular districts and Chancery building.
New Buildings
Consulate
  • +2 Influence Points per turn. Enemy Spy levels are reduced by 1 when targeting this city or cities with Encampments.
Chancery
  • +3 Influence Points per turn. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.

[Rise and Fall or Gathering Storm]
Secret Societies Game Mode

Discover the secret societies pulling the strings of civilization since the dawn of man. Only the most privileged have ever laid eyes on them. Each Society grants new unseen powers but make your selection carefully. Once a Society is joined, you can never leave.

This game mode adds four powerful and mysterious Secret Societies to the world. To make contact, seek out a Society where its influence might hide: Barbarian Camps, Tribal Villages, Natural Wonders, or City-States. Discovery is not guaranteed, but you are more likely to find a Society that other players have not discovered, or on continents where no Society has yet been discovered. Alternatively, invest in diplomatic visibility to learn about them from other leaders.

Discovering a Society unlocks a unique Governor with powerful bonuses, which players do not need to assign to a city. Once you become a member of a Society, you commit to membership for the rest of the game.

Alliances with players who are members of the same Society generate Alliance Points more quickly, and those players will have an improved opinion of you in diplomacy. Players who are members of a different Society, however, will dislike you once they are aware of your affiliation.

Owls of Minerva
  • A player has a chance to discover this Society by sending Envoys to any City-State they currently have no Envoys at.
Governor Bonuses:
  • Level 1: +1 Economic policy slot. Each Trade Route started with a City-State awards 1 Envoy there.
  • Level 2: Unlocks the Gilded Vault. Replaces the Bank. Also provides this Commercial Hub’s gold adjacency bonus as Culture. Gives +1 Trade Route capacity if this city has a Harbor.
  • Level 3: +1 Wildcard policy slot. +2 Spy capacity. Cities with a Spy get +4 loyalty per turn and +1 Amenity.
  • Level 4: Whenever an offensive spy mission is successful, you also gain half of the Gold, Faith, Culture, and Science that the targeted city earned that turn. Earn 3% of your Gold treasury as Gold per turn (up to 1000 Gold per turn).
Hermetic Order
  • A player has a chance to discover this Society by discovering any Natural Wonder.
Governor Bonuses:
  • Level 1 - Reveal the Ley Line resource on the map. Ley Lines give standard adjacency to all specialty districts.
  • Level 2 - Unlock the Alchemical Society. Replaces the University. Also provides +1 Great Merchant point, and +1 Great Engineer point. +2 Production. Provides the Campus’s Science adjacency bonus as Gold.
  • Level 3 - For every Great Person earned, Ley Lines receive +1 yield equal to that Great Person's district type. Great Admirals and Great Generals earn +1 Science.
  • Level 4 - Unlocks Occult Research, a city project that requires the Campus district. It provides Gold while active. When completed, it grants Great Merchant, Great Scientist, and Great Engineer points. It also grants Science for every Ley Line in the city
Voidsingers
  • A player has a chance to discover this Society by investigating Tribal Villages.
Governor Bonuses:
  • Level 1 - Unlocks the Old God Obelisk. Replaces the Monument. Also provides +4 Faith and 1 Great Work slot that can hold any kind of Great Work.
  • Level 2 - Cities earn Gold, Science, and Culture per turn equal to 20% of their Faith per turn rate.
  • Level 3 - Unlock the Cultist unit. Purchased with Faith, it is a Religious unit that can spend a charge to 'Recruit Followers' into the cult from enemy cities. This action reduces the Loyalty of the city it is in by 10 and requires a charge. When the Cultist expires, the owning player is awarded with a Relic of the Void
  • Level 4 - Unlocks the Dark Summoning city project which can be performed in cities that have an Old God Obelisk. While active, it converts Production per turn into Faith. When the project is completed, it increases the amount of Loyalty damage your Cultists do against enemy cities by 2 (up to a maximum of 30).
Sanguine Pact
  • A player has a chance to discover this Society by capturing Barbarian Camps.
Governor Bonuses:
  • Level 1 – Player granted a Vampire unit. Combat unit with variable melee strength. Reduced passive healing. Retreats to capital upon death, healing to 1 HP. Heals an additional 50 HP from pillaging enemy tiles. Gains Combat Strength when a unit dies adjacent to it. Has base Combat Strength equal to the player's strongest built unit. Strength from defeated Barbarian is capped at +10.
  • Level 2 - Unlock the Vampire Castle improvement. Cannot be placed next to another Vampire Castle. Can be placed on empty tiles in player-owned or neutral territory. Can only be placed by Vampires. Grants defensive bonus to any unit on the tile. Vampires move to the player's nearest Vampire Castle (or capital) when they die. The player may only have as many Vampire Castles as he has Vampires. Vampires can remove the player's Castles, and any unit can pillage Castles. Vampire Castles grant yields to their owner's capital equal to the yields of all adjacent tiles. Player granted a second Vampire unit.
  • Level 3 - Unlock Intimidation passive bonus for Vampires. Enemy units adjacent to the Vampire lose 5 Combat Strength. Vampires can pillage for 1 movement cost. Player granted a third Vampire and third Vampire Castle build.
  • Level 4 - Units can airlift to/from Vampire Castles. Player granted a fourth Vampire and a fourth Vampire Castle build

Free Game Update
[UI]
  • Added information to the Espionage pop-up that calculates mission success probabilities.
  • Fixed an issue where tooltips failed to update for the Chat Panel and Trade Menu when resizing them while having the “Replace Hold-to Drag with Clicks” option enabled during gameplay.
  • Fixed an issue where inaccurate information would be present in the World Climate menu after a Comet Strike during Apocalypse mode gameplay.
  • UI camera panning has been disabled when a popup is active to prevent unintended panning.
  • The items in the promotion panel stack now have more room to fit verbose languages.
  • Wonder movies can now be dismissed with right-click.

[BUGS]
  • Fixed an issue with the Great Work Heist spy mission that prevented players from stealing Great Works.
  • Fixed an issue where a Great Prophet notification was not triggering after earning enough Great People points.
  • Fixed an issue where GDRs were incorrectly affecting city Defense Strength.
  • Fixed an issue where the incorrect information would be displayed when changing the number of Envoys, while there is an Envoy modifier in effect.
  • Fixed some internal calculations for Rock Bands and Tourism.
  • Fixed an issue where players would sometimes be prevented from planting woods on unrevealed resources.
  • Fixed an issue where max unit strength was not properly updating the city strength.
  • Fixed an issue where end of movement penalties were applying early and preventing units from using their final movement points.
  • Fixed an issue where restarting the build of a district would be prevented if a new resource had popped up on its location.
  • Fixed an issue where the Wonder Placement lens will remain open when opening and closing the City Details list before selecting a tile for a Wonder during gameplay.
  • Fixed invalid combat previews from appearing when units are awakened.
  • Fixed an issue where pillaged City-State resources would add to the number the Suzerain got, instead of subtracting.
  • Fixed various text bugs.
  • Fixed a crash caused by pillaging in neutral territory.
  • Various additional crash fixes addressed

[AI]
  • Fixed an issue where AI tracking of Envoys was getting miscalculated when an Envoy modifier was in effect.
  • Additional AI improvements.

[MULTIPLAYER]
Red Death
  • Fixed an issue where units killed by mines and gifts stayed alive with 0 HP.
  • Fixed an issue where the spark animation showing at incorrect times
  • Text for a failed Gift Drop now displays on the target hex and is only available to the dropping player.
  • Added icon for Jocks’ Hail Mary ability.
  • The multiplayer chat window will now automatically begin scrolling once it has first filled with messages.



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          

Sid Meier’s Civilization® VI - Hinkle2K

Emperor Menelik II, born Sahle Miriam, was one of Ethiopia’s most celebrated leaders. He ruled from 1889 to 1913, during which time he successfully fought off foreign invaders and expanded his kingdom’s borders; established a national currency; built schools and railways; and introduced a national postal and telegraph system so citizens could stay in touch with one another.



Unique Leader Ability - Council of Ministers
Menelik II earns additional Culture and Science based on the Faith of cities built on Hills. Additionally, his units have extra strength when fighting on Hills.


Unique Unit - The Oromo Cavalry
Ethiopia’s elite units have improved Strength and Sight over other cavalry units. They also suffer no movement penalty when traversing Hills.


Unique Improvement - The Rock-Hewn Church
This unique improvement may only be built on Hills or Volcanic Soil and provides Faith. Can only be pillaged, not destroyed, by natural disasters.

Unique Ability - Aksumite Legacy
Ethiopia’s unique ability allows cities to earn additional Faith from resources, especially international trade routes originating from resource-rich cities. This ability also grants Ethiopia the ability to purchase Archaeology Museums or Archaeologists with Faith.

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          
Sid Meier’s Civilization® VI - Hinkle2K

Subscribe to our YouTube channel ► http://2kgam.es/CivilizationYT

Hello, Civilization fans! We’re excited to announce the Ethiopia Pack, our second content drop as part of the New Frontier Pass, will be available for all players on July 23.

This pack introduces a new civ and leader, a whole new District and additional buildings. There’s also Secret Societies, a new optional game mode with its own exclusive ruleset full of mystery and intrigue. Please note: Secret Societies game mode requires either the Rise and Fall or Gathering Storm expansion to play.

Look for more info on all the new content as we approach launch on July 23.

Also, those who've purchased the Civilization VI - New Frontier Pass will receive the Teddy Roosevelt and Catherine De Medici Persona Packs. Each Persona Pack contains a brand-new take on a favorite leader, with a new leader model and background, new gameplay bonuses and an updated agenda that reflects the changes to the leader’s personality. “Rough Rider Teddy” excels at keeping the peace on his home continent, while “Magnificence Catherine” can use Luxuries to overwhelm the world with Culture and Tourism.




https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/

Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

          
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