Hello everyone, Thank you a lot for your patience and your support. We know that the last couple of days were pretty rough for you due to save issue. We apologize for that. Currently, experimental branch should not have the save issue anymore. Along with the save issue, with that hot fix we also fixed: - Lumberjack was not working correctly - Save issue - Issue where nuggets would stand still and do nothing - Looping sound issue - Geology did not unlock metal mine - Mining did not unlock Gas Mine - Smoke particles optimization - Bodies that were dropped into the cemetery manually were not always registered - UI Optimization
Hopefully the issue with the save won't appear again. Please leave your feedback about the changes in the experimental branch. If major issues are resolved there, it will be moved on a main branch.
Thank you again for your patience and help. You guys just an awesome community!
Hotfix to the rescue! We apologize for the inconvenience some sneaky bugs caused you over the last few days. We have been listening and working hard to get them sorted out. For now, this hotfix will be uploaded to a new branch called Experimental. In order to switch to that branch you need:
- Right click on the game and select Properties.
- Once you are in properties, switch to the BETA tab - From the drop down menu select Experimental branch - Download of the new Hot fix patch should start
- If you see next to the game name, branch name then you are good to go.
Please let us know if it resolves some of the more pressing issues you’ve experienced. If all goes well, we’ll be merging these fixes into the main branch soon after.
MEGA WARNING: Your old save games will no longer work with the hotfix applied. We performed a number of rewrites on the save/load logic to fix multiple issues and make the system more stable. We’re sorry for the trouble!
- Tornado NRE's (Null Reference Exceptions) fixed - Fixed issue when nuggets would freeze when Fishing Hut was placed - Added missing Steam DLL for Linux - Fixed multiple save & load issues - Fixed Save & Load issue during a Tornado - Fixed the “Fly To” message not disappearing - Fixed Healthy Malina Timer. It was not set correctly - Crop Timer adjusted on certain crops - Happiness decrease adjusted - The autosave timer has been limited in order to solve some of the issues with autosaves. You can still press F7 to autosave (quicksave) at any time. - Added a message to the intro scene on how to skip the intro - Shortened the number values for water & electricity. - Fixed an issue with the Kinetic Generator’s UI slider being displayed incorrectly - Removed a non-existent language from the database (fix for “missing translation” issue) - Added a number of new tips to the game - Fixed multiple sound issues (further testing will be performed to ensure sound issues are resolved)
Woah, what a launch! We are absolutely stunned, a bit teary-eyed, and visibly blushing over the outpouring of love you have offered across all of our social platforms.Twittter , Facebook, Reddit, and especially Discord completely blew up, and we’re so happy to welcome more friendly faces into our awesome community.
If you haven’t picked the game up yet, there’s a 10% launch discount currently running on Steam. Come join in on the fun!
The launch was a bit bumpy at first (we will never forget the sight of those fires, nor the people who were consumed by the inferno), but we’re happy to see that you’re all finally able to enjoy The Universim in its best form yet. We were over the moon upon seeing that The Universim had hit the top sellers list, and were soon completely floored when it reached the very top. Thanks for making our first day on Steam so phenomenal!
What’s next for The Universim? Well, right now we are gathering feedback and processing all of the bug reports sent in by the community. We will be jumping on those immediately and returning to our monthly update schedule. Releasing new content and features every month struck the perfect balance in the past between giving us enough time and ensuring things are always clean and fresh, so we wanted to keep that train rolling.
Here’s what you can expect in coming patches:
Exile Villages
Exile Villages have been in production for a while and we’re planning to release them within the next few updates. Exile Villages are formed by non-believers or those who disagree with the direction of the civilization. These villages can be aggressive or neutral. As you’d expect, aggressive villages will threaten or attack your civilization, while neutral ones might want to trade or offer other benefits. You can read more about this here.
Nugget Leaders and Law System
This system enables Nuggets to vote for Leaders when elections pop up. Leaders will have certain agendas and propose unique laws that will bring changes to your civilization. For example:
Elderly Assisted Living (Elders mate and eat 2x more and no longer work. 30% chance of elderly couple dying during mating. +2 to Happiness. )
Food for all - Increase the amount of rations per Nugget by double. (Happiness +10. Food consumption +100%.) Read more about this system here.
You can sway public opinion in different ways, but you’ll find out more about that when the time comes. Read More Here
We will also continue working on improving our planet generation system, as we’re getting closer to the Exploration Era -- the age of galactic exploration and colonization. The Modern Era and Space Age will bring customizable Satellites, Rockets, and Rovers that will help you scout for planets and determine if they're worth colonizing. There will be more info on this in future updates/blogs.
Lastly, we would like to thank you all again for the amazing reception and your help in getting The Universim to the top of the lists. Your love and support is a constant inspiration for the team. It truly warms our hearts and drives us to make the coming content as epic as it can be.
Please continue sharing the game with your friends and family. Also, if you love us as much as we love you, then please consider dropping us a review on the official Steam page. It helps enormously.
It’s happening! We are so incredibly proud to share The Universim with all of you today. Our little baby is growing up, and we’re ushering it out the door to play with the big kids for the first time ever. We’ve been working day and night to bring you everything you see in this update, as well as all of the good stuff heading your way in the coming months.
As proud as we are of The Universim, there is still far more work to be done. Please keep in mind that the game is currently in Early Access, so there will certainly be a few bugs and missing features. If you come across anything nasty, or would like to make a suggestion, let us know via our Steam group or Discord server .
We will do our best to update the game on a monthly basis with new content, bug fixes, and a few surprises. Our community has always been an essential part of our development process, so we truly look forward to hearing your feedback and suggestions. If you love everything that you see in this latest build, we want to assure you that we’re only getting started. Let’s make a brilliant game together!
If you’d like to chat with the devs and stay updated, our Discord server is definitely the place to be.
We wanted to shed some more light on what you can expect to find in The Universim's Steam release, so grab a delicious beverage and head on over HERE to read all about it. Feel free to drop us a few questions, if anything comes to mind. See you there!
Much like any civilization, Nuggets need leaders. These are the best of the best -- or, at least, that’s what their campaign posters say. The most fundamental pursuit of any Nugget is survival, which does not always come easily. As a result, Nuggets typically choose leaders whose agendas will most likely keep everyone alive. Leaders in The Universim will come up with important laws and agendas that can alter your civilization’s evolutionary path and social structure.
ELECTION PROCESS
Every 2 season years, your civilization will vote for the next Leader. There are usually three candidates, and each will bring their own law in the event they are elected. This process will occur with or without your intervention. You can allow Nuggets to choose their own Leaders, or you can weigh in on which you think is best.
USER INTERFACE
In the UI, each candidate will have a list of laws or changes they plan to implement below their names. Every candidate will have their own colour to distinguish them from their competitors. A voting bar will showcase the voting progress of each candidate, which will indicate who is currently in the lead. In rare cases, candidates might change their proposed laws/changes to something completely different.
Every adult Nugget in your civilization will cast a vote towards the candidate they prefer. Their selection is based on their internal preferences and traits. For example, lazy Nuggets will vote for leaders who promise fewer work hours, while Nuggets who like to eat will vote for candidates who promise more food production.
INTERVENTION PROCESS
As a god, you can influence this complex process in a number of ways:
Accidents happen: Nuggets are fragile creatures who do not react well to having a boulder dropped on them. Actually, there are many potential accidents that could befall a candidate. Nuggets know all too well that nature is a cruel mistress. Sometimes, Nuggets just happen to spontaneously combust, get struck by lightning, or end up floating through space. It’s a mysterious world they live in.
Blessings: Murder isn’t always the answer. There is a far less brutal way of influencing the election process, which involves blessing your preferred candidate. Some downsides do exist, though. Firstly, it will cost you Creator Points. Secondly, it might not work. It can happen that the candidate who is most qualified for the job loses to a chimpanzee, even with your blessing. However, at least blessing Nuggets won’t permanently scar the mental state of those who witness your “accidents”.
LEADER
After the election, the new Leader will continue to enact laws over time. Players will be notified in advance when a Leader plans to enact a new law. (DB* Value on min - max laws per Leader Nugget)
If a Leader dies before their term ends, the community will take a bit of time before electing a new Leader. (DB* Value from min to max time when next election will start)
Leader Nuggets cannot be assigned to any other job. (DB* Min-Max age Nuggets can become a candidate for Leader)
EXAMPLES OF LAWS
Elderly Assisted Living (Elders mate and eat 2x more and no longer work. 30% chance of elderly couple dying during mating. +2 to Happiness. )
Same-Sex Marriage (+5 to Happiness. Slight decrease in reproduction rate.)
Matriarchy (Only Female Leaders) (All female Nuggets get +5 Might. Females live for +5 years longer on average. Probability of males being born -15%)
Patriarchy (Only Male Leaders) (All male Nuggets get +5 Might. Males live for +5 years longer on average. Probability of females being born -15%)
Child Labor (Nuggets work from when they are children. Causes reduced lifespans (-10 years) and lowered Happiness (-10 Happiness))
Labor Laws - Nuggets only start work after they turn 10. Lifespans +10 years. Happiness +5.
Work Shifts - Nuggets take shifts working. Increases efficiency of buildings (by reducing time that Nuggets are gone to rest/eat) and increases Happiness (+5).
Food for all - Increase the amount of rations per Nugget by double. (Happiness +10. Food consumption +100%.)
Prohibition - Nuggets no longer drink from Eateries. (Happiness -5. Nugget Stamina +5.)
We hope you had an amazing E3 and took some time to digest all of the delicious game reveals and new info pouring out from its doors. While you were enjoying the show, our team was hard at work developing new features and coming up with crazy design ideas for The Universim. Today, we would like to talk about a feature you’ve been requesting for ages - Exile Villages
Exile Villages will pop up around the planet. These villages will grow alongside your own, eventually threatening and attacking your civilization. We think these villages offer an amazing opportunity to test your Creator Powers. However, you may want to refrain from rushing out to wipe them off of the face of the planet, as they could also offer you something very valuable.
Exile Villages will be formed by Nuggets who have lost faith in you. Certain actions or a lack thereof might cause Nuggets in need to become frustrated and leave. Of course, there will be situations where their demands are completely ridiculous, so it’s almost impossible to please everyone. There could even come a time when you must choose between helping one Nugget or another.
Every Exile Village will have its own population, threat level, and evolution progress, which you can reveal by clicking on them. They will contact your civilization’s leaders with demands or trade offers as time goes by. Refusing or ignoring these messages will, as you can likely guess, end in conflict.
Our design philosophy with The Universim is to give you as much choice as possible, ensuring you have the ability to decide the outcome of almost any situation, either by ignoring it or taking control. We want you to decide how much you engage with and influence the world. We know that many of you enjoy the micromanagement aspects of the game, while others prefer to lean back and watch over their civilization as a silent observer.
Exile Villages will be making their way into the game sometime after the Steam Release. Please let us know your thoughts on the new system. What kind of interactions would you like to see? Do you have some cool ideas you’d like to share? Don’t be afraid to drop us a comment!
We have plans to begin releasing regular video updates in the future where Alex Koshelkov (founder) or Sasha Shumski (our producer) will talk about recent changes to the game and general news about Crytivo. These videos will be titled the Crytivo Digest, and we will publish them on our YouTube channel. Subscribe to the channel to never miss an update!
Our friends over at Lost Goblin released a great little game a while ago, and they’ve been working hard on tuning the game’s systems and fixing pesky bugs. Goblins of Elderstone is the best it’s ever been, but we need your help to make it even better. We have created forums where you can share your feedback and ideas for the game. The game had a bit of a rough launch on Steam due to a mix up with the Early Access label, so we need to help them recover. They will be adding a whole host of attractive features to entice new players and reward current fans, so be sure to throw your thoughts in as well on what you think should be added. You can check out some videos here to get an idea of how the game plays. We will also be giving away game keys to the most active community members who play the game and offer feedback.
Our team is hard at work on that oh-so-sweet update for the Steam Release going live on August 28. We’ve got a whole lot of new systems coming with the patch, and we’re going to be discussing one of them today. Buckle up!
Introducing God Quests.
As a god, you have to deal with a lot of prayers. While some of them may be spam - and a fair amount will be ludicrous - there are a few genuine, reasonable requests you might want to take a look at. Nuggets will ask for help with various tasks, or request aid during hard times. They might throw in a few bizarre ones now and then, and it’s really up to you to decide if you want to fulfill them or not.
We are also adding legendary Nugget Influencers and Inventors with this system.
Inventors are notable Nuggets who will alter the course of your civilization’s progress with their quests. For example, you will be able to choose which technology path your civilization follows with the quests from Nuggola Tesla. Nuggola will have a dilemma; he discovered that there are several ways of generating Electricity, and he will need your help to end the battle in his mind over which technology to pursue. There will be three ways to generate Electricity:
Kinetic - Wind Turbines
One path leads to Wind Turbine Electricity Generators. This is a relatively passive and clean way of generating Electricity for your civilization. However, it’s a little unpredictable, due to the production relying solely on the wills of the wind. Wind Turbines will not work during Windstorms (to protect them from being ripped apart) or when there is no wind at all.
The good news is, you’ll be able to store any energy surplus in Batteries. Stored power can then be utilized when Wind Turbines aren’t generating enough Electricity to keep your cities’ lights on.
Kinetic - Nuggetic Motion Generator
Now, here’s an idea. You know all of those Nuggets you have running around? Are they really all being productive members of society? We doubt it. That’s why you will be able to use Nuggets to generate Electricity for your civilization. It’ll be great for their health, it’ll definitely keep the lights on, and it only requires a bit of light whipping. If you have Nuggets to spare, and you don’t really want to take your chances with the wind, then this is a great system. Of course, excess Electricity is stored in the same way as other Generators.
In a similar manner to fancy cars, there is an Insane Mode Button that pushes things into overdrive on the Nuggetic Motion Generator. Nuggets will run like mad, producing far more energy than before. However, use this with caution. Nuggets have been known to explode without warning. Cover expensive furniture beforehand.
As mentioned, these methods of Electricity generation are 100% environmentally friendly. There is, of course, a far more aggressive approach that replaces unreliability with consistency and clean air with pollution - the Electric Gas Plant.
Electric Gas Plants are behemoths when it comes to generating Electricity. They spew it out with ease. However, there are significant downsides. You’ve probably already guessed why, but it’s mostly because this system burns through Natural Gas, which is only found underground. In order to extract Gas, you will need to build Gas Mines. This precious resource will then be delivered to Electric Gas Plants to be converted into Electricity.
Gas Plants will cause a steady decrease in air quality, with an additional side effect involving global temperature increases. But, hey, at least Gas Mine owners will get filthy rich.
Inventors and Influencers
There will be many more Inventors and Influencers throughout your civilization’s advancement, but they will appear randomly. Our goal is to offer you a different experience every time you play the game. Before you tell your friends all about it, here are a couple more Influencers you might come across:
Elon Nugsk - A clever Nugget with some grand and occasionally silly ideas. He will help begin the Planet Colonization initiative. He also may or may not send expensive machinery into space for fun. Keep an eye on him.
Donnug Rump - A Nugget who has a peculiar fascination with walls. He will allow you to build advanced walls around your civilization to protect against extraterrestrial threats or other unwanted intruders. He should never be put in a position of power, but his rants about wall designs have proven to be useful in certain scenarios.
Florence Nuggingale - Her healing hands and tireless efficiency will lead to significant improvements in Hospitals, increasing the total number of patients a Hospital can serve at a time, as well as their Happiness.
Kim-Joe Nug - His sole intention is to provide Nuggets with Nuclear Power. However, many Nuggets may need to be sacrificed to achieve his goal.
Nuggie Curie - Her contributions will lead to the invention of the X-ray machine, reducing the time needed for diagnosis of injuries or pain. This will result in faster healing times for patients.
Wrong Brothers - These guys are crazy. They think Nuggets will be able to fly like birds. We all know that Nuggets can barely walk to begin with, so we’ll have to see whether they’re wrong or wright.
We hope you’re as excited as we are for these new features to make their way into the game. Let us know if you have any suggestions for Influencers or Inventors you’d like to see. Tell us their contributions and how they will alter gameplay, and don’t forget to come up with a terrible pun for their names. We will hopefully get a few more in before the Steam release, but rest assured that more will follow.
Be sure to share this with your friends and family - they might have crazy ideas as well!
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With our Steam EA Launch on August 28th, we wanted to give you all a heads up about the new features you can expect to see as we press onwards into the Industrial Age. Many of our changes are centered around increasing efficiency of your Nuggets as they progress from cave people to upstanding citizens of your theocracy! As we approach this new age, nuggets will discover technology to make their lives easier. Or at least some of their lives easier. But definitely will help you!
A new building that will allow the assignment of nuggets to work shifts so that no building is unmanned at any time.
Electricity
A new resource needed to power the lights as your nuggets work the night shift that can be gathered from both renewable and slow sources, and finite but powerful ones, as well as your creatorly powers.
Batteries
With all that electricity, you’ll need to store the power somewhere. But watch out, overloading them can be dangerous.