The Universim - Bolerro®
We want to let you all know that The Universim will be released for Early Access on Steam, August 28th 2018.

Only a few more months to go and we know you can't wait! We want to make sure that The Universim is in a good state before passing it on to you Creators. But please don't expect The Universim to be without bugs at the Early Access release. It is a very complex game with a lot of systems working behind the scenes. As always, we do our best to solve any issues, but we still will need your help in finding them.

With Love,
Crytivo Team
The Universim - Alex Koshelkov


We have a very special announcement for you today. As you know, we have been working on The Universim since June 2014, which means that it has been almost four years since this crazy ride began. While this length of time might seem huge, we are still so proud of how far we’ve come to develop such a complex game to the state it’s in right now. Given the sheer scope and complexity of the project, we cannot imagine any other team of similar size making the game any faster. We are overjoyed with our progress, and you played a huge role in this. Today, we are happy to announce the release window for The Universim on Steam Early Access. The game will be coming this summer! The exact date will be revealed in a few weeks.

We will do our best to be as transparent as possible with our future fans. We are going to make it very clear that the game is still in ongoing development and there might be a number of bugs and issues hidden in the system. We know that any game not meeting the expectations of perfection might get a little chewed up by the Steam community, so we hope that you will help us deliver our message. The Universim is our baby, and this really feels a lot like we’re going to let it out in the world to play in a scary sandbox with a bunch of older kids. We can only hope it’s not going to get hurt.

If you would like to help us out, simply spreading the word will be amazing. Ask your friends and family to add The Universim to their Steam Wishlist here, post about it on any forum you think might be interested, and, if you want to go the extra mile, send tips to your favorite news sites and influencers. You’ve been an incredible part of our community for so long, and we’re about to take another huge step together.

So, this was the big announcement. Well, at least it was big enough for us to start biting our nails and shaking a little. The Steam release is such a massive milestone, as it will in turn allow us to get more feedback and improve on all aspects of the game.

Now, let’s get to the patch

Wild animal attacks! Nuggets might’ve gotten away with hunting creatures unscathed in the past, but that’s all about to change. If an animal decides that it stands a chance in a fight, it won’t run in the direction that your Hunters might be expecting. Roaming wolves may also attack your village during the cold winter months. However, we are not so cruel as to allow these attacks to go unanswered. You can now construct Defense Towers around the perimeter of your civilization. These will ensure that no beast can harm your Nuggets.



We have also added in the ability to change key bindings. Yup! You can now adjust keys to your liking. Down with the dictatorship! Who dares force key bindings upon us?



Medieval Residential Blocks are a thing! Oh boy, it took us quite a while to get here. We are finally rolling out Medieval Houses. Stock up on some iron. You’re going to need it.





Shiny new content

Key Bindings Screen added to Settings - now you can set your own key shortcuts
Defense Towers



Defense Towers interface panel
Medieval Residential Block props, models
Mammoth Trap is now available in Hunters Hut



Residential Blocks
Implemented animal attack event.
Implemented Evolution Tower auto-upgrade (Medieval Era)
Added crossbow accessory (+ arrow)



Adjusted hunting system to use upgradable weapons (spear, crossbow, etc.).
Implemented animal attack AI
Added local temperature to buildings. Updated building snow cover.
Added iron resource to the Warehouse
Rename buildings and Nuggets feature added
Evolution Tower upgrade



Medieval Hunters Hut
Added new languages to the game (German, Spanish, Turkish, French)



Adjusted traps lifetime, needed resources & construction time
Highlight workers and citizens assigned to selected buildings. Now you can see who is working in the selected building.




Bug Fixes

Fixed: NRE when loading lakes
Fixed: How family controller was managing family creation
Fixed: Bug related to removing Nuggets from huts
Fixed: NRE related to loading fire path
Fixed: NRE related to loading paths
Fixed: NRE generated by autosaves (happened when Archive was never opened)
Fixed: AOORE when spawning new animals on planet
Fixed: Animation speed ratio calculation
Fixed: HungerAI, Nugget stuck when food resource/eatery was too far
Fixed: AmusementAI, Nugget stuck when buildings were too far
Fixed: TransportationAI, Nugget stuck when resource storage was too far
Fixed: Thirst AI, Nugget stuck when water source was too far
Fixed a rare bug in planet generation procedure where generation never ended
Fixed: “Doing nothing” while assigned to a job
Fixed: Nugget “thirst”/“hunger” stats were recovering even after well/eatery was destroyed (when Nugget was inside)
Fixed: Nuggets were auto-assigned to buildings while in school
Fixed: Language change on key binding screen
Fixed: Required materials for building is not showing in build menu after unlocking upgrades
Removed demolish button from prayer enclave
Fixed: Iron Mine resets mining progress when Nuggets re-enter building
Fixed: Tooltip localization missing on sort by school in Nugget list panel
Fixed: After loading a saved game, Nuggets are out of the bed in hospital
Fixed: Nugget stuck in hut while mating with low stamina issue
Fixed: Iron Mine animations sometimes do not play when Nuggets work
Fixed: Required biome when placing Iron Mine
Fixed: Incorrect news message when Nuggets die from fire
Fixed: Prayer enclave error when clicking on spam folder after loading game from save
Fixed: Nugget list items blinking when hovered
Fixed: Building names do not get translated after switching language in gameplay
Fixed: Trap range ring disappear when camera is zoomed
Fixed: Easter egg missing
Fixed: Ghoster moves dead animals
Fixed: Can not grab pump, well and reservoir from menu
Fixed: Unable to place Epicenter with tutorial setting off
Fixed: [UI] Hide/Remove specific accessories from a Nugget's portrait in the ID panel
Fixed: Loading screen missing localization
Fixed: Dead Nuggets in hospital infect new hospital patients
Fixed: God Power Carousel first use has visual glitch
Fixed: Hunters Hut UI: Show only required materials+


General balance changes

Increased max distance when searching for buildings to drink from
Nuggets will ignore lake drink spots that are too far
Removed food/water related features from bunker
Cemetery Level 0 - Gravestone lifetime decreased
Cemetery Level 1 - Gravestone lifetime decreased. Wood Capacity Increased from 10 -> 50
Refactored Perk Order
Nugget’s Lifecycle increased by 10%
Mating speed decreased in order to ensure the smooth transition mid / late game to higher population and improve overall balance
Research Time got adjusted after refactoring perks
Time when injures start to happening was moved to the later stage of the game
Upgrade priority was increased. Previously new buildings had a higher priority then upgrades


Art

Bear “Attacking” animation was added
Mammoth “attacking” animation was tweaked
“Attacking” action was added to the wolf animations list
Bear “attacking” animation is more balanced now
“Howling on the moon” animation was added for the wolf
“Attacking” animation was added for the Deer male
Deer female now has “Attacking” animation in its list
Fox now has “Attack” animation
“Tearing the victim” animated action is now available for the wolf
A new model of a crossbow weapon for Nugget Hunter is added
“Shooting” animated action is added for Nugget to hunt with the crossbow
Defense Towers models are now available in Stone Age in two variations
Hunters Hut model upgrade is made for Medieval Era
Evolution Tower model upgrade for Medieval Era was made
Medieval Residential Buildings models were improved to have visual “building progress”
Stone chunks will update snow cover based on the local temperature.


UI Design

News log - fixed broken links
Fixed missing localization for residential huts
Prayer Enclave - text fields were updated to hold different amounts of text when localized
School panel - UI optimization and all text fields upgrade for localization
Stone Mine and Stone Refinery - UI optimization and text fields update for localization
All tooltips are now localized and can hold different amounts of text
Warehouse localization text update
All tutorials are now localized and can hold different amounts of text
Settings menu localization was added
Main Menu localization was added
Nuggets List panel has now pagination added, so we removed that huge lag when list was opened with big number of Nuggets
Buildings List Panel has now pagination added as well
Fixed game breaking bug when hitting F2 to display controls screen
Nugget ID panel update - status and occupation couldn’t fit in designated area when localized
Farm panel fixed Information icon - it wasn’t displaying tooltip
Worker ID panel - first and last name bug fix
Research perk icons added for: residential blocks and epicenter update, hunters hut update, defense tower unlock
Going to defense tower Nugget status icon was added
Farm panel - alert text position fix
Evolution Tower, God Powers Menu and Construction Menu font size tweak - from 18 to 20pt
News in main UI font size changed from 18 to 20pt
Main Menu - added flags in bottom right corner to quickly switch languages
MainUI iron was added to all resources window.


Performance Changes
Nugget and buildings list panel performance improvement

As we rocket towards the Steam Early Access release, we ask that you please help us spread the word in any way you can. We will soon begin approaching press and content creators for any coverage they can offer. If you have a few favorites of your own, please ask them to cover The Universim. Feel free to contact us for any additional information. It’s time, dear friends, to really make some noise. We have been working incredibly hard, and we think it’s about time to let The Universim shine out there in the big wide world. Therefore, up until the Steam release, we will be fixing as many bugs as we can, polishing content, and adding in a bunch of new buildings.

After the game hits Steam, we will start rolling out the Modern Era and Space Age. This means new planets and more Godly features!

Click here to tweet about The Universim.

As a result, we will be taking a month’s break from the patch releases to work on stability and various other improvements (so, not an actual break, just a little more time to work harder on a bigger update). To make up for it, we’ll be adding in some great new features and a few surprises. Who doesn’t like surprises ;)?

Oh, and just a reminder for everyone who bought or will buy The Universim from our website: you will all receive a Steam key as well. Thanks!

All the best,
The Crytivo Crew
The Universim - Alex Koshelkov


We have a very special announcement for you today. As you know, we have been working on The Universim since June 2014, which means that it has been almost four years since this crazy ride began. While this length of time might seem huge, we are still so proud of how far we’ve come to develop such a complex game to the state it’s in right now. Given the sheer scope and complexity of the project, we cannot imagine any other team of similar size making the game any faster. We are overjoyed with our progress, and you played a huge role in this. Today, we are happy to announce the release window for The Universim on Steam Early Access. The game will be coming this summer! The exact date will be revealed in a few weeks.

We will do our best to be as transparent as possible with our future fans. We are going to make it very clear that the game is still in ongoing development and there might be a number of bugs and issues hidden in the system. We know that any game not meeting the expectations of perfection might get a little chewed up by the Steam community, so we hope that you will help us deliver our message. The Universim is our baby, and this really feels a lot like we’re going to let it out in the world to play in a scary sandbox with a bunch of older kids. We can only hope it’s not going to get hurt.

If you would like to help us out, simply spreading the word will be amazing. Ask your friends and family to add The Universim to their Steam Wishlist here, post about it on any forum you think might be interested, and, if you want to go the extra mile, send tips to your favorite news sites and influencers. You’ve been an incredible part of our community for so long, and we’re about to take another huge step together.

So, this was the big announcement. Well, at least it was big enough for us to start biting our nails and shaking a little. The Steam release is such a massive milestone, as it will in turn allow us to get more feedback and improve on all aspects of the game.

Now, let’s get to the patch

Wild animal attacks! Nuggets might’ve gotten away with hunting creatures unscathed in the past, but that’s all about to change. If an animal decides that it stands a chance in a fight, it won’t run in the direction that your Hunters might be expecting. Roaming wolves may also attack your village during the cold winter months. However, we are not so cruel as to allow these attacks to go unanswered. You can now construct Defense Towers around the perimeter of your civilization. These will ensure that no beast can harm your Nuggets.



We have also added in the ability to change key bindings. Yup! You can now adjust keys to your liking. Down with the dictatorship! Who dares force key bindings upon us?



Medieval Residential Blocks are a thing! Oh boy, it took us quite a while to get here. We are finally rolling out Medieval Houses. Stock up on some iron. You’re going to need it.





Shiny new content

Key Bindings Screen added to Settings - now you can set your own key shortcuts
Defense Towers



Defense Towers interface panel
Medieval Residential Block props, models
Mammoth Trap is now available in Hunters Hut



Residential Blocks
Implemented animal attack event.
Implemented Evolution Tower auto-upgrade (Medieval Era)
Added crossbow accessory (+ arrow)



Adjusted hunting system to use upgradable weapons (spear, crossbow, etc.).
Implemented animal attack AI
Added local temperature to buildings. Updated building snow cover.
Added iron resource to the Warehouse
Rename buildings and Nuggets feature added
Evolution Tower upgrade



Medieval Hunters Hut
Added new languages to the game (German, Spanish, Turkish, French)



Adjusted traps lifetime, needed resources & construction time
Highlight workers and citizens assigned to selected buildings. Now you can see who is working in the selected building.




Bug Fixes

Fixed: NRE when loading lakes
Fixed: How family controller was managing family creation
Fixed: Bug related to removing Nuggets from huts
Fixed: NRE related to loading fire path
Fixed: NRE related to loading paths
Fixed: NRE generated by autosaves (happened when Archive was never opened)
Fixed: AOORE when spawning new animals on planet
Fixed: Animation speed ratio calculation
Fixed: HungerAI, Nugget stuck when food resource/eatery was too far
Fixed: AmusementAI, Nugget stuck when buildings were too far
Fixed: TransportationAI, Nugget stuck when resource storage was too far
Fixed: Thirst AI, Nugget stuck when water source was too far
Fixed a rare bug in planet generation procedure where generation never ended
Fixed: “Doing nothing” while assigned to a job
Fixed: Nugget “thirst”/“hunger” stats were recovering even after well/eatery was destroyed (when Nugget was inside)
Fixed: Nuggets were auto-assigned to buildings while in school
Fixed: Language change on key binding screen
Fixed: Required materials for building is not showing in build menu after unlocking upgrades
Removed demolish button from prayer enclave
Fixed: Iron Mine resets mining progress when Nuggets re-enter building
Fixed: Tooltip localization missing on sort by school in Nugget list panel
Fixed: After loading a saved game, Nuggets are out of the bed in hospital
Fixed: Nugget stuck in hut while mating with low stamina issue
Fixed: Iron Mine animations sometimes do not play when Nuggets work
Fixed: Required biome when placing Iron Mine
Fixed: Incorrect news message when Nuggets die from fire
Fixed: Prayer enclave error when clicking on spam folder after loading game from save
Fixed: Nugget list items blinking when hovered
Fixed: Building names do not get translated after switching language in gameplay
Fixed: Trap range ring disappear when camera is zoomed
Fixed: Easter egg missing
Fixed: Ghoster moves dead animals
Fixed: Can not grab pump, well and reservoir from menu
Fixed: Unable to place Epicenter with tutorial setting off
Fixed: [UI] Hide/Remove specific accessories from a Nugget's portrait in the ID panel
Fixed: Loading screen missing localization
Fixed: Dead Nuggets in hospital infect new hospital patients
Fixed: God Power Carousel first use has visual glitch
Fixed: Hunters Hut UI: Show only required materials+


General balance changes

Increased max distance when searching for buildings to drink from
Nuggets will ignore lake drink spots that are too far
Removed food/water related features from bunker
Cemetery Level 0 - Gravestone lifetime decreased
Cemetery Level 1 - Gravestone lifetime decreased. Wood Capacity Increased from 10 -> 50
Refactored Perk Order
Nugget’s Lifecycle increased by 10%
Mating speed decreased in order to ensure the smooth transition mid / late game to higher population and improve overall balance
Research Time got adjusted after refactoring perks
Time when injures start to happening was moved to the later stage of the game
Upgrade priority was increased. Previously new buildings had a higher priority then upgrades


Art

Bear “Attacking” animation was added
Mammoth “attacking” animation was tweaked
“Attacking” action was added to the wolf animations list
Bear “attacking” animation is more balanced now
“Howling on the moon” animation was added for the wolf
“Attacking” animation was added for the Deer male
Deer female now has “Attacking” animation in its list
Fox now has “Attack” animation
“Tearing the victim” animated action is now available for the wolf
A new model of a crossbow weapon for Nugget Hunter is added
“Shooting” animated action is added for Nugget to hunt with the crossbow
Defense Towers models are now available in Stone Age in two variations
Hunters Hut model upgrade is made for Medieval Era
Evolution Tower model upgrade for Medieval Era was made
Medieval Residential Buildings models were improved to have visual “building progress”
Stone chunks will update snow cover based on the local temperature.


UI Design

News log - fixed broken links
Fixed missing localization for residential huts
Prayer Enclave - text fields were updated to hold different amounts of text when localized
School panel - UI optimization and all text fields upgrade for localization
Stone Mine and Stone Refinery - UI optimization and text fields update for localization
All tooltips are now localized and can hold different amounts of text
Warehouse localization text update
All tutorials are now localized and can hold different amounts of text
Settings menu localization was added
Main Menu localization was added
Nuggets List panel has now pagination added, so we removed that huge lag when list was opened with big number of Nuggets
Buildings List Panel has now pagination added as well
Fixed game breaking bug when hitting F2 to display controls screen
Nugget ID panel update - status and occupation couldn’t fit in designated area when localized
Farm panel fixed Information icon - it wasn’t displaying tooltip
Worker ID panel - first and last name bug fix
Research perk icons added for: residential blocks and epicenter update, hunters hut update, defense tower unlock
Going to defense tower Nugget status icon was added
Farm panel - alert text position fix
Evolution Tower, God Powers Menu and Construction Menu font size tweak - from 18 to 20pt
News in main UI font size changed from 18 to 20pt
Main Menu - added flags in bottom right corner to quickly switch languages
MainUI iron was added to all resources window.


Performance Changes
Nugget and buildings list panel performance improvement

As we rocket towards the Steam Early Access release, we ask that you please help us spread the word in any way you can. We will soon begin approaching press and content creators for any coverage they can offer. If you have a few favorites of your own, please ask them to cover The Universim. Feel free to contact us for any additional information. It’s time, dear friends, to really make some noise. We have been working incredibly hard, and we think it’s about time to let The Universim shine out there in the big wide world. Therefore, up until the Steam release, we will be fixing as many bugs as we can, polishing content, and adding in a bunch of new buildings.

After the game hits Steam, we will start rolling out the Modern Era and Space Age. This means new planets and more Godly features!

Click here to tweet about The Universim.

As a result, we will be taking a month’s break from the patch releases to work on stability and various other improvements (so, not an actual break, just a little more time to work harder on a bigger update). To make up for it, we’ll be adding in some great new features and a few surprises. Who doesn’t like surprises ;)?

Oh, and just a reminder for everyone who bought or will buy The Universim from our website: you will all receive a Steam key as well. Thanks!

All the best,
The Crytivo Crew
The Universim - Crytivo


It’s that beautiful time of the month once more! The Universim is even more glorious and filled with life than ever, thanks to our latest and greatest patch, Beast Hunter.

In this patch, we are finally releasing the Hunting System. However, we ask that you keep in mind that it is not fully implemented yet. There will be quite a bit more to add and tweak as we go. The foundation is all here, though, which allows you to construct the Hunters Hut and place a few traps around. Let’s see what prey your hungry, barbaric Nuggets can scrounge up. This new system can be a true gift for the early portions of the game. Food for everyone!



The next step from here is to add animal retaliation. Right now, animals are passive and will not attack back. In the near future, animals will be able to analyse the situation and see if their best chance of survival is to run or fight back. There will also be random animal attacks on the village, which will require the construction of Guard Towers to keep the area safe.



We are also rolling out video tutorials with a beautiful voiceover that may just blow your socks off. At the moment, the tutorial will start playing when you open the Creator Power panel for the first time. We will continue adding tutorials similar to this across the entire game. Let us know what you think! Here, check it out: Here

We’ve got other great goodies, too!

Iron Mine
Welcome to the Iron Mine. Collect your pickaxe and report to the nearest rock for further instructions. While Iron is certainly a magnificent find for your civilization, you’re going to have a hard time finding ways to use it at the moment. You can mine as much as you like, but the main system is still on its way. It will be used to far greater extent in our upcoming patch V0.0.25. That’s when we start rolling out the updated residential buildings.



Fire and Wind
What a destructive combo! The scary new system is here. Fire can start at any time, whether it’s from a lightning strike or extreme heat in certain climates. Based on the speed and direction of the wind, the fire will spread and incinerate anything in its path, including your unfortunate civilization. If only there was a god out there who could put an end to this madness! Like, drop a rain cloud overhead or change the direction of the wind. That would be great.
Remember that trees are directly tied to the global climate and oxygen levels. Fewer trees means less clean air and higher temperatures. Save the trees!



Performance tweaks and optimizations

We’ve also done some rather fiery technical optimizations as well. We now perform object culling a little better and improved some of the materials (3d model skins) to increase performance. That said, it is very experimental, so we really need your opinions on whether or not the performance has improved. Let us know how you feel about general performance and how it stacks up to other games.

Our biggest performance hog isn’t necessarily related to graphics. There are hundreds of simulations occurring in the game every second. Some you can see, others are a little more in the backend. For example, rain increases the amount of fish and water in the water bodies on the planet. It also grows fruit on bushes and can extinguish fires. All of these systems added together are very complex. Our team is constantly trying new things to improve every aspect of the game. Be sure to let us know what you think of systems and performance after every patch.

Read More Here

Another thing that we’re changed in this patch is the layout of the patch notes as you can see. Instead of categorizing everything based on features, we highlighted each individual developer’s work to show how much they do. We know that the game’s progress may look a bit slower than expected, but it honestly never feels slow to us. There is an insane amount of work going on. Considering our size, we are extremely proud of the progress we have made. We are getting close to our 4th year of development, and we can easily say that 80-90% of core systems are implemented.

The project was built from the ground up, with no existing assets being available to help us out. The team has done a phenomenal job of getting the game to where it is now. We are also constantly redesigning systems to ensure they are top-quality, based on the excellent feedback you provide. With your help, the game has improved tenfold. However, this is a very decisive year for The Universim. We are going live on Steam this year, which is enormously exciting considering we’ve hit over 250,000 wishlists. This has put a great burden on us to get things as smooth as possible. We have a huge responsibility to both you and future fans. We absolutely cannot let you all down. We want to exceed your expectations, but it’s never an easy road. We are extremely honored to have a community like yourselves. We love you and appreciate all of the support and positive comments you provide.

We have also been hard at work with our amazing community on the translation of The Universim into more languages. In only a few days, The Universim has already been translated into German, Portuguese, Spanish, Turkish, French, and Russian. To test the waters, we are rolling out Russian language support in this patch. More languages will be added in our next patch. You can check out the progress and help translate the game into other languages here. If you’re a native speaker, we’re looking for great proofreaders to ensure that the translations are A+ material. The most active translators will be added to the game's credits! Thank you to everyone who's helped out so far. You're incredible!


Мы рады сообщить о том, что мы добавили Русский язык в игру. Вы можете переключить язык в Options. На данный момент перевод не является конечным и вы можете встретить ошибки, поэтому он будет всегда дорабатываться. Если вы найдёте неточность или ошибки, вы можете сообщить о них на форуме. Спасибо за вашу поддержку.


Please submit any bugs you encounter to our forums Here

Continue Reading Here
The Universim - Crytivo


It’s that beautiful time of the month once more! The Universim is even more glorious and filled with life than ever, thanks to our latest and greatest patch, Beast Hunter.

In this patch, we are finally releasing the Hunting System. However, we ask that you keep in mind that it is not fully implemented yet. There will be quite a bit more to add and tweak as we go. The foundation is all here, though, which allows you to construct the Hunters Hut and place a few traps around. Let’s see what prey your hungry, barbaric Nuggets can scrounge up. This new system can be a true gift for the early portions of the game. Food for everyone!



The next step from here is to add animal retaliation. Right now, animals are passive and will not attack back. In the near future, animals will be able to analyse the situation and see if their best chance of survival is to run or fight back. There will also be random animal attacks on the village, which will require the construction of Guard Towers to keep the area safe.



We are also rolling out video tutorials with a beautiful voiceover that may just blow your socks off. At the moment, the tutorial will start playing when you open the Creator Power panel for the first time. We will continue adding tutorials similar to this across the entire game. Let us know what you think! Here, check it out: Here

We’ve got other great goodies, too!

Iron Mine
Welcome to the Iron Mine. Collect your pickaxe and report to the nearest rock for further instructions. While Iron is certainly a magnificent find for your civilization, you’re going to have a hard time finding ways to use it at the moment. You can mine as much as you like, but the main system is still on its way. It will be used to far greater extent in our upcoming patch V0.0.25. That’s when we start rolling out the updated residential buildings.



Fire and Wind
What a destructive combo! The scary new system is here. Fire can start at any time, whether it’s from a lightning strike or extreme heat in certain climates. Based on the speed and direction of the wind, the fire will spread and incinerate anything in its path, including your unfortunate civilization. If only there was a god out there who could put an end to this madness! Like, drop a rain cloud overhead or change the direction of the wind. That would be great.
Remember that trees are directly tied to the global climate and oxygen levels. Fewer trees means less clean air and higher temperatures. Save the trees!



Performance tweaks and optimizations

We’ve also done some rather fiery technical optimizations as well. We now perform object culling a little better and improved some of the materials (3d model skins) to increase performance. That said, it is very experimental, so we really need your opinions on whether or not the performance has improved. Let us know how you feel about general performance and how it stacks up to other games.

Our biggest performance hog isn’t necessarily related to graphics. There are hundreds of simulations occurring in the game every second. Some you can see, others are a little more in the backend. For example, rain increases the amount of fish and water in the water bodies on the planet. It also grows fruit on bushes and can extinguish fires. All of these systems added together are very complex. Our team is constantly trying new things to improve every aspect of the game. Be sure to let us know what you think of systems and performance after every patch.

Read More Here

Another thing that we’re changed in this patch is the layout of the patch notes as you can see. Instead of categorizing everything based on features, we highlighted each individual developer’s work to show how much they do. We know that the game’s progress may look a bit slower than expected, but it honestly never feels slow to us. There is an insane amount of work going on. Considering our size, we are extremely proud of the progress we have made. We are getting close to our 4th year of development, and we can easily say that 80-90% of core systems are implemented.

The project was built from the ground up, with no existing assets being available to help us out. The team has done a phenomenal job of getting the game to where it is now. We are also constantly redesigning systems to ensure they are top-quality, based on the excellent feedback you provide. With your help, the game has improved tenfold. However, this is a very decisive year for The Universim. We are going live on Steam this year, which is enormously exciting considering we’ve hit over 250,000 wishlists. This has put a great burden on us to get things as smooth as possible. We have a huge responsibility to both you and future fans. We absolutely cannot let you all down. We want to exceed your expectations, but it’s never an easy road. We are extremely honored to have a community like yourselves. We love you and appreciate all of the support and positive comments you provide.

We have also been hard at work with our amazing community on the translation of The Universim into more languages. In only a few days, The Universim has already been translated into German, Portuguese, Spanish, Turkish, French, and Russian. To test the waters, we are rolling out Russian language support in this patch. More languages will be added in our next patch. You can check out the progress and help translate the game into other languages here. If you’re a native speaker, we’re looking for great proofreaders to ensure that the translations are A+ material. The most active translators will be added to the game's credits! Thank you to everyone who's helped out so far. You're incredible!


Мы рады сообщить о том, что мы добавили Русский язык в игру. Вы можете переключить язык в Options. На данный момент перевод не является конечным и вы можете встретить ошибки, поэтому он будет всегда дорабатываться. Если вы найдёте неточность или ошибки, вы можете сообщить о них на форуме. Спасибо за вашу поддержку.


Please submit any bugs you encounter to our forums Here

Continue Reading Here
The Universim - Crytivo

Place your palm on the ground. Do you feel the vibrations? Shove your ear into the dirt. Do you hear the pattering of feet or the distant stomp of a mighty creature? Now, taste the soil. Horrible, isn’t it? That’s what you get for blindly following orders! However, some of these skills will help you in the coming months. The distant howling and rustling of bushes will soon begin to mean something. The animals of Mother Planet roam these lands, and they will help your civilization to grow even stronger.

We are introducing a hunting system to The Universim, which will become a key feature for survival. Nuggets will begin hunting in the Stone Age. Meat offers Nuggets an excellent new food source. The system is also entirely dynamic, making it an entertaining spectacle to watch.



ANIMALS

There will be 3 types of animals in the game, categorized by size and difficulty to catch.



Small animals
Rabbits, turtles, squirrels, and birds will be easy to catch, but will not provide enough food for more than one or two Nuggets.



Medium-sized animals
Wolves, foxes, bears, and deer are dangerous animals and require more skill to be caught by Nuggets. A Nugget will never succeed on their own. You will need to gather 2 or more Nuggets together in the Hunting Hut to have any chance of success. Keep in mind that these animals will recognize weak hunters and fight back.



Large Animals
These are very powerful and meaty animals, but they are slow and easy to keep up with. Animals such as mammoths, giraffes, whales, and rhinos are remarkably difficult to catch and require at least 6 Nuggets to be present in order to succeed.

TRAPS

Nuggets can also plant traps to catch wandering animals around the Epicenter. Each Hunting Hut possesses 1 trap that requires time and resources to be assembled. The assembly time depends on the size of the trap and the amount of Nuggets assigned to the Hunting Hut. The more Nuggets in the hut, the faster the trap will be assembled.






You can only place one trap of any type per hunting hut. Each trap has a radius that will attract an animal with a particular scent. As soon as an animal steps foot into the zone, it will be attracted to the trap by bait. Nuggets will collect animals from traps once they return from a hunt. Once the trap is used, it will be completely broken, so you will need to build a new one or select the built one already.

THE HUNT

Hunting Huts can hold up to 6 Nuggets at a time once all available slots are researched and unlocked. Larger animals require more Nuggets to be caught successfully. Assigned Nuggets will gather around a fire, and they might even break out into a hearty song! Hunters will wait around the fire until everyone has regained their strength and eaten. Once everyone is ready, the hunt will begin. Nuggets will choose their prey based on the target size you selected. They will approach the animal until they get within range to throw their stones, spears, or fire a rifle. Each attack is dynamic, which means that Nuggets have the potential to miss.



THE CHASE

Once startled, an animal will start running away, unless it decides that it has a better chance by fighting back. Nuggets will then begin pursuit. At some point, the animal will stop with the hope that it escaped from danger. However, as you know, Nuggets are rather persistent about certain things. They will never be too far behind. Nuggets will repeat this behavior until the animal is dead.



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The Universim - Crytivo

Place your palm on the ground. Do you feel the vibrations? Shove your ear into the dirt. Do you hear the pattering of feet or the distant stomp of a mighty creature? Now, taste the soil. Horrible, isn’t it? That’s what you get for blindly following orders! However, some of these skills will help you in the coming months. The distant howling and rustling of bushes will soon begin to mean something. The animals of Mother Planet roam these lands, and they will help your civilization to grow even stronger.

We are introducing a hunting system to The Universim, which will become a key feature for survival. Nuggets will begin hunting in the Stone Age. Meat offers Nuggets an excellent new food source. The system is also entirely dynamic, making it an entertaining spectacle to watch.



ANIMALS

There will be 3 types of animals in the game, categorized by size and difficulty to catch.



Small animals
Rabbits, turtles, squirrels, and birds will be easy to catch, but will not provide enough food for more than one or two Nuggets.



Medium-sized animals
Wolves, foxes, bears, and deer are dangerous animals and require more skill to be caught by Nuggets. A Nugget will never succeed on their own. You will need to gather 2 or more Nuggets together in the Hunting Hut to have any chance of success. Keep in mind that these animals will recognize weak hunters and fight back.



Large Animals
These are very powerful and meaty animals, but they are slow and easy to keep up with. Animals such as mammoths, giraffes, whales, and rhinos are remarkably difficult to catch and require at least 6 Nuggets to be present in order to succeed.

TRAPS

Nuggets can also plant traps to catch wandering animals around the Epicenter. Each Hunting Hut possesses 1 trap that requires time and resources to be assembled. The assembly time depends on the size of the trap and the amount of Nuggets assigned to the Hunting Hut. The more Nuggets in the hut, the faster the trap will be assembled.






You can only place one trap of any type per hunting hut. Each trap has a radius that will attract an animal with a particular scent. As soon as an animal steps foot into the zone, it will be attracted to the trap by bait. Nuggets will collect animals from traps once they return from a hunt. Once the trap is used, it will be completely broken, so you will need to build a new one or select the built one already.

THE HUNT

Hunting Huts can hold up to 6 Nuggets at a time once all available slots are researched and unlocked. Larger animals require more Nuggets to be caught successfully. Assigned Nuggets will gather around a fire, and they might even break out into a hearty song! Hunters will wait around the fire until everyone has regained their strength and eaten. Once everyone is ready, the hunt will begin. Nuggets will choose their prey based on the target size you selected. They will approach the animal until they get within range to throw their stones, spears, or fire a rifle. Each attack is dynamic, which means that Nuggets have the potential to miss.



THE CHASE

Once startled, an animal will start running away, unless it decides that it has a better chance by fighting back. Nuggets will then begin pursuit. At some point, the animal will stop with the hope that it escaped from danger. However, as you know, Nuggets are rather persistent about certain things. They will never be too far behind. Nuggets will repeat this behavior until the animal is dead.



​Read More Here

Sign-up for the news
The Universim - Crytivo Games Inc.


Happy Holidays from all of us at Crytivo! It’s been another incredible year of triumphs, lessons learned, and growth. Thank you for always taking the time to interact with the dev team, try out new updates, and give us your opinions. What we really want to say is, thanks for being the greatest community around! Seeing you smile is the only gift we need, which is why we want to share a few of the exciting things coming to The Universim in 2018. Read on!

We’re in the Medieval Era!
Woah, what exactly does that mean?


Prepare to immerse yourself in a world filled with danger and the smell of wood. We had quite the little adventure developing the Stone Age, didn’t we? Well, the good news is that the Stone Age contains around 95% of the core mechanics we require to build the rest of the game, like planet generation, planet simulation (seasons, climates, etc), major AI systems, and pretty much everything else. Alright, fasten your seatbelts! We’re jumping to hyperspeed aboard the Crytivo Bathtub, and we’re probably going to lose some Nuggets. That’s okay, though. They’re designed to die either way.



WHAT’S NEXT?

There’s quite a bit on its way! While you were busy playing with your Nuggets, we were hard at work at Crytivo Labs developing the new Residential Block system. Most of our scientists engineers have no idea how it works, but we’ll try to explain it to you anyway.


RESIDENTIAL BLOCKS

We developed a system that sneakily creates Residential Blocks behind the scenes. This system reserves space for the buildings of the future. Nuggets discover new technologies and research extraordinary things all the time. These discoveries often alter their very lives, either on a molecular level or in regards to the effects that certain upgrades have on the operational and visual aspects of the civilization. The Residential Block system (RB) reserves space around buildings dynamically each time a Nugget decides to break out their trusty hammer. To spice things up a bit, the system also places a plethora of pleasing props around the block to beautify the entire area. The system also dynamically connects each RB and the buildings inside of them to the road network, which ensures Nuggets find their way around easily. Well, at least we hope they will. They have a mind of their own, that lot.



MODULAR BUILDINGS

The Stone Age primarily used buildings that were pre-designed by our amazing artists. In the Medieval Era, we’re trying something a little different. The Prometheus system has been reading up on how to build houses out of a number of modular components. It’s amazing what you can learn from a few books! This means that every residential building will have its own unique look, while maintaining the handcrafted look and feel you’ve come to know. This is an enormously complex system, and we hope you enjoy the new look.




To learn more about our future plans, click on the link below.
CONTINUE READING HERE
The Universim - Crytivo


Happy Holidays from all of us at Crytivo! It’s been another incredible year of triumphs, lessons learned, and growth. Thank you for always taking the time to interact with the dev team, try out new updates, and give us your opinions. What we really want to say is, thanks for being the greatest community around! Seeing you smile is the only gift we need, which is why we want to share a few of the exciting things coming to The Universim in 2018. Read on!

We’re in the Medieval Era!
Woah, what exactly does that mean?


Prepare to immerse yourself in a world filled with danger and the smell of wood. We had quite the little adventure developing the Stone Age, didn’t we? Well, the good news is that the Stone Age contains around 95% of the core mechanics we require to build the rest of the game, like planet generation, planet simulation (seasons, climates, etc), major AI systems, and pretty much everything else. Alright, fasten your seatbelts! We’re jumping to hyperspeed aboard the Crytivo Bathtub, and we’re probably going to lose some Nuggets. That’s okay, though. They’re designed to die either way.



WHAT’S NEXT?

There’s quite a bit on its way! While you were busy playing with your Nuggets, we were hard at work at Crytivo Labs developing the new Residential Block system. Most of our scientists engineers have no idea how it works, but we’ll try to explain it to you anyway.


RESIDENTIAL BLOCKS

We developed a system that sneakily creates Residential Blocks behind the scenes. This system reserves space for the buildings of the future. Nuggets discover new technologies and research extraordinary things all the time. These discoveries often alter their very lives, either on a molecular level or in regards to the effects that certain upgrades have on the operational and visual aspects of the civilization. The Residential Block system (RB) reserves space around buildings dynamically each time a Nugget decides to break out their trusty hammer. To spice things up a bit, the system also places a plethora of pleasing props around the block to beautify the entire area. The system also dynamically connects each RB and the buildings inside of them to the road network, which ensures Nuggets find their way around easily. Well, at least we hope they will. They have a mind of their own, that lot.



MODULAR BUILDINGS

The Stone Age primarily used buildings that were pre-designed by our amazing artists. In the Medieval Era, we’re trying something a little different. The Prometheus system has been reading up on how to build houses out of a number of modular components. It’s amazing what you can learn from a few books! This means that every residential building will have its own unique look, while maintaining the handcrafted look and feel you’ve come to know. This is an enormously complex system, and we hope you enjoy the new look.




To learn more about our future plans, click on the link below.
CONTINUE READING HERE
The Universim - Crytivo Games Inc.



We’re back with another exciting patch for all of you incredible people. Our team has once again astounded with its ability to balance the flow of new content and bug fixing, driving the experience to new heights while squashing those annoying issues. Now that we’re finished patting ourselves on the back, let’s get to the fun stuff!
  • Brand new nugget list panel, with new filters, more headers and more details, including a new favicon menu.
  • Nugget favicons are now shown as an icon over the nugget as well.
  • Research: Blue Perks of the same tier can now be queued up for research: they will automatically continue to next queued perk after current is complete. From the panel, player will be able to add or remove from the queue, and see the order in which perks are stacked.
  • Building upgrades reviewed: now resource collection for upgrades will happen before demolition, and the building will continue working as usual until then. Resources status can be monitored on the upgrade panel.
  • Status Flags: building status icons are no more! we now have flags, which integrate smoothly into the environment, improving the look and feel. Flags will display up to two different status situations, and further warnings will appear after the ones on display are solved.
  • Path line for nuggets
  • Time stopped before epicenter is placed
  • Trickle Effect God Power
  • Tornado: New building damage formula
  • New building lumber mill.
  • New building stone mine.
  • New animal - the bear.

MASSIVE ROAD SYSTEM

Starting off as tiny pathways, these little veins of early economic activity will soon grow and harden into highways and concrete footpaths as your civilization advances. A ridiculous amount of work was invested into this system over the past few months, but it is beginning to pay off. Our biggest challenge was to create an entirely dynamic road system that expands as new buildings are introduced, on top of being upgradeable from era to era. Let’s not even mention the difficulty of getting this to work on a spherical world. Overall, it was quite the experience, but we’re enormously proud to be introducing it to you now.



PLANET OPTIMIZATION

With the addition of dynamic roads, preserving performance became another top priority for the team. With a little magic, we not only mitigated the new system’s impact, but also improved performance further to allow for far more objects to be on-screen at any time. Planets are now curvier and more decorative than ever. You can even expect faster loading times! Also, keep an eye out for denser animal populations as you go about your divine duties.



NEW MEDIEVAL BUILDINGS

Stone Mines and Lumber Mills officially mark the beginning of the Medieval Era! You can now construct neat little box-looking buildings that will churn out resources faster than ever before. Speaking of which, we’ll be balancing things over the next few patches to ensure we get the numbers right.



NEW NUGGET LIST PANEL

Our Nuggets are not just soulless and empty AI agents that drift about the game world performing menial tasks, they’re actually highly-advanced (albeit buggy) beings that attempt to act as alive as possible. Well, unless they’ve been tossed about by a tornado. Then they play dead very well indeed. As such, they have a dramatic list of stats that should be clearly presented to you. With the new panel, you have detailed access to any Nugget’s stats at any time.



NEVER LATE AGAIN!

We agree with your complaints that it can be a little difficult to prepare for natural disasters before they undo all of your hard work. The notifications were simply not giving you much time to react, leading to frustration as your Nuggets clung hopelessly to the barebones foundation of a disaster shelter while the civilization was ravaged. Disaster predictions will now be far more timely, giving you detailed information via the season calendar once you’ve constructed a Forecast Tower.



BUILDINGS SHOULDN'T BE ABLE TO SCREAM!

It can be a little overwhelming as buildings begin blurting out complaints about some or other resource shortage, filling your civilization with glowing pop-ups like you just clicked on a dodgy link. We always aim to keep things in the game as clean and natural-looking as possible, which led us to redesign the building notification system entirely. We are replacing pop-ups with a flag status system, equipping each building with a dedicated flagpole that will raise a different flag based on the building’s needs. We’ll keep iterating on this to get it right.




NUGGETS CAN SCREAM

Nugget status icons were revisited as well, leading to slight changes that improve readability at a glance. We’ve added a severity indicator to the status icons that appear above a Nugget’s head. If Nuggets begin displaying negative status effects, like hunger, thirst, cold, or otherwise, the icon will be yellow to start off with (less severe) and slowly turn into a red icon (severe). Icons turn red once a Nugget’s health or other important stats become endangered.

WHERE ARE THEY GOING?

The Nugget trajectory guessing minigame has been removed. We have replaced it with a Nugget trail line, showing you exactly where a Nugget is headed. You’ll never have to raise an eyebrow and allow confusion to take hold ever again.

CONTINUE READING HERE

IMPORTANT

We have even more exciting announcements coming soon on January 9th, 2018.
Sign up at http://www.crytivo.com to be among the first to hear our announcement and net yourself an exclusive reward.
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