Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nugget pathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.
However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.
Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.
Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting:
GOD POWERS
Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.
This power allows you to selectively breed Nuggets. As you know, we’ve added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it’s important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfully depressed about their sudden and rather confusing breakup.
Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces.
There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget.
There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy.
Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented).
Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but the windforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen.
Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown.
In the Future We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers:
Earthquake Lightning Strike Meteor Strike Possession Prioritize Superheronize Reincarnate Plant Trees Make it Rain Bite It (attack)
BUILDINGS LIST
We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first.
EDUCATION
Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds.
PRAYER ENCLAVE
Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.
Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.
We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come:
Punish my Neighbor
“Dear Creator, I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”
A White & Black Rock
“Dear Creator, Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!” PEARL DEERS Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units.
PRE-MEDIEVAL ENGINEER'S HUT
The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit.
PERSISTENT WORLD
Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets.
CREATOR POINTS
Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord.
CREATOR POWER QUICK ACCESS MENU
Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think!
Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nugget pathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.
However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.
Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.
Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting:
GOD POWERS
Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.
This power allows you to selectively breed Nuggets. As you know, we’ve added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it’s important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfully depressed about their sudden and rather confusing breakup.
Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces.
There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget.
There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy.
Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented).
Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but the windforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen.
Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown.
In the Future We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers:
Earthquake Lightning Strike Meteor Strike Possession Prioritize Superheronize Reincarnate Plant Trees Make it Rain Bite It (attack)
BUILDINGS LIST
We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first.
EDUCATION
Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds.
PRAYER ENCLAVE
Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.
Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.
We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come:
Punish my Neighbor
“Dear Creator, I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”
A White & Black Rock
“Dear Creator, Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!” PEARL DEERS Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units.
PRE-MEDIEVAL ENGINEER'S HUT
The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit.
PERSISTENT WORLD
Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets.
CREATOR POINTS
Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord.
CREATOR POWER QUICK ACCESS MENU
Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think!
Playing as an omnipotent Creator is a fascinating and complicated endeavor. Players have the freedom to watch over and influence their Nugget subjects, like a child studying a particularly adorable ant farm. They have the freedom to shower the Nuggets with blessings, or sadistically shake the metaphorical ant farm into oblivion. With such a wide array of options available to the player, we’ve been discussing a system of… accountability. This is a God game after all, so we are bringing in a Faith system. Soon, Nuggets will respond appropriately to player actions - whether good or evil - and as Nuggets grow in Faith, players will grow in influence.
When the Player uses Creator Powers, they expend Creator Points. These Creator Points regenerate depending on the Faith of your population (the higher the Faith, the faster the points generate). There will be several ways for the player to raise the Faith of the population - the first of which is our new Prayer System. We plan to add a new structure to the game The Prayer Enclave, where Nuggets go to pray. We will be treating their prayers as a kind of mini quest system. Players will be able to scroll through Nugget prayers, and choose to accept or reject them.
EXAMPLES
"Help little Jumby! I took my eye off him for one second while he was playing in the woods, and he ran off with a pack of wolves! I just know they'll eat him up - but not if you find him and bring him back! If you save my little Jumby, I promise to have faith in you as long as I live!"
Objectives Find Jumby and return him to his mother before the time runs out and he meets the unfortunate end of becoming a juicy Nugget steak.
Should the player accept, the prayer quest will become active and the player will receive a reward of Faith as a result of completing it. The player can also increase Faith by simply using Creator Powers within range of Nuggets.
But what happens if the player uses their power to set a Nugget on fire? Or throw a Nugget into space? This would certainly increase Faith, but it feels different than when powers are used in a more benevolent fashion.
Punish my Nemisis
“Dear Creator, I come to you with a broken heart. My nemesis, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”
Objectives
Find a way to punish Bobrigo.
A White & Black Rock
“Dear Creator, Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”
Objectives
Get rid of the mysterious boulder.
FEAR AND LOVE
With this in mind, we have added Fear & Love to the Faith system. Depending on a your actions, Faith will be fear-based or love-based. Prayer Quests will be labeled as good or evil (“Please let it rain on our crops!” or “Dismember my annoying Neighbour!”). Healing a sick Nugget will increase Love, killing a Nugget with a power will increase Fear, and so on. Fear and Love rise and fall independently of Faith, but they do have a profound effect on it.
Based on the current Faith, Nuggets will build monuments that will dynamically change based on the strength of their Faith in you. The higher their Faith, the bigger the monument will be.
LOVE TOWER
Nugget Faith is manifested in a way that mirrors the actions of their Creator. If the player has been causing mischief, faithful/fearful Nuggets will behave mischievously. If you have been a loving god, faithful/loving Nuggets will respond in kind. Everything has a give and take, though. While fear-based Faith can cause problems in the long run, it does generate Creator Points twice as fast as love-based Faith.
You can also choose to be a careless god and remain neutral. This way, Nuggets will continue their evolutionary journey with less interruptions from your side.
FEAR TOWER
Faith in general has such a profound effect on Nuggets that it will even affect their genetic traits when they are born. Populations with high Faith will have a higher chance of introducing positive traits (such as “Grind - This Nugget loves to work. Their stamina decreases 25% slower.”) to their population. Adversely, low Faith populations will be more likely to foster negative traits - but remember, selective breeding is a thing. Once a trait has been introduced, Nugget infants have a high chance of inheriting the traits possessed by their parents. Each Parent introduces a 25% chance of character legacy. If both parents share the same trait, the chance grows to 50%. (Special thanks to our fan for inspiration: Hazonic)
Let’s dive into the specifics
Imagine listening to Nugget prayers every moment of every day. Nothing could be more tedious. That’s why you have the convenience of the Prayer Enclave at your disposal. Instead of parking yourself in front of a divine telephone, you can simply check your mail whenever you desire. Nugget prayers are displayed once you click on the Prayer Enclave. They are listed in order of appearance, but you can sort through them in numerous ways. Selecting a quest will display more information about it.
The Menu Hey, this looks familiar. Here’s how it works
Inbox - Contains the latest batch of prayers, straight from the mouths of Nuggets. It suddenly seems less appealing... Started - Should you accept a Nugget’s quest, it will be moved to this tab. Responded - Completed quests are found here. Spam - There’s no telling what lurks in this tab. Be warned. Trash - This is the home of rejected prayers. It could be that they went against everything you stand for, or maybe you just didn’t feel like doing them. You’re the boss.
Analyzing a prayer
Once you’ve got an idea of what the quest entails, you can either accept or reject a prayer. Accepting a quest will make it active, which activates its timer if it has one. This means that certain quests will need to be completed with a bit of speed. Don’t go accepting quests willy-nilly, though. Most of them have consequences. This is where the concept of good and evil comes in, which translates into love or fear from Nuggets. The heart and skull symbols in the Prayer Enclave indicate what each quest entails from a moral standpoint. You can probably figure out which is which. It will likely be difficult to always be good or bad, so sometimes you have to make a tough decision. This could mean missing out on a decent reward to stick to your chosen morality.
We hope you love the new system! Let us know what kind of god, you think you’re going to be and share your ideas about what type of side quests we should add to the game. Thank you for your time!
Playing as an omnipotent Creator is a fascinating and complicated endeavor. Players have the freedom to watch over and influence their Nugget subjects, like a child studying a particularly adorable ant farm. They have the freedom to shower the Nuggets with blessings, or sadistically shake the metaphorical ant farm into oblivion. With such a wide array of options available to the player, we’ve been discussing a system of… accountability. This is a God game after all, so we are bringing in a Faith system. Soon, Nuggets will respond appropriately to player actions - whether good or evil - and as Nuggets grow in Faith, players will grow in influence.
When the Player uses Creator Powers, they expend Creator Points. These Creator Points regenerate depending on the Faith of your population (the higher the Faith, the faster the points generate). There will be several ways for the player to raise the Faith of the population - the first of which is our new Prayer System. We plan to add a new structure to the game The Prayer Enclave, where Nuggets go to pray. We will be treating their prayers as a kind of mini quest system. Players will be able to scroll through Nugget prayers, and choose to accept or reject them.
EXAMPLES
"Help little Jumby! I took my eye off him for one second while he was playing in the woods, and he ran off with a pack of wolves! I just know they'll eat him up - but not if you find him and bring him back! If you save my little Jumby, I promise to have faith in you as long as I live!"
Objectives Find Jumby and return him to his mother before the time runs out and he meets the unfortunate end of becoming a juicy Nugget steak.
Should the player accept, the prayer quest will become active and the player will receive a reward of Faith as a result of completing it. The player can also increase Faith by simply using Creator Powers within range of Nuggets.
But what happens if the player uses their power to set a Nugget on fire? Or throw a Nugget into space? This would certainly increase Faith, but it feels different than when powers are used in a more benevolent fashion.
Punish my Nemisis
“Dear Creator, I come to you with a broken heart. My nemesis, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”
Objectives
Find a way to punish Bobrigo.
A White & Black Rock
“Dear Creator, Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”
Objectives
Get rid of the mysterious boulder.
FEAR AND LOVE
With this in mind, we have added Fear & Love to the Faith system. Depending on a your actions, Faith will be fear-based or love-based. Prayer Quests will be labeled as good or evil (“Please let it rain on our crops!” or “Dismember my annoying Neighbour!”). Healing a sick Nugget will increase Love, killing a Nugget with a power will increase Fear, and so on. Fear and Love rise and fall independently of Faith, but they do have a profound effect on it.
Based on the current Faith, Nuggets will build monuments that will dynamically change based on the strength of their Faith in you. The higher their Faith, the bigger the monument will be.
LOVE TOWER
Nugget Faith is manifested in a way that mirrors the actions of their Creator. If the player has been causing mischief, faithful/fearful Nuggets will behave mischievously. If you have been a loving god, faithful/loving Nuggets will respond in kind. Everything has a give and take, though. While fear-based Faith can cause problems in the long run, it does generate Creator Points twice as fast as love-based Faith.
You can also choose to be a careless god and remain neutral. This way, Nuggets will continue their evolutionary journey with less interruptions from your side.
FEAR TOWER
Faith in general has such a profound effect on Nuggets that it will even affect their genetic traits when they are born. Populations with high Faith will have a higher chance of introducing positive traits (such as “Grind - This Nugget loves to work. Their stamina decreases 25% slower.”) to their population. Adversely, low Faith populations will be more likely to foster negative traits - but remember, selective breeding is a thing. Once a trait has been introduced, Nugget infants have a high chance of inheriting the traits possessed by their parents. Each Parent introduces a 25% chance of character legacy. If both parents share the same trait, the chance grows to 50%. (Special thanks to our fan for inspiration: Hazonic)
Let’s dive into the specifics
Imagine listening to Nugget prayers every moment of every day. Nothing could be more tedious. That’s why you have the convenience of the Prayer Enclave at your disposal. Instead of parking yourself in front of a divine telephone, you can simply check your mail whenever you desire. Nugget prayers are displayed once you click on the Prayer Enclave. They are listed in order of appearance, but you can sort through them in numerous ways. Selecting a quest will display more information about it.
The Menu Hey, this looks familiar. Here’s how it works
Inbox - Contains the latest batch of prayers, straight from the mouths of Nuggets. It suddenly seems less appealing... Started - Should you accept a Nugget’s quest, it will be moved to this tab. Responded - Completed quests are found here. Spam - There’s no telling what lurks in this tab. Be warned. Trash - This is the home of rejected prayers. It could be that they went against everything you stand for, or maybe you just didn’t feel like doing them. You’re the boss.
Analyzing a prayer
Once you’ve got an idea of what the quest entails, you can either accept or reject a prayer. Accepting a quest will make it active, which activates its timer if it has one. This means that certain quests will need to be completed with a bit of speed. Don’t go accepting quests willy-nilly, though. Most of them have consequences. This is where the concept of good and evil comes in, which translates into love or fear from Nuggets. The heart and skull symbols in the Prayer Enclave indicate what each quest entails from a moral standpoint. You can probably figure out which is which. It will likely be difficult to always be good or bad, so sometimes you have to make a tough decision. This could mean missing out on a decent reward to stick to your chosen morality.
We hope you love the new system! Let us know what kind of god, you think you’re going to be and share your ideas about what type of side quests we should add to the game. Thank you for your time!
We are super excited about the game, and our devs have been working tirelessly to improve and expand it. That being said, we know we have many fans that are not ready to take the plunge and fully support the project. We want you guys to join our family and share the journey with us! Today we're releasing a new Demo update that includes numerous bug fixes and improvements. As usual, the Demo version has some limitations, and is a few versions behind the Current Early Access version available through our website. We hope you guys enjoy it!
We love when we receive feedback on our Discord channel and Forums! As always, don't forget to follow our dev updates via Twitter
We are super excited about the game, and our devs have been working tirelessly to improve and expand it. That being said, we know we have many fans that are not ready to take the plunge and fully support the project. We want you guys to join our family and share the journey with us! Today we're releasing a new Demo update that includes numerous bug fixes and improvements. As usual, the Demo version has some limitations, and is a few versions behind the Current Early Access version available through our website. We hope you guys enjoy it!
We love when we receive feedback on our Discord channel and Forums! As always, don't forget to follow our dev updates via Twitter
What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.
Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.
Want to see more from Gamescom? Check out some photos from the event Here
This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again. We’re introducing a whole new system in this patch:
NUGGET TRAITS
This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.
For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it.
HERE ARE SOME EXAMPLES OF NUGGET TRAITS
NEGATIVE
POSITIVE
WILD LIFE
You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths?
NAKED NUGGETS
We’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap.
CREATORS MODE
We are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods.
All Buildings are unlocked.
All perks are available for draw regardless of their tier.
All perks have a reduced time to research.
Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level).
What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.
Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.
Want to see more from Gamescom? Check out some photos from the event Here
This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again. We’re introducing a whole new system in this patch:
NUGGET TRAITS
This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.
For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it.
HERE ARE SOME EXAMPLES OF NUGGET TRAITS
NEGATIVE
POSITIVE
WILD LIFE
You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths?
NAKED NUGGETS
We’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap.
CREATORS MODE
We are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods.
All Buildings are unlocked.
All perks are available for draw regardless of their tier.
All perks have a reduced time to research.
Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level).
Yet another crazy month has flown by, which means you can expect a generous helping of features that are sure to make your experience even more stable and exciting. We made a promise in the last update that we were going to concentrate more on the overall stability and hold our horses a bit on the new content. Well, we failed! Alongside a slew of bug fixes and optimizations, new content is making an appearance. A few new systems are sneaking in with this update, which we’ll be tweaking as time goes on. Firstly, the Happiness system will be used in a whole manner of Nugget subsystems. It will add even more personality to your beloved Nuggs.
Also, you now have the option to send Nuggets scurrying to a Bunker during times of trouble. Of course, if you prefer, you can alternatively leave them out in the storm to test the effects of tornadoes on squishy mortals. We’re not going to tell you how to do your job, but knowing the facts will certainly help you make more informed decisions. For instance, it’s important to keep in mind that sending Nuggets to the bunker during earthquakes will simply result in a new mass grave for future archeologists to uncover. Well, if your civilization still has a future.
We hope you all enjoy the update! Check out the detailed patch breakdown below for all of the changes, including improvements to the save/load and research systems:
NEW CONTENT Happiness System "Life is like a box of Bloody Diarrhea Fruits."
Nuggets are now susceptible to depression. Players will suffer a penalty for being cruel to the universe’s cutest creatures! Player actions and a Nugget’s surroundings can either make them happy or sad. If their surroundings are too depressing, the only way to bring their Happiness up from a depressed state is to give them some form of entertainment. Players can now build “Local Business” structures, which Nuggets can enter to be entertained.
Nuggets will have 3 levels of happiness:
Normal (happy) 100% - 51% Nuggets will look for entertainment when they reach 50%
Depressed 50% - 26% Stop and weep for 10 seconds when 50% is reached.
Critically depressed 25% - 1% Stamina drain 30% faster. Every minute, they drop what they are doing and weep for 10 seconds.
Suicidal (happiness == 0) 0% No longer perform labor/occupations (they no longer weep every minute at this point)
Four New Local Business buildings Nuggets restore their happiness by visiting these buildings.
Lizard Candy
Cowsmetics
Massage
Hair Salon
This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences!
In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on.
The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “Oven...ing” perk.
Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk.
New Evolution Perks
Slow Burn
Nuggets have evolved the ability to eat less food! Efficient Pipelines
Water pumps produce significantly more water. Divine Stamina
God-given stamina bonus makes Nuggets able to work longer without resting. Fishing Lures
Nuggets catch fish much faster. Round Cogs
Water pumps produce slightly more water. Power Naps
When Nuggets rest to regain stamina, it takes less time. Dam It
Water pumps produce slightly more water. Tactical Evisceration
Fish gutting takes less time. Heauge Mahscles
Increase Nugget might. Recreation
Unlocks the entertainment buildings for Nugget happiness.
New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up.
Cosmetic Village Props have been implemented.
Nuggets now walk around construction areas during construction. Tree stumps have been implemented, they appear after tree was chopped.
Tree and stones visual interaction while mining, chopping, harvesting. Chopped trees now fall with Real Time Physics.
New fishing pier design has been implemented.
New Evolution Tower Mechanics Improvements
Evolution and Traveling Perks will be researched on independent queues.
Research Panel: Double clicking on a perk will start Research automatically.
Research Panel: Canceling perk research will now throw a confirmation box.
Load & Save Improvements
Now you can save multiple times during the game.
You need to assign Nugget (Archiver) to the Archive building to have an autosave feature enabled. Your game progress can be saved every 15, 30, 60 or custom minutes automatically when building is functioning properly.
Save file selection from the main menu. Now you can see dates, time and basic civilization information.
You can delete and rename Save Files.
The camera position is now saved.
Nugget accessories are now saved properly.
Active Wind Storms will now be saved as well.
Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction. You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously. A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities. New disaster Alert Button added to the top Season Bar
BUG FIXES
Mayday: Fixed some bugs when a tornado destroys the Forecast Tower.
Forgetful: Fixed confused/frozen Gravedigger.
Misinformed: Fixed the incorrect values displaying in the Seasons panel.
Winter is staying: Fixed an issue where Winters were abnormally long.
Gruesome: Fixed an issue where ground blood textures appeared over Nuggets.
Look the other way: Fixed an issue with Nuggets facing the wrong direction while harvesting resources for construction.
This isn’t Moria: Fixed a bug where buildings could be set to be built inside mountains.
Stagefright: Fixed a bug where Nuggets got stuck when trying to retrieve resources.
Fetch the ladder: Fixed resource piles appearing in water or inside buildings in unreachable places.
Posthumous infliction: Fixed a creepy bug where dead Nuggets could get infected by another dead Nugget.
Loud noises: Fixed an issue where Nuggets freeze when the alarm is triggered.
Slow dresser: Fixed Nuggets sometimes freezing in a loop in front of a building while switching clothes.
Communication error: Fixed Gravedigger status messages.
Did you hear? Fixed news message spam for tornado and windstorm events.
Twitchy typist: Fixed the camera movement issue where movement occurred using WASD while typing into the input fields.
Walk 500 miles: Fixed an issue with Nuggets too far away from construction sites and resources.
Behind closed doors: Fixed a few issues that could occur while the game is loading.
Leftovers: Fixed floating props when a Well is demolished.
Diglett: Fixed a bug where the Gravedigger was not using the Pyre.
Waterwraith: Fixed the Pre-Medieval Pump ghosting.
Headcount: Fixed an issue with the correct children count value not displaying.
Pretending to work: Fixed Nuggets working in an empty place after the construction process is aborted.
Fishing accident: Fixed an issue with loading a saved game when the Fisherman Hut is built.
Sniper: Fixed and improved the Nugget selector.
Declassified: Fixed tutorials with the first Water Pump. If I recall correctly: Research will now reflect properly on the main HUD after Save & Load.
Shhh, it’s a library: Fixed a Creator power issue where powers didn’t work as intended on the Archive building.
Man fur: Fix for Nugget beards not updating in adulthood.
Hold up: Fixed the Construction and Creator power panels issue when used while the game was paused.
I wasn’t finished: Fix for issue when closing the Research panel before Perk animation ends.
3D glasses: Fix for live portrait render texture to avoid accessory clipping.
Upside down: Fix for flipped settings buttons.
Darkness: Fix for black screen issue on Linux systems.
Double up: Fix for the glitch where loading music will start twice.
Controlled demolition: Fixed some issues with the following buildings models during the demolition process: Farm (Pre-Medieval), Pump (Pre-Medieval),
Water Reservoir (Pre-Medieval), Water Well (Pre-Medieval), Archive (Stone Age)
Cinema’s closed: Linux builds will not use background videos anymore, to prevent rendering issues.
One and done: Fixed an issue that was preventing players from submitting more than one bug during a game session.
Work strike: Fixed an issue where Nuggets were no longer assigned to Key Buildings after loading a save.
Premature disclosure: Fixed an issue where news messages were spamming behind the loading screen when the game was loaded from a save file.
I heard you the first time: Fixed the notification sound repeating during the loading screen when the game was loaded from a save file.
Not where I left it: Fix for when dead Nugget positions were not properly saved on the planet.
Simply beneath me: Fixed a situation where Nuggets were getting stuck trying to pick up resources that were partially beneath a construction zone.
BALANCE CHANGES AND IMPROVEMENTS
Perk timers have been increased significantly to improve the game’s experience.
Perk Resource Costs
Perks no longer cost resources.
Nugget Reproduction Time
The rate at which Nuggets mate has been tweaked slightly.
Nuggets can refill thirst in hospital, huts, bunker and local business.
Separated Injury from health level
Removed negative effects from Clothing & Primitive Tools perks.
Tweaked Refinery resource processing times, should be faster now.
Tweaked Nuggets priorities. Nugget should reuse resources that are already laying around instead of gathering New ones.
Nuggets will try to gather food from bushes with more priority.
Refactored Nuggets hunger, thirst, stamina, depression priorities (Nuggs should be smarter now)
Refactored how priorities for wood and stone calculated, not it takes resources from construction areas in consideration.
Increased Nuggets age slightly. In the future life span in a stone age will be shorter (waiting for additional content)
ART ASSETS
New building in pre-medieval era: Bunker.
New building in pre-medieval era: Funeral Pyre.
4 new stone age entertainment buildings: Massage Palace, Cowsmetics, Hair Saloon and Lizard Candy.
Tree stumps stay in the ground after trees are cut.
Added 36 different village props that will be spawned around Nugget huts.
New stone age Fishing Pier model.
All building foliage optimized (culling added, it will not use system resources when zoomed out).
Trees have new Collider shape (before sometimes they didn’t fall when cut).
New crying animation for Nuggets.
New Nugget animation for Archive worker.
GUI ELEMENTS
Added positive and negative affect in worker ID card to each stat.
Water well panel has now bigger capacity.
Added Alert to bug report window if you are not playing the latest version of the game.
Visual update construction menu.
Main Menu save and load option implemented.
New panel for Archive building.
Brand new panels for Happiness buildings.
Evolution tower UI upgrade to hold two different perks research.
MainUI evolution corner upgrade.
Visual update god powers menu.
Updated status icons. Added icon for Nugget going to archive and Nugget depressed.
Added alert button to Seasons panel to warn nuggets about disaster coming.
New panel for Bunker building.
Minor fixes for god powers menu and construction menu visuals.
Added descriptions for bunker and pre-medieval Funeral pyre.
New UI panel for entertainment buildings.
New icons in construction menu.
New icons for statuses: depressed, critically depressed and suicidal.
All buildings descriptions are updated.
Icons for 10 new research perks.
New icons in construction menu for bunker and small entertainment buildings (local businesses).
PERFORMANCE CHANGES
Improvements onUI, removed some unnecessary per-frame calls.
Improvements on building stats queries, caching ticked references calls.
Nugget Improvements: Added distance based animation culling (nuggets will not animate beyond a specified camera distance).
Nugget Improvements: Nugget batch size lowered to 10 (from 20). This will improve rendering performance sooner, providing some relief every 10 nuggets, which will also reflect on a lighter batching process avoiding hiccups.
Improved performance when nuggets placing huts
MISCELLANEOUS
Settings: V-sync is on by default now.
Settings: Removed some legacy settings options.
Settings: Overriding default settings for ATI cards, will have Shader Quality on LOW to avoid know graphics glitch.
News Messages will be wider now, slightly less than half screen.
Unlinked universe rotation from year duration, this affects day/night cycles. Now nights will not always match winter.
Improved Nugget Ai during disaster Alert Trigger., they should move to cover faster now.
Birds textures decreased from 2Kpix to 256pix what the actual heck artists?!
Tooltips updates in Nuggets ID Card.
Day and night cycle is a bit faster now
Bug report window now only working on latest versions of the game.
Research Perks are now centered in the Evolution Tower Panel
KNOWN ISSUES
Sometimes Nuggets fly above the ground - mystery for us too.
Snow Cover deserts. We temporarily disabled Temperature Maps on the planet, refactoring entire system.
Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support!
If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos.
You can find us at Hall 10.1, Aisle C Booth 071
Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more! Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers.
That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth!
Yet another crazy month has flown by, which means you can expect a generous helping of features that are sure to make your experience even more stable and exciting. We made a promise in the last update that we were going to concentrate more on the overall stability and hold our horses a bit on the new content. Well, we failed! Alongside a slew of bug fixes and optimizations, new content is making an appearance. A few new systems are sneaking in with this update, which we’ll be tweaking as time goes on. Firstly, the Happiness system will be used in a whole manner of Nugget subsystems. It will add even more personality to your beloved Nuggs.
Also, you now have the option to send Nuggets scurrying to a Bunker during times of trouble. Of course, if you prefer, you can alternatively leave them out in the storm to test the effects of tornadoes on squishy mortals. We’re not going to tell you how to do your job, but knowing the facts will certainly help you make more informed decisions. For instance, it’s important to keep in mind that sending Nuggets to the bunker during earthquakes will simply result in a new mass grave for future archeologists to uncover. Well, if your civilization still has a future.
We hope you all enjoy the update! Check out the detailed patch breakdown below for all of the changes, including improvements to the save/load and research systems:
NEW CONTENT Happiness System "Life is like a box of Bloody Diarrhea Fruits."
Nuggets are now susceptible to depression. Players will suffer a penalty for being cruel to the universe’s cutest creatures! Player actions and a Nugget’s surroundings can either make them happy or sad. If their surroundings are too depressing, the only way to bring their Happiness up from a depressed state is to give them some form of entertainment. Players can now build “Local Business” structures, which Nuggets can enter to be entertained.
Nuggets will have 3 levels of happiness:
Normal (happy) 100% - 51% Nuggets will look for entertainment when they reach 50%
Depressed 50% - 26% Stop and weep for 10 seconds when 50% is reached.
Critically depressed 25% - 1% Stamina drain 30% faster. Every minute, they drop what they are doing and weep for 10 seconds.
Suicidal (happiness == 0) 0% No longer perform labor/occupations (they no longer weep every minute at this point)
Four New Local Business buildings Nuggets restore their happiness by visiting these buildings.
Lizard Candy
Cowsmetics
Massage
Hair Salon
This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences!
In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on.
The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “Oven...ing” perk.
Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk.
New Evolution Perks
Slow Burn
Nuggets have evolved the ability to eat less food! Efficient Pipelines
Water pumps produce significantly more water. Divine Stamina
God-given stamina bonus makes Nuggets able to work longer without resting. Fishing Lures
Nuggets catch fish much faster. Round Cogs
Water pumps produce slightly more water. Power Naps
When Nuggets rest to regain stamina, it takes less time. Dam It
Water pumps produce slightly more water. Tactical Evisceration
Fish gutting takes less time. Heauge Mahscles
Increase Nugget might. Recreation
Unlocks the entertainment buildings for Nugget happiness.
New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up.
Cosmetic Village Props have been implemented.
Nuggets now walk around construction areas during construction. Tree stumps have been implemented, they appear after tree was chopped.
Tree and stones visual interaction while mining, chopping, harvesting. Chopped trees now fall with Real Time Physics.
New fishing pier design has been implemented.
New Evolution Tower Mechanics Improvements
Evolution and Traveling Perks will be researched on independent queues.
Research Panel: Double clicking on a perk will start Research automatically.
Research Panel: Canceling perk research will now throw a confirmation box.
Load & Save Improvements
Now you can save multiple times during the game.
You need to assign Nugget (Archiver) to the Archive building to have an autosave feature enabled. Your game progress can be saved every 15, 30, 60 or custom minutes automatically when building is functioning properly.
Save file selection from the main menu. Now you can see dates, time and basic civilization information.
You can delete and rename Save Files.
The camera position is now saved.
Nugget accessories are now saved properly.
Active Wind Storms will now be saved as well.
Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction. You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously. A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities. New disaster Alert Button added to the top Season Bar
BUG FIXES
Mayday: Fixed some bugs when a tornado destroys the Forecast Tower.
Forgetful: Fixed confused/frozen Gravedigger.
Misinformed: Fixed the incorrect values displaying in the Seasons panel.
Winter is staying: Fixed an issue where Winters were abnormally long.
Gruesome: Fixed an issue where ground blood textures appeared over Nuggets.
Look the other way: Fixed an issue with Nuggets facing the wrong direction while harvesting resources for construction.
This isn’t Moria: Fixed a bug where buildings could be set to be built inside mountains.
Stagefright: Fixed a bug where Nuggets got stuck when trying to retrieve resources.
Fetch the ladder: Fixed resource piles appearing in water or inside buildings in unreachable places.
Posthumous infliction: Fixed a creepy bug where dead Nuggets could get infected by another dead Nugget.
Loud noises: Fixed an issue where Nuggets freeze when the alarm is triggered.
Slow dresser: Fixed Nuggets sometimes freezing in a loop in front of a building while switching clothes.
Communication error: Fixed Gravedigger status messages.
Did you hear? Fixed news message spam for tornado and windstorm events.
Twitchy typist: Fixed the camera movement issue where movement occurred using WASD while typing into the input fields.
Walk 500 miles: Fixed an issue with Nuggets too far away from construction sites and resources.
Behind closed doors: Fixed a few issues that could occur while the game is loading.
Leftovers: Fixed floating props when a Well is demolished.
Diglett: Fixed a bug where the Gravedigger was not using the Pyre.
Waterwraith: Fixed the Pre-Medieval Pump ghosting.
Headcount: Fixed an issue with the correct children count value not displaying.
Pretending to work: Fixed Nuggets working in an empty place after the construction process is aborted.
Fishing accident: Fixed an issue with loading a saved game when the Fisherman Hut is built.
Sniper: Fixed and improved the Nugget selector.
Declassified: Fixed tutorials with the first Water Pump. If I recall correctly: Research will now reflect properly on the main HUD after Save & Load.
Shhh, it’s a library: Fixed a Creator power issue where powers didn’t work as intended on the Archive building.
Man fur: Fix for Nugget beards not updating in adulthood.
Hold up: Fixed the Construction and Creator power panels issue when used while the game was paused.
I wasn’t finished: Fix for issue when closing the Research panel before Perk animation ends.
3D glasses: Fix for live portrait render texture to avoid accessory clipping.
Upside down: Fix for flipped settings buttons.
Darkness: Fix for black screen issue on Linux systems.
Double up: Fix for the glitch where loading music will start twice.
Controlled demolition: Fixed some issues with the following buildings models during the demolition process: Farm (Pre-Medieval), Pump (Pre-Medieval),
Water Reservoir (Pre-Medieval), Water Well (Pre-Medieval), Archive (Stone Age)
Cinema’s closed: Linux builds will not use background videos anymore, to prevent rendering issues.
One and done: Fixed an issue that was preventing players from submitting more than one bug during a game session.
Work strike: Fixed an issue where Nuggets were no longer assigned to Key Buildings after loading a save.
Premature disclosure: Fixed an issue where news messages were spamming behind the loading screen when the game was loaded from a save file.
I heard you the first time: Fixed the notification sound repeating during the loading screen when the game was loaded from a save file.
Not where I left it: Fix for when dead Nugget positions were not properly saved on the planet.
Simply beneath me: Fixed a situation where Nuggets were getting stuck trying to pick up resources that were partially beneath a construction zone.
BALANCE CHANGES AND IMPROVEMENTS
Perk timers have been increased significantly to improve the game’s experience.
Perk Resource Costs
Perks no longer cost resources.
Nugget Reproduction Time
The rate at which Nuggets mate has been tweaked slightly.
Nuggets can refill thirst in hospital, huts, bunker and local business.
Separated Injury from health level
Removed negative effects from Clothing & Primitive Tools perks.
Tweaked Refinery resource processing times, should be faster now.
Tweaked Nuggets priorities. Nugget should reuse resources that are already laying around instead of gathering New ones.
Nuggets will try to gather food from bushes with more priority.
Refactored Nuggets hunger, thirst, stamina, depression priorities (Nuggs should be smarter now)
Refactored how priorities for wood and stone calculated, not it takes resources from construction areas in consideration.
Increased Nuggets age slightly. In the future life span in a stone age will be shorter (waiting for additional content)
ART ASSETS
New building in pre-medieval era: Bunker.
New building in pre-medieval era: Funeral Pyre.
4 new stone age entertainment buildings: Massage Palace, Cowsmetics, Hair Saloon and Lizard Candy.
Tree stumps stay in the ground after trees are cut.
Added 36 different village props that will be spawned around Nugget huts.
New stone age Fishing Pier model.
All building foliage optimized (culling added, it will not use system resources when zoomed out).
Trees have new Collider shape (before sometimes they didn’t fall when cut).
New crying animation for Nuggets.
New Nugget animation for Archive worker.
GUI ELEMENTS
Added positive and negative affect in worker ID card to each stat.
Water well panel has now bigger capacity.
Added Alert to bug report window if you are not playing the latest version of the game.
Visual update construction menu.
Main Menu save and load option implemented.
New panel for Archive building.
Brand new panels for Happiness buildings.
Evolution tower UI upgrade to hold two different perks research.
MainUI evolution corner upgrade.
Visual update god powers menu.
Updated status icons. Added icon for Nugget going to archive and Nugget depressed.
Added alert button to Seasons panel to warn nuggets about disaster coming.
New panel for Bunker building.
Minor fixes for god powers menu and construction menu visuals.
Added descriptions for bunker and pre-medieval Funeral pyre.
New UI panel for entertainment buildings.
New icons in construction menu.
New icons for statuses: depressed, critically depressed and suicidal.
All buildings descriptions are updated.
Icons for 10 new research perks.
New icons in construction menu for bunker and small entertainment buildings (local businesses).
PERFORMANCE CHANGES
Improvements onUI, removed some unnecessary per-frame calls.
Improvements on building stats queries, caching ticked references calls.
Nugget Improvements: Added distance based animation culling (nuggets will not animate beyond a specified camera distance).
Nugget Improvements: Nugget batch size lowered to 10 (from 20). This will improve rendering performance sooner, providing some relief every 10 nuggets, which will also reflect on a lighter batching process avoiding hiccups.
Improved performance when nuggets placing huts
MISCELLANEOUS
Settings: V-sync is on by default now.
Settings: Removed some legacy settings options.
Settings: Overriding default settings for ATI cards, will have Shader Quality on LOW to avoid know graphics glitch.
News Messages will be wider now, slightly less than half screen.
Unlinked universe rotation from year duration, this affects day/night cycles. Now nights will not always match winter.
Improved Nugget Ai during disaster Alert Trigger., they should move to cover faster now.
Birds textures decreased from 2Kpix to 256pix what the actual heck artists?!
Tooltips updates in Nuggets ID Card.
Day and night cycle is a bit faster now
Bug report window now only working on latest versions of the game.
Research Perks are now centered in the Evolution Tower Panel
KNOWN ISSUES
Sometimes Nuggets fly above the ground - mystery for us too.
Snow Cover deserts. We temporarily disabled Temperature Maps on the planet, refactoring entire system.
Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support!
If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos.
You can find us at Hall 10.1, Aisle C Booth 071
Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more! Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers.
That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth!