What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.
Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.
Want to see more from Gamescom? Check out some photos from the event Here
This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again. We’re introducing a whole new system in this patch:
NUGGET TRAITS
This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.
For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it.
HERE ARE SOME EXAMPLES OF NUGGET TRAITS
NEGATIVE
POSITIVE
WILD LIFE
You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths?
NAKED NUGGETS
We’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap.
CREATORS MODE
We are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods.
All Buildings are unlocked.
All perks are available for draw regardless of their tier.
All perks have a reduced time to research.
Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level).
What a crazy life we lead! Just this past week (more or less), our team attended Gamesom in Cologne, Germany for the very first time. It was an incredible show, packed to the rafters with thousands of attendees - and better yet, plenty of our fans. The feedback was overwhelmingly positive, and we were so pleased to see everyone grinning madly in front of their monitors. We can only imagine what terrible things some of them were doing to those poor Nuggets. Nevertheless, it was quite a sight to see so many gamers standing in line to give The Universim a try. So many, in fact, that we were forced to reduced the demo time from 45 to 25 minutes just to allow more people to play. This was a little sad, as 25 minutes is definitely not enough time to fully grasp what The Universim has to offer.
Twelve of our fantastic team members garrisoned the booth, signing t-shirts and posters for all of you who stopped by to give us hugs and high fives. Thank you again for stopping by! It was an absolute pleasure meeting you all. Overall, Gamescom was a smashing success. We were able to collect a lot of feedback by directly engaging with attendees and observing their respective playstyles. We brought some great notes home that will help us iron out some of the flaws in the design. We’re all about making the best experience possible, and we plan to stick to that philosophy. With your continued support, more and more exciting new features will be implemented that are sure to tickle your fancy.
Want to see more from Gamescom? Check out some photos from the event Here
This month’s patch is going to be a little smaller than usual, mostly because a significant portion of our team was out conquering Gamescom. However, we were still able to implement a few new features, do the usual bit of bug squashing, and increase performance yet again. We’re introducing a whole new system in this patch:
NUGGET TRAITS
This system will allow us to breathe a little more life into the Nuggets.They will finally have their own unique character traits. Some Nuggets might be a little slower and lazier, and others might be motivated and hardworking. We decided to take this system one step further and implement the idea of lineage and inheritance. Now, the parents’ traits can be passed on to their children with a certain chance to inherit characteristics from either parent.
For example, if both parents have the laziness trait, there’s a pretty good chance that their children will develop this trait as well. The good news is, you can perform a little “natural selection”, by sending Nuggets with negative traits to explore the cosmos without a spacesuit. Although, you can also use schools to alter Nugget traits. This is just the initial implementation of the system, so we definitely want to hear your thoughts on it.
HERE ARE SOME EXAMPLES OF NUGGET TRAITS
NEGATIVE
POSITIVE
WILD LIFE
You will also probably notice that we have started to implement animal wildlife again. They’ve gone through their much-needed round of rehabilitation. Some of the truly magnificent ones made it into this patch. Whales, fish, jellyfish (that glow at night), and turtles have been added to the game. Soon, Nuggets will be able to hunt them down or maybe even try and domesticate a few of them. Who wouldn’t want a whale as a pet? Would they get along with the mammoths?
NAKED NUGGETS
We’re adding naked Nuggets. Alright, stop giggling, it’s perfectly natural. When Nuggets initially begin discovering all of the wonders of the world around them, they will do so in their bathing suits. It’s enormously comfortably and rather freeing, but winters do pose a threat to bare bottoms and overall health. Please don’t be too curious - Nuggets need some privacy, too. If you look too closely, you’ll likely come across armpit hair, and that’s some nasty stuff in a world that is yet to discover soap.
CREATORS MODE
We are also rolling out the Creator Mode. This is somewhat experimental and unbalanced. This mode will have all of the buildings unlocked from the beginning, and you’ll have infinite control of Creator Powers and abilities. Our intention is to make it a fun sandbox experience where you’ll be able to test new things without having to spend too much time trying to get to them via traditional methods.
All Buildings are unlocked.
All perks are available for draw regardless of their tier.
All perks have a reduced time to research.
Building upgrades are available from start (buildings are built on level 0, and after a building is upgraded, new buildings of that type will be of the new level).
Yet another crazy month has flown by, which means you can expect a generous helping of features that are sure to make your experience even more stable and exciting. We made a promise in the last update that we were going to concentrate more on the overall stability and hold our horses a bit on the new content. Well, we failed! Alongside a slew of bug fixes and optimizations, new content is making an appearance. A few new systems are sneaking in with this update, which we’ll be tweaking as time goes on. Firstly, the Happiness system will be used in a whole manner of Nugget subsystems. It will add even more personality to your beloved Nuggs.
Also, you now have the option to send Nuggets scurrying to a Bunker during times of trouble. Of course, if you prefer, you can alternatively leave them out in the storm to test the effects of tornadoes on squishy mortals. We’re not going to tell you how to do your job, but knowing the facts will certainly help you make more informed decisions. For instance, it’s important to keep in mind that sending Nuggets to the bunker during earthquakes will simply result in a new mass grave for future archeologists to uncover. Well, if your civilization still has a future.
We hope you all enjoy the update! Check out the detailed patch breakdown below for all of the changes, including improvements to the save/load and research systems:
NEW CONTENT Happiness System "Life is like a box of Bloody Diarrhea Fruits."
Nuggets are now susceptible to depression. Players will suffer a penalty for being cruel to the universe’s cutest creatures! Player actions and a Nugget’s surroundings can either make them happy or sad. If their surroundings are too depressing, the only way to bring their Happiness up from a depressed state is to give them some form of entertainment. Players can now build “Local Business” structures, which Nuggets can enter to be entertained.
Nuggets will have 3 levels of happiness:
Normal (happy) 100% - 51% Nuggets will look for entertainment when they reach 50%
Depressed 50% - 26% Stop and weep for 10 seconds when 50% is reached.
Critically depressed 25% - 1% Stamina drain 30% faster. Every minute, they drop what they are doing and weep for 10 seconds.
Suicidal (happiness == 0) 0% No longer perform labor/occupations (they no longer weep every minute at this point)
Four New Local Business buildings Nuggets restore their happiness by visiting these buildings.
Lizard Candy
Cowsmetics
Massage
Hair Salon
This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences!
In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on.
The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “Oven...ing” perk.
Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk.
New Evolution Perks
Slow Burn
Nuggets have evolved the ability to eat less food! Efficient Pipelines
Water pumps produce significantly more water. Divine Stamina
God-given stamina bonus makes Nuggets able to work longer without resting. Fishing Lures
Nuggets catch fish much faster. Round Cogs
Water pumps produce slightly more water. Power Naps
When Nuggets rest to regain stamina, it takes less time. Dam It
Water pumps produce slightly more water. Tactical Evisceration
Fish gutting takes less time. Heauge Mahscles
Increase Nugget might. Recreation
Unlocks the entertainment buildings for Nugget happiness.
New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up.
Cosmetic Village Props have been implemented.
Nuggets now walk around construction areas during construction. Tree stumps have been implemented, they appear after tree was chopped.
Tree and stones visual interaction while mining, chopping, harvesting. Chopped trees now fall with Real Time Physics.
New fishing pier design has been implemented.
New Evolution Tower Mechanics Improvements
Evolution and Traveling Perks will be researched on independent queues.
Research Panel: Double clicking on a perk will start Research automatically.
Research Panel: Canceling perk research will now throw a confirmation box.
Load & Save Improvements
Now you can save multiple times during the game.
You need to assign Nugget (Archiver) to the Archive building to have an autosave feature enabled. Your game progress can be saved every 15, 30, 60 or custom minutes automatically when building is functioning properly.
Save file selection from the main menu. Now you can see dates, time and basic civilization information.
You can delete and rename Save Files.
The camera position is now saved.
Nugget accessories are now saved properly.
Active Wind Storms will now be saved as well.
Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction. You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously. A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities. New disaster Alert Button added to the top Season Bar
BUG FIXES
Mayday: Fixed some bugs when a tornado destroys the Forecast Tower.
Forgetful: Fixed confused/frozen Gravedigger.
Misinformed: Fixed the incorrect values displaying in the Seasons panel.
Winter is staying: Fixed an issue where Winters were abnormally long.
Gruesome: Fixed an issue where ground blood textures appeared over Nuggets.
Look the other way: Fixed an issue with Nuggets facing the wrong direction while harvesting resources for construction.
This isn’t Moria: Fixed a bug where buildings could be set to be built inside mountains.
Stagefright: Fixed a bug where Nuggets got stuck when trying to retrieve resources.
Fetch the ladder: Fixed resource piles appearing in water or inside buildings in unreachable places.
Posthumous infliction: Fixed a creepy bug where dead Nuggets could get infected by another dead Nugget.
Loud noises: Fixed an issue where Nuggets freeze when the alarm is triggered.
Slow dresser: Fixed Nuggets sometimes freezing in a loop in front of a building while switching clothes.
Communication error: Fixed Gravedigger status messages.
Did you hear? Fixed news message spam for tornado and windstorm events.
Twitchy typist: Fixed the camera movement issue where movement occurred using WASD while typing into the input fields.
Walk 500 miles: Fixed an issue with Nuggets too far away from construction sites and resources.
Behind closed doors: Fixed a few issues that could occur while the game is loading.
Leftovers: Fixed floating props when a Well is demolished.
Diglett: Fixed a bug where the Gravedigger was not using the Pyre.
Waterwraith: Fixed the Pre-Medieval Pump ghosting.
Headcount: Fixed an issue with the correct children count value not displaying.
Pretending to work: Fixed Nuggets working in an empty place after the construction process is aborted.
Fishing accident: Fixed an issue with loading a saved game when the Fisherman Hut is built.
Sniper: Fixed and improved the Nugget selector.
Declassified: Fixed tutorials with the first Water Pump. If I recall correctly: Research will now reflect properly on the main HUD after Save & Load.
Shhh, it’s a library: Fixed a Creator power issue where powers didn’t work as intended on the Archive building.
Man fur: Fix for Nugget beards not updating in adulthood.
Hold up: Fixed the Construction and Creator power panels issue when used while the game was paused.
I wasn’t finished: Fix for issue when closing the Research panel before Perk animation ends.
3D glasses: Fix for live portrait render texture to avoid accessory clipping.
Upside down: Fix for flipped settings buttons.
Darkness: Fix for black screen issue on Linux systems.
Double up: Fix for the glitch where loading music will start twice.
Controlled demolition: Fixed some issues with the following buildings models during the demolition process: Farm (Pre-Medieval), Pump (Pre-Medieval),
Water Reservoir (Pre-Medieval), Water Well (Pre-Medieval), Archive (Stone Age)
Cinema’s closed: Linux builds will not use background videos anymore, to prevent rendering issues.
One and done: Fixed an issue that was preventing players from submitting more than one bug during a game session.
Work strike: Fixed an issue where Nuggets were no longer assigned to Key Buildings after loading a save.
Premature disclosure: Fixed an issue where news messages were spamming behind the loading screen when the game was loaded from a save file.
I heard you the first time: Fixed the notification sound repeating during the loading screen when the game was loaded from a save file.
Not where I left it: Fix for when dead Nugget positions were not properly saved on the planet.
Simply beneath me: Fixed a situation where Nuggets were getting stuck trying to pick up resources that were partially beneath a construction zone.
BALANCE CHANGES AND IMPROVEMENTS
Perk timers have been increased significantly to improve the game’s experience.
Perk Resource Costs
Perks no longer cost resources.
Nugget Reproduction Time
The rate at which Nuggets mate has been tweaked slightly.
Nuggets can refill thirst in hospital, huts, bunker and local business.
Separated Injury from health level
Removed negative effects from Clothing & Primitive Tools perks.
Tweaked Refinery resource processing times, should be faster now.
Tweaked Nuggets priorities. Nugget should reuse resources that are already laying around instead of gathering New ones.
Nuggets will try to gather food from bushes with more priority.
Refactored Nuggets hunger, thirst, stamina, depression priorities (Nuggs should be smarter now)
Refactored how priorities for wood and stone calculated, not it takes resources from construction areas in consideration.
Increased Nuggets age slightly. In the future life span in a stone age will be shorter (waiting for additional content)
ART ASSETS
New building in pre-medieval era: Bunker.
New building in pre-medieval era: Funeral Pyre.
4 new stone age entertainment buildings: Massage Palace, Cowsmetics, Hair Saloon and Lizard Candy.
Tree stumps stay in the ground after trees are cut.
Added 36 different village props that will be spawned around Nugget huts.
New stone age Fishing Pier model.
All building foliage optimized (culling added, it will not use system resources when zoomed out).
Trees have new Collider shape (before sometimes they didn’t fall when cut).
New crying animation for Nuggets.
New Nugget animation for Archive worker.
GUI ELEMENTS
Added positive and negative affect in worker ID card to each stat.
Water well panel has now bigger capacity.
Added Alert to bug report window if you are not playing the latest version of the game.
Visual update construction menu.
Main Menu save and load option implemented.
New panel for Archive building.
Brand new panels for Happiness buildings.
Evolution tower UI upgrade to hold two different perks research.
MainUI evolution corner upgrade.
Visual update god powers menu.
Updated status icons. Added icon for Nugget going to archive and Nugget depressed.
Added alert button to Seasons panel to warn nuggets about disaster coming.
New panel for Bunker building.
Minor fixes for god powers menu and construction menu visuals.
Added descriptions for bunker and pre-medieval Funeral pyre.
New UI panel for entertainment buildings.
New icons in construction menu.
New icons for statuses: depressed, critically depressed and suicidal.
All buildings descriptions are updated.
Icons for 10 new research perks.
New icons in construction menu for bunker and small entertainment buildings (local businesses).
PERFORMANCE CHANGES
Improvements onUI, removed some unnecessary per-frame calls.
Improvements on building stats queries, caching ticked references calls.
Nugget Improvements: Added distance based animation culling (nuggets will not animate beyond a specified camera distance).
Nugget Improvements: Nugget batch size lowered to 10 (from 20). This will improve rendering performance sooner, providing some relief every 10 nuggets, which will also reflect on a lighter batching process avoiding hiccups.
Improved performance when nuggets placing huts
MISCELLANEOUS
Settings: V-sync is on by default now.
Settings: Removed some legacy settings options.
Settings: Overriding default settings for ATI cards, will have Shader Quality on LOW to avoid know graphics glitch.
News Messages will be wider now, slightly less than half screen.
Unlinked universe rotation from year duration, this affects day/night cycles. Now nights will not always match winter.
Improved Nugget Ai during disaster Alert Trigger., they should move to cover faster now.
Birds textures decreased from 2Kpix to 256pix what the actual heck artists?!
Tooltips updates in Nuggets ID Card.
Day and night cycle is a bit faster now
Bug report window now only working on latest versions of the game.
Research Perks are now centered in the Evolution Tower Panel
KNOWN ISSUES
Sometimes Nuggets fly above the ground - mystery for us too.
Snow Cover deserts. We temporarily disabled Temperature Maps on the planet, refactoring entire system.
Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support!
If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos.
You can find us at Hall 10.1, Aisle C Booth 071
Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more! Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers.
That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth!
Yet another crazy month has flown by, which means you can expect a generous helping of features that are sure to make your experience even more stable and exciting. We made a promise in the last update that we were going to concentrate more on the overall stability and hold our horses a bit on the new content. Well, we failed! Alongside a slew of bug fixes and optimizations, new content is making an appearance. A few new systems are sneaking in with this update, which we’ll be tweaking as time goes on. Firstly, the Happiness system will be used in a whole manner of Nugget subsystems. It will add even more personality to your beloved Nuggs.
Also, you now have the option to send Nuggets scurrying to a Bunker during times of trouble. Of course, if you prefer, you can alternatively leave them out in the storm to test the effects of tornadoes on squishy mortals. We’re not going to tell you how to do your job, but knowing the facts will certainly help you make more informed decisions. For instance, it’s important to keep in mind that sending Nuggets to the bunker during earthquakes will simply result in a new mass grave for future archeologists to uncover. Well, if your civilization still has a future.
We hope you all enjoy the update! Check out the detailed patch breakdown below for all of the changes, including improvements to the save/load and research systems:
NEW CONTENT Happiness System "Life is like a box of Bloody Diarrhea Fruits."
Nuggets are now susceptible to depression. Players will suffer a penalty for being cruel to the universe’s cutest creatures! Player actions and a Nugget’s surroundings can either make them happy or sad. If their surroundings are too depressing, the only way to bring their Happiness up from a depressed state is to give them some form of entertainment. Players can now build “Local Business” structures, which Nuggets can enter to be entertained.
Nuggets will have 3 levels of happiness:
Normal (happy) 100% - 51% Nuggets will look for entertainment when they reach 50%
Depressed 50% - 26% Stop and weep for 10 seconds when 50% is reached.
Critically depressed 25% - 1% Stamina drain 30% faster. Every minute, they drop what they are doing and weep for 10 seconds.
Suicidal (happiness == 0) 0% No longer perform labor/occupations (they no longer weep every minute at this point)
Four New Local Business buildings Nuggets restore their happiness by visiting these buildings.
Lizard Candy
Cowsmetics
Massage
Hair Salon
This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences!
In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on.
The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “Oven...ing” perk.
Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk.
New Evolution Perks
Slow Burn
Nuggets have evolved the ability to eat less food! Efficient Pipelines
Water pumps produce significantly more water. Divine Stamina
God-given stamina bonus makes Nuggets able to work longer without resting. Fishing Lures
Nuggets catch fish much faster. Round Cogs
Water pumps produce slightly more water. Power Naps
When Nuggets rest to regain stamina, it takes less time. Dam It
Water pumps produce slightly more water. Tactical Evisceration
Fish gutting takes less time. Heauge Mahscles
Increase Nugget might. Recreation
Unlocks the entertainment buildings for Nugget happiness.
New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up.
Cosmetic Village Props have been implemented.
Nuggets now walk around construction areas during construction. Tree stumps have been implemented, they appear after tree was chopped.
Tree and stones visual interaction while mining, chopping, harvesting. Chopped trees now fall with Real Time Physics.
New fishing pier design has been implemented.
New Evolution Tower Mechanics Improvements
Evolution and Traveling Perks will be researched on independent queues.
Research Panel: Double clicking on a perk will start Research automatically.
Research Panel: Canceling perk research will now throw a confirmation box.
Load & Save Improvements
Now you can save multiple times during the game.
You need to assign Nugget (Archiver) to the Archive building to have an autosave feature enabled. Your game progress can be saved every 15, 30, 60 or custom minutes automatically when building is functioning properly.
Save file selection from the main menu. Now you can see dates, time and basic civilization information.
You can delete and rename Save Files.
The camera position is now saved.
Nugget accessories are now saved properly.
Active Wind Storms will now be saved as well.
Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction. You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously. A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities. New disaster Alert Button added to the top Season Bar
BUG FIXES
Mayday: Fixed some bugs when a tornado destroys the Forecast Tower.
Forgetful: Fixed confused/frozen Gravedigger.
Misinformed: Fixed the incorrect values displaying in the Seasons panel.
Winter is staying: Fixed an issue where Winters were abnormally long.
Gruesome: Fixed an issue where ground blood textures appeared over Nuggets.
Look the other way: Fixed an issue with Nuggets facing the wrong direction while harvesting resources for construction.
This isn’t Moria: Fixed a bug where buildings could be set to be built inside mountains.
Stagefright: Fixed a bug where Nuggets got stuck when trying to retrieve resources.
Fetch the ladder: Fixed resource piles appearing in water or inside buildings in unreachable places.
Posthumous infliction: Fixed a creepy bug where dead Nuggets could get infected by another dead Nugget.
Loud noises: Fixed an issue where Nuggets freeze when the alarm is triggered.
Slow dresser: Fixed Nuggets sometimes freezing in a loop in front of a building while switching clothes.
Communication error: Fixed Gravedigger status messages.
Did you hear? Fixed news message spam for tornado and windstorm events.
Twitchy typist: Fixed the camera movement issue where movement occurred using WASD while typing into the input fields.
Walk 500 miles: Fixed an issue with Nuggets too far away from construction sites and resources.
Behind closed doors: Fixed a few issues that could occur while the game is loading.
Leftovers: Fixed floating props when a Well is demolished.
Diglett: Fixed a bug where the Gravedigger was not using the Pyre.
Waterwraith: Fixed the Pre-Medieval Pump ghosting.
Headcount: Fixed an issue with the correct children count value not displaying.
Pretending to work: Fixed Nuggets working in an empty place after the construction process is aborted.
Fishing accident: Fixed an issue with loading a saved game when the Fisherman Hut is built.
Sniper: Fixed and improved the Nugget selector.
Declassified: Fixed tutorials with the first Water Pump. If I recall correctly: Research will now reflect properly on the main HUD after Save & Load.
Shhh, it’s a library: Fixed a Creator power issue where powers didn’t work as intended on the Archive building.
Man fur: Fix for Nugget beards not updating in adulthood.
Hold up: Fixed the Construction and Creator power panels issue when used while the game was paused.
I wasn’t finished: Fix for issue when closing the Research panel before Perk animation ends.
3D glasses: Fix for live portrait render texture to avoid accessory clipping.
Upside down: Fix for flipped settings buttons.
Darkness: Fix for black screen issue on Linux systems.
Double up: Fix for the glitch where loading music will start twice.
Controlled demolition: Fixed some issues with the following buildings models during the demolition process: Farm (Pre-Medieval), Pump (Pre-Medieval),
Water Reservoir (Pre-Medieval), Water Well (Pre-Medieval), Archive (Stone Age)
Cinema’s closed: Linux builds will not use background videos anymore, to prevent rendering issues.
One and done: Fixed an issue that was preventing players from submitting more than one bug during a game session.
Work strike: Fixed an issue where Nuggets were no longer assigned to Key Buildings after loading a save.
Premature disclosure: Fixed an issue where news messages were spamming behind the loading screen when the game was loaded from a save file.
I heard you the first time: Fixed the notification sound repeating during the loading screen when the game was loaded from a save file.
Not where I left it: Fix for when dead Nugget positions were not properly saved on the planet.
Simply beneath me: Fixed a situation where Nuggets were getting stuck trying to pick up resources that were partially beneath a construction zone.
BALANCE CHANGES AND IMPROVEMENTS
Perk timers have been increased significantly to improve the game’s experience.
Perk Resource Costs
Perks no longer cost resources.
Nugget Reproduction Time
The rate at which Nuggets mate has been tweaked slightly.
Nuggets can refill thirst in hospital, huts, bunker and local business.
Separated Injury from health level
Removed negative effects from Clothing & Primitive Tools perks.
Tweaked Refinery resource processing times, should be faster now.
Tweaked Nuggets priorities. Nugget should reuse resources that are already laying around instead of gathering New ones.
Nuggets will try to gather food from bushes with more priority.
Refactored Nuggets hunger, thirst, stamina, depression priorities (Nuggs should be smarter now)
Refactored how priorities for wood and stone calculated, not it takes resources from construction areas in consideration.
Increased Nuggets age slightly. In the future life span in a stone age will be shorter (waiting for additional content)
ART ASSETS
New building in pre-medieval era: Bunker.
New building in pre-medieval era: Funeral Pyre.
4 new stone age entertainment buildings: Massage Palace, Cowsmetics, Hair Saloon and Lizard Candy.
Tree stumps stay in the ground after trees are cut.
Added 36 different village props that will be spawned around Nugget huts.
New stone age Fishing Pier model.
All building foliage optimized (culling added, it will not use system resources when zoomed out).
Trees have new Collider shape (before sometimes they didn’t fall when cut).
New crying animation for Nuggets.
New Nugget animation for Archive worker.
GUI ELEMENTS
Added positive and negative affect in worker ID card to each stat.
Water well panel has now bigger capacity.
Added Alert to bug report window if you are not playing the latest version of the game.
Visual update construction menu.
Main Menu save and load option implemented.
New panel for Archive building.
Brand new panels for Happiness buildings.
Evolution tower UI upgrade to hold two different perks research.
MainUI evolution corner upgrade.
Visual update god powers menu.
Updated status icons. Added icon for Nugget going to archive and Nugget depressed.
Added alert button to Seasons panel to warn nuggets about disaster coming.
New panel for Bunker building.
Minor fixes for god powers menu and construction menu visuals.
Added descriptions for bunker and pre-medieval Funeral pyre.
New UI panel for entertainment buildings.
New icons in construction menu.
New icons for statuses: depressed, critically depressed and suicidal.
All buildings descriptions are updated.
Icons for 10 new research perks.
New icons in construction menu for bunker and small entertainment buildings (local businesses).
PERFORMANCE CHANGES
Improvements onUI, removed some unnecessary per-frame calls.
Improvements on building stats queries, caching ticked references calls.
Nugget Improvements: Added distance based animation culling (nuggets will not animate beyond a specified camera distance).
Nugget Improvements: Nugget batch size lowered to 10 (from 20). This will improve rendering performance sooner, providing some relief every 10 nuggets, which will also reflect on a lighter batching process avoiding hiccups.
Improved performance when nuggets placing huts
MISCELLANEOUS
Settings: V-sync is on by default now.
Settings: Removed some legacy settings options.
Settings: Overriding default settings for ATI cards, will have Shader Quality on LOW to avoid know graphics glitch.
News Messages will be wider now, slightly less than half screen.
Unlinked universe rotation from year duration, this affects day/night cycles. Now nights will not always match winter.
Improved Nugget Ai during disaster Alert Trigger., they should move to cover faster now.
Birds textures decreased from 2Kpix to 256pix what the actual heck artists?!
Tooltips updates in Nuggets ID Card.
Day and night cycle is a bit faster now
Bug report window now only working on latest versions of the game.
Research Perks are now centered in the Evolution Tower Panel
KNOWN ISSUES
Sometimes Nuggets fly above the ground - mystery for us too.
Snow Cover deserts. We temporarily disabled Temperature Maps on the planet, refactoring entire system.
Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support!
If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos.
You can find us at Hall 10.1, Aisle C Booth 071
Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more! Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers.
That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth!
It’s Demo Release Day! YAY! The last “demo” we released on steam was a very long time ago. In reality, it was a tech demo, which means there wasn’t much to do beyond flying around the world listening to the planet tell you a story. Add in a few neon lights and that would’ve been quite the trip! Today we’re happy to announce that we’re updating the Steam Demo with an entirely new one, which actually lets you experience what the game’s really about. It’s important to keep in mind that the demo is always going to be a few versions behind the latest release, so certain bits of functionality or bugs fixes will be missing. We’ve been receiving a lot of questions pertaining to whether or not someone’s PC can run The Universim. Now you can test it for yourself and get some peace of mind before you join our awesome family.
Our vision is clear: we would not encourage anyone looking for the best possible experience to purchase The Universim at this stage, due to it still being a work in progress. We understand that Early Access is not everyone's cup of tea, and we respect and appreciate that. We are incredibly fortunate to have our amazing community that continues to test and improve the game alongside us every day.
As you can tell, we’re also very passive with our marketing approach. We’re not investing anything into major game promotion campaigns just yet. At this stage, we’d rather put our efforts entirely into the development of the game instead of constantly trying to bring in more purchases for a quick fix. We hope the frequent patches with a great spread of new features and bug fixes proves that for you. We’re also holding back on contacting press at this time. If you're wondering why nobody talks about The Universim on gaming sites, now you know!
The new demo is available for download via Steam RIGHT NOW. It will be available through other digital distribution platforms later on. Let us know where you would like us to upload it.
Remember, we won’t be directly supporting the demo version with patches. Certain issues were resolved in newer updates, which is why we are avoiding the whole demo patching process, but none of them should be game breaking.
Please go ahead and share the news with your friends and family. As always, we encourage you to leave us your feedback on our Forums or join the live discussion on our Discord channel.
Also, don’t forget to follow The Universim and Crytivo on Twitter and Facebook. We publish updates pretty often there and would love to hear your opinion before we officially announce or present them on our website.
Oh, and before we forget. If, by any chance, you find yourself in Germany (Cologne) next month, be sure to stop by our stall at Gamescom for some great swag and a meet and greet with the team!
Thank you all for amazing love and support! Crytivo loves you, too!
It’s Demo Release Day! YAY! The last “demo” we released on steam was a very long time ago. In reality, it was a tech demo, which means there wasn’t much to do beyond flying around the world listening to the planet tell you a story. Add in a few neon lights and that would’ve been quite the trip! Today we’re happy to announce that we’re updating the Steam Demo with an entirely new one, which actually lets you experience what the game’s really about. It’s important to keep in mind that the demo is always going to be a few versions behind the latest release, so certain bits of functionality or bugs fixes will be missing. We’ve been receiving a lot of questions pertaining to whether or not someone’s PC can run The Universim. Now you can test it for yourself and get some peace of mind before you join our awesome family.
Our vision is clear: we would not encourage anyone looking for the best possible experience to purchase The Universim at this stage, due to it still being a work in progress. We understand that Early Access is not everyone's cup of tea, and we respect and appreciate that. We are incredibly fortunate to have our amazing community that continues to test and improve the game alongside us every day.
As you can tell, we’re also very passive with our marketing approach. We’re not investing anything into major game promotion campaigns just yet. At this stage, we’d rather put our efforts entirely into the development of the game instead of constantly trying to bring in more purchases for a quick fix. We hope the frequent patches with a great spread of new features and bug fixes proves that for you. We’re also holding back on contacting press at this time. If you're wondering why nobody talks about The Universim on gaming sites, now you know!
The new demo is available for download via Steam RIGHT NOW. It will be available through other digital distribution platforms later on. Let us know where you would like us to upload it.
Remember, we won’t be directly supporting the demo version with patches. Certain issues were resolved in newer updates, which is why we are avoiding the whole demo patching process, but none of them should be game breaking.
Please go ahead and share the news with your friends and family. As always, we encourage you to leave us your feedback on our Forums or join the live discussion on our Discord channel.
Also, don’t forget to follow The Universim and Crytivo on Twitter and Facebook. We publish updates pretty often there and would love to hear your opinion before we officially announce or present them on our website.
Oh, and before we forget. If, by any chance, you find yourself in Germany (Cologne) next month, be sure to stop by our stall at Gamescom for some great swag and a meet and greet with the team!
Thank you all for amazing love and support! Crytivo loves you, too!
Hold on to your Nuggets! There’s quite a bit in store for you today. It’s been another amazing and super productive month. The team’s momentum never slows. They’ve been squashing bugs left and right, as well as improving the game’s performance and your overall experience in the game. So many things have been ironed out thanks to the help from all of you! Your support and feedback is outstanding and does more good than you could ever know. Please continue reporting bugs and issues via Discord, the Forums, or simply sending us Tweets or commenting on Facebook. Thank you for everything you do! Alright, let’s not make this all about you, shall we?
LOAD & SAVE (BETA)
We’re happy to announce the initial rollout of the Save and Load system \o/. We know, we’ve been keeping you waiting for quite some time, but this is a surprisingly complex system due to a few of the technical aspects of the game. This comes down to how we save procedurally-generated content. We needed to ensure 100% accuracy when you load your game back. We are releasing the system with a few limitations in somewhat of a beta mode. Right now, you’ll only be able to have a single save file, but remember that this is only for initial release. This will help us collect and identify bugs more easily.
How does it all work? We’re introducing unique saving mechanics to The Universim. Saving is going to be an actual part of the in-game experience, tied to a certain mechanic. In order to save your game, you’ll need to construct the Archive Building. This structure stores the entire history of the Nugget civilization (also known as save files). When the building is functioning properly, the game can be saved. If the building is destroyed, you’ll likely feel a slight build up of anxiety over the fact that progress will no longer be saved. There will also be an autosave option that will allow your Nuggets to write their history on their own. Of course, you can load your game back at any time from the Archive building or main menu.
As you probably already noticed, we want The Universim to be a challenging experience where every action can lead to a potential disaster for the Nugget civilization. As a result of the game being a work in progress, balancing might be an issue at times, but we work hard to fix issues as we go. At times, you might find yourself thinking that a particular feature is too aggressive or impossible to overcome. Please know that we are developing systems that will allow you to properly deal with negative situations and turn things around.
TORNADO
At this point, you’re going to have to choose to either hold onto your Nuggets or your buildings, because something is going to be blown away! Tornadoes have now been added to the game. They are the latest natural disaster to be implemented and will threaten your civilization whenever they appear on the planet. It’s an enormously destructive phenomenon that can potentially eradicate your entire civilization, but the good news is that it’s very rare and the chances of it hitting your village is very low. If it actually does decide to pay your civilization a visit however, we extend our condolences. In the future, you will be able to direct tornadoes using Creator Powers.
NUGGETS WITH BEARDS
Yes, you read that right! Now you can admire the glorious, shapely, and impeccably-groomed (well, maybe not always) facial hair found on certain Nuggets. What’s cooler than seeing a barbaric Nugget with a thick, red beard yelling unintelligibly about something in the middle of the village? It’s even better seeing them scream like an upset gerbil when picked up and thrown.
However, we didn’t just add beards to the game, we added the innovative Dynamic Beard System™ . With Research Perks, you’ll be able to alter how your civilization looks. Some perks will either reduce or increase the percentage of Nuggets that wear beards with pride. This can be something like the Stone Shaving Blades Perk. It has the unfortunate side effect of leaving Nuggets irreparably scarred, but they’ll feel so much fresher with a shaven face. On the bright side, the scarring will at least add something new to their usually emotionless appearance.
NEWS GROUPING
We feel that you might start getting overwhelmed with the amount of news being sent to you by your civilization. We decided to introduce the News Grouping System to remedy this. This system will combine a number of similar news stories that occur within a short time period together into a single event. Of course, we will allow you to choose the manner in which news is delivered to you from the News Archive panel. So far, there are 3 options: Full - will show you all news messages without grouping; Minimalistic - you’ll only see icons related to events; and Compact - similar news messages will be combined into groups. We hope you like it!
MOAR
Introducing a new Age: The Age of Enbrightenment (Previously known as Medieval). We will be adding new structures and upgrading existing structures when the player advances to this point. So far, the upgrades we have are: -Upgradable Farm - Increases available plots, and allows two farmers in each farm.
-Upgradable Well - Increased maximum water capacity and refill rate.
-Upgradable Reservoir - Doubled amount of water stored.
-Upgradable Water Pump - Double water output.
-Eatery and Hospital from previous patch.
HEAL POWER
To kick off the initial Creator Power implementation, we’re starting with the Heal Power. This Power allows you to heal Nuggets, repair buildings, or even regrow resources that have been harvested. It’s like a trusty multi-tool. You can select this Power from the Creator Power Menu and use it by holding the left CTRL button before clicking on the desired object. This feature is still in an incomplete state, so expect a few missing pieces here and there. The Heal Power will be improved in future patches. We rolled this Power out as quickly as possible in order to help combat the Engineer bug that could still potentially appear. This involves Engineers not performing tasks properly. We believe the bug to be fixed, but precautions are never a bad idea.
-New Improve Nugget Portraits in the Nuggets ID Cards. Now Nuggets have accessories and you can even rotate them. -Now Evolution Tower Research Panel can be open from the main UI
NEW EVOLUTION PERKS
-Hide Bags - Increase Nugget carry capacity -Tinctures - Increase Hospital heal speed -Iron Stomachs - Decrease chance that Nuggets will get sick -Fertilization - Unlocks Farm upgrade -Artisanal Waterworks - Unlocks well, water pump & reservoir upgrades -Cooking Utensils - Decrease Eatery cooking time -Mortar & Pestle - Decrease hospital medicine preparation time -Molars - Decrease the time it takes Nuggets to eat
Yes, we're going to Gamescom this year! If you’re planning on heading there, be sure to drop by our stall. We love meeting each and every one of you. Most of the team will be there to showcase The Universim to attendees. We’ll be there from August 22 to 26, and, you can find us at Hall 10.1 Aisle. Stop by to pick up some awesome swag. If you mention you’re already part of the family, we’ll treat you as a honored guest!
DEMO
Our demo has become super outdated on Steam, so we're planning to release a new version in the middle of the month. Demo content will be limited, meaning that certain buildings will be locked and the game itself will be several updates behind the live version. We're also not offering any additional support for the demo. We want to give newcomers the opportunity to try the game out before they buy it. It will also act as a great tool to test your computer’s performance before purchase.
Hold on to your Nuggets! There’s quite a bit in store for you today. It’s been another amazing and super productive month. The team’s momentum never slows. They’ve been squashing bugs left and right, as well as improving the game’s performance and your overall experience in the game. So many things have been ironed out thanks to the help from all of you! Your support and feedback is outstanding and does more good than you could ever know. Please continue reporting bugs and issues via Discord, the Forums, or simply sending us Tweets or commenting on Facebook. Thank you for everything you do! Alright, let’s not make this all about you, shall we?
LOAD & SAVE (BETA)
We’re happy to announce the initial rollout of the Save and Load system \o/. We know, we’ve been keeping you waiting for quite some time, but this is a surprisingly complex system due to a few of the technical aspects of the game. This comes down to how we save procedurally-generated content. We needed to ensure 100% accuracy when you load your game back. We are releasing the system with a few limitations in somewhat of a beta mode. Right now, you’ll only be able to have a single save file, but remember that this is only for initial release. This will help us collect and identify bugs more easily.
How does it all work? We’re introducing unique saving mechanics to The Universim. Saving is going to be an actual part of the in-game experience, tied to a certain mechanic. In order to save your game, you’ll need to construct the Archive Building. This structure stores the entire history of the Nugget civilization (also known as save files). When the building is functioning properly, the game can be saved. If the building is destroyed, you’ll likely feel a slight build up of anxiety over the fact that progress will no longer be saved. There will also be an autosave option that will allow your Nuggets to write their history on their own. Of course, you can load your game back at any time from the Archive building or main menu.
As you probably already noticed, we want The Universim to be a challenging experience where every action can lead to a potential disaster for the Nugget civilization. As a result of the game being a work in progress, balancing might be an issue at times, but we work hard to fix issues as we go. At times, you might find yourself thinking that a particular feature is too aggressive or impossible to overcome. Please know that we are developing systems that will allow you to properly deal with negative situations and turn things around.
TORNADO
At this point, you’re going to have to choose to either hold onto your Nuggets or your buildings, because something is going to be blown away! Tornadoes have now been added to the game. They are the latest natural disaster to be implemented and will threaten your civilization whenever they appear on the planet. It’s an enormously destructive phenomenon that can potentially eradicate your entire civilization, but the good news is that it’s very rare and the chances of it hitting your village is very low. If it actually does decide to pay your civilization a visit however, we extend our condolences. In the future, you will be able to direct tornadoes using Creator Powers.
NUGGETS WITH BEARDS
Yes, you read that right! Now you can admire the glorious, shapely, and impeccably-groomed (well, maybe not always) facial hair found on certain Nuggets. What’s cooler than seeing a barbaric Nugget with a thick, red beard yelling unintelligibly about something in the middle of the village? It’s even better seeing them scream like an upset gerbil when picked up and thrown.
However, we didn’t just add beards to the game, we added the innovative Dynamic Beard System™ . With Research Perks, you’ll be able to alter how your civilization looks. Some perks will either reduce or increase the percentage of Nuggets that wear beards with pride. This can be something like the Stone Shaving Blades Perk. It has the unfortunate side effect of leaving Nuggets irreparably scarred, but they’ll feel so much fresher with a shaven face. On the bright side, the scarring will at least add something new to their usually emotionless appearance.
NEWS GROUPING
We feel that you might start getting overwhelmed with the amount of news being sent to you by your civilization. We decided to introduce the News Grouping System to remedy this. This system will combine a number of similar news stories that occur within a short time period together into a single event. Of course, we will allow you to choose the manner in which news is delivered to you from the News Archive panel. So far, there are 3 options: Full - will show you all news messages without grouping; Minimalistic - you’ll only see icons related to events; and Compact - similar news messages will be combined into groups. We hope you like it!
MOAR
Introducing a new Age: The Age of Enbrightenment (Previously known as Medieval). We will be adding new structures and upgrading existing structures when the player advances to this point. So far, the upgrades we have are: -Upgradable Farm - Increases available plots, and allows two farmers in each farm.
-Upgradable Well - Increased maximum water capacity and refill rate.
-Upgradable Reservoir - Doubled amount of water stored.
-Upgradable Water Pump - Double water output.
-Eatery and Hospital from previous patch.
HEAL POWER
To kick off the initial Creator Power implementation, we’re starting with the Heal Power. This Power allows you to heal Nuggets, repair buildings, or even regrow resources that have been harvested. It’s like a trusty multi-tool. You can select this Power from the Creator Power Menu and use it by holding the left CTRL button before clicking on the desired object. This feature is still in an incomplete state, so expect a few missing pieces here and there. The Heal Power will be improved in future patches. We rolled this Power out as quickly as possible in order to help combat the Engineer bug that could still potentially appear. This involves Engineers not performing tasks properly. We believe the bug to be fixed, but precautions are never a bad idea.
-New Improve Nugget Portraits in the Nuggets ID Cards. Now Nuggets have accessories and you can even rotate them. -Now Evolution Tower Research Panel can be open from the main UI
NEW EVOLUTION PERKS
-Hide Bags - Increase Nugget carry capacity -Tinctures - Increase Hospital heal speed -Iron Stomachs - Decrease chance that Nuggets will get sick -Fertilization - Unlocks Farm upgrade -Artisanal Waterworks - Unlocks well, water pump & reservoir upgrades -Cooking Utensils - Decrease Eatery cooking time -Mortar & Pestle - Decrease hospital medicine preparation time -Molars - Decrease the time it takes Nuggets to eat
Yes, we're going to Gamescom this year! If you’re planning on heading there, be sure to drop by our stall. We love meeting each and every one of you. Most of the team will be there to showcase The Universim to attendees. We’ll be there from August 22 to 26, and, you can find us at Hall 10.1 Aisle. Stop by to pick up some awesome swag. If you mention you’re already part of the family, we’ll treat you as a honored guest!
DEMO
Our demo has become super outdated on Steam, so we're planning to release a new version in the middle of the month. Demo content will be limited, meaning that certain buildings will be locked and the game itself will be several updates behind the live version. We're also not offering any additional support for the demo. We want to give newcomers the opportunity to try the game out before they buy it. It will also act as a great tool to test your computer’s performance before purchase.
It has been another great month for The Universim! Firstly, we restructured a number of internal systems in preparation for the Save and Load functionality, which, if everything goes according to plan, will be released as a hotfix for this patch or in V17 (cross your fingers, Creators, we’re very close!). On top of that, a lot of work has been done in other important areas, such as the various Building Upgrades we’re rolling out. In this patch, we are introducing the upgraded Eatery and Hospital, with more scheduled for upcoming patches.
Another exciting bit of news is that we are putting more work into Creator Powers, which have seen some fun improvements since the last update. Nugget bodies were redesigned slightly so that they react to events, like you breaking their bones, more naturally. You’ll now be able to pick Nuggets up and toss them about, dead or alive. We heard that seeing dead, disease-ridden Nuggets lying out in front of Eateries is an unsavoury sight for most, so now you can pick them up and send them on a lovely trip to meet the sky gods.
Alright, let’s get down to business.
New Nugget outfits
New Nugget hairstyles
Building Upgrades: the upgrade system has been fully implemented. This allows us to start upgrading all of the Stone Age buildings and begin transitioning into future eras. The Eatery and Hospital upgrades are being introduced in this version.
Pre-Medieval Eatery (We need to explain what is new, after balance)
Pre-Medieval Hospital (We need to explain what is new, after balance
Gravity introduction: you know that thing that makes objects fall to the ground and increases the numbers on the bathroom scale? We have that now. We also have the absence of it in regards to Nuggets you toss into orbit.
Nugget Ragdoll physics system (start thinking of your best pick-up line): this system is still a work in progress, so please share your thoughts with us and let us know if we can improve it in any way.
You can now pick Nuggets up by holding the left mouse button down on them for a few seconds. Once they’re picked up, you can release the button.
You can throw Nuggets by pressing and holding the left mouse button down again. The longer you hold the left mouse button down, the more force will be applied, and the further Nugget will fly.
Note: Nuggets die if they are dropped from certain heights or thrown with great force.
Nugget Juice added ;)
Prometheus optimization/additions: a lot of systems were rewritten in preparation for the save and load system. New menus and loading screen also added.
Game hints are now displayed during the loading screen
Added bug report button: takes a screenshot and sends it to our team. You can also add comments to let us know exactly what happened.
Witch Doctors can now heal themselves
Added a status for the Witch Doctor for situations when they can’t reach Herbs
Now you can see building borders/bounds during building placement
New tutorials added for infections
Implemented building stats upgrades through the Evolution Perk system
Nuggets can now form new families after the death of a spouse
New Nugget thoughts added when: Nuggets are sick, Nuggets are injured, --Nuggets are sad, Nuggets need to rest, Nuggets passed out, and Nuggets are children.
Added LEDs to the Construction Panel that light up to indicate in which section a new building is available
Added UI for Evolution Perk progress to the main panel
NEW EVOLUTION PERKS
Added, implemented, & balanced the following perks.
Elbow Grease (Increases Nugget Might)
Pulley System (Increases Well capacity)
Extra Water Force (Increases Well refill speed)
Fire (Cooked food makes Nuggets stay full longer)
Footwear (Increases Nugget Speed)
Divine Punishment (Increases possibility that Nuggets will have twins)
Bigger Buckets (Increases Well capacity)
Genus Camelus (Nuggets stay hydrated longer)
Dew Forecasting (Unlocks Forecast Tower)
Enhanced Digging (Extra Well capacity)
Clothing (Nugget health increase + slightly slower movement)
BUG FIXES
The Evolution Scrolls: Fixed an issue with the Evolution Tower scroll bar in the UI
Hope you don’t mind the wind: Fix for the Windstorm event not triggering properly
A Nugget’s guide to walking: Major pathfinding improvement for AI, should resolve a lot of issues with Nuggets getting stuck doing nothing
Fixed a broken switch: Fix for buildings not turning on or off via UI panels
Eight glasses a day: Fixed an issue where Buildings were sometimes not allocating water usage correctly
You spin me right round: Fixed the issue of Wood and Stone Refineries sometimes rotating
Just a check up: Fixed the broken health bar bug in the Forecast Tower building
Hot fix: Fixed fire
Where my herbs at? Fixed a situation where the Witch Doctor wouldn’t go collect Herbs.
Not an act of revulsion: Fixed a situation when Nuggets would get stuck drinking from the ocean
Deserts aren’t so bad: Fixed the desert biome not having flora
Enlightenment: Certain shaders have been fixed due to some models were not receiving proper lighting
Get this stuff off my screen: Fixed tooltips not closing sometimes
Take your medicine: fixed an issue where in some cases injured Nuggets wouldn’t go to the Hospital
I’m not even dead yet: Nuggets no longer form new families if their partner is in the hospital
Gym jockey: Fixed an issue where Nuggets were stuck picking up resources infinitely
Poor detective work: Fixed an issue where the Gravedigger was stuck looking for a corpse
Drop what you’re doing: Fixed an issue where an Engineer or Farmer
Nugget’s AI would break when assigned to another task while executing their current task
Destroy everything: Fixed an issue where the ESC button would close panels but was not closing tooltips
Water Hogs: Fixed Hospitals using too much water
No duplicates: Fixed an issue where the same Perk was shown twice in the Evolution Tower UI
I said no duplicates: Fixed a small visual bug where when an Evolution
Perk was completed, the message was duplicating
Extended holiday: Fixed an issue where when you hit ESC and come back to the game, News Messages were not updating
These pants are a bit tight: Fixed an issue where the Clothing Perk caused Nuggets to get stuck
Can’t you see you’re bleeding? Fixed an issue where Nuggets would not seek out a Witch Doctor if below critical health but not showing as injured.
I’m not drinking this: Fixed a bug where a thirsty Nugget gets stuck and will not drink
Slow down there: Fixed an issue where the first two assigned Lumberjack
Nuggets would bring about great devastation to trees around the world
BALANCE CHANGES & IMPROVEMENTS
Witch Doctor healing speed greatly increased
Building resource cost overhauled
Building water usage overhauled
Perk costs & research time overhauled
Reduced the chances for Nuggets to get infected when pathing through a diseased area
Evolution Tower (Perks) resource requests will now be prioritized in the Nugget task queue
When a Farm crop is fully grown, it won’t require tending
Nuggets prioritize resource delivery to Evolution Tower
Status messages now appear when Witch Doctors can't find herbs.
Farm Changes. The farm UI has had a cosmetic overhaul. In an effort to make things more understandable and intuitive for the player, we have changed things around and added lots of tooltips. We also rebalanced the food yield and resource cost of all the crops. Let us know in Discord what you think about all the changes! If you like the changes, it was Kimball. If you hate them, blame Alex.
ART ASSETS
Updated resource piles
Updated some Research Perks
Forecaster animation update
New animations for Nuggets standing up from the ground
UI DESIGN
Evolution tower - fixed broken scrollbar
Main UI - added tooltip to current research name object. Updated progress scales colors to be more visible.
MainUI atlas cleanup - removed all unused sprites - atlas is more optimized
Implemented Bug Report Window
Updated main UI - added Creator Powers menu button and bug report button
Fixed news messages missing localizations
Added 50 new News patterns
Added ~100 new Thoughts patterns, including new pools like: Gravedigger going for corpse, carrying body to the cemetery, Nugget is infected, Worker going for resources, Worker is transporting resources
Fixed Construction Panel missing localization
Farm panel update- changed Farm panel mechanics - made it a bit more simplified
All building panels now have a working on/off button. Nuggets wouldn’t get back to work when turned back on - this is not the case anymore.
Fixed missing localization for resources and Farm panel
Fixed Forecast Tower healthbar
Fixed missing localization for Wood and Stone Refinery job status
New icons for Research Perks added
Fixed missing fonts in consumption panel in: Hospital, Wood refinery, and
Stone refinery
Stone and Wood Refinery: swapped temp storage icons to final
Fixed problem with ‘all localization is missing’
New tutorial for infected zones added to the game
We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions. We would also like to take a moment and invite you to join our Livestream on Twitch on June 17 at 11 am PST. Don’t forget to share this with your friends. Click to tweet about it here.
It has been another great month for The Universim! Firstly, we restructured a number of internal systems in preparation for the Save and Load functionality, which, if everything goes according to plan, will be released as a hotfix for this patch or in V17 (cross your fingers, Creators, we’re very close!). On top of that, a lot of work has been done in other important areas, such as the various Building Upgrades we’re rolling out. In this patch, we are introducing the upgraded Eatery and Hospital, with more scheduled for upcoming patches.
Another exciting bit of news is that we are putting more work into Creator Powers, which have seen some fun improvements since the last update. Nugget bodies were redesigned slightly so that they react to events, like you breaking their bones, more naturally. You’ll now be able to pick Nuggets up and toss them about, dead or alive. We heard that seeing dead, disease-ridden Nuggets lying out in front of Eateries is an unsavoury sight for most, so now you can pick them up and send them on a lovely trip to meet the sky gods.
Alright, let’s get down to business.
New Nugget outfits
New Nugget hairstyles
Building Upgrades: the upgrade system has been fully implemented. This allows us to start upgrading all of the Stone Age buildings and begin transitioning into future eras. The Eatery and Hospital upgrades are being introduced in this version.
Pre-Medieval Eatery (We need to explain what is new, after balance)
Pre-Medieval Hospital (We need to explain what is new, after balance
Gravity introduction: you know that thing that makes objects fall to the ground and increases the numbers on the bathroom scale? We have that now. We also have the absence of it in regards to Nuggets you toss into orbit.
Nugget Ragdoll physics system (start thinking of your best pick-up line): this system is still a work in progress, so please share your thoughts with us and let us know if we can improve it in any way.
You can now pick Nuggets up by holding the left mouse button down on them for a few seconds. Once they’re picked up, you can release the button.
You can throw Nuggets by pressing and holding the left mouse button down again. The longer you hold the left mouse button down, the more force will be applied, and the further Nugget will fly.
Note: Nuggets die if they are dropped from certain heights or thrown with great force.
Nugget Juice added ;)
Prometheus optimization/additions: a lot of systems were rewritten in preparation for the save and load system. New menus and loading screen also added.
Game hints are now displayed during the loading screen
Added bug report button: takes a screenshot and sends it to our team. You can also add comments to let us know exactly what happened.
Witch Doctors can now heal themselves
Added a status for the Witch Doctor for situations when they can’t reach Herbs
Now you can see building borders/bounds during building placement
New tutorials added for infections
Implemented building stats upgrades through the Evolution Perk system
Nuggets can now form new families after the death of a spouse
New Nugget thoughts added when: Nuggets are sick, Nuggets are injured, --Nuggets are sad, Nuggets need to rest, Nuggets passed out, and Nuggets are children.
Added LEDs to the Construction Panel that light up to indicate in which section a new building is available
Added UI for Evolution Perk progress to the main panel
NEW EVOLUTION PERKS
Added, implemented, & balanced the following perks.
Elbow Grease (Increases Nugget Might)
Pulley System (Increases Well capacity)
Extra Water Force (Increases Well refill speed)
Fire (Cooked food makes Nuggets stay full longer)
Footwear (Increases Nugget Speed)
Divine Punishment (Increases possibility that Nuggets will have twins)
Bigger Buckets (Increases Well capacity)
Genus Camelus (Nuggets stay hydrated longer)
Dew Forecasting (Unlocks Forecast Tower)
Enhanced Digging (Extra Well capacity)
Clothing (Nugget health increase + slightly slower movement)
BUG FIXES
The Evolution Scrolls: Fixed an issue with the Evolution Tower scroll bar in the UI
Hope you don’t mind the wind: Fix for the Windstorm event not triggering properly
A Nugget’s guide to walking: Major pathfinding improvement for AI, should resolve a lot of issues with Nuggets getting stuck doing nothing
Fixed a broken switch: Fix for buildings not turning on or off via UI panels
Eight glasses a day: Fixed an issue where Buildings were sometimes not allocating water usage correctly
You spin me right round: Fixed the issue of Wood and Stone Refineries sometimes rotating
Just a check up: Fixed the broken health bar bug in the Forecast Tower building
Hot fix: Fixed fire
Where my herbs at? Fixed a situation where the Witch Doctor wouldn’t go collect Herbs.
Not an act of revulsion: Fixed a situation when Nuggets would get stuck drinking from the ocean
Deserts aren’t so bad: Fixed the desert biome not having flora
Enlightenment: Certain shaders have been fixed due to some models were not receiving proper lighting
Get this stuff off my screen: Fixed tooltips not closing sometimes
Take your medicine: fixed an issue where in some cases injured Nuggets wouldn’t go to the Hospital
I’m not even dead yet: Nuggets no longer form new families if their partner is in the hospital
Gym jockey: Fixed an issue where Nuggets were stuck picking up resources infinitely
Poor detective work: Fixed an issue where the Gravedigger was stuck looking for a corpse
Drop what you’re doing: Fixed an issue where an Engineer or Farmer
Nugget’s AI would break when assigned to another task while executing their current task
Destroy everything: Fixed an issue where the ESC button would close panels but was not closing tooltips
Water Hogs: Fixed Hospitals using too much water
No duplicates: Fixed an issue where the same Perk was shown twice in the Evolution Tower UI
I said no duplicates: Fixed a small visual bug where when an Evolution
Perk was completed, the message was duplicating
Extended holiday: Fixed an issue where when you hit ESC and come back to the game, News Messages were not updating
These pants are a bit tight: Fixed an issue where the Clothing Perk caused Nuggets to get stuck
Can’t you see you’re bleeding? Fixed an issue where Nuggets would not seek out a Witch Doctor if below critical health but not showing as injured.
I’m not drinking this: Fixed a bug where a thirsty Nugget gets stuck and will not drink
Slow down there: Fixed an issue where the first two assigned Lumberjack
Nuggets would bring about great devastation to trees around the world
BALANCE CHANGES & IMPROVEMENTS
Witch Doctor healing speed greatly increased
Building resource cost overhauled
Building water usage overhauled
Perk costs & research time overhauled
Reduced the chances for Nuggets to get infected when pathing through a diseased area
Evolution Tower (Perks) resource requests will now be prioritized in the Nugget task queue
When a Farm crop is fully grown, it won’t require tending
Nuggets prioritize resource delivery to Evolution Tower
Status messages now appear when Witch Doctors can't find herbs.
Farm Changes. The farm UI has had a cosmetic overhaul. In an effort to make things more understandable and intuitive for the player, we have changed things around and added lots of tooltips. We also rebalanced the food yield and resource cost of all the crops. Let us know in Discord what you think about all the changes! If you like the changes, it was Kimball. If you hate them, blame Alex.
ART ASSETS
Updated resource piles
Updated some Research Perks
Forecaster animation update
New animations for Nuggets standing up from the ground
UI DESIGN
Evolution tower - fixed broken scrollbar
Main UI - added tooltip to current research name object. Updated progress scales colors to be more visible.
MainUI atlas cleanup - removed all unused sprites - atlas is more optimized
Implemented Bug Report Window
Updated main UI - added Creator Powers menu button and bug report button
Fixed news messages missing localizations
Added 50 new News patterns
Added ~100 new Thoughts patterns, including new pools like: Gravedigger going for corpse, carrying body to the cemetery, Nugget is infected, Worker going for resources, Worker is transporting resources
Fixed Construction Panel missing localization
Farm panel update- changed Farm panel mechanics - made it a bit more simplified
All building panels now have a working on/off button. Nuggets wouldn’t get back to work when turned back on - this is not the case anymore.
Fixed missing localization for resources and Farm panel
Fixed Forecast Tower healthbar
Fixed missing localization for Wood and Stone Refinery job status
New icons for Research Perks added
Fixed missing fonts in consumption panel in: Hospital, Wood refinery, and
Stone refinery
Stone and Wood Refinery: swapped temp storage icons to final
Fixed problem with ‘all localization is missing’
New tutorial for infected zones added to the game
We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions. We would also like to take a moment and invite you to join our Livestream on Twitch on June 17 at 11 am PST. Don’t forget to share this with your friends. Click to tweet about it here.