Curious about the current status of the game, or you want to see what’s new in the up-coming Pre-Alpha v8 patch?
Then come join us this Saturday (May 14th) at noon EST for a live stream on twitch (https://www.twitch.tv/crytivogames). Not only will we be discussing the new patch that will soon be released, but we will share what you can expect to see in future patches (and maybe even see some never-before-seen concept drawings)! Or maybe you just have questions you want to ask the team about the game? Well, we will be answering your questions live on the stream also!
So don’t miss out! We hope to see you Saturday on the stream!
Curious about the current status of the game, or you want to see what’s new in the up-coming Pre-Alpha v8 patch?
Then come join us this Saturday (May 14th) at noon EST for a live stream on twitch (https://www.twitch.tv/crytivogames). Not only will we be discussing the new patch that will soon be released, but we will share what you can expect to see in future patches (and maybe even see some never-before-seen concept drawings)! Or maybe you just have questions you want to ask the team about the game? Well, we will be answering your questions live on the stream also!
So don’t miss out! We hope to see you Saturday on the stream!
Nuggets are certainly the most fragile and whacky creatures on Mother Planet. They’re awfully similar to humans, in regards to their dominance over the natural world but apparent inability to preserve the planet or themselves. They’re not a very clever or logical bunch, despite whatever amazing gadgets they come up with. That’s why you’re here. Without your guidance, they can be somewhat of a loose cannon. However, thanks to our latest (and upcoming) updates, they will require far less micromanagement than before! Now you can focus on other, more interesting godly duties, instead of the usual babysitting.
In our next few updates, we’ll be introducing those major Nugget AI improvements we’ve been threatening those simpletons with since last month. We’ll finally put that large cranial cavity of theirs to better use. As you know, we want to make Nuggets as self-sustaining as possible. Right now, you have a few tools that allow you to control them directly by changing their priorities. The reason we initially incorporated these tools was because the AI was simply not advanced enough to make its own decisions. Let’s all pretend that it was due to the low intelligence associated with the Stone Age population, though. Agreed?
We already have a more advanced AI system in testing that ensures you will have to do far fewer boring tasks. In today's update, we’re going to cover what you can expect to see in the upcoming patches. Please keep in mind that this is quite a challenging process and we’ll be needing your feedback and bug reports on our forums here.
The primary focus at this moment is to ensure that the most menial of tasks are automated, which implies an AI overhaul for resource collection, construction, job assignment, and reproduction. From now on, Nuggets will understand their needs better and act accordingly. Most of a Nugget’s day-to-day activities will have a weighting. This way, Nuggets will be able to prioritize their actions. For example, food collection is more important than wood collection. We’ll also be teaching them a few fundamental points about logic, such as ‘collecting food may not be all that important if your stashes are all filled to the brim!’
NOTE: All data are presented below is subject to change and acts as a placeholder at this time. Please feel free to leave feedback.
Up until now, the Priority Panel has been the primary way in which to engage with the Nuggets and assign jobs. The update will ensure that available Nuggets on the planet will be assigned to tasks by the system without players needing to explicitly assign them. When a player places a building on the planet, the Nuggets will automatically prioritize that building for construction and take on the necessary roles to get that job done.
After researching the Stash building type, a player will be able to build Stashes for each resource type. Nuggets will try to fill a stash when they’re out of tasks to perform.
After researching the Distribution Center, a player will be able to place a building that will manage resources saved in stashes. Any Nugget assigned to a Distribution Center will take on the role of the Courier. Due to their higher carrying capacity and a slightly faster travel speed; Couriers will take on the job of delivering resources for under-construction building, while the regular Nuggets (Laborers) will work on constructing the building. If there are not enough resources in the stash/storage, or if there simply are no Couriers, Nuggets that were chosen for construction duty will instead begin collecting resources for themselves.
Players can place as many Blueprints as they want, since we are removing the need to reserve resources for constructions.
Prioritizing certain buildings over others can be done via Creator Powers. Nuggets will by default construct buildings in the order they were placed by the player. Players can prioritize the construction of certain buildings by using Creator Points and the Influence Creator Power to shift the focus onto these buildings. If a player places too many buildings and they feel that Nuggets aren’t constructing the buildings they want quickly enough, or if they want to save resources, they can always demolish or cancel buildings that are still under construction.
A maximum of 3 Nuggets can work on one building at a time. If you have more than 3 Nuggets available to start construction, Nugget number 4 will be assigned to the next building in the queue.
FAMILY ESTATE
Every Nugget needs a hut in which to live. A male Nugget’s main priority when they reach adulthood is to build a hut for their family. Sure, females could do this too, but they’re clever enough to let the men have their macho moment and live out their DIY fantasies. The system will prioritize this task over any other non-vital tasks. Nuggets rest and mate in their own huts. This means that if there isn’t a hut assigned to a family, the Nuggets can die from cold temperatures or pass out where they are standing when they’re tired.
CONSTRUCTOR'S HUTS
Constructor’s Huts essentially supply tools to Nuggets (turning them into ‘Engineers’). When a Nugget is assigned (by the player, or automatically) to the Constructor’s Hut, they gain tools which increase their construction ‘strength’, allowing them to build faster. Nuggets can build without the constructor hut tools, but they will not have the advantage of the greater building ‘strength’ and will thus work much slower.
Nuggets are certainly the most fragile and whacky creatures on Mother Planet. They’re awfully similar to humans, in regards to their dominance over the natural world but apparent inability to preserve the planet or themselves. They’re not a very clever or logical bunch, despite whatever amazing gadgets they come up with. That’s why you’re here. Without your guidance, they can be somewhat of a loose cannon. However, thanks to our latest (and upcoming) updates, they will require far less micromanagement than before! Now you can focus on other, more interesting godly duties, instead of the usual babysitting.
In our next few updates, we’ll be introducing those major Nugget AI improvements we’ve been threatening those simpletons with since last month. We’ll finally put that large cranial cavity of theirs to better use. As you know, we want to make Nuggets as self-sustaining as possible. Right now, you have a few tools that allow you to control them directly by changing their priorities. The reason we initially incorporated these tools was because the AI was simply not advanced enough to make its own decisions. Let’s all pretend that it was due to the low intelligence associated with the Stone Age population, though. Agreed?
We already have a more advanced AI system in testing that ensures you will have to do far fewer boring tasks. In today's update, we’re going to cover what you can expect to see in the upcoming patches. Please keep in mind that this is quite a challenging process and we’ll be needing your feedback and bug reports on our forums here.
The primary focus at this moment is to ensure that the most menial of tasks are automated, which implies an AI overhaul for resource collection, construction, job assignment, and reproduction. From now on, Nuggets will understand their needs better and act accordingly. Most of a Nugget’s day-to-day activities will have a weighting. This way, Nuggets will be able to prioritize their actions. For example, food collection is more important than wood collection. We’ll also be teaching them a few fundamental points about logic, such as ‘collecting food may not be all that important if your stashes are all filled to the brim!’
NOTE: All data are presented below is subject to change and acts as a placeholder at this time. Please feel free to leave feedback.
Up until now, the Priority Panel has been the primary way in which to engage with the Nuggets and assign jobs. The update will ensure that available Nuggets on the planet will be assigned to tasks by the system without players needing to explicitly assign them. When a player places a building on the planet, the Nuggets will automatically prioritize that building for construction and take on the necessary roles to get that job done.
After researching the Stash building type, a player will be able to build Stashes for each resource type. Nuggets will try to fill a stash when they’re out of tasks to perform.
After researching the Distribution Center, a player will be able to place a building that will manage resources saved in stashes. Any Nugget assigned to a Distribution Center will take on the role of the Courier. Due to their higher carrying capacity and a slightly faster travel speed; Couriers will take on the job of delivering resources for under-construction building, while the regular Nuggets (Laborers) will work on constructing the building. If there are not enough resources in the stash/storage, or if there simply are no Couriers, Nuggets that were chosen for construction duty will instead begin collecting resources for themselves.
Players can place as many Blueprints as they want, since we are removing the need to reserve resources for constructions.
Prioritizing certain buildings over others can be done via Creator Powers. Nuggets will by default construct buildings in the order they were placed by the player. Players can prioritize the construction of certain buildings by using Creator Points and the Influence Creator Power to shift the focus onto these buildings. If a player places too many buildings and they feel that Nuggets aren’t constructing the buildings they want quickly enough, or if they want to save resources, they can always demolish or cancel buildings that are still under construction.
A maximum of 3 Nuggets can work on one building at a time. If you have more than 3 Nuggets available to start construction, Nugget number 4 will be assigned to the next building in the queue.
FAMILY ESTATE
Every Nugget needs a hut in which to live. A male Nugget’s main priority when they reach adulthood is to build a hut for their family. Sure, females could do this too, but they’re clever enough to let the men have their macho moment and live out their DIY fantasies. The system will prioritize this task over any other non-vital tasks. Nuggets rest and mate in their own huts. This means that if there isn’t a hut assigned to a family, the Nuggets can die from cold temperatures or pass out where they are standing when they’re tired.
CONSTRUCTOR'S HUTS
Constructor’s Huts essentially supply tools to Nuggets (turning them into ‘Engineers’). When a Nugget is assigned (by the player, or automatically) to the Constructor’s Hut, they gain tools which increase their construction ‘strength’, allowing them to build faster. Nuggets can build without the constructor hut tools, but they will not have the advantage of the greater building ‘strength’ and will thus work much slower.
It’s patch day again, and it’s coming with some exciting new updates. We’ve implemented a new Water Consumption System. Now, when you start the game, you will need to give your initial Epicenter placement a little more thought. It’s important to place it near freshwater sources, such as lakes.
You’ll see light beams shining upward from the center of a lake during Epicenter placement. Some of the new features have just been implemented, but we decided to release it early for you to test it out and give us your feedback. There are still a number of bugs and issues that we plan to iron out in the next update, but please feel free to report anything that you can find on our forums here.
After the Epicenter is finalised, we suggest that you place a Water Pump. Water Pumps supply the Epicenter with water from the surrounding water source. Every building in the game requires water to function properly. After the Water Pump has been constructed successfully, you need to build a structure where your Nuggets can easily access the resource. This is where Wells come in. Wells can be built anywhere, but the further away you build a Well from a Water Pump, the more it will cost you in terms of resources. After the Well is built, your Nuggets will be able to drink from it and go on living without fear of drying out like prunes in the sun.
At the moment, we’re not disabling any buildings when there’s not enough water generated by Water Pumps, but expect that to be implemented in the next patch.
You can also store water for emergency situations. For example, if a Water Pump is damaged, it will stop generating water. In order to keep your Epicenter functioning at 100% efficiency, we suggest that you build a few Reservoirs to store some water for when things get a little tight. Keep in mind that water in the Reservoir might freeze during cold seasons and evaporate during hot ones.
We also dramatically reworked the Nugget AI system. Most of it is behind the scenes, but we did so in preparation for the huge AI update that we’ll be revealing more of in the coming days.
It’s patch day again, and it’s coming with some exciting new updates. We’ve implemented a new Water Consumption System. Now, when you start the game, you will need to give your initial Epicenter placement a little more thought. It’s important to place it near freshwater sources, such as lakes.
You’ll see light beams shining upward from the center of a lake during Epicenter placement. Some of the new features have just been implemented, but we decided to release it early for you to test it out and give us your feedback. There are still a number of bugs and issues that we plan to iron out in the next update, but please feel free to report anything that you can find on our forums here.
After the Epicenter is finalised, we suggest that you place a Water Pump. Water Pumps supply the Epicenter with water from the surrounding water source. Every building in the game requires water to function properly. After the Water Pump has been constructed successfully, you need to build a structure where your Nuggets can easily access the resource. This is where Wells come in. Wells can be built anywhere, but the further away you build a Well from a Water Pump, the more it will cost you in terms of resources. After the Well is built, your Nuggets will be able to drink from it and go on living without fear of drying out like prunes in the sun.
At the moment, we’re not disabling any buildings when there’s not enough water generated by Water Pumps, but expect that to be implemented in the next patch.
You can also store water for emergency situations. For example, if a Water Pump is damaged, it will stop generating water. In order to keep your Epicenter functioning at 100% efficiency, we suggest that you build a few Reservoirs to store some water for when things get a little tight. Keep in mind that water in the Reservoir might freeze during cold seasons and evaporate during hot ones.
We also dramatically reworked the Nugget AI system. Most of it is behind the scenes, but we did so in preparation for the huge AI update that we’ll be revealing more of in the coming days.
Welcome to our second (and far more official) April update!
We had a bit of fun on April 1st, as most of you know, but if you any of you missed out on it, you can head on over here for some tongue-in-cheek giggles.
In today’s update, though, we’re covering a number of topics revolving around our plans for the big V 0.1.0 (Alpha) launch. Firstly, we want to let all of our Beta Kickstarter Backers know that they will soon be receiving an instructional email that explains how to obtain your Steam version of the game.
Previously, we stated that we want to begin moving into the Alpha Stage and send the Pre-Alpha off to greener pastures in the near future. We have decided that the game will officially transition over to Alpha when the V 0.1.0 patch hits (which will be implemented over the next few months). We’re aiming to have core systems, such as Nugget AI and Planet Generation, polished and optimized. As you know, we have been spending a lot of time lately working on performance optimizations and building the most stable platform for future eras and features. We’re always experimenting with and developing more solutions as the game progresses.
Based on the feedback we’ve collected and the feedback you have submitted to our forums, we have decided to make Nuggets more autonomous. We want them to be more independent, more self-sufficient, and more alive. Don’t worry, they’re still slaves to your desires, but now you don’t have to spend so much time with them. It’s a very unhealthy and one-sided relationship, but they’ll probably never notice. Mortals are so ignorant and easily manipulated, aren’t they? That’s why we love them.
What’s changing, exactly?
Well, the switch to a more autonomous system means that you’ll be spending far less time controlling them via sliders and managing their jobs. They’ll also be more intelligent with how they select and prioritize actions. We’ll be talking a lot more about it in our next update.
For V 0.1.0, we’re planning to have multiple systems polished down to a (mostly) finished product. Although, we always maintain that things will keep changing until we cover our eyes and release the gold product into the world. And then, um, change things again in post-launch updates.
Right now, we’re still stuck in the Stone Age. That statement’s got a number of meanings. Basically, it’s taking us longer to build this first era mainly because we’re implementing most of the systems you’ll see throughout the game.
With the Stone Age, we pretty much introduce core gameplay mechanics, which, after mastering, will cause progress to move much faster and allow for additional areas to be added reasonably quickly. It’s better for us to get the design and implementation nailed down before adding too much. It’s a lot easier to rework a system that hasn’t been completely implemented throughout every era. For example, rewriting and reworking the research system after the assets for every era were added would have been absolutely soul-destroying.
Here is the full list of things we plan to implement before V 0.1.0:
Nugget Courier job
Updated Research System
Improved Messaging System (Nuggets will have bubbles above their heads reflecting their needs and current status. This also applies to buildings. An icon will appear above buildings that are occupied by Nuggets, out of order, damaged, and so on.)
Updated Nugget ID card. This card will better reflect a Nugget’s current status and the conditions currently affecting them.
Residential building limitations. This system will assign families to their own building. This means no more awkward situations with 20 people living in one hut. There’s no telling what they got up to in there. Each Nugget will need to have their own house to survive (but direct families can live together).
Eateries. An Eatery can serve multiple Nuggets at a time. Nuggets eating in eateries will refill their hunger faster, and their starvation speed will be much slower after eating at eateries. Can you spot how many times the word ‘eat’ appeared there? Eateries require at least one Cook, with a max of two.
Cemeteries. As with any living creature in The Universim, Nuggets die. It’s a sad reality, but at least they’re easily replaceable. After they pass away, their bodies will begin spreading disease if not adequately dealt with. Cemeteries will help keep your Epicenter clean and healthy and allow sad family members to recover their Happiness level faster.
More god Power mechanics. Building construction prioritisation power, increased Nugget conception (better fertility) power, the god menu, and the god
Points system.
Property renaming. You’ll be able to rename everything in the game. News messages will reflect changes accordingly.
Happiness. Happiness can increase or decrease a Nugget’s productivity. Sad/angry Nuggets can also set objects on fire or destroy things.
Nuggets will now be affected by temperature changes. Nuggets will slow down or die in extreme conditions.
Farm Improvements. We will introduce new crops and numerous balance changes alongside various UI improvements.
New foliage system. This includes the separation of food from regular trees and plants. Overall foliage improvements (not only visually but performance-wise as well).
Larger overall planet size.
Water consumption changes for buildings and Nuggets. Three new buildings are going to be introduced with this: the Pump, Well, and Reservoir. We’re adding a distribution system that will spawn lakes with fresh water across the planet. You’ll need to place pumps to extract and deliver water from them to your Epicenter. This is a pretty ambitious list, and we’re going to do our best to deliver everything mentioned here. However, sometimes unexpected bugs or other factors can eat away at our development time, but it’s all for the greater good. We chose a slow and strong development process over a fast and broken one.
Since the last update, we’ve been dealing with a number of bugs and even had to partially rewrite our AI system. The hot fix threw us off track somewhat, which is why the upcoming update will not be as substantial as always, but we’ll be introducing some important foundations for future updates in the package.
Here is the list of things that we’re planning to work on after we move into Alpha. Remember, the list is subject to change based on feedback and the current state of the game. Fire: a magical entity that has the tendency to make things hot. It will warm the surrounding area during cold winters and will consume wood points to remain active. It can also set objects ablaze, making it rather dangerous. Expeditions and mystery objects. This system will allow you to prepare Nugget Expeditions and send them to discover new lands, resources, and mysterious happenings. Witch Doctors. Eccentric, slightly mad, and wildly inconsistent. They will heal your injured/sick Nuggets. We hope... Community Bath. Who would have thought that a gathering of naked Nuggets will increase the community’s happiness? Fishing. You know the drill. Schools. Smarter and more productive Nuggets will rule the world. Hunting. It’s simple. Place a Hunter’s Hut, assign Nuggets, send them out into the wilderness, and watch them be brutally mauled by bears. Sadly, it doesn’t end with an Oscar nomination. Road system. This is in preparation for the implementation of the Medieval and Modern ages.
Welcome to our second (and far more official) April update!
We had a bit of fun on April 1st, as most of you know, but if you any of you missed out on it, you can head on over here for some tongue-in-cheek giggles.
In today’s update, though, we’re covering a number of topics revolving around our plans for the big V 0.1.0 (Alpha) launch. Firstly, we want to let all of our Beta Kickstarter Backers know that they will soon be receiving an instructional email that explains how to obtain your Steam version of the game.
Previously, we stated that we want to begin moving into the Alpha Stage and send the Pre-Alpha off to greener pastures in the near future. We have decided that the game will officially transition over to Alpha when the V 0.1.0 patch hits (which will be implemented over the next few months). We’re aiming to have core systems, such as Nugget AI and Planet Generation, polished and optimized. As you know, we have been spending a lot of time lately working on performance optimizations and building the most stable platform for future eras and features. We’re always experimenting with and developing more solutions as the game progresses.
Based on the feedback we’ve collected and the feedback you have submitted to our forums, we have decided to make Nuggets more autonomous. We want them to be more independent, more self-sufficient, and more alive. Don’t worry, they’re still slaves to your desires, but now you don’t have to spend so much time with them. It’s a very unhealthy and one-sided relationship, but they’ll probably never notice. Mortals are so ignorant and easily manipulated, aren’t they? That’s why we love them.
What’s changing, exactly?
Well, the switch to a more autonomous system means that you’ll be spending far less time controlling them via sliders and managing their jobs. They’ll also be more intelligent with how they select and prioritize actions. We’ll be talking a lot more about it in our next update.
For V 0.1.0, we’re planning to have multiple systems polished down to a (mostly) finished product. Although, we always maintain that things will keep changing until we cover our eyes and release the gold product into the world. And then, um, change things again in post-launch updates.
Right now, we’re still stuck in the Stone Age. That statement’s got a number of meanings. Basically, it’s taking us longer to build this first era mainly because we’re implementing most of the systems you’ll see throughout the game.
With the Stone Age, we pretty much introduce core gameplay mechanics, which, after mastering, will cause progress to move much faster and allow for additional areas to be added reasonably quickly. It’s better for us to get the design and implementation nailed down before adding too much. It’s a lot easier to rework a system that hasn’t been completely implemented throughout every era. For example, rewriting and reworking the research system after the assets for every era were added would have been absolutely soul-destroying.
Here is the full list of things we plan to implement before V 0.1.0:
Nugget Courier job
Updated Research System
Improved Messaging System (Nuggets will have bubbles above their heads reflecting their needs and current status. This also applies to buildings. An icon will appear above buildings that are occupied by Nuggets, out of order, damaged, and so on.)
Updated Nugget ID card. This card will better reflect a Nugget’s current status and the conditions currently affecting them.
Residential building limitations. This system will assign families to their own building. This means no more awkward situations with 20 people living in one hut. There’s no telling what they got up to in there. Each Nugget will need to have their own house to survive (but direct families can live together).
Eateries. An Eatery can serve multiple Nuggets at a time. Nuggets eating in eateries will refill their hunger faster, and their starvation speed will be much slower after eating at eateries. Can you spot how many times the word ‘eat’ appeared there? Eateries require at least one Cook, with a max of two.
Cemeteries. As with any living creature in The Universim, Nuggets die. It’s a sad reality, but at least they’re easily replaceable. After they pass away, their bodies will begin spreading disease if not adequately dealt with. Cemeteries will help keep your Epicenter clean and healthy and allow sad family members to recover their Happiness level faster.
More god Power mechanics. Building construction prioritisation power, increased Nugget conception (better fertility) power, the god menu, and the god
Points system.
Property renaming. You’ll be able to rename everything in the game. News messages will reflect changes accordingly.
Happiness. Happiness can increase or decrease a Nugget’s productivity. Sad/angry Nuggets can also set objects on fire or destroy things.
Nuggets will now be affected by temperature changes. Nuggets will slow down or die in extreme conditions.
Farm Improvements. We will introduce new crops and numerous balance changes alongside various UI improvements.
New foliage system. This includes the separation of food from regular trees and plants. Overall foliage improvements (not only visually but performance-wise as well).
Larger overall planet size.
Water consumption changes for buildings and Nuggets. Three new buildings are going to be introduced with this: the Pump, Well, and Reservoir. We’re adding a distribution system that will spawn lakes with fresh water across the planet. You’ll need to place pumps to extract and deliver water from them to your Epicenter. This is a pretty ambitious list, and we’re going to do our best to deliver everything mentioned here. However, sometimes unexpected bugs or other factors can eat away at our development time, but it’s all for the greater good. We chose a slow and strong development process over a fast and broken one.
Since the last update, we’ve been dealing with a number of bugs and even had to partially rewrite our AI system. The hot fix threw us off track somewhat, which is why the upcoming update will not be as substantial as always, but we’ll be introducing some important foundations for future updates in the package.
Here is the list of things that we’re planning to work on after we move into Alpha. Remember, the list is subject to change based on feedback and the current state of the game. Fire: a magical entity that has the tendency to make things hot. It will warm the surrounding area during cold winters and will consume wood points to remain active. It can also set objects ablaze, making it rather dangerous. Expeditions and mystery objects. This system will allow you to prepare Nugget Expeditions and send them to discover new lands, resources, and mysterious happenings. Witch Doctors. Eccentric, slightly mad, and wildly inconsistent. They will heal your injured/sick Nuggets. We hope... Community Bath. Who would have thought that a gathering of naked Nuggets will increase the community’s happiness? Fishing. You know the drill. Schools. Smarter and more productive Nuggets will rule the world. Hunting. It’s simple. Place a Hunter’s Hut, assign Nuggets, send them out into the wilderness, and watch them be brutally mauled by bears. Sadly, it doesn’t end with an Oscar nomination. Road system. This is in preparation for the implementation of the Medieval and Modern ages.
Hello Creators! Exciting news! We have some innovative, groundbreaking, and exciting new features to announce that will be coming to The Universim in the near future. We have decided to follow in the footsteps of industry leaders, the so-called great white sharks of the gaming world, by introducing the most demanded and widely-praised features found in some of your favorite games. We know you want these for a very long time, and now we are finally able to deliver.
Hello Creators! Exciting news! We have some innovative, groundbreaking, and exciting new features to announce that will be coming to The Universim in the near future. We have decided to follow in the footsteps of industry leaders, the so-called great white sharks of the gaming world, by introducing the most demanded and widely-praised features found in some of your favorite games. We know you want these for a very long time, and now we are finally able to deliver.