After LawBreakers failed to strike it rich, many saw studio Boss Key’s decision to rush-release ’80s game-show themed battle royale Radical Heights as proof that the studio was in jeopardy, and that pushing the game out with only one half-finished map available was a wild spin on the wheel of fortune. While starting out free-to-play ensured that the price is right, it just wasn’t enough to hit the jackpot and save the studio from a complete wipeout.
Today on Twitter, studio head Cliff Bleszinski announced that Boss Key Productions is no more.
With the failure of the arena shooter LawBreakers behind it and Radical Heights apparently unable to gain a sizable enough playerbase, Cliff Bleszinski has announced that Boss Key Productions is being closed.
"Four years ago I set out to make a world-class videogame studio and I hired some of the best talent in the videogame industry. They worked tirelessly to produce quality products and, while we had our ups and downs, I'd like to think we had fun doing it," Bleszinski wrote.
"LawBreakers was a great game that unfortunately failed to gain traction, and, in a last-ditch attempt we scrambled to do our take on the huge battle royale genre with Radical Heights which was well received, however, it was too little too late."
Bleszinski said he hopes to make another new game someday, but for now he's going to "take some time off and reflect."
"To those of you who supported myself and the studio these last four years, thank you from the bottom of my heart," he wrote.
The Radical Heights servers will remain online "for the near future." Bleszinski's full statement is below.
Radical Heights is the 80s retro battle royale blastathon that’s the newest kid on the battle block. Whether you like shooting up arcades or shooting up other, different arcades, Radical Heights has you covered; all wrapped up in a sense of gnarly attitude not seen since Sunset Overdrive. That’s right, I invoked Sunset Overdrive in the first paragraph. I’m on a warpath today. Sorry, back to the issue at hand: Radical Heights has a second update that introduces a number of new elements to the game. This includes bug fixes (obviously) but also a range of BMX bikes and bike ramps and cosmetic options. There’s also a scanner that reveals enemy locations on the map. That’s the bigger thing. Unless you’re into battle royale games for the bike ramps. TBH a Paperboy Battle Royale does sound kinda great. I just want to deliver newspapers and murder indiscriminately. Give it to me.
I m hiding in a bush when a man in a garish tracksuit runs past. The fool. I step out and spray him with bullets from an uzi. He s dead in a second, exploding like a pi ata into a shower of guns n goodies. I ve reached the final 20 survivors, and yup, Radical Heights is a battle royale, no doubt about it. But this rough and ready deathmatch has been in development for just five months. That dead man s tracksuit? Identical to my tracksuit. The bush? An ugly placeholder of blurred leaves. In five minutes I will be murdered in a non-descript building made of textureless grey walls. Some might call the shooter unready. Zach Lowery, of developers Boss Key Productions, calls it XTREME early access . (more…)
It’s been a thrilling 24 hours for Radical Heights, the new free-to-play battle royale shooter from LawBreakers studio Boss Key Productions. Within the past day, the game has been announced, trailered and launched into Early Access, but not before becoming embroiled in a short-lived pay-to-win controversy. Unsurprisingly, it’s not been the smoothest of launches either, with players currently as likely to wind up stuck in a tangled heap of limbs in the lobby as placed in a match.
’80s nostalgia is a rich vein of material, but few games have dug as close to bedrock as Radical Heights, the next game from LawBreakers studio Boss Key Productions. Tapping into a second source of zeitgeist, it’s a free-to-play battle royale shooter, but with a hyper-capitalist twist and more luridly neon-painted BMX bikes than ever actually existed. It’s also out tomorrow.
Boss Key Productions are stepping back from their gravity-bending FPS LawBreakers, at least for a while, because it simply didn’t make enough money to fund the post-launch support they’d planned. That’s not surprising to hear, given that last month the multiplayer game struggled to muster 25 players online at the same time.
Boss Key mention the prospect of turning LawBreakers free-to-play but it doesn’t sound like that’s happening, or not yet at least. So, for now, they’re working on something new. They didn’t say what that is, but have followed yesterday’s announcement up by tweeting a mock magazine ad for a retro run ‘n’ gunner named Double Dudes 2: Quadruple The Dudes. That could be a joke, a hint, or literally the game they’re making. As with all of this, it’s a bit vague. (more…)
Developer Boss Key Productions has announced that it will now be focussing on other projects, following the disappointing performance of its hero shooter LawBreakers.
"Here is the very real truth, which may not come as a surprise", the studio said in a statement posted to its website, "The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated".
To put some loose numbers on that, the game's peak player count on Steam in March was 25, with only three players online at the time of writing.
We liked arena FPS LawBreakers quite a bit, but Boss Key's airborne FPS failed to take off. It's been out for less than a year and its concurrent player count on Steam at this moment is precisely one. After months of languishing, Boss Key Productions has acknowledged in a new statement that the game is not sustainable in its current state. Fortunately that doesn't mean it's giving up on it, nor does it spell the end of the studio, which is now working on a new "passion project."
"The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated. And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it," the studio said.
"The team here has worked hard on this game over the past three and a half years and our studio is determined to give this game the second life it deserves. However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we can’t wait to share more about it! It’s a passion project that we’re in complete control of."
It's an odd statement because LawBreakers itself can be seen as a "passion project"—Boss Key co-founder Cliff Bleszinski was obviously enthusiastic about it—and it already has a publisher, Nexon, meaning that the resources required for a free-to-play transition should be available if that's the direction they want to go.
The remark about "fresh creative leaders" is also interesting: Bleszinski has very much been the face of the studio over the past several years, but his name isn't mentioned anywhere in the statement or its attribution. This studio update probably connects with a cryptic tweet we saw from Bleszinski last month:
Boss Key confirmed in an email that its new project is not associated with LawBreakers, and that Nexon isn't involved. We'll let you know when we hear more.