Community Announcements - Lumos
Hey LawBreakers!

Get excited, because It's time for a new challenge!

Remember -- to enter these challenges, we want you to record yourself completing said challenge (Quick Match only!) and then submit the video on the forum thread (http://forums.lawbreakers.nexon.net/discussion/12680/) with your in-game name, platform, date & time of the recording.

For our third challenge, we wanted to do something a little more fun and creative…

BEST BALL RUN IN BLITZBALL

Flex your movement skills in-game and show us your best Blitzball carryin' moves! Get to recording and submit your video here! The top 5 best clips will be rewarded with (2) Stash Drops. Clips will be judged by LB staff.

Remember to post your videos here: http://forums.lawbreakers.nexon.net/discussion/12680/ You may see your videos promoted on our social channels! Twitter Facebook

Rules:
  • One entry per person
  • QUICK MATCH ONLY!
  • Entry must be submitted on the forum thread
  • Entry post must include your platform (PC or PS4)
    • PS4 – Entry post must include your PSN name
    • PC – Entry post must include your Steam profile link
  • All entries will be verified and judged by LB staff
  • Top 5 winners will be granted (2) Stash Drops
  • Entries will be accepted until 11:59PM PDT on September 28, 2017
Community Announcements - Lumos
New content is on its way and it all starts this month! Get a glimpse of what Boss Key has planned for LawBreakers during Q4.

https://www.youtube.com/watch?v=xRYMYb_2XHE
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Samuel Horti)

LawBreakers

Zero gravity FPS LawBreakers [official site] will add three new maps, new game modes and a new class before the end of the year, developers Boss Key Productions have announced. All updates will be free and the first due later this month will include a map called Namsan, a new temporary team deathmatch mode, and some extra tutorials to make it easier for new players to jump on board.

Other temporary game modes, called skirmishes, will pop up throughout the rest of the year. But perhaps the most significant change is the addition of a permanent competitive ranked mode, something the game desperately needs because it lacks a meaningful progression system – as I mentioned in my LawBreakers review. That’ll arrive before the end of the year too, alongside a map specifically designed for the game’s blitzball mode (where players vie for control for a central ball and then fly it to the other team’s goal), plus the game’s first asymmetric map, called Valhalla.

(more…)

Sep 8, 2017
Community Announcements - Lumos
“Greetings LawBreakers,

It's time for Patch 1.3 - the one where we're finally adding role limits to Quick-Play. We've heard a plethora of feedback from both sides of this topic, and ultimately we've decided that the game is simply a lot more fun without role stacking. From now on Quick Play will feature a *2 role limit* - this means that you'll never run into 3 or more of the same role stacked against you.

One of our main goals with this change is to increase the variety of gameplay you'll encounter, both in terms of enemy types you'll face as well as sometimes needing to switch off of your main role. We also want to reduce a lot of the frustration that comes with playing against stacks - if you've ever run into 5 Juggernauts defending a Blitz goal you know what we mean.

Quick-Play remains a place where players of all skill levels can jump in and find a match, but for some it's also an environment to train for our upcoming Competitive Ranked mode. Our decision to set role limits to 2 is one we think will help inform development on Competitive Ranked as we continue to test it behind the scenes for future launch. As always, we'll be listening to your feedback so please let us know what you think!

Finally, patch 1.3 is our first without any role balance changes. We've got some major balance adjustments coming down the road that need more time the in the testing-oven before they're ready to go live, and in the meantime we wanted to get the new role limits out to the community as quickly as possible.”

New Additions:
  • New Map Variant - Promenade at night!

  • New Feature - Role limits now set to 2!
  • New Feature - Kick decals can now be imprinted on the world!

  • New Feature - XP Bonus Tracker shows active streaks and bonuses in main menus.

Map & Mode Changes:
Blitzball Mode –
  • Increased the radius for reducing the Blitzball shield from 850 → 1000.

Overcharge Mode –
  • Increased the radius for reducing the Battery's shield from 750 → 850.
  • Increased contest radius for the Battery to 1000.
  • Changed contest area shape from a sphere to a cylinder for better contest detection.

Uplink Mode –
  • Increased the radius for reducing Uplink shield from 750 → 850.
  • Increased contest radius for the Uplink to 1000.
  • Changed contest area shape from a sphere to a cylinder for better contest detection.

Trench –
  • Added collision to the top of the the central zone (above capture point B) so that Harrier's can now throw their Supercharger Stations up there. Other projectiles should behave more consistently as well.

Bug Fixes:
UI –
  • Fixed an issue where character podium visuals would break when FOV was set to extreme values.
  • Deadzo portrait icon now shows correct silver image in menus and in game.
  • Fixed an issue where the camera would detach from ragdoll during the death recap screen.
  • Game Mode UI Fixes
    • Fixed an issue where the Uplink world icons would stick around if you died while holding the Uplink.
    • Fixed an issue where the Turf War HUD icons could show 2 different states simultaneously.
  • Removed loss of consecutive match bonus warning when in lobby between matches or when playing in Custom Game.

Sound –
  • Fixed missing or delayed SFX while playing in Occupy matches.

Maps -
  • Map rotation: Fixed issue where the same map or mode could be played consecutively and overall distribution being incorrect.

Gameplay –
  • Matchmaking can no longer be entered with an old version of the game.
  • Harrier
    • Fixed animation on Blastback ability to no longer look completely horizontal when performed.
    • Fixed issues where Raycaster lasers would look like they were coming out at 90 degree angles from feet.
    • Multiple fixes for Shoc-Croc lasers not rendering properly during spectator view.ha
    • Fixed visual issue when looking at Convergence ability to better tell where the ability is actually aiming.
  • Visuals
    • Improved Blitzball model visuals when viewing up close.
    • Fixed multiple issues where weapon impact and ability FX would stick around in world.
    • Adjusted glow values on all "Hadronium Blue" weapon skins to fix them becoming too bright and distracting.
    • "Hadronium Blue" Crisper skin fix for the glow visuals fading out when being used.

Settings –
  • Fixed an issue where key settings would reset on launch of game.
  • Players can now bind a mouse button for push to talk setting.

General Additions/Improvements:
  • Match leavers now automatically receive a D grade for matches they abandon.
  • Adjusted score grade requirements so that players will see S and S+ grades more often for performing well in match.
  • Optimized performance logic behind spawning FX.
  • Added an "Update Available" notification message for Steam and PS4.
  • Improved matchmaking logic to not automatically re-queue players joining a match in progress whose MMR is out of range.
Community Announcements - Lumos
Hey LawBreakers,

Get ready for Patch 1.3! It will be released on Monday, September 11 2017 at 8am PDT / 11am EDT / 5pm CEST for both Steam (PC) and PS4 platforms.

Patch 1.3 will require a restart of the game/application at 8am PDT when the update is available. However, we anticipate that the service may have interruptions from 8-9am PDT so please keep updated on Twitter, Facebook, and Discord.

TIME:
Monday, September 11, 2017
Pacific: 8:00 AM
Eastern: 11:00 AM
CEST: 5:00 PM

Patch 1.3 includes a brand new Role Limit feature, map & mode changes, bug fixes, and more so be sure to check out the patch notes below.

PC Patch Notes: HERE

Thank you for your patience and understanding during this update!

- The LawBreakers Team
Community Announcements - Lumos
Hey all,

Join us for another community livestream with Community Manager Lumos and Senior Game Master Radrodo!

Tune in on Friday, September 8 from 11am-12pm PDT. We’ll be roaming the servers, playing customs with the community, and going over the recently released 2017 content roadmap.

DATE / TIME
Friday, September 8 at 11am PDT/ 2pm EDT/ 8pm CEST

Be sure to follow the channel at https://www.twitch.tv/lawbreakers and be notified of when we go live.

See you there!
Community Announcements - Lumos
Hey all,

Join us for another community livestream with Community Manager Lumos and Senior Game Master Radrodo!

Tune in on Friday, September 8 from 11am-12pm PDT. We’ll be roaming the servers, playing customs with the community, and going over the recently released 2017 content roadmap.

DATE / TIME
Friday, September 8 at 11am PDT/ 2pm EDT/ 8pm CEST

Be sure to follow the channel at https://www.twitch.tv/lawbreakers and be notified of when we go live.

See you there!
PC Gamer

As promised earlier this week, Boss Key has released a flood of information about LawBreakers' forthcoming content, and the good news is that new stuff will start rolling out this month. Specifically, new tutorials and a map will launch before the end of September, as well as a temporary Team Deathmatch Skirmish.

The most exciting addition is the map. Dubbed Namsan, it's set "outside a post-shattering United States" – though that's all the info we have right now. As for the mode, it'll be a part of the new Skirmishes special mode cycle, which features a unique mode or a limited time each month.

As for the future (ie – past September), a competitive ranked mode is coming, as is a new map designed especially for the Blitzball mode. Here's what it looks like:

The post also promises a new class by end of year, with his kit "locked and approved" internally. A new Valhalla map is coming too, and is the game's "first asymmetric map set in the Sequoia National Forest".

Boss Key will also keep optimising matchmaking, and pledges to update the game regularly in-between larger content drops. 

"When we made LawBreakers, we did so with a long lifecycle in mind. We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don’t."

You can read the full post over here.

Community Announcements - Lumos


LawBreakers - The Road Forward
Q4 2017 Content Roadmap


Greetings –

It’s only been four weeks since LawBreakers launched… as you can imagine it’s been an exciting and challenging time. We are all extremely proud of LawBreakers, and we’re thankful to our fans who found it, love it, and are sharing their feedback about the game with us.

As we approach the 1 month post launch mark, we want to share our vision for the rest of the LawBreakers year. While we have mentioned some of the planned updates in tweets, or talked about potential new modes, and even teased new features in the game…we have never made a full announcement of what we on the LawBreakers team are committed to bringing our players in 2017 (and beyond). That changes right now.

Beginning in September
New Onboarding Experiences
We recognize that new players might be turned off due to a lack of knowledge on the ins and outs (and ups and downs) of the game. We are improving our new player onboarding experience with new tutorial gameplay features along with new tutorial videos. We believe these new changes will give players (both new and old) the knowledge they need to begin competing at a high level and to understand the nuances of the game and the classes.

Continued Game Improvements
LawBreakers is not a fire and forget title. It’s a game we crafted to run for years. But before we talk long term, we start by thinking small… this is why we are committed to continual, rapid fire updates to the game. This allows us to be responsive to issues brought up by the community and iterate on balance changes as is needed. Some games go months between updates and while that may work for them, it doesn’t work for LawBreakers. We’re going to continue to listen to your feedback and update the game rapidly, so keep sharing your thoughts with us.

New Map
The inaugural post-launch map release is Namsan, the first map set outside a post-shattering United States. It is currently in testing and is slated for release later this month. As with everything map, mode, and class related in LawBreakers, all players who own the game will get this map for free.



Skirmishes
Our content update coming soon isn’t just about a new map, we’re also experimenting with entirely new modes. We call these Skirmishes, and each one is temporary. They’re all about playing the game different than you can in Quick Match, and to start things out we’re going to drop our Team Deathmatch Skirmish in a brand-new playspace. Yep, we’ve been listening.



And Then…
Competitive Ranked Mode: Boss Leagues
This is the big one! You won’t want to miss what we have in the works for you in the coming months. The brand new Competitive features are coming and when they drop, you’ll have a chance to see how you match up to the best LawBreakers has to offer. We’ll have a bigger update closer to the release, but here’s the official Boss Leagues logo!



We’ll have more news about this huge feature and what’s included when it’s closer to deployment later in 2017. We can’t wait to share this with you. Stay tuned.

New Map: Gateway -> Blitzball Goes Big Time!
We’re not going to say that we enjoy Blitzball so much that we made an entire arena for it, but we enjoy Blitzball so much we totally made an entire arena for it.





New Time-limited Skins
Oh, and be on the lookout for some special time-limited, Blitzball-themed weapon and character skins you can only get during this update.

End of the Year...
A New Class
Yep, our latest class is out of prototype and in art production. His kit is locked and approved by our QA and design teams and we can’t wait to show him off in action. While both the LAW and BREAKER variants are being art’d up, we want to whet your appetite for what’s coming. Any predictions? Let us know! We’d love to hear what you think he’s capable of.



New Map: Valhalla
One of the first concept pieces done for the game, back when it was called Project BlueStreak is coming to light as a brand-new playable map. Here’s a sneak peek and a blast from the past…



Right now the map is called Valhalla, and it’s cool to look at the original concept piece done back in 2014 and how it’s matured into an upcoming map below!



Valhalla is our first asymmetric map set in the Sequoia National Forest. Right now we’re playing with a few ways to to mix up the gameplay as well, with some pretty awesome environmental hazards and unique spawning locations for the both the LAW and BREAKERS. We look forward to showing you how the map is shaping up for release later this year.

Player Engagement
The big question everyone is asking is about CCU… we are all acutely aware of this and realize that it is an issue that not only impacts gameplay, but community morale. Depending on your region, we’ve seen how it takes some people longer than others to find a match, and we’re working around the clock to improve this by optimizing the game, adding lots of new content and onboarding to increase the number of players.

When we made LawBreakers, we did so with a long lifecycle in mind. We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don’t.

In game terms, we believe this philosophy will bear more players short and long term, which should drive CCU increases with each improvement.

For example, the “Onboarding Experience” changes may seem like it’s designed only for new players… but we also wanted to create better tools for all players to improve in the game. If you want to try a new class, or if you want to understand how to better play against a class, we think these tools will help everyone.

Namsan is another great example of this philosophy at work… and one reason we’re really happy with our “Post Purchase, Maps, Modes, and Classes are Free” approach. We are really proud of the design and the lore of the new Namsan map; it’s made to fit in with the Zero-G world… but with a slight twist to expand the combat. We think that anyone who owns the game will have a great time playing it, and we’re hoping it excites some of the players who stopped playing for a bit, bringing us back to higher CCUs.

It’s also why we’re coupling the Skirmishes with this map update. We will always work to make sure the game offers tons of way to play. Adding different ways to play the game outside Quick Match with unique modes should help. LawBreakers was created as a high mobility, high reward game, but we know that sometimes you need a break between super intense matches. With this in mind, we are crafting unique modes that lets both rookie and veteran player experience the game in new ways.

Conclusion
We hope this glimpse into our development plan has answered some pressing community questions and reinforced our team’s long-term commitment to the game.

On the surface, this may look like a simple list of new stuff, but we believe that the upgrades and new content we have in the works---coupled with a renewed marketing campaign--will help get more people into the game, keep them in the game longer, and improve the CCU numbers that are impacting matchmaking.

We want to thank all of the LawBreakers fans-- not just for playing the game, but for talking to us on how to make the game better. We are listening to you and hope you can see how input from the community is reflected in each patch and content update. Please keep the feedback coming and we hope you look forward to the amazing content and updates coming soon.

It is an honor to make a game that has such passionate fans and we look forward to exceeding your expectations over the rest of 2017 and beyond.

- The LawBreakers Team

We always welcome your feedback and questions, so follow @lawbreakers and @bosskey on Twitter for the latest news and updates as well as at LawBreakers.com.
Community Announcements - Lumos
This week, we will be announcing the full 2017 Content Road Map for LawBreakers! You’ll get details on new maps, modes, roles and a few other surprises in the coming months --- all of which is included free to owners of the game.

We’re so excited in fact, that we couldn’t help but to give our fans a sneak peek right now! Stay tuned, more on the way.

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