Zero gravity FPS LawBreakers [official site] will add three new maps, new game modes and a new class before the end of the year, developers Boss Key Productions have announced. All updates will be free and the first due later this month will include a map called Namsan, a new temporary team deathmatch mode, and some extra tutorials to make it easier for new players to jump on board.
Other temporary game modes, called skirmishes, will pop up throughout the rest of the year. But perhaps the most significant change is the addition of a permanent competitive ranked mode, something the game desperately needs because it lacks a meaningful progression system – as I mentioned in my LawBreakers review. That’ll arrive before the end of the year too, alongside a map specifically designed for the game’s blitzball mode (where players vie for control for a central ball and then fly it to the other team’s goal), plus the game’s first asymmetric map, called Valhalla.
As promised earlier this week, Boss Key has released a flood of information about LawBreakers' forthcoming content, and the good news is that new stuff will start rolling out this month. Specifically, new tutorials and a map will launch before the end of September, as well as a temporary Team Deathmatch Skirmish.
The most exciting addition is the map. Dubbed Namsan, it's set "outside a post-shattering United States" – though that's all the info we have right now. As for the mode, it'll be a part of the new Skirmishes special mode cycle, which features a unique mode or a limited time each month.
As for the future (ie – past September), a competitive ranked mode is coming, as is a new map designed especially for the Blitzball mode. Here's what it looks like:
The post also promises a new class by end of year, with his kit "locked and approved" internally. A new Valhalla map is coming too, and is the game's "first asymmetric map set in the Sequoia National Forest".
Boss Key will also keep optimising matchmaking, and pledges to update the game regularly in-between larger content drops.
"When we made LawBreakers, we did so with a long lifecycle in mind. We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don’t."
You can read the full post over here.