Community Announcements - NxA_OneLetter
GET YOUR FREE* “BLEED PURPLE” PACK!

If you’re going to shatter the laws of gravity, you should do it in style. We've teamed up with our friends at Twitch Prime to offer up some exclusive in-game loot you can’t get anywhere else!

Offer starts 8/8

Snag an exclusive Abaddon character skin, three “Bleed Purple” weapon skins, and a special Twitch-themed weapon sticker set:



Not a Twitch Prime member? Sign-up for a 30-day free trial RIGHT HERE!
Community Announcements - NxA_OneLetter
HELP BREAK OUR SERVERS! We're opening the TRENCH map for 2 hours starting at 10AM PDT / 1PM EDT / 7PM CEST AND giving away up to 3 Alienware PCs for 5K RTs!

OFFICIAL TWEET HERE >> https://twitter.com/lawbreakers/status/891139255355023362



Full legal rules at http://forums.lawbreakers.nexon.net/discussion/2876/
Community Announcements - Lumos
Open Beta is just around the corner, and why not celebrate with another livestream with Community Manager Lumos and Senior Game Master Radrodo?!

Tune in tomorrow, Friday July 28 from 10AM-12PM PT. We’ll be roaming the servers, playing customs with the community, and as always – giving away some sweet prizes.

DATE / TIME
Friday, July 28 at 10AM PT / 1PM ET / 7PM CEST

Be sure to follow the channel at https://www.twitch.tv/lawbreakers and be notified of when we go live.

See you there!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Cliff Bleszinski and his Boss Key Productions are holding another open beta test for their gravity-bending multiplayer FPS LawBreakers [official site] this weekend. It’ll start Friday then run until Monday, and you can prepare by preloading the client now. The last beta was one month ago and the game will launch in a fortnight, so this is a chance to see basically what it’ll be like. Changes since the last beta include a sandbox tutorial mode, balance tweaks, matchmaking improvements, and all the character customisation doodads. (more…)

Community Announcements - NxA_OneLetter


New Additions:
  • New Sandbox Tutorial Mode!
  • New Twitch features!
    • Account-linking
    • Broadcaster icon when streaming
    • STEAM ID -> Twitch channel name swap functionality
  • Features all Character Customization options that will launch with LawBreakers!




General Gameplay:
Melee ranges in Beta 3 were way overtuned across the board, so we've brought them down to better match the visuals and gameplay intention of needing to get up close. This includes all kicks, as well as melee attacks for Assassin, Wraith, and Juggernaut.
  • Kick ranges reduced from 600 → 400.

Role Changes:
Assassin -
"Assassin is finally in a decent spot now after adding precision damage to her Arc Blades in Beta 3. We think she could benefit a lot from some quality of life improvements, so we fixed an underlying issue that was causing Frenzy's spin attack to miss even at close range, and increased her health restored on hit while Frenzy is active to make her more dangerous during her most powerful moments. We've also shaved off some of her downtime while waiting for charges to generate and put just a bit more punch back into the Romerus."



Gameplay Adjustments:
  • Romerus ammo increased from 4 to 5 rounds.
  • Romerus charge fire time decreased from 0.8s → 0.7s.
  • Frenzy AOE damage range increased from 600 → 650.
  • Frenzy health restored on hit increased from 35 to 70.
  • Arc Blades range reduced from 600 → 400.
  • Dash/Grapple cooldown reduced 4.5s → 4s.

Enforcer -
"We've heard a ton of mixed feedback on Enforcer. In general we think that this is because a lot of his power was tied up in perfectly toggling his combat steroid and maximizing EMP usage, which made him too strong at the top levels of play and a bit too weak at the lower ends. We've started by bumping up the ammo size on the Aerator, which should be a decent boost of strength that everyone can utilize. Beyond that, we've nudged down his excess power in a few different areas to make him less overbearing when optimized. He's still got a potent combination of health, damage and utility that should be a force to be reckoned with."



Gameplay Adjustments:
  • Aerator ammo increased from 30 → 35.
  • Aerator max damage decreased from 27 → 25.
  • Aerator damage at max range decreased from 16 → 13.
  • Fuel gained per damage dealt reduced from 0.5% → 0.25%.
  • Bonus rate of fire from Distortion Field reduced from 30% → 20%.

Gunslinger -
"We're bumping up the on hit damage of the TAC Knife to solidify its position as a combat option, and trimming down Warp's cooldown to be more in line with other high mobility classes. We still expect Warp to be stronger in combat than for pure map traversal, but this change should help him feel less sluggish when simply moving around. We're also giving a healthy buff to Equalizer's damage output, as previously we saw this ability sometimes used only for it's Warp cooldown reset. Finally we fixed the damage falloff on Omega that was causing charged versus uncharged shots to do roughly equal damage at certain ranges. "



Gameplay Adjustments:
  • Increased TAC Knife thrown damage from 100 → 200.
  • Increased TAC Knife gravity from 0 → 0.75.
  • Increased TAC Knife melee range from 225 → 300.
  • Warp cooldown reduced 5s → 4s.
  • Equalizer time between shots reduced 0.125 → 0.1.
  • Fixed Omega damage falloff curve.

Juggernaut -
"Juggernaut was finally viable in Beta 3 - maybe too viable as a result of massive raw damage and tank stats. We're limiting how long he can be fully Armored and reducing his damage so that he doesn't automatically win fights at close range. The health of the Holo-Deflector wall is coming down significantly - a coordinated team should be able to destroy it with concentrated fire."



Gameplay Adjustments:
  • Armored Protocol fuel cost increased from 10% per second → 15% per second.
  • Shotgun Damage per pellet reduced 18 → 15.
  • Impale range reduced 600 → 400.
  • Holo-Deflector wall health reduced 2000 → 1100.

Wraith -
"Wraith was way too strong in Beta 3 due mostly to free damage on the slide kick and a ridiculous stab range, but beyond that we feel he's simply too mobile to sit at the 350 health tier. Rather than slow him down, we're dropping his health to better reward players who are actually able to shoot him. We've also fixed his ability to fly out of the map by spamming the Wasp stab, and slightly reduced the Spektor's damage at range so that Wraith has to take a few more risks in combat by getting up close and personal."



Gameplay Adjustments:
  • Health reduced from 350 to 325.
  • Slide damage reduced from 85 to 25.
  • Wasp stab range reduced from 600 → 400.
  • Consecutive Wasp stabs will result in lunging impulse decrease.
  • Spektor pistol damage at max range reduced from 13 → 12.

Titan -
"We're adding an extra rocket into the Hammerhead and speeding up its reload so that Titans can cross the map with blindfire and rocket jumps and still be in a good position to fight."



Gameplay Adjustments:
  • Hammerhead Rocket Ammo increased from 5 to 6
  • Hammerhead reload speed increased by 5%
  • Hammerhead on-screen real estate adjusted during Reload and Blindfire to address covering center of screen issues
  • Pulverize cooldown reduced from 12 seconds to 8 seconds

Vanguard -
"Pulsar is a great tool for in combat mobility and burst damage, but it can be difficult to use when you need that fuel for escapes and traversal. We're bringing it's fuel cost down to encourage more creative use of it's potential."



Gameplay Adjustments:
  • Pulsar fuel cost reduced from 40% → 30%

General Improvements:
Matchmaking -
The Play Now Open Beta introduces important changes to matchmaking.

CB3 was a good step up from previous betas, with a worldwide average queue time of 49 seconds, and overall better match quality.



(Global average is weighted with number of players per regions)


This patch aims to improve two main issues:

  • Queue times at low and high tier MMR (matchmaking skill rating) or in certain regions could be too long
  • Matches were often unbalanced

* Maximum MMR window in queue is separated per region

Matchmaking tries to match players together based on their MMR. Each player's acceptable MMR range expands over time while in queue to maximize chances to find a match. In this patch the maximum MMR range is set independently per region. This allows matchmaking to be less strict and reduce queue times in regions that have less players.


* Personal performance now affects MMR

Before this patch, players matchmaking skill rating was calculated strictly by looking at their wins and losses, and the skill of the enemy team. While this is great for a competitive mode, it doesn't fully capture the real picture in Quickplay. We found that a number of players are not playing the objective, and yet have very high aiming skill. This causes their MMR to stay average and them to be matched against players of a much lower personal skill. This lead to unbalanced matches. In this patch, Matchmaking will now also take into account players personal performance in matches. That means that the MMR of a player with an extreme kill/death ratio or score will move up faster so that this player will match against equally skilled players. Wins and losses are still at the core of the matchmaking skill rating, but personal performance will impact that rating to be more precise in the context of Quickplay.


* Parties now have a MMR boost in queue to play against better players

Parties have a net advantage in matches due to their communication and coordination. Parties are now getting a MMR boost in queue, based on their size, so that they play on average against better rated players.


* "Vote to stay" button was removed

The "vote to stay" button that used to be displayed between matches has been removed. By default the match will now roll over, unless the skill gap between players in that match became too large or below our ideal range. Up to 3 players can be auto-requeued into a new match when their skill doesn't align with other players after a match. This will increase the number of consecutive matches, avoid frequent re-queue, and allow matchmaking to auto-balance teams more often.

Maps -
  • All Maps have received polish passes to fix various bugs.
Audio -
  • Various mix changes to Gameplay and Menus.
  • Minor fixes to music bus assignments and behaviors.


Known Issues and Bugs:
General -
  • Some achievements may not be able to be completed.
  • Death cam may interrupt achievement announcements.
  • Some statistics may not track in player profile.
  • Gamepad users may experience the following issues -
    • Players must hold the leave button command when trying to "Cancel Matchmaking".
    • Players must also hold the leave button command when trying to "Leave Match" in both Quick Match and Custom Game.
    • LawBreakers does not currently support Steam Big Picture configurations.
    • Pressing Y on a PC Controller may not activate a character's Key Ability.
    • Various button mapping issues may be present when trying to map commands.
  • Shots may fail due to frame rate dependent fire rates or during high latency matches.
  • When loading into a match the Map/Mode will sometimes not update while on character select.
    • Issue is resolved once any player spawns.
  • Rejoining a lobby will display the map and game mode as Unknown/Unknown.
  • Switching from Borderless to Fullscreen to Windowed - Windowed mode won't fill the game in the size of the window and breaks the window boundaries.
    • Users are forced to relaunch the game to resolve the issue.
  • Switching Fullscreen to Windowed mode causes LawBreakers game window to take priority and cannot be overlapped.
    • Switching to Borderless and then back to Windowed will resolve the issue.
  • Tutorial - Users may experience UI issues or see Bots with incorrect models.
  • Discord users may experience the following issues -
    • After consecutive matches, sometimes users will not be able to hear each other.
      • Re-matchmaking or creating a new party resolves this issue.
    • After consecutive matches, sometimes users will not see the discord icon next to users who are using voice chat
      • Re-matchmaking or creating a new party resolves this issue.
    • While in a Discord voice channel and in a LawBreakers party, users outside of the LawBreakers party may not be able to hear one another.
      • Disconnecting and reconnecting back to the Discord client resolves this issue.
    • The user is not able to bind Mouse buttons for Push to Talk.

Custom Game -
  • If the Host leaves the custom lobby while in a party, host migration will not occur.
  • If the user is on the role select screen in a custom game and is removed from the game by the host, “You have been removed by the Host” notification does not appear for the user.
  • If the user is on the role select screen in a custom game and is removed from team by the host, “You have been removed by the Host” notification does not appear for the user.
  • Warning message can appear after sitting at Custom Game match settings screen for a long period of time.
    • Users will need to back out and create a new custom game.
  • "Load Failed" notification occurs when ending a custom game with no stats.
  • Uplink mode issues -
    • Reset Timer: Set at 11 seconds by default but is actually 10 seconds in-game.
    • Full Uplink Timer: Score countdown timer numbers above 20 are not displayed on the UI.
    • Time In Base: Setting does not function.
  • Occupy mode issues -
    • Start Time Until Activation: When set to 30, timer on the HUD changes from 10 to 28 when the game begins instead of starting at 30.
Menus/UI -
  • Text chat may overlap with Stash Drop or Role Select menus causing issues.
  • Rarely, text chat may cause issues where inputting keys takes steam screenshots and hinders game performance.
    • Restart LawBreakers to resolve this issue.
  • Various issues if binding chat functions to alpha-numeric keys.
  • “New” icon appears in customize menu for duplicate portraits a player may have earned.
  • If invite popups are missed in game, players must go back to Front End in order to accept them.
    • Hit Esc>Role Select>PopUp will appear on this screen.
    • If missed on this screen players must die and return to role select screen to accept invite.
  • Leave with/without party prompt doesn't appear if exiting through in game options menu.
  • Unable to remove in-game friends if they were added in previous Betas.
  • Game Mode icons status for multiple modes and icons are incorrect for users who join a game in progress or remain on the front end after the match has started.
    • Icons will update again for the user after spawning, directly after the status changes.
  • Profile menu endlessly loads if open before end of match or when accepting a custom game invite.
  • User will lose menu functionality in game after quickly cycling through different tabs on achievements and profile screens.
    • Restart LawBreakers to resolve the issue.

Audio -
  • Sometimes the match music in Uplink and Overcharge will not trigger at 50% charge.
Product Release - Valve
LawBreakers is running an Open Beta starting on July 28th, but you can get a head start on the action by pre-loading now.

Bring your skills and get ready to deliver death from every angle as you compete in unprecedented gravity-defying combat in LawBreakers, the new first-person shooter from legendary game designer Cliff Bleszinski and the Boss Key Productions team.


PC Gamer

Cliff Bleszinski's Boss Key Productions held an open beta for its upcoming law-of-gravity-breaking online FPS LawBreakers last month, and it seemed to go pretty well: Laws were broken, people were shot, and a good time was had by all. Unfortunately, it was a time-limited beta that came to an end on July 5. But the good news for those of you who missed it (or who would just like to give it another shot) is that one more open beta is set to begin on Friday. 

The final beta will feature a number of changes from the previous event, including balance tweaks and new features based on player feedback. Players will be able to unlock and equip any launch-day "Stash Drop" content including skins, stickers, and profile pics, have a look at the launch-week-exclusive Wraith and Assassin's Kinetic Blades weapons, try out matchmaking improvements, and play with Twitch features including account linking and broadcasting. 

The final beta will begin at 7 am PT/10 am ET on July 28, and is scheduled to come to an end at the same time on July 31. To avoid wasting any of those precious hours on downloading the game, it's available for pre-load now on Steam, so you can make with the violence as soon as the flag drops. It'll also be helpful for PC players in North America who will be automatically entered into the "Early Bird Beta Contest" for a replica Aerator rifle or 1080Ti graphics card if they play at least three matches within the first four hours of the beta launch.

Boss Key also released a new trailer looking into the role played by Battle Medic class that you can check out below. (Short version: he's not a guy you'd want as your family doctor.) LawBreakers is set for release on August 8, and will go for $30/£25/€30, or a little bit more the Deadzo Deluxe Edition. And since you've got a little time before the beta begins, you should probably make sure your drivers are in order, too. 

Community Announcements - NxA_OneLetter
Hey. We know absolutely NO ONE wants to sit and wait for a game to download when they could be playing it. So, we’re doing you a solid by throwing LawBreakers up early before servers come online. Pre-Download will be coming online across the different regions and platforms over the next 24 hours. That way, once the beta opens you won’t be stuck clearing hard-drive space or whatever. We got you.

OPEN BETA ACCESS TIMES:

- Beta Begins: Friday July 28th - 7am PT / 10am ET / 4pm CEST / 12am AEST (Sat)

- Beta Ends: Monday July 31st - 7am PT / 10am ET / 4pm CEST / 12am AEST (Tue)


The need to compete and prove your skill not enough of an incentive? Well, how ‘bout a contest?

For you PC people (in North America because 'lawyers'), there’s the Early Bird Beta Contest, where if you play three matches in the FIRST FOUR HOURS after our beta launch, you’re entered into a drawing to win a replica cosplay Aerator rifle, or an Nvidia 1080ti Graphics Card. Click Here For Official Rules.



And for those on PS4, there’s the Play The Beta Contest, where if you share a screenshot from the game on Twitter using the hashtags #SkilledAF and #LBBetaPS4, you’ll have a chance at a custom LawBreakers-themed PS4 console! Click Here For Official Rules



So download the game now, get the latest intel from @lawbreakers on Twitter and prepare to ♥♥♥♥ing compete when the open beta goes live on Friday. We’ll see you there.

Oh, and you can pre-order right here. Blam: http://store.steampowered.com/app/350280/LawBreakers/

- The LawBreakers Team
PC Gamer

Nvidia has another WHQL-certified Game Ready driver package available to download, which is highlighted by including optimizations and enhancements to LawBreakers' official release. However, that is not the only game Nvidia's engineers paid attention to with this release.

The new 384.94 release also brings performance tweaks to EVE: Valkyrie's ultra graphics upgrade, Fortnite's Early Access release, Ark: Survival Evolved's official release, and the release of Hellblade: Senua's Sacrifice.

One word of caution—it has been somewhat of a bumpy run for Nvidia lately when it comes to new driver releases. Back in January, Nvidia's 378.49 drivers broke hardware encoding in Steam, and then last month its 384.76 release caused Watch Dogs 2 to crash and some PCs with DuetDisplay installed to boot up to a black screen. More often than not Nvidia's drivers release without any major issues, though if you want to be sure, it's worth waiting a few days to see if any bugs appear.

As for bug fixes, there are several in this latest release. They include:

  • [SLI][GeForce GTX 980][IL2-Sturmovik Battle of Stalingrad]: There is no performance improvement under DirectX 11 after enabling SLI.
  • [Star Ruler 2]: The game crashes within minutes of gameplay.
  • [Titan Xp][Mass Effect - Andromeda]: After launching the game in full-screen mode, HDR cannot be enabled from the in-game HDR settings.
  • [GeForce TX 1070/1080][Shadow Warrior 2]: Windows HDR settings conflict with ingame HDR settings, resulting in color over-saturation.
  • [GeForce GTX 970][Gears of War 4]: The game may freeze with Release 384 drivers.
  • [GeForce GTX 780/780 Ti][NieR:Automata]: The screen may freeze during gameplay.
  • [Titan X][Watch Dogs 2]: The game may crash when launched.
  • [GeForce GTX][DNF]: Poor game performance.
  • [Windows Store - Channel 9 / rPlay]: In full-screen mode, the application playback becomes choppy and then the application crashes.
  • [GeForce GTX 980][DisplayPort]: There is no signal on the monitor after turning the monitor off and then back on.

You can download the latest drivers here or through GeForce Experience.

Community Announcements - NxA_OneLetter


TODAY IS THE LAST DAY - LawBreakers PC Collector’s Edition Pre-Orders can be made exclusively through Limited Run Game's website (https://limitedrungames.com/) until July 7th at 9pm PST/ Midnight EST.

This edition comes with the digital Deadzo Deluxe game content (game code emailed at launch) plus some very cool physical pack-ins, ranging from 'Abaddon's Journal', a book that features 50+ pages of original fiction, art and functional pages, to high-quality character cards found in LAW and BREAKER card packs and more. And yes, you get the pre-order bonuses as well.

DON'T WAIT, TODAY IS THE LAST DAY >> https://limitedrungames.com/
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