Welcome to Closed Alpha Patch 0.4, part 2 of our "game-feel" changes that update movement and ability cooldowns. This update also features a new map called Promenade, which will be rotated into play alongside Grandview.
Once a part of the mainland California before the cataclysmic event known as The Shattering, Promenade takes place on Santa Monica Island in the newly rebuilt California Keys. Known for being an affluent shopping destination, the Promenade landscape is now a contested battleground between the LAW and BREAKERS, as both forces fight for control of the location’s abundant gravity anomalies.
Regarding in-game changes, we’ve been listening to you and making adjustments to the game. During this test we'll be monitoring how the shorter cooldowns affect players' perception of the overall speed of the game. Additionally, Vanguard players will see a slight nerf to the Hydra Gatling gun. Based off of the latest data, we’ve determined that the Vanguard class is doing a bit too well right now, so we've increased the spin time so that it takes longer to ramp up to full power. In addition, we’ve added a new experimental alt-fire to the Enforcer’s Badger weapon (details below). Make sure to let us know what you think about this change, along with all the other adjustments outlined below, on the LawBreakers forums and in the post-test survey.
Overall Updates
Core Gameplay
- New "Skip Jump" mechanic: press Jump (SPACE) within a few frames of landing to maintain momentum
Vanguard
- Afterburners zero-fuel cooldown reduced from 15 to 12 seconds - Hydra spin-up time increased from 3.3 to 4 seconds
Assassin
- Flux grenade cooldown reduced from 20 to 8 seconds - Mobility charge generation time reduced from 6 to 5 seconds *note: we’re in the process of removing the “auto-lock” from the Assassin’s Arc Blades. Look for that change coming in game update 0.5
Enforcer
- Experimental new right click “alt-fire” for Badger pistol that modifies the spread pattern - Distortion Field zero-fuel cooldown reduced from 15 to 12 seconds - Electromag Charge cooldown from 20 to 10 seconds - Electromag Charge EMP debuff duration reduced 3 to 2.5 seconds - Electromag Charge EMP field duration reduced from 5 to 2 seconds
Titan
- Pulverize cooldown reduced from 20 to 12 seconds - Rocket speed increased from 3000 to 3500 units per second - Neutron mine cooldown reduced from 20 to 10 seconds - Neutron mine can no longer be destroyed once activated - Neutron mine idle duration reduced from 60 to 30 seconds
Bug Fixes
- Fixed bug where battery could disappear if the carrying player was gibbed - Fixed bug where blind fire shots would sometimes fire forward - Fixed bug where chat didn't work on death screen - Added fail sound when Vanguard alt-fires without fuel - Fixed bug where quality settings couldn't be changed - Alt-tabbing out of the game now properly disables chat - Fixed animation bug on score messages - Fixed multiple crashes related to gamepads being connected - Fixed bug where reverb was causing weapons to sound doubled in the battery room
Audio
- character VO performed on kills decreased from 100% to 30%
Known Issues
Gameplay:
- Game freezes when firing weapon at the end of the match - Chain lightning remains attached to enemies - Players can be idle kicked during the end of match screens
Settings:
- Reset to Default does not function - Audio settings are not saved when restarting the game - Sliders set to zero will automatically reposition to 50% - Mouse exits window in Front End when "Front End Window Mode" is set to fullscreen
Input:
- With mouse trails on, the mouse cursor does not display on the Front End - No input when returning to game after alt-tabbing out, during map travel
HUD:
- Rebinding ability keys does not update keys on the HUD. - Some Icons remain displayed on the Victory/Defeat screen - Battery Capture message sometimes out of order when immediately capturing battery after pickup - Death-cam HUD sometimes missing after switching Roles - Hit marker pips display when player spectator takes damage right before you respawn
UI:
- Map name in lobby screen sometimes displays "Untitled #" - Game resolution and UI does not scale correctly when going from windowed to fullscreen - Party and party leader icon are always displayed, and overlapping, on Scoreboard - Player's names are being cut off on the in-game scoreboard
Stats:
- Stats are not saved for Players that leave a match before the match ends - In-game stats do not persist when a Client leaves and rejoins the same match
Bug(s):
- Enemy Titan Neutron Mines cannot be destroyed even after they’re “un-activated” - Fixed issue where players failed to login if they had unicode characters in their Steam nickname
Join us at booth 479 (Twitch) or online via twitch.tv/twitch! We will be there holding court! Also Don't miss the devs who will be showing off our new mode and map at these times:
Friday 12 PM Central time Saturday 10 AM Central time
Tune into the twitch channel to watch it all go down!
Also don't forget the grudge match between Fuhaus and Acheievemnt Hunter on Saturday @ 5 PM Central time! Watch on twitch.tv/roosterteeth
That's right- LawBreakers is coming to RTX! We’ve been at several events this year and this one is going to rock just as hard. First and foremost the game will be playable at the Twitch booth {Booth #479) each day with our new map and new mode! On Friday and Saturday we will be streaming for one hour each day with the Boss Key Crew commentating on the match LIVE via the Twitch channel and main page.
On Saturday we are HYPED to tell you that at 5PM Central Time time there will be a fight to the death between Funhaus and Achievement Hunter! Place your bets now folks. This also will be streamed for you to watch on the Rooster Teeth Twitch channel.
And of course- we will be there handing out Alpha Codes, doing giveaways, all that good community stuff. So let us know if you’re going! If you’re not, don’t worry you can catch the streams and participate in our giveaways via social.
Stay tuned for more details. We will be updating this post with exact times and dates for where you can tune in.
Austin- we are coming for you. Austin Texas we mean. If your name is Austin don’t be scared. Or maybe you should be.
Welcome to Closed Alpha Patch 0.3, the one where we bump base movement speed up for all roles. We’ve heard what you have to say about this and we’re putting changes into the game! This is the first step of a larger tuning pass on “game feel” that we'll be working on over the next few weeks. For now, we want to drop these changes and gather some feedback. We'll be watching to see how the increased speed affects the game overall, so let us know what you think via the forums, Discord or the follow-up survey after the test ends.
We're also pleased with how Enforcer has fared so far without ADS, so we're going to leave him as-is while we continue to work on future changes for the Aerator and Badger.
Closed Alpha Times
Saturday, June 25
US East Coast: 1 PM to 7 PM EDT
US West Coast: 10 AM to 4 PM PDT
London: 6 PM to Midnight BST (UTC +1)
Berlin/Paris: 7 PM to 1 AM Sunday CEST (UTC +2)
Sydney: 3 AM Sunday to 9 AM Sunday AEST (UTC +10)
Now, here are the specifics:
Core Gameplay
Titan base speed increased from 700 to 800
Enforcer base speed increased from 700 to 800
Vanguard base speed increased from 800 to 850
Assassin base speed increased from 800 to 900
Healing
Health stations ramp up over time, gaining 10 bonus healing each tick
Assassin
Romerus charged shot damage per projectile reduced from 35 to 30
Romerus ideal damage range reduced from 25 to 20 units
Titan
Self damage multiplier with the rocket launcher reduced from 75% to 50% (Rocket Jumps!)
Front End Menus
Improved region detection
Improved "Friends Online" status display
New green icon next to party members in the lobby
General
Various video memory optimizations
Now running on Shipping config for better performance
Various in-game chat fixes
Known Issues
Major Issues
Profanity Filter does not work
Stats are not saved for Players that leave a match before the match ends
With mouse trails on, the mouse cursor does not display on the Front End
Minor Issues
If player is "gibbed" (explodes by rocket or Starfall) while holding the battery, the battery will disappear. You can still stand on the icon and pick it up in which case it will reappear
Map name in lobby screen displays "Untitled #" during warm-up phase
Some Icons remain displayed on the Victory/Defeat screen
Hit marker pips display when player spectator takes damage right before you respawn
Battery Capture message sometimes out of order when immediately capturing battery after pickup
Death-cam HUD sometimes missing after switching Roles
Welcome to Closed Alpha Patch 0.2, featuring a whole lot of fixes, some balance changes, and few new additions.
The biggest change we've made this patch is removing Aim Down Sight (ADS) from Enforcer's weapons. We've received a lot of feedback on the Aerator, specifically around its lack of unique and interesting mechanics. We've also seen overall negative effects of high precision, high rate of fire hit-scan damage at long range. We'll be spending the next few weeks hammering on ideas for where to go with the Aerator, and in the meantime we've removed ADS to gather data and feedback on how Enforcer fares without it. As for the Badger, ADS was basically useless, so we'll be looking to add a new right click for it in the coming weeks. We'd love you to drop by Discord (https://discordapp.com/invite/0zkX7vahALB3hshU) or right here in the forums and let us know what you'd like to see!
We've also received a ton of feedback about base movement speed and punishing cooldown times. We hear you, and we've begun running internal tests with changes to movement and cooldowns. Look for some of these changes to surface in the near future.
Closed Alpha Times
Saturday, June 18
US East Coast: 12 Noon to 12 Midnight EDT
US West Coast: 9 a.m. to 9 p.m. PDT\
London: 5 p.m. Saturday to 5 a.m. Sunday BST
Berlin/Paris: 6 p.m. Saturday to 6 a.m. Sunday CEST
Sydney: 2 a.m. Sunday to 2 p.m. Sunday AEST
Sunday, June 19
US East Coast: 9 a.m. to 9 p.m. PDT
US West Coast: 6 a.m. to 6 p.m. PDT
London: 2 p.m. Sunday to 2 a.m. Monday BST
Berlin/Paris: 3 p.m. Sunday to 3 a.m. Monday CEST
Sydney: 11 p.m. Sunday to 11 a.m. Monday AEST
New Features
New party system
New Audio settings and various menu improvements
New Ozone damage warning when standing on rooftops
New in-game text chat
Steam friends that have LawBreakers are automatically imported as friends in game
Vanguard
Fuel regeneration time increased from 5.8 to 7.1 seconds
Starfall area damage now has fall off from the center
Starfall direct hit damage increased from 50 to 75
Meteor Shells damage per grenade reduced from 50 to 40
Meteor Shells collision radius increased from 5 to 15
Enforcer
Badger aim down sight removed
Aerator aim down sight removed
Aerator damage scaling removed
Aerator base spread reduced from 1.5 to 0.5
Aerator spread recovery time reduced from 0.67 to 0.4 seconds
Aerator max damage per shot increased from 22 to 25, min damage increased from 5 to 8
Bloodhound Rockets lock on time reduced from 0.5 to 0.3 seconds
Bloodhound Rockets lock on range increased from 5000 to 8000 units
Assassin
Flux grenade reduces enemy input acceleration for 1.5 seconds
Improved reliability of grapple attack by reducing overshooting
Overcharge Game Mode
Reduced battery capture radius from 400 to 150 units
Bug Fixes
Fixed GPU driver crash
Fixed lag when transitioning from blind fire to abilities
Fixed bug where Shift key could not be remapped
Fixed bug where grapple would fail near max range
Fixed bug where grapple could mispredict hits on players
Fixed bug that could cause Frenzy not to trigger
Weapons now correctly replicate spread
Hydra now correctly displays all tracers and impact effects
Fixed bug where Hydra reloaded too early
Fixed bug where damage could be dealt through walls
Fixed bug where keyboard and mouse input were lost when disconnecting a gamepad
Various performance improvements
Players in matches that end with less than 4 players per team will automatically re-enter matchmaking
Known Issues
Major Issues
Profanity Filter does not work
Stats are not saved for Players that leave a match before the match ends
With mouse trails on, the mouse cursor does not display on the Front End
Region list sometimes incorrectly displays 999ms for regions
Minor Issues
Map name in lobby screen displays "Untitled #" during warm-up phase
Some Icons remain displayed on the Victory/Defeat screen
Hit marker pips display when player spectator takes damage right before you respawn
Battery Capture message sometimes out of order when immediately capturing battery after pickup
Death-cam HUD sometimes missing after switching Roles
The LawBreakers Team is ready to begin opening the flood gates for our Closed Public Alpha tests over the next few months. Below is everything you need to know to before you join the first test this weekend after signing up at www.lawbreakers.com :
Public Alpha #1 - June 18, 2016 from 9:00am to 9:00pm PDT - June 19, 2016 from 6:00am to 6:00pm PDT - Playable Content: Grandview Map, Overcharge Game Mode, 4 Roles (8 Characters)
We will continuously add new in-game content over the course of the Public Alpha test period. If you don’t get in now, be patient - many more tests and key giveaways will happen! Each player who receives an Alpha key will be allowed to participate in every Public Alpha test, so don’t act-up and get the ol’ Banhammer (play nice)! Alpha keys are currently being sent via email, so keep an eye on your inbox throughout the Public Alpha test period. Unfortunately, some email filters are too virtuous for the brutality in LawBreakers, so be sure to check your spam filters or whitelist our email address: info@lawbreakers.nexon.net.
Feedback during the Public Alpha Test period is key to the game’s success. We’re giving players a number of ways to communicate problems with the game or give us ideas to improve the gaming experience. Our LawBreakers Forum is the best way to provide intel. Even better, players can participate in a survey that will follow each test. Lastly, Alpha players can give their thoughts through the Discord chat app. Joining the Discord chat channel during each test allows players to provide feedback, resolve an issue or just hang out with the guys and girls making LawBreakers. A link to the Discord chat channel will be provided through Alpha Acceptance Emails.
Finally, accepted players should check out the System Requirements section on the LawBreakers Steam Page before redeeming their Alpha key. LawBreakers is built to run best on the recommended spec, but we would still like to hear from anyone giving it a go on a lower performing system.
As always, please feel free to tap into our Support and review the FAQ for more information. Good luck and see you in Zero-G!
Day 1 was a success! Lots of blood, sweat and tears were shed....but it's not over. This Wednesday June 8th @ 4 PM PT / 7 PM ET / 12 AM GMT we have some more casters jumping in...
For the first time ever, you will see the game played LIVE by your favorite casters. Get ready for a bloodbath!
The battles will commence on June 6th and June 8th at the following times, covering 3 distinct sessions:
Session 1: Monday June 6th @ 5PM UTC / 9AM PST / 12PM EST Session 2: Monday June 6th @ 4PM PST / 7PM EST/ 12:00 AM UTC Session 3: Wednesday June 8th @ 4PM PST / 7PM EST/ 12:00 AM UTC
Here’s a list of the specific casters for each individual session: