Welcome to Closed Alpha Patch 0.2, featuring a whole lot of fixes, some balance changes, and few new additions.
The biggest change we've made this patch is removing Aim Down Sight (ADS) from Enforcer's weapons. We've received a lot of feedback on the Aerator, specifically around its lack of unique and interesting mechanics. We've also seen overall negative effects of high precision, high rate of fire hit-scan damage at long range. We'll be spending the next few weeks hammering on ideas for where to go with the Aerator, and in the meantime we've removed ADS to gather data and feedback on how Enforcer fares without it. As for the Badger, ADS was basically useless, so we'll be looking to add a new right click for it in the coming weeks. We'd love you to drop by Discord (https://discordapp.com/invite/0zkX7vahALB3hshU) or right here in the forums and let us know what you'd like to see!
We've also received a ton of feedback about base movement speed and punishing cooldown times. We hear you, and we've begun running internal tests with changes to movement and cooldowns. Look for some of these changes to surface in the near future.
Closed Alpha Times
Saturday, June 18
US East Coast: 12 Noon to 12 Midnight EDT
US West Coast: 9 a.m. to 9 p.m. PDT\
London: 5 p.m. Saturday to 5 a.m. Sunday BST
Berlin/Paris: 6 p.m. Saturday to 6 a.m. Sunday CEST
Sydney: 2 a.m. Sunday to 2 p.m. Sunday AEST
Sunday, June 19
US East Coast: 9 a.m. to 9 p.m. PDT
US West Coast: 6 a.m. to 6 p.m. PDT
London: 2 p.m. Sunday to 2 a.m. Monday BST
Berlin/Paris: 3 p.m. Sunday to 3 a.m. Monday CEST
Sydney: 11 p.m. Sunday to 11 a.m. Monday AEST
New Features
New party system
New Audio settings and various menu improvements
New Ozone damage warning when standing on rooftops
New in-game text chat
Steam friends that have LawBreakers are automatically imported as friends in game
Vanguard
Fuel regeneration time increased from 5.8 to 7.1 seconds
Starfall area damage now has fall off from the center
Starfall direct hit damage increased from 50 to 75
Meteor Shells damage per grenade reduced from 50 to 40
Meteor Shells collision radius increased from 5 to 15
Enforcer
Badger aim down sight removed
Aerator aim down sight removed
Aerator damage scaling removed
Aerator base spread reduced from 1.5 to 0.5
Aerator spread recovery time reduced from 0.67 to 0.4 seconds
Aerator max damage per shot increased from 22 to 25, min damage increased from 5 to 8
Bloodhound Rockets lock on time reduced from 0.5 to 0.3 seconds
Bloodhound Rockets lock on range increased from 5000 to 8000 units
Assassin
Flux grenade reduces enemy input acceleration for 1.5 seconds
Improved reliability of grapple attack by reducing overshooting
Overcharge Game Mode
Reduced battery capture radius from 400 to 150 units
Bug Fixes
Fixed GPU driver crash
Fixed lag when transitioning from blind fire to abilities
Fixed bug where Shift key could not be remapped
Fixed bug where grapple would fail near max range
Fixed bug where grapple could mispredict hits on players
Fixed bug that could cause Frenzy not to trigger
Weapons now correctly replicate spread
Hydra now correctly displays all tracers and impact effects
Fixed bug where Hydra reloaded too early
Fixed bug where damage could be dealt through walls
Fixed bug where keyboard and mouse input were lost when disconnecting a gamepad
Various performance improvements
Players in matches that end with less than 4 players per team will automatically re-enter matchmaking
Known Issues
Major Issues
Profanity Filter does not work
Stats are not saved for Players that leave a match before the match ends
With mouse trails on, the mouse cursor does not display on the Front End
Region list sometimes incorrectly displays 999ms for regions
Minor Issues
Map name in lobby screen displays "Untitled #" during warm-up phase
Some Icons remain displayed on the Victory/Defeat screen
Hit marker pips display when player spectator takes damage right before you respawn
Battery Capture message sometimes out of order when immediately capturing battery after pickup
Death-cam HUD sometimes missing after switching Roles
The LawBreakers Team is ready to begin opening the flood gates for our Closed Public Alpha tests over the next few months. Below is everything you need to know to before you join the first test this weekend after signing up at www.lawbreakers.com :
Public Alpha #1 - June 18, 2016 from 9:00am to 9:00pm PDT - June 19, 2016 from 6:00am to 6:00pm PDT - Playable Content: Grandview Map, Overcharge Game Mode, 4 Roles (8 Characters)
We will continuously add new in-game content over the course of the Public Alpha test period. If you don’t get in now, be patient - many more tests and key giveaways will happen! Each player who receives an Alpha key will be allowed to participate in every Public Alpha test, so don’t act-up and get the ol’ Banhammer (play nice)! Alpha keys are currently being sent via email, so keep an eye on your inbox throughout the Public Alpha test period. Unfortunately, some email filters are too virtuous for the brutality in LawBreakers, so be sure to check your spam filters or whitelist our email address: info@lawbreakers.nexon.net.
Feedback during the Public Alpha Test period is key to the game’s success. We’re giving players a number of ways to communicate problems with the game or give us ideas to improve the gaming experience. Our LawBreakers Forum is the best way to provide intel. Even better, players can participate in a survey that will follow each test. Lastly, Alpha players can give their thoughts through the Discord chat app. Joining the Discord chat channel during each test allows players to provide feedback, resolve an issue or just hang out with the guys and girls making LawBreakers. A link to the Discord chat channel will be provided through Alpha Acceptance Emails.
Finally, accepted players should check out the System Requirements section on the LawBreakers Steam Page before redeeming their Alpha key. LawBreakers is built to run best on the recommended spec, but we would still like to hear from anyone giving it a go on a lower performing system.
As always, please feel free to tap into our Support and review the FAQ for more information. Good luck and see you in Zero-G!
Day 1 was a success! Lots of blood, sweat and tears were shed....but it's not over. This Wednesday June 8th @ 4 PM PT / 7 PM ET / 12 AM GMT we have some more casters jumping in...
For the first time ever, you will see the game played LIVE by your favorite casters. Get ready for a bloodbath!
The battles will commence on June 6th and June 8th at the following times, covering 3 distinct sessions:
Session 1: Monday June 6th @ 5PM UTC / 9AM PST / 12PM EST Session 2: Monday June 6th @ 4PM PST / 7PM EST/ 12:00 AM UTC Session 3: Wednesday June 8th @ 4PM PST / 7PM EST/ 12:00 AM UTC
Here’s a list of the specific casters for each individual session:
That's right everybody! We will be starting closed Alpha testing in June- no exact dates revealed yet but you're going to want to keep a very close eye out here and on our social channels for all news.
Check out our first episode of the LawBreakers Killer Verticality series! Today's episode features the Enforcer with the top kills from our dev play tests Boss Key Productions and a quick breakdown of a few of the Enforcer’s abilities and the best way to nail the role's combos.
Violent and vertical FPS multiplayer combat may be at your fingertips soon! Register NOW for a chance to participate in Alpha tests that will help provide our developers with valuable feedback on content and gameplay: http://www.lawbreakers.com
And before you go check out our brand spanking new GAMEPLAY trailer: