- New UI/UX - Overridden AI system - New mouse control and spell cast system - Creature bubble speeches - Better english (first part of the game) - Major and minor bugs fixed - Drag and rotate: warning if two objects are to close - Teleportation spell changed - Several updates and gameplay improvements - Steps and tips updated
- New UI/UX - Overridden AI system - New mouse control and spell cast system - Creature bubble speeches - Better english (first part of the game) - Major and minor bugs fixed - Drag and rotate: warning if two objects are to close - Teleportation spell changed - Several updates and gameplay improvements - Steps and tips updated
I've got a lot of feedback last time. Thank you all. Here is more information about next upcoming big patch.
First of all take a look at new design.http://darkforester.com/src/newdesign.png - Game receives complete new UI/UX. - AI was overridden. Minions are clever now. - Complete new mouse control system, (like in Diablo 3 or Dota 2). - Creature bubble speeches. - and yes, professional english and more... I'm working based on your feedback, so let me know if i have any questions, bugs or remarks. This patch comes end of March / in early Aprial.
I've got a lot of feedback last time. Thank you all. Here is more information about next upcoming big patch.
First of all take a look at new design.http://darkforester.com/src/newdesign.png - Game receives complete new UI/UX. - AI was overridden. Minions are clever now. - Complete new mouse control system, (like in Diablo 3 or Dota 2). - Creature bubble speeches. - and yes, professional english and more... I'm working based on your feedback, so let me know if i have any questions, bugs or remarks. This patch comes end of March / in early Aprial.
My main goal is to improve UI, Balancing (PvE and PvP) and Physic Model. Sure depends on your feedback. Ready status does not means - it's done. - Main map content: ready (all changes as written above depend on feedback!) - PvP attack enemy forest: ready - Goblin Dreams: production - Arena: production
When starts alpha phase 2?
- If game works fine till avatar's level 12.
What comes in alpha phase 2?
- Avatar level till 17. Two new Units: Warlord (class tank) and Treant (class healer). new buildings, traps. Weapon Shop and more.
Warning:
Dont be confused with alpha phase(1,2,3) situation. Content is already done, but i'll put it in the game only if i see a good balance, UI Satisfaction-:) and so on...
Unfortunately, i'll change darkforester.com design again (for the fourth time). So, status is under development. Information about teamplay, story, primary skills and forest soul skills comming soon on main page.
My main goal is to improve UI, Balancing (PvE and PvP) and Physic Model. Sure depends on your feedback. Ready status does not means - it's done. - Main map content: ready (all changes as written above depend on feedback!) - PvP attack enemy forest: ready - Goblin Dreams: production - Arena: production
When starts alpha phase 2?
- If game works fine till avatar's level 12.
What comes in alpha phase 2?
- Avatar level till 17. Two new Units: Warlord (class tank) and Treant (class healer). new buildings, traps. Weapon Shop and more.
Warning:
Dont be confused with alpha phase(1,2,3) situation. Content is already done, but i'll put it in the game only if i see a good balance, UI Satisfaction-:) and so on...
Unfortunately, i'll change darkforester.com design again (for the fourth time). So, status is under development. Information about teamplay, story, primary skills and forest soul skills comming soon on main page.