When you now pickup ammo you'll see ammo icons for the corresponding caliber.
Ammo clips will now respawn when picked up.
Fixed a bug in the bbc_fred_spawner, it will no longer fire the death output when the 'wrong' Fred dies. It will monitor the Fred entity which was created by the spawner.
Added OnUse output to the inventory_item.
Optimized the smart_trigger to now have one output. (fgd)
Optimized the inventory_item entity. (fgd)
game_music will no longer play when the round restarts. (if playing of course)
When you now pickup ammo you'll see ammo icons for the corresponding caliber.
Ammo clips will now respawn when picked up.
Fixed a bug in the bbc_fred_spawner, it will no longer fire the death output when the 'wrong' Fred dies. It will monitor the Fred entity which was created by the spawner.
Added OnUse output to the inventory_item.
Optimized the smart_trigger to now have one output. (fgd)
Optimized the inventory_item entity. (fgd)
game_music will no longer play when the round restarts. (if playing of course)
The history resource (pickup notifications for picking up weapons, ammo, items, etc) will now be hidden if your weapon selection is visible.
The weapon selection now renders from the bottom and up to scale right.
Removed the frame around the selected weapon when selecting weapons.
The health bar GUI/HUD will no longer be visible above non npc / bugging up when restarting the round, etc...
game_music will no longer be overriden when a player connects.
Fixed a bug which would remove your inventory items on the client side if any player disconnected. (would happen to everyone)
Fixed a potential bug which could've overriden everyones group id when a new player connected.
Late joiners will now hear the active sound being played with the game_music entity.
Fixed a bug in the logic_quest entity, if you had your quest set to Specified it would not set the kills needed if you had entity counting which means one kill would progress the objective with entity counting.
The logic_quest now has 10 outputs, one for every objective. (max 10 objs.) Notice that you don't need to use an entity_counter to count the entity kills, the logic_quest does the counting alone.
Changed the no collide code, it no longer get you stuck in objects, npcs, in ground, etc...
The history resource (pickup notifications for picking up weapons, ammo, items, etc) will now be hidden if your weapon selection is visible.
The weapon selection now renders from the bottom and up to scale right.
Removed the frame around the selected weapon when selecting weapons.
The health bar GUI/HUD will no longer be visible above non npc / bugging up when restarting the round, etc...
game_music will no longer be overriden when a player connects.
Fixed a bug which would remove your inventory items on the client side if any player disconnected. (would happen to everyone)
Fixed a potential bug which could've overriden everyones group id when a new player connected.
Late joiners will now hear the active sound being played with the game_music entity.
Fixed a bug in the logic_quest entity, if you had your quest set to Specified it would not set the kills needed if you had entity counting which means one kill would progress the objective with entity counting.
The logic_quest now has 10 outputs, one for every objective. (max 10 objs.) Notice that you don't need to use an entity_counter to count the entity kills, the logic_quest does the counting alone.
Changed the no collide code, it no longer get you stuck in objects, npcs, in ground, etc...
FMOD now adds .mp3 files to the soundtrack list. (searches all .mp3 & .wav files in the sound/soundtracks folder)
Weapons now respawn at the right origin & angle.
Weapon Stay has been fixed.
You can no longer pickup the same weapon to prevent exploiting / spam weapon respawning.
Zombie players can now pickup weapons and throw them.
Late joiners should now be able to receive the quests in the game.
Added NPC Scaling, npcs will scale their health & damage up for every player in the game to make it more fair.
Fixed weapon switching issues when you'd pickup a weapon you'd not switch to it properly.
The crouching speed is no longer super slow.
Soldiers no longer spam idle sounds.
NPC Scripts now have new values that can be set. Scale & Skin. If Scale is set to 5 it will scale the npc up by 5% for every player in the game.
Added Health Bars for NPCS, by default only bosses will have their health bars visible but you can enable health bars for every npc by setting bb2_enable_healthbar_for_all to 1.
Added creepy text for connection/disconnect.
Fixed a bug in the scoreboard.
Added no collide for players on the same team.
Armor will no longer protect you when inflicted with drown, poison and acid dmg types.
The game will no longer crash if there's not an available spawn point, if it finds no open spot it chooses a random. If none exist it puts you in the coords 0, 0, 0 (middle).
Fixed a memory leak issue when reloading the game base on the client.
Added the updated version of bbs_hospital, added new models & textures.
FMOD now adds .mp3 files to the soundtrack list. (searches all .mp3 & .wav files in the sound/soundtracks folder)
Weapons now respawn at the right origin & angle.
Weapon Stay has been fixed.
You can no longer pickup the same weapon to prevent exploiting / spam weapon respawning.
Zombie players can now pickup weapons and throw them.
Late joiners should now be able to receive the quests in the game.
Added NPC Scaling, npcs will scale their health & damage up for every player in the game to make it more fair.
Fixed weapon switching issues when you'd pickup a weapon you'd not switch to it properly.
The crouching speed is no longer super slow.
Soldiers no longer spam idle sounds.
NPC Scripts now have new values that can be set. Scale & Skin. If Scale is set to 5 it will scale the npc up by 5% for every player in the game.
Added Health Bars for NPCS, by default only bosses will have their health bars visible but you can enable health bars for every npc by setting bb2_enable_healthbar_for_all to 1.
Added creepy text for connection/disconnect.
Fixed a bug in the scoreboard.
Added no collide for players on the same team.
Armor will no longer protect you when inflicted with drown, poison and acid dmg types.
The game will no longer crash if there's not an available spawn point, if it finds no open spot it chooses a random. If none exist it puts you in the coords 0, 0, 0 (middle).
Fixed a memory leak issue when reloading the game base on the client.
Added the updated version of bbs_hospital, added new models & textures.
Added direct connect, when you now write connect 'ip:port' in the console it will try to find the server then get its map name so you will have an interactive loading screen all the time! Later we'll use the map name to get workshop details.
Added a new password dialog panel which pops up when joining password protected servers!
Changed the minimum bb2_arena_respawn_time to 20 sec.
Added new impact, drown & fall pain sounds from Seoras.
Fixed a bug in the footstep code, it didn't precache the whole list of surfaceprops.
Fixed a bug which would not remove your objective items on the server but only on the client when a round restarted.
When you pickup inventory items of the type objective and sub type vital or removable glow it will glow your player model (yellow) for everyone. Happens with zombie players too.
Fixed bugs in the glow code, when walking on items you'd override their glow color, when you died while looking at something (glowing) it wouldn't stop glowing until you respawned as a human.
Fixed random blend between white and green color on teammates.
Fixed a bug with the hands taking reflections from the world, especially sprites.
Fixed a bug where you'd still have blood on your arms when respawning.
Fixed a bug which would crash your game if you exited whenever you'd used the server browser.
All inventory models and npcs models will now be dynamically precached by the server.
Fixed a bug which would give dead players XP on round end.
logic_quest can now be used in arena mode as well.
Updated the Spectator HUD, this is only available for escaped players in classic and dead players in arena waiting to respawn.
Added the Arena gamemode mechanics. Basically you have a reinforcement count to limit the amount of respawns and a respawn time.
Added direct connect, when you now write connect 'ip:port' in the console it will try to find the server then get its map name so you will have an interactive loading screen all the time! Later we'll use the map name to get workshop details.
Added a new password dialog panel which pops up when joining password protected servers!
Changed the minimum bb2_arena_respawn_time to 20 sec.
Added new impact, drown & fall pain sounds from Seoras.
Fixed a bug in the footstep code, it didn't precache the whole list of surfaceprops.
Fixed a bug which would not remove your objective items on the server but only on the client when a round restarted.
When you pickup inventory items of the type objective and sub type vital or removable glow it will glow your player model (yellow) for everyone. Happens with zombie players too.
Fixed bugs in the glow code, when walking on items you'd override their glow color, when you died while looking at something (glowing) it wouldn't stop glowing until you respawned as a human.
Fixed random blend between white and green color on teammates.
Fixed a bug with the hands taking reflections from the world, especially sprites.
Fixed a bug where you'd still have blood on your arms when respawning.
Fixed a bug which would crash your game if you exited whenever you'd used the server browser.
All inventory models and npcs models will now be dynamically precached by the server.
Fixed a bug which would give dead players XP on round end.
logic_quest can now be used in arena mode as well.
Updated the Spectator HUD, this is only available for escaped players in classic and dead players in arena waiting to respawn.
Added the Arena gamemode mechanics. Basically you have a reinforcement count to limit the amount of respawns and a respawn time.
Added bb2_allow_npc_to_score to prevent npcs from scoring in objectives @ quests & entity counter.
Added the game tool tip entity for mappers to start / show tips themselves. (game_tip)
Zombie NPCS and Human NPCS no longer spawn blood when hit by friendlies in Survival mode.
Implemented all achievements into the game, you can now hunt for all the achievs!
Added the time played stat.
Bug & Crash fixes.
Added level cap / max level check.
Added a weight system, whatever you pickup will increase your carry weight which will slow you down.
Added an armor system, armor now have 3 types. A light, med and heavy type. The weight is higher for heavy but reduces more damage.
You can now choose if you only want objective icons & map markers for certain objectives.
You can now choose to display the quest objectives in order which means 1 objective at a time.
Remember to bind player_tree to see the new panel for displaying your quests, inventory items and stats preview! It can now be bound in the Options->Keyboard as well.
Added Josh's new skill, base & damage values.
Added a new prefab to show how to use the logic_quest entity.
Added bb2_allow_npc_to_score to prevent npcs from scoring in objectives @ quests & entity counter.
Added the game tool tip entity for mappers to start / show tips themselves. (game_tip)
Zombie NPCS and Human NPCS no longer spawn blood when hit by friendlies in Survival mode.
Implemented all achievements into the game, you can now hunt for all the achievs!
Added the time played stat.
Bug & Crash fixes.
Added level cap / max level check.
Added a weight system, whatever you pickup will increase your carry weight which will slow you down.
Added an armor system, armor now have 3 types. A light, med and heavy type. The weight is higher for heavy but reduces more damage.
You can now choose if you only want objective icons & map markers for certain objectives.
You can now choose to display the quest objectives in order which means 1 objective at a time.
Remember to bind player_tree to see the new panel for displaying your quests, inventory items and stats preview! It can now be bound in the Options->Keyboard as well.
Added Josh's new skill, base & damage values.
Added a new prefab to show how to use the logic_quest entity.