Boring Man - Online Tactical Stickman Combat - Spasman
Dev Log
Just a small patch to fix an annoying exploit and some other things.
Fixed
- General: Fixed being able to be outside the map - General: Fixed being able to float outside a ladder while climbing - General: Fixed being able to start the freeze timer during the shooting range/tutorial - General: Fixed not leveling up when equalling max experience points - Dyson City: Modified The Man's base to resemble USC's base more
Boring Man - Online Tactical Stickman Combat - Spasman
Dev Log
Just a small patch to fix an annoying exploit and some other things.
Fixed
- General: Fixed being able to be outside the map - General: Fixed being able to float outside a ladder while climbing - General: Fixed being able to start the freeze timer during the shooting range/tutorial - General: Fixed not leveling up when equalling max experience points - Dyson City: Modified The Man's base to resemble USC's base more
Boring Man - Online Tactical Stickman Combat - Spasman
By robo_runner on Twitter
Dev Log
This update's focus is on reducing player toxicity. Some of you have been abusing the chat binds quite a bit and the feature was almost removed entirely but I was talked out of it. Theres also flood protection as well.
Weird unicode characters have also been stripped from names and clan tags. This was not only annoying and made me cringe to see edgy usernames, but it also messed with Game Maker's ability to log the chat and sending commands to the server.
The process to make levels less valuable has started. Instead of seeing them on the scoreboard, you now must click on their name. I'm not dumb and can tell someones cracked the save encryption, and I expected it. I'm just starting to move the game towards a point where levels and saves won't really matter that much except to the player that has it.
Lastly, some more weapon balancing. Handcannon has a new gimmick that should make it a less spammy weapon. Damage fall off has been increased, making most other weapons less spammy as well. Hopefully that will suffice the hand cannon whining.
Also Premium is on the sale, 50% off. Won't get much cheaper then that.
- Added a new key “Show/Hide Chat”. Toggles the chat window when F2 is pressed. - Added a DPS display in the shooting range
Fixed/Changed
- General: Chat binding character limit reduced to 25 characters and can only use it 2 times every 8 seconds instead of 3 - General: Added chat flood protection for every 8 seconds - General: Removed some debug info - General: Removed leveling up in chat and levels are only shown when you click on their name in the scoreboard - General: Changed default vote keys to F10 and F11 * If you played before this update, you will still have F11 and F12 as your vote keys. this new binding is for new players. - General: Vote bans are temporarily disabled if too many failed votes occur - General: Increased the amount of players needed in the server for a vote ban - General: Player names, chat binds & clan tags are now stripped of most unicode - General: Fixed being able to roll + use the grapple hook during a taunt - Zombrains: Position on scoreboard is now sorted by kills - Survival: Position on scoreboard is now sorted by kills - Team Deathmatch: Fixed grace period not running when players respawn - Team Deathmatch: Fixed poison not resetting after a TDM round
Weapons
- Handcannon: The mouse cursor now has aim kick back when fired - Shotguns: Slightly increased range - Most Bullet Projectiles: Increased amount of damage fall off - Power Rifle: Decreased projectile speed - Power Rifle: Removed pushback - Chain Gun: Increased damage
Boring Man - Online Tactical Stickman Combat - Spasman
By robo_runner on Twitter
Dev Log
This update's focus is on reducing player toxicity. Some of you have been abusing the chat binds quite a bit and the feature was almost removed entirely but I was talked out of it. Theres also flood protection as well.
Weird unicode characters have also been stripped from names and clan tags. This was not only annoying and made me cringe to see edgy usernames, but it also messed with Game Maker's ability to log the chat and sending commands to the server.
The process to make levels less valuable has started. Instead of seeing them on the scoreboard, you now must click on their name. I'm not dumb and can tell someones cracked the save encryption, and I expected it. I'm just starting to move the game towards a point where levels and saves won't really matter that much except to the player that has it.
Lastly, some more weapon balancing. Handcannon has a new gimmick that should make it a less spammy weapon. Damage fall off has been increased, making most other weapons less spammy as well. Hopefully that will suffice the hand cannon whining.
Also Premium is on the sale, 50% off. Won't get much cheaper then that.
- Added a new key “Show/Hide Chat”. Toggles the chat window when F2 is pressed. - Added a DPS display in the shooting range
Fixed/Changed
- General: Chat binding character limit reduced to 25 characters and can only use it 2 times every 8 seconds instead of 3 - General: Added chat flood protection for every 8 seconds - General: Removed some debug info - General: Removed leveling up in chat and levels are only shown when you click on their name in the scoreboard - General: Changed default vote keys to F10 and F11 * If you played before this update, you will still have F11 and F12 as your vote keys. this new binding is for new players. - General: Vote bans are temporarily disabled if too many failed votes occur - General: Increased the amount of players needed in the server for a vote ban - General: Player names, chat binds & clan tags are now stripped of most unicode - General: Fixed being able to roll + use the grapple hook during a taunt - Zombrains: Position on scoreboard is now sorted by kills - Survival: Position on scoreboard is now sorted by kills - Team Deathmatch: Fixed grace period not running when players respawn - Team Deathmatch: Fixed poison not resetting after a TDM round
Weapons
- Handcannon: The mouse cursor now has aim kick back when fired - Shotguns: Slightly increased range - Most Bullet Projectiles: Increased amount of damage fall off - Power Rifle: Decreased projectile speed - Power Rifle: Removed pushback - Chain Gun: Increased damage
Boring Man - Online Tactical Stickman Combat - Spasman
I updated with just a small hot fix for servers.
Anti-cheat was banning players for no reason if the server was running at low FPS. This has been fixed and tested.
Occasionally, servers will have a map corruption error when the map isnt actually corrupted, thus stopping the server for no reason. The server will automatically restart when this error happens. So if your server enters a restart loop, your maps probably ARE actually corrupted. If you have logging enabled, the error will appear there instead to confirm.
You may have noticed banned.txt is now bm_settings.ini_banned.txt. This is for running multiple servers with different config files, so each server has its own ban list. Not as convienient as a global ban list, but it was causing file writing issues.
Lastly, you may have also noticed symbols at the end of IP address bans. These symbols help you determine what ban method was used quickly.
@ = Anti cheat ban
$ = Vote ban
None = Banned by server owner
IP addresses with $ at the end of them are automatically removed every hour or so. You can use this to your advantage to also temporarily ban players yourself. Just ban them, then open the ban list file and add the $ at the end of their IP address yourself.
IP addresses with the @ are NOT automatically removed. They are merely there to tell you the anti-cheat took action against someone. I suggest investigating each issue then deleting the @ to "permanently" ban them or delete the whole IP address if you believe it was false. That way you can keep track of new bans that happened recently.
This update isn't MANDATORY but its recommended. People will still be able to play on your servers if you don't update right away.
Boring Man - Online Tactical Stickman Combat - Spasman
I updated with just a small hot fix for servers.
Anti-cheat was banning players for no reason if the server was running at low FPS. This has been fixed and tested.
Occasionally, servers will have a map corruption error when the map isnt actually corrupted, thus stopping the server for no reason. The server will automatically restart when this error happens. So if your server enters a restart loop, your maps probably ARE actually corrupted. If you have logging enabled, the error will appear there instead to confirm.
You may have noticed banned.txt is now bm_settings.ini_banned.txt. This is for running multiple servers with different config files, so each server has its own ban list. Not as convienient as a global ban list, but it was causing file writing issues.
Lastly, you may have also noticed symbols at the end of IP address bans. These symbols help you determine what ban method was used quickly.
@ = Anti cheat ban
$ = Vote ban
None = Banned by server owner
IP addresses with $ at the end of them are automatically removed every hour or so. You can use this to your advantage to also temporarily ban players yourself. Just ban them, then open the ban list file and add the $ at the end of their IP address yourself.
IP addresses with the @ are NOT automatically removed. They are merely there to tell you the anti-cheat took action against someone. I suggest investigating each issue then deleting the @ to "permanently" ban them or delete the whole IP address if you believe it was false. That way you can keep track of new bans that happened recently.
This update isn't MANDATORY but its recommended. People will still be able to play on your servers if you don't update right away.
Boring Man - Online Tactical Stickman Combat - Spasman
DevLog
Made by Abaddon
So after mingling with the veteran players for a little bit, I balanced a lot of the weapons for the end game better. So if any of these changes make you mad, well, blame your fellow player.
Shotguns are vastly different now so you might have to re-learn how to use them.
Musket has a fancy new toy attached to it now to make it a little more viable. The damage and reload speeds have been drastically changed to reflect more like a real world musket.
Lastly, the Shooting Range is available! Feel free to share your best times and see if you can get the best. I'm only able to get 1:10...
Added
- Added Shooting Range area, that comes with a time trial target mode. - Added kill feeds to remote console “API”
Fixed/Changed
- General: Fixed Weapon Select menu opening and closing while typing a message - General: Fixed explosions being able to heal in some cases - General: Can now see Zombrains money on scoreboard - General: You now must be level 35 or higher to start votebans - General: Added "$" at the end of the IP address of vote bans in banned.txt, "@" for anti-cheat bans - General: Yes vote threshold reduced to 60% - General: Added mouse wheel to selecting weapons in weapon menu - General: Fixed reload sounds not following players - Maps: Added spikes to the sides of Factory
Weapons
- Musket: Increased damage drastically, reduced reload speed drastically - Musket: Added bayonet as alt. fire - Long Rifle: Damage from last patch increase was a bug, damage officially increased from original stat (not as much as before) - All Shotguns (Excluding Old Shotgun): Projectiles been changed to special shotgun projectiles , which have no damage fall off but have very limited range - Double Barrel: Increased blast spread, reduced total ammo - Sawn Off: Reduced blast spread - Pump Action: Reduced total ammo - Trench Gun: Increased total ammo - Keymaster Alt. Fire: Increased blast spread - Keymaster Alt. Fire: Reduced fire rate, slightly reduced damage - Scoped Rifle: Reduced damage - Light AR: Reduced damage, slightly increased fire rate - Blaster (Spread Type): Reduced blast spread, increased damage, reduced fire rate - Blaster (Flame Shot): Increased damage, reduced fire rate - Gas Launcher: Increased fire rate, total ammo and magazine size
Boring Man - Online Tactical Stickman Combat - Spasman
DevLog
Made by Abaddon
So after mingling with the veteran players for a little bit, I balanced a lot of the weapons for the end game better. So if any of these changes make you mad, well, blame your fellow player.
Shotguns are vastly different now so you might have to re-learn how to use them.
Musket has a fancy new toy attached to it now to make it a little more viable. The damage and reload speeds have been drastically changed to reflect more like a real world musket.
Lastly, the Shooting Range is available! Feel free to share your best times and see if you can get the best. I'm only able to get 1:10...
Added
- Added Shooting Range area, that comes with a time trial target mode. - Added kill feeds to remote console “API”
Fixed/Changed
- General: Fixed Weapon Select menu opening and closing while typing a message - General: Fixed explosions being able to heal in some cases - General: Can now see Zombrains money on scoreboard - General: You now must be level 35 or higher to start votebans - General: Added "$" at the end of the IP address of vote bans in banned.txt, "@" for anti-cheat bans - General: Yes vote threshold reduced to 60% - General: Added mouse wheel to selecting weapons in weapon menu - General: Fixed reload sounds not following players - Maps: Added spikes to the sides of Factory
Weapons
- Musket: Increased damage drastically, reduced reload speed drastically - Musket: Added bayonet as alt. fire - Long Rifle: Damage from last patch increase was a bug, damage officially increased from original stat (not as much as before) - All Shotguns (Excluding Old Shotgun): Projectiles been changed to special shotgun projectiles , which have no damage fall off but have very limited range - Double Barrel: Increased blast spread, reduced total ammo - Sawn Off: Reduced blast spread - Pump Action: Reduced total ammo - Trench Gun: Increased total ammo - Keymaster Alt. Fire: Increased blast spread - Keymaster Alt. Fire: Reduced fire rate, slightly reduced damage - Scoped Rifle: Reduced damage - Light AR: Reduced damage, slightly increased fire rate - Blaster (Spread Type): Reduced blast spread, increased damage, reduced fire rate - Blaster (Flame Shot): Increased damage, reduced fire rate - Gas Launcher: Increased fire rate, total ammo and magazine size
This guy made a video on B-Man, he's got 5 million subs so expect a lot of full servers. It's not your first rodeo, use Quick Join and be patient.
If you know how to host, I am calling on you to lend me your energy.
Español:
¡Saludos a todos los seguidores de "Town"! Gracias por jugar "Boring Man". No hablo español, así que le pedí a alguien que tradujera este mensaje.
Hay muchas personas jugando en este momento, por lo que se están llenando todos los servidores. Por favor, usen la opción "Quick join" del menú "Join" y sean pacientes hasta que se libere alguno.
Además, si quieren contribuir con mi juego, pueden considerar comprar las mejoras Premium.
This guy made a video on B-Man, he's got 5 million subs so expect a lot of full servers. It's not your first rodeo, use Quick Join and be patient.
If you know how to host, I am calling on you to lend me your energy.
Español:
¡Saludos a todos los seguidores de "Town"! Gracias por jugar "Boring Man". No hablo español, así que le pedí a alguien que tradujera este mensaje.
Hay muchas personas jugando en este momento, por lo que se están llenando todos los servidores. Por favor, usen la opción "Quick join" del menú "Join" y sean pacientes hasta que se libere alguno.
Además, si quieren contribuir con mi juego, pueden considerar comprar las mejoras Premium.