I punched a tree in my doctor's waiting room yesterday. I was hanging out for an appointment, and I had Ark: Survival Evolved's mobile edition running on my phone. My headphones were in, piping the sound of jungle and beach to my brain. Punching trees, picking up rocks, running from dinosaurs—the whole bit. Then I felt a nurse tap my shoulder, so I unplugged my headphones, stood up, and started to close the application.
That's when my character defecated. A wet fart played over my iPhone's speakers to the waiting room. I could have said a lot of funny things in response to the nurse's arched eyebrow—lots of things would have been clever and witty and made a great anecdote for this article. Instead, I turned bright red and said, "Ha! Heh. Um..." Thanks, Ark!
When Ark came out last year, I found it a fascinating, confusing mess of a game. It was very full of stuff to do (Build a raft! Smelt steel! Do landscape photography!) and very broken in basic ways. It was wonderful, it was frustrating; it was a bloated grind, and I had hours of memorable experiences inside its weird, stupid world.
When Ark came out on mobile devices, I confess to having a morbid curiosity about it. Before this, I'd done very little mobile gaming, and I'd never ventured beyond phone-friendly puzzle games like Threes or Holedown. I didn't think there was a chance that a game like Ark—a game we called "the new Crysis" when it comes to making PC hardware burn up and die—would translate to a pocket processor and a touch screen. No way.
Like a caveman crafting himself a laser rifle with a wooden screwdriver, Ark's developers somehow managed to do it. Ark for mobile is.... Well, it's Ark. It's a bit grindy, it's a bit stupid, your character shits themself twice a day, and you can put a saddle on a Triceratops and ride it into battle. It's Ark!
On my relatively new 2017 iPhone X, Ark mobile runs shockingly well. For all I can see on my tiny screen, the graphics are quite nice. Though the draw distance has been pulled way, way down, the sunny beaches and forbidding jungles of Ark's primary island look just like they do on PC.
That said, Ark's wizardry only extends to far. It looks good, but that power is paid for by lightning and fire: This game eats phone battery like a Stegosaurus cutting through berries. Even all that juice can't quite power my hardware to a seamless Ark show. Framerates crash for a few seconds if I suddenly turn a corner and see a magnificent vista. This ruins the view a little bit, but can also be deadly. A big dinosaur suddenly charging can also cause framerates to judder, making it hard to fight back.
Another thing that makes the framerate freak out is the third-person camera. Using the camera to pan around and check out my survivor's filthy rags works OK, but the game's performance really suffered when I tried moving around outside of the first-person perspective.
This may be specific to the iPhone X, but Ark also makes my phone run hot. Like, really hot. There's a hotspot almost exactly behind the little Apple logo that absolutely smolders after about an hour. There may be larger iPads or Android devices that can run Ark effortlessly, but here's what I can say for sure: the best iPhone on the market right now barely hangs on.
The touchscreen translation of a full keyboard's worth of inputs came out better than I expected, but still far from great. Ark replaced lots of the nuance of a mouse and keyboard with menus; instead of right-clicking to craft, for example, scroll to the Crafting menu page and tap the Craft button.
Moving around by swiping on the left side of the screen and looking up and down by swiping the right side of the screen is very smooth, but the controls lack precision. Sometimes it's hard to point at this rock instead of that tree, and Ark's jungles are very crowded. Worse, slight differences between inputs caused me a lot of pain. I touch-and-hold my tamed dinosaur to open his menu screen, but sometimes I accidentally just touch him, punching him right in his dumb scaly face. It's a good thing my Dilophosaur doesn't know how to open the kibble bin, or he would have murdered me a long time ago.
Combat can get pretty iffy, too. An auto-aim feature helps out with fast-moving targets that would be hard to hit in an emergency. It mostly works, staying locked on target while I stab-stab-stab at angry dinosaurs. Here again, though, the lack of precision once made me stop to pick up a rock instead of punching a predator, and that mistake almost killed me.
Touchscreen crafting controls fare better in the translation. Placing a wall in the right way in the right place is easy when the snap-to-fit building feature understands what I want to build. It's nearly impossible if it doesn't. Desktop Ark servers are famous for their megastructures and intricately built gothic mansions, but the prospect of trying to farm and perfectly place all those pieces sounds exhausting.
Ark mobile is also just… slower? Everything takes longer than I think it should. Between navigating menus and moving around with the touchscreen controls, every task seems to take forever. Ark has always been a horrific grind, but moving to mobile just made the controls less efficient.
No. Ark mobile has "crossplay" in that Android and iOS players can join the same servers, but the desktop version and the mobile version are separate beasts. Alas, the dream of playing a desktop MMO at home, leaving, and continuing to grind resources from a phone is still just a dream.
Ark mobile is free for anyone, and that means that it wants to get money in other ways. Every 90 minutes, a small icon offers a Faustian bargain: watch a commercial in exchange for a gift, like a crafting recipe or a stamina potion. There's also a menu page offering a Primal Pass subscriptions service. Subscribing for $4 a month or $35 a year removes the ads (and removes the gifts, I guess) and doubles how fast characters levels up. Primal Pass also opens up access to "preferred servers" where subscribers gather, smoke cigars, and laugh at the poors.
You do what you want, I'm not your dad—but I won't be spending a lot of time there. The deciding factor is simple: damn it, I am not going to do all that farming again. Because the desktop and mobile versions are separate, playing both just means that I'll have two Ark realities: one where my home is built and my dinosaurs are trained, and one where I have to start from scratch and grind all over again—except this time, the grind will be even worse.
I suspect that the mobile version of Ark isn't really for people who already love Ark, or actively play it on PC. Ark mobile is a free-to-play way to introduce Ark to people who aren't usually into desktop survival games. And it's true that farming and gathering in Ark is a good fit for a mobile device that is always in a pocket, always ready for five minutes of tree-punching or berry-picking. Ark mobile can't replace the full version, but it is excellent at looking pretty and broadcasting inappropriate shitting noises to doctors' waiting rooms.
Ark: Survival Evolved is available for free on iTunes and Google Play.
Good gravy, don’t Nvidia’s Turing RTX 2080 cards look nice, eh? Yes, they’re just a teensy bit hideously expensive, but make no mistake. All three cards announced this evening, from the RTX 2070 right up to the RTX 2080Ti, have all been described to me as 4K, 60fps+ pixel pushers that are almost certainly going to be massive overkill for anyone still playing games at 1920×1080 or 2560×1440.
But enough about the graphics cards – there’s a whole article for you to read about those if you haven’t already. Here, I’m talking games>. Specifically, every game confirmed so far that will be benefiting from Nvidia’s oh-so-lovely ray-tracing tech that will hopefully make your RTX 20-series card feel like a worthwhile purchase. Here we go!
Fliers are allowed on Extinction! There will be a number of existing fliers that spawn in Extinction, and we’re working on a few more to add to your collection. That said, there will be new challenges for fliers on this map that we’re excited for you to discover and contend with.
While imperfect, a lot of thought and work went into building the kibble tree as it stands now. A number of us internally would like to make major changes to this, potentially rebuilding it from the ground up. The reality is that this represents a significant undertaking, and would be very disruptive to the game. If we decide to tackle this, it will be post Extinction.
We’re still hammering out the exact summoning mechanics, but the Titan battles in Extinction will take place on the live map. There will not be separate boss fight arenas for them.
S+ is a shining example of the benefits of releasing mod tools to the community. It contains a number of improvements to the building system that we’d like to integrate. That said, it also contains a number of features and mechanics that circumvent systems in the game. Given this, we aren’t planning to integrate the mod wholesale. We are, however, examining and tracking individual improvements that would make sense to integrate. Any improvements in this area would come after Extinction launches.
When we set out to build an expansion, we seek to add gameplay that adds to the core experience. Our goal, then, is to allow those mechanics to be used in all the places that make sense. Cliff Platforms work on all maps, for example. A number of the features we’re adding in Extinction are meant to be used across all of the other maps. They’re meant to change things up on multiple levels.
Unfortunately, no. When we set out earlier this year to rebuild the event system in a way that they would persist, we decided not to ensure compatibility between them. Largely they modify many of the same bits, so making them fully compatible would take a significant amount of work and lower the likelihood that we could implement cool things like the bone pile spawning in the ARKaeology event.
A number of our previous creatures will inhabit the Extinction map. As with our other expansions, we’ll bring across the ones that make the most sense and incorporate them. In addition, we’re adding the highly aggressive corrupted versions of a number of creatures to provide new challenges.
We like creating new and interesting events for our players. Unfortunately, most of our effort at that time will be focused on ensuring a smooth and enjoyable launch for Extinction. Doing a Halloween event and wrapping the expansion at the same time would have a negative impact on both, so we’ll be skipping Halloween this year.
We’re aware that our console players would like to see more in this space. We don’t have anything specific to announce at the moment, but stay tuned.
Prodigious, challenging, fresh. The Titans bring a number of new elements to the core experience through public boss fights and taming of even larger creatures. The new in-world event system we’re building will bring new gameplay to both PVE and PVP servers. Finally, the introduction of the city brings a whole new dynamic to exploration and building. I’m really excited about these new elements.
- Using cliff platforms to prevent tribes from building in their own bases
- Floating structures or structures that extend past normal building limits on platform saddles or rafts for PVP purposes

Valve has stepped up its anti-cheat measures and issued almost 95,000 bans in the last week alone.
In July 2017, we reported that on 6th July Valve banned over 40K Steam accounts for cheating, making it the single largest banhammer the company had ever deployed.
Emphasis on "had", though.

Streaming video games is big business for some. Tyler "Ninja" Blevins reportedly makes $500,000 a month playing Fortnite on Twitch. But for the vast majority of streamers, barely anyone's watching, and precious few are paying. For the vast majority, streaming is a hobby. For others, it's the hope of something bigger - a bigger audience, perhaps, more views, more comments and, of course, more money.
So, what's it like being a low-level streamer hoping to hit the big time? How does committing to at least trying to make something out of streaming affect your life, your relationships, your day to day? For 29 year-old Admiral Peach, an Ark fan whose streams get around 20-something concurrent viewers, it's a juggling act. She streamed for 93 hours in the 30 days up to mid July 2018, but she also has a part-time job and a relationship. There's a lot going on. This is her story.
You might expect a streamer to have played games their whole life. This isn't the case for Admiral Peach. Though she's now based in Oxfordshire, she's made a few moves over the years, from her birthplace in India, to County Westmeath in Ireland when she was seven. Like many of us, she developed her love of gaming while growing up, but it wasn't from an early age. She remembers looking on enviously for years as her friends got consoles. Eventually, she managed to convince her parents to buy a PlayStation One and the fire was lit.