ARK: Survival Evolved - Jat


Today, ARK: Survival Evolved has made its transition from an Early Access title to a full Digital and Retail release. As a studio, we are incredibly excited about reaching this milestone.

http://steamcommunity.com/sharedfiles/filedetails/?id=454134365

It has been a challenging and emotional experience for everyone a part of the ARK world; we're overjoyed about finally being able to hold the complete ARK disc, and want to thank each one of you for joining us on this journey.

https://www.youtube.com/watch?v=FW9vsrPWujI

ARK started out as a very ambitious project, in terms of scope of content, features, and the story. It was no secret that we were in for an adventure with what we were hoping to achieve alongside the community. It started out as a basic open-world survival game, with one ARK, one boss, about 30 creatures, and approximately a bazillion bugs give or take. It was hard to say where the game would lead us, regarding its story, and its development. Those of you who were with us for the Early Access launch had many questions about how the world came to be, why you were here, and where we were going. Today, you can begin to discover the answer to those questions.

https://www.youtube.com/watch?v=5fIAPcVdZO8

Over the past 26 months, the game has undergone massive improvements thanks to feedback from the community. We now launch with four ARKs - including the Norse & Scottish Highland-Inspired "Ragnarok" -, five bosses, over one hundred creatures to tame and encounter, the inclusion of the Primitive+ alternate game mode & Procedural ARKs, hundreds of mods, total User Interface overhauls, general performance enhancements, bug fixes, quality of life improvements, countless additional gameplay plus story elements, and... a toilet.



With the “1.0” release version, you can experience the full story of ARK: Survival Evolved! Can you make it to the heart of the ARK and discover the shocking secret that lies buried within? While it may seem strange for a survival game to have a “single player” mode with an “ending”, we’re happy that surviving the ARK provides a measure of closure should you seek it, while also pointing the way to what comes next.

http://steamcommunity.com/sharedfiles/filedetails/?id=1123016798

Rest assured this complete version of the game will still be receiving regular updates, and this is not the end of the ARK saga, but only the beginning of the next phase, for great adventures and awe-inspiring new experiences are just around the corner…

It won't be long before we add two new members to our ever growing family of critters (with the Otter joining us today on PC, with the Phoenix and additional Tek Gear coming later this week!), as well as items, additional gameplay elements and more. ARK has only just scratched the surface, and there is a long future ahead, survivors everywhere will get to experience something out of this world.

http://steamcommunity.com/sharedfiles/filedetails/?id=1118842044
http://steamcommunity.com/sharedfiles/filedetails/?id=1118842487

Early Access hasn't been an easy or straightforward process; there is no established guidebook or instructions on how to take a game from early access, and into the full digital and physical retail release. You could say that we now understand why so few have done it. ;)



Having the community by our side, through thick and thin has been a key component to achieving this milestone. Sometimes we've made mistakes, and have had different opinions, but we truly appreciate each and every one of you. Your feedback, ideas, support, and passion through our Early Access journey have been vital to the development of the game and will continue to be invaluable to us. The community has undoubtedly influenced ARK for the better and contributed to its success and the landmark of reaching full digital and retail release.



We encourage everyone who has ever wanted to ride a T-Rex, soar across the skies on the back of a Pteranodon, fish from their boat as the evening sun fades over the horizon, or explore the deepest caverns to encounter terrifying extinct predators, to join us in the living, dynamic world that is ARK: Survival Evolved. Whether online or off, solo or in a large tribe, we think that everyone will find something special to discover on the ARK and make it their home.

Stay tuned for updates on the relaunch of our Official Server Network on our social media channels (@survivetheark), and watch this space over the course of this week for lots more exciting ARK news, hint hint!

See you there!

ARK: Survival Evolved - Jatheish


Today, ARK: Survival Evolved has made its transition from an Early Access title to a full Digital and Retail release. As a studio, we are incredibly excited about reaching this milestone.

http://steamcommunity.com/sharedfiles/filedetails/?id=454134365

It has been a challenging and emotional experience for everyone a part of the ARK world; we're overjoyed about finally being able to hold the complete ARK disc, and want to thank each one of you for joining us on this journey.

https://www.youtube.com/watch?v=FW9vsrPWujI

ARK started out as a very ambitious project, in terms of scope of content, features, and the story. It was no secret that we were in for an adventure with what we were hoping to achieve alongside the community. It started out as a basic open-world survival game, with one ARK, one boss, about 30 creatures, and approximately a bazillion bugs give or take. It was hard to say where the game would lead us, regarding its story, and its development. Those of you who were with us for the Early Access launch had many questions about how the world came to be, why you were here, and where we were going. Today, you can begin to discover the answer to those questions.

https://www.youtube.com/watch?v=5fIAPcVdZO8

Over the past 26 months, the game has undergone massive improvements thanks to feedback from the community. We now launch with four ARKs - including the Norse & Scottish Highland-Inspired "Ragnarok" -, five bosses, over one hundred creatures to tame and encounter, the inclusion of the Primitive+ alternate game mode & Procedural ARKs, hundreds of mods, total User Interface overhauls, general performance enhancements, bug fixes, quality of life improvements, countless additional gameplay plus story elements, and... a toilet.



With the “1.0” release version, you can experience the full story of ARK: Survival Evolved! Can you make it to the heart of the ARK and discover the shocking secret that lies buried within? While it may seem strange for a survival game to have a “single player” mode with an “ending”, we’re happy that surviving the ARK provides a measure of closure should you seek it, while also pointing the way to what comes next.

http://steamcommunity.com/sharedfiles/filedetails/?id=1123016798

Rest assured this complete version of the game will still be receiving regular updates, and this is not the end of the ARK saga, but only the beginning of the next phase, for great adventures and awe-inspiring new experiences are just around the corner…

It won't be long before we add two new members to our ever growing family of critters (with the Otter joining us today on PC, with the Phoenix and additional Tek Gear coming later this week!), as well as items, additional gameplay elements and more. ARK has only just scratched the surface, and there is a long future ahead, survivors everywhere will get to experience something out of this world.

http://steamcommunity.com/sharedfiles/filedetails/?id=1118842044
http://steamcommunity.com/sharedfiles/filedetails/?id=1118842487

Early Access hasn't been an easy or straightforward process; there is no established guidebook or instructions on how to take a game from early access, and into the full digital and physical retail release. You could say that we now understand why so few have done it. ;)



Having the community by our side, through thick and thin has been a key component to achieving this milestone. Sometimes we've made mistakes, and have had different opinions, but we truly appreciate each and every one of you. Your feedback, ideas, support, and passion through our Early Access journey have been vital to the development of the game and will continue to be invaluable to us. The community has undoubtedly influenced ARK for the better and contributed to its success and the landmark of reaching full digital and retail release.



We encourage everyone who has ever wanted to ride a T-Rex, soar across the skies on the back of a Pteranodon, fish from their boat as the evening sun fades over the horizon, or explore the deepest caverns to encounter terrifying extinct predators, to join us in the living, dynamic world that is ARK: Survival Evolved. Whether online or off, solo or in a large tribe, we think that everyone will find something special to discover on the ARK and make it their home.

Stay tuned for updates on the relaunch of our Official Server Network on our social media channels (@survivetheark), and watch this space over the course of this week for lots more exciting ARK news, hint hint!

See you there!

Uplink

Most patch notes are boring. Fixed a bug that stopped a menu from opening properly. D.Va's Defense Matrix doesn't last as long. Wukong's attack speed is 10 percent slower. That's the usual stuff, chronicling important but dull balance changes across years of a game's life. And then there are patch notes like this: "Added cat butchery." "Made all undead respectful of one another." "Tigerman does not have ears."

That's the good stuff.

Those are the kinds of wonderfully crazy patch notes Dwarf Fortress has given us over the years. Determined to top the absurdity of Dwarf Fortress's bizarre changelogs, I put on my deerstalker, grabbed my magnifying glass, and set out to find the strangest patch notes in the history of PC gaming. These absurdities are the result. 

Rimworld

Alpha 12

  • Colonists will visit graves of dead colonists for a joy activity. 

Alpha 16

  • New alert: Unhappy nudity 

Alpha 17

  • Raiders will no longer compulsively attack doors. 

---

Conan Exiles

Patch 15.2.2017

  • Rhinos should no longer try to walk through players 

Patch 15.2.2017

  • Emus now give less XP 

Patch 23.02.2017

  • Players can no longer use chairs to travel great distances 

Update 24

  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon 

Update 25

  • Seeing dead people can now lead to great rewards 

Update 28

  • Fixed a small issue where a player in some instances could walk underwater. 

--- 

Rust

Update 149

  • Bucket no longer hostile to peacekeepers 

Update 152

  • Pumpkins only have 1 season (instead of 7) 

August 28, 2014

  • Bald inmate digging grows hair bug fixed 

---  

Terraria

1.2.0.2

  • The game will no longer look for the square root of zero. 

1.2.1

  • Mice can no longer spawn in hell 

1.2.3

  • Red Stucco no longer spreads corruption. 

---  

The Sims 4

02/04/2016

  • Sims carving pumpkins or working at a woodworking table will no longer ignore Sims who die near them. 

02/04/2016

  • Babies will no longer send text messages congratulating your Sims on their marriage, engagement, or pregnancy. 

01/12/2017

  • Confident children will no longer get a whim to practice pick-up lines. 

05/25/2017

  • Babies will no longer change skin tone when they are picked up. 

---  

Don't Starve

January 29th 2013

  • Darts and poop won't magically accumulate at the world origin. 

October 1st 2013

  • You can no longer trade with sleeping pigs. 

November 19th 2013

  • You can properly deploy or murder captured butterflies 

---  

Ark: Survival Evolved

254.9

  • Beers can no longer be eaten by Dinos 

---  

The Elder Scrolls IV: Oblivion

1.2

  • Taking items from dead owned creatures is no longer a crime 

--- 

World of Warcraft

1.3.0

  • The quest NPC Khan Jehn no longer becomes confused and unresponsive 

1.4.0

  • Roast Raptor now has an more appropriate inventory sound 

2.1.0

  • Fixed an error where some characters appeared to be drinking while standing up 

2.4.0

  • Zapetta will no longer become confused about whether the zeppelin in Orgrimmar is arriving or leaving 

3.1.0

  • Yaaarrrr! now has a detailed tooltip 

--- 

Uplink

1.314 

  • Fixed : Dead or jailed people don't answer their phones 

1.35 

  • Fixed : LAN Spoof progress graphic overflow 
  • Fixed : Time freezing and unclickable buttons on computers running for several weeks

--- 

Everquest

July 10, 2001 

  • Reevaluated the values of the various fish fillets 

--- 

August 15, 2001 

  • The Giant Tree Flayer is now Large instead of Tiny 

December 6, 2001 

  • Fixed a bug that was preventing characters from being bald 

--- 

Two Worlds 2

1.4

  • Horse behaviour - improved 

--- 

Battlefield 1942

1.2 

  • Bots do not jump in and out of vehicles anymore 

--- 

Star Wars: Knights of the Old Republic

1.02 

  • Dead party members will no longer show up later in the game. What with thembeing dead and all 

--- 

Black and White

1.1 

  • The word "Death" no longer said when villagers die of old age
  • Creature doesn't become constipated if you punish him for pooing 

--- 

No One Lives Forever 2

1.3 

  • Fixed problems with camera rotation after slipping on a banana 

--- 

Hitman: Codename 47

Patch 1 

  • Dancer in "Gunrunner's Paradise" is no longer confused by dead bodies 
ARK: Survival Evolved

Nvidia's software engineers seem to have worked overtime on the company's GeForce 385.41 WHQL drivers. The "Game Ready" driver package brings support and optimizations to half a dozen games, whereas as Nvidia usually focuses on just one or two.

If you own a GeForce graphics card and are planning to participate in the Destiny 2 open beta that kicks off August 28 and runs until the end of the month, you will want to install this driver package. Other games that Nvidia focused on include PlayerUnknown's Battlegrounds, ARK: Survival Evolved, F1 2017, Pro Evolution Soccer 2018, and Quake Champions (Steam Early Access).

That is quite the list. In addition, you will find new or updated SLI profiles for ARK: Survival Evolved, Destiny 2, Faith of Danschant, Lawbreakers, Secret World Legends, and Starpoint Gemini Warlords. And if you're gaming on a laptop, the latest driver release introduces Whisper Mode profiles for F1 2017 and Destiny 2. Beyond that, there is a 3D Vision profile for Pro Evolution Soccer 2018 that is rated as "Excellent."

While Nvidia's engineers spent a lot of time optimizing code for several games, they only got around to stomping out a single bug. For GeForce GTX 970 owners playing Lawbreakers, the 385.41 driver release addresses an issue that was causing a drop in framerates.

You can download the driver package here. For Windows 10 64-bit, the download is around 436MB. And if you're using an AMD GPU, there are also Destiny 2 AMD drivers available.

ARK: Survival Evolved - contact@rockpapershotgun.com (Alice O'Connor)

Sandbox craft-o-survival mega-hit Ark: Survival Evolved [official site] stomps to a full launch next week, after two years in early access. After that long, ah, sure, schedules will get a little jumbled. So here’s the launch trailer a few days early, which I’m told reveals some of the mystery of why loads of folks are thrown onto an island filled with dinosaurs, mythical animals, spaceman technology, and dinosaurs augmented with spaceman technology. The answer, apparently, is not “Because it’s p. dang cool to have a load of dinosaurs stomping around.”

(more…)

ARK: Survival Evolved

Ark: Survival Evolved is inching ever closer to leaving Early Access, and in preparation of its launch, hundreds of official servers are going extinct. These low-population servers, which make up about 33% of all existing servers, are being wiped on August 29, so if you've got pet dinos or other belongings you don't want to lose, it's time to pack them up and stuff them (and your character) into an Obelisk or Tek Transmitter so you can retrieve them from a different server later.

You can see a full list of official PC servers that are getting wiped right here.

"Any existing server that is not considered a low pop server and is not taken down will become a Legacy server," the post on Ark's official site reads. "Legacy servers will remain on a separate cluster from the new cluster, which means you will not be able to transfer anything between Legacy servers and the new servers."

Legacy servers will "receive all of the same fixes and content that the new cluster will" the post says. However, Legacy servers will no longer be supported by Ark's customer service:

"All outstanding tickets to our Customer Support team will be wiped clean on launch day, and no future tickets submitted by those playing on Legacy servers will be accepted. Going forward our Customer Support team will be focused on assisting those present on the new cluster, which will not be plagued by many of the issues that occurred during the Early Access process."

If you can't bear to say goodbye, you'll also be able to download save files for the deleted official servers. "We will make the save files available as soon as we can, which will likely be sometime before Saturday. We will host these files which anyone can download and then you are welcome to re-host the save file for your own use. We'll include a link to where you can download server saves in this post when they are available."

ARK: Survival Evolved - Jen
For those of you who missed us this morning on the Twitch at Gamescom livestream, we just premiered the official launch trailer for ARK: Survival Evolved! Watch it below!

https://www.youtube.com/watch?v=5fIAPcVdZO8
The past two years have been one heck of a journey for all of us. Millions of ARK players worldwide have built gigantic bases, captured and trained armies of dinosaurs, crafted armories full of weapons and eaten billions of pounds of berries. With your help, we are days away from releasing the full ARK: Survival Evolved game to the world!

Come August 29th we'll be entering the next phase of our journey and exit early access. Players who have been with us throughout this early access program and were excited with the launch of each update have even more reason to be excited post-launch! ARK will continue to grow with new content at launch and beyond as we continue to have a behemoth amount of additional gameplay, creatures, and story elements in the works. The adventure has truly only just begun!



With every Explorer Note you've discovered on the Island a piece of the story has come along with it. Every artifact, every apex drops, every boss battle, it has all been leading up to this moment. Now it's time to understand the bigger picture and begin to discover why every Survivor wakes up on the beach with a diamond shaped implant in their arm.

Are you ready for what's in store? Will you be strong enough to take on the challenges ahead? Do you, your tribe, and your army have what it takes to reach Ascension? Only time will tell...



The launch trailer also features the first in-game footage for the two newest critters to the Island, the playful Otter and the fiery Phoenix.





This furry little Otter makes a cozy companion that can ride around on your shoulders and can help retrieve silica pearls for you!



The flaming Phoenix bursts into fire with the heat of the desert. Operating at impossible temperatures, this legendary flyer can cook resources just by holding them. Perhaps it could even be ridden, if somehow one could acquire gear fireproof enough to withstand the flames blazing across its feathers.



Lastly, we get our first look at the Tek Shield and Tek Sword in action! The sword is capable of a dash-charge attack and has armor piercing capability, while the shield can reflect incoming projectiles and bullets, and can completely stop splash damage!



ARK Live Original Soundtrack!

We are also very excited to announce that the pre-order for the live soundtrack recorded live at Abbey Road is now available!

Watch the behind-the-scenes teaser video below.

https://www.youtube.com/watch?v=XM5PvU37RZA
Composed by Gareth Coker, the official soundtrack album will be released August 29th via digital and streaming outlets worldwide through Sumthing Else Music Works. The soundtrack is also included in the Collectors Edition of ARK.

You can pre-order the soundtrack right now! https://www.sumthing.com/p/ark/
ARK: Survival Evolved - Jen
For those of you who missed us this morning on the Twitch at Gamescom livestream, we just premiered the official launch trailer for ARK: Survival Evolved! Watch it below!

https://www.youtube.com/watch?v=5fIAPcVdZO8
The past two years have been one heck of a journey for all of us. Millions of ARK players worldwide have built gigantic bases, captured and trained armies of dinosaurs, crafted armories full of weapons and eaten billions of pounds of berries. With your help, we are days away from releasing the full ARK: Survival Evolved game to the world!

Come August 29th we'll be entering the next phase of our journey and exit early access. Players who have been with us throughout this early access program and were excited with the launch of each update have even more reason to be excited post-launch! ARK will continue to grow with new content at launch and beyond as we continue to have a behemoth amount of additional gameplay, creatures, and story elements in the works. The adventure has truly only just begun!



With every Explorer Note you've discovered on the Island a piece of the story has come along with it. Every artifact, every apex drops, every boss battle, it has all been leading up to this moment. Now it's time to understand the bigger picture and begin to discover why every Survivor wakes up on the beach with a diamond shaped implant in their arm.

Are you ready for what's in store? Will you be strong enough to take on the challenges ahead? Do you, your tribe, and your army have what it takes to reach Ascension? Only time will tell...



The launch trailer also features the first in-game footage for the two newest critters to the Island, the playful Otter and the fiery Phoenix.





This furry little Otter makes a cozy companion that can ride around on your shoulders and can help retrieve silica pearls for you!



The flaming Phoenix bursts into fire with the heat of the desert. Operating at impossible temperatures, this legendary flyer can cook resources just by holding them. Perhaps it could even be ridden, if somehow one could acquire gear fireproof enough to withstand the flames blazing across its feathers.



Lastly, we get our first look at the Tek Shield and Tek Sword in action! The sword is capable of a dash-charge attack and has armor piercing capability, while the shield can reflect incoming projectiles and bullets, and can completely stop splash damage!



ARK Live Original Soundtrack!

We are also very excited to announce that the pre-order for the live soundtrack recorded live at Abbey Road is now available!

Watch the behind-the-scenes teaser video below.

https://www.youtube.com/watch?v=XM5PvU37RZA
Composed by Gareth Coker, the official soundtrack album will be released August 29th via digital and streaming outlets worldwide through Sumthing Else Music Works. The soundtrack is also included in the Collectors Edition of ARK.

You can pre-order the soundtrack right now! https://www.sumthing.com/p/ark/
ARK: Survival Evolved - Jen
Introducing the Phoenix!



A new Dino Dossier has been revealed, this one is everyone’s flaming fire flyer, the Phoenix!

Common name: Phoenix
Species: Unknown
Time: Unknown
Diet: Flame Eater
Temperament: Elusive

Wild:

Among the most mysterious of all flying creatures, much of what is known about the Phoenix exists in legends which have been told through generations. These myths have often changed through the passing of time, but one constant is the belief that fire represents cleansing and renewal. The Phoenix embodies this process through its everlasting cycle of death and renewal.

Extreme heat-waves in the desert seem to initiate the rise of the Phoenix, while the end of this so-called "Super Heat" precipitates the creature's reversion into ashes. While the Phoenix seems ambivalent to most wildlife, if provoked, its ferocity is evident in its ability to set targets aflame with a single bite.

Domesticated:

Attempting to pacify a Phoenix is, quite literally, playing with fire. The Phoenix must be continually set ablaze in order to be tamed. I've seen many turned into dust and ash in the attempt. After it has been pacified, the Phoenix will regain its vitality when it is aflame! Although its compact size prevents the Phoenix from being ridden, its aggressive enflaming has proved to be invaluable in battle. Plus, it can quickly roast up tasty cooked meat and refine raw ores at any time, as a living furnace!

ARK Digest 48!

Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz!

Survivor Monics asks, “When it comes to game performance in general... The game has come a long way I believe, optimization wise... But still, is missing quite a bit. What are your plans moving forward regarding these specifics?”

A lot of server-side work in particular, more physics threading and more efficient networking. For clients, one of the biggest areas for potential improvement currently is faster rendering of large bases: using instanced meshes to render hundreds of structures in a single draw-call. After that, general profiling. DX12 is still of interest, but we need to do more analysis to make sure it’s a real benefit to players -- the gains were small last time we checked, and the drivers were unstable, though I imagine a lot has improved over the past year, so will be taking another look at it!

Survivor DangerPlayz asks, “Hey Jeremy! I play a lot of Single Player and am very happy with the changes you have made recently! However, can we please get an option to remove the engram points system and unlock all engrams at a certain level, when we reach said level. Thanks!”

Will do, easy enough.

Survivor Caseybear asks “Will the small CrossArk cluster servers be gaining access to Ragnarok and other future content? If so, any idea when?”

Aye, it should be added when we allocate more server machines at launch.

Survivor IGNWhyt asks, “Will you please address the issue where the game takes up 100+GB? Is this intended? Are there any plans on reducing the size?”

It’s intended. In essence, much of the content exists in two forms: seekfree (for fast-loading of the basic game), and non-seekfree for support of Mods and Total Conversion to use individual assets. That said, there is a strong argument the non-seekfree files necessary for Mods should be contained in an optional “Mod Support” DLC pack, and not part of the immediate base game. Will consider this in the days ahead.

Survivor RaifuForLaifu, asks “Can we get a damage reduction on The Dragon's fire breath pretty please with extra sprinkles on top? 25% feels a tad ridiculous. Thank you”

It shall be done!

Survivor Blackwolfe asks, “You earlier mentioned that you were reworking the kibble tree. Will this also affect the kibbles asked for when imprinting dinos? Beacuse kibble for imprinting I think is a large part of why people feel forced to have a lot of dinos (together with the kibbles needed
for taming).”


Yes, we have a tentative rework of the Kibble Tree that will be going live on the post-retail-launch “Experimental” branch for public feedback.

Survivor GamerPerfection asks, “Can you make the Tribe Logs record your Tames/Turrets kills? I find it frustrating not knowing what they've actually killed when i'm not around.”

It shall be done!

Survivor Mendoza asks, “Can we get Sun Glasses added to the game to help reduce glare?”

Yep.

Survivor iAmE asks, “Do you plan on hiring any additional support staff? I would figure any number would be nice, as you would seem to be going up from what appears to be zero (4-6 Month ticket turn arounds hurt this game an immense amount.”

Yeah, as we get into retail launch and beyond, more Support Staff is going to be needed and we’ll be getting that buffed in the coming weeks.

Survivor Touhma asks, “As A server Admin I want an option that can allow me to have a full customisation on Taming time / ressources Any chances to have this options :

* TamedDinoCharacterFoodDrainMultiplier -> To avoid the consumption of ressource after taming ( when foodDrain is up )
* WildDinoCharacterFoodDrainMultiplier -> To tweak the speed of taming whitout affect the tamed dinos ( when foodDrain is up and avoiding the effect on tamed dinos )
* WildDinoTorporDrainMultiplier -> To have a use of narcotics ( because of TamingEfficiency make narcotics almost useless en taming time is less than offi )
* PassiveTameIntervalMultiplier -> To adjust the interval between 2 feeding tentative for passive tame dinos ( because if the foorDrainMultiplier is greater than 2 the dino is dying when trying to tame it )

Why I want these changes: https://survivetheark.com/index.php?/forums/topic/225312-something-wrong-with-taming-settings-on-custom-server/“


Those are good, and we’ll get it done!

Survivor CottonCandy asks, “1) Is there any chance we'll see an option to enable NVIDIA Ansel on servers that don't care about people using it to cheat, etc?”

Yeah, we’ll just add the capability to use Ansel if you’re an admin :-P

Survivor PaladinKong asks, “Will those who have the game now in early access be able to get the physical items that come with the collectors edition, like the dossier book, without having to buy another copy of the game?”

The company that manufactures & distributes the Collector’s Editions (which is not us directly) has told us that when they sell out, they can manufacture more that are CE-only (and thus cheaper) without the game included. I think we’re close to selling out, so we’ll bug them about it now.

Survivor johnm81 asks, “Prim+ players have been told that load times for pc version can't be addressed till after alpha. Now that alpha is over what are the plans to lower the 5-15min load times for this total conversion?”

Yep, we need to do give it a proper Seekfree cook which would then have the same load times as the base game. We’ll do so soon. The problem is that it has to then be updated (recooked) more often as well, but I think we can handle it. We may also provide Dev Kit authors with the option to do a (large but super-fast-loading) Seekfree cook.

Survivor legendaryc4 asks, “can console players get the option to hold back the left stick to slow flyers down? Very big here for me as building high up can be a pain.”

Yes, we’ll add this. Been on the todo list for a while but darn the limited buttons available on gamepad. What you suggest seems like a good way to go with it.

Survivor Lowly asks, “Can we get some sort of flame retardant suite, firefighter suite, racing driver type flame retardant suite, to fit into the modern technology side of scorched earth”

Yes, Bio/Hazard Suit is incoming.

Survivor Dustiest-Ninja asks, “On a scale of 1-Incredible Hulk how much did dealing with the PhysX Engine for the tek ATV-jeeps make you rage?”

It was… interesting. In all fairness, we actually had to modify the lowest-level PhysX code in order to make it work halfway-decently :-P I hope to do more with that soon.

Survivor Syntac asks, “Will you guys ever implement the Hive, the creature in the dev kit that looks like a giant beetle?”

After the Phoenix ;)

Survivor Gelantious asks, “Any news related to Vulkan? Still having hopes you guys will move over to it and ditch the idea of dx12, since it would help Linux users as well and all windows users, not just the windows 10 players.”

Unreal 4’s own official Vulkan integration was only like half-functional when I last reviewed it a few months ago. I’ll take a look shortly to see if it’s farther along. Once Epic has got it going fully well (fully matching the functionality and pipeline of DX11 & Shader Model 5), I’d like to try to incorporate it into ARK.

Survivor tolle79 asks” lets be serious the question of all quetions is why doesnt the doedicurus gather berries? Like how does it survive in the wild?”

It ought to gather berries! :-P

Survivor LordMaxilos asks, “TEK: Is there any chance that some sort of TEK Bow will be introduced to the game? As well as a TEK Arrow who will split up into three when you shoot it or something?”

Tek Bow isn’t a question of “if”, just a question of “when”!

Survivor Redstorm8616 asks, “Growable Cactus Sap?”

Hmm, could be fun. <*Ouch, prickly!*> In all seriousness, we should totally do it and will. Would be fun to have more growable crops.

Survivor mleii asks, “Can we get some videos showing what the Xbox One X will look like in game?”

Soon -- the Xbox One X runs at 1440p 30 FPS using “PC High” settings, or 60 FPS 1080p using “PC Medium” settings (we’ll provide the Option for either High or Medium modes). Also because the Xbox One X has so much available RAM, ARK for Xbox One X has a new 4k texture pack (free DLC) and when the a non-dedicated multiplayer host is Xbox One X, the clients don’t have a distance-tether! It was shown behind-closed-doors on August 8 Xbox One X event at Microsoft, so I think we can take some video from that build.

The Great Migration!



We have some very important news for Survivors playing on our official servers. This coming Tuesday (August 22nd) we will be posting the list of servers that will be taken down on our launch day and re-purposed for the new servers, while all other existing servers become Legacy servers. For those who decide not to migrate, the saves for these servers will be uploaded and provided, which you can then download and use to host your own unofficial servers with all of your stuff intact.

Closer to release date we will also be communicating how these servers will be allocated, so you can prepare to take over a new server!

ARK: 3x Evolution Event Weekend!



Survivors across ALL Platforms will be receiving a special Evolution Event+++ perk this weekend! It's already live now and will remain active until Monday the 21st at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

3x Harvesting Rate
3x Taming Rate
3x EXP Rate
3x Maturing
3x Hatching
3x Gestation
3x Faster Mating Interval Rates

Reminder: this 2x bonus is on top of the 2x rates that are now standard on our official servers!

-------------

To read the rest of the Community Crunch this week, check out our announcement post on our official forums.

Keep on surviving!
ARK: Survival Evolved - Jen
Introducing the Phoenix!



A new Dino Dossier has been revealed, this one is everyone’s flaming fire flyer, the Phoenix!

Common name: Phoenix
Species: Unknown
Time: Unknown
Diet: Flame Eater
Temperament: Elusive

Wild:

Among the most mysterious of all flying creatures, much of what is known about the Phoenix exists in legends which have been told through generations. These myths have often changed through the passing of time, but one constant is the belief that fire represents cleansing and renewal. The Phoenix embodies this process through its everlasting cycle of death and renewal.

Extreme heat-waves in the desert seem to initiate the rise of the Phoenix, while the end of this so-called "Super Heat" precipitates the creature's reversion into ashes. While the Phoenix seems ambivalent to most wildlife, if provoked, its ferocity is evident in its ability to set targets aflame with a single bite.

Domesticated:

Attempting to pacify a Phoenix is, quite literally, playing with fire. The Phoenix must be continually set ablaze in order to be tamed. I've seen many turned into dust and ash in the attempt. After it has been pacified, the Phoenix will regain its vitality when it is aflame! Although its compact size prevents the Phoenix from being ridden, its aggressive enflaming has proved to be invaluable in battle. Plus, it can quickly roast up tasty cooked meat and refine raw ores at any time, as a living furnace!

ARK Digest 48!

Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz!

Survivor Monics asks, “When it comes to game performance in general... The game has come a long way I believe, optimization wise... But still, is missing quite a bit. What are your plans moving forward regarding these specifics?”

A lot of server-side work in particular, more physics threading and more efficient networking. For clients, one of the biggest areas for potential improvement currently is faster rendering of large bases: using instanced meshes to render hundreds of structures in a single draw-call. After that, general profiling. DX12 is still of interest, but we need to do more analysis to make sure it’s a real benefit to players -- the gains were small last time we checked, and the drivers were unstable, though I imagine a lot has improved over the past year, so will be taking another look at it!

Survivor DangerPlayz asks, “Hey Jeremy! I play a lot of Single Player and am very happy with the changes you have made recently! However, can we please get an option to remove the engram points system and unlock all engrams at a certain level, when we reach said level. Thanks!”

Will do, easy enough.

Survivor Caseybear asks “Will the small CrossArk cluster servers be gaining access to Ragnarok and other future content? If so, any idea when?”

Aye, it should be added when we allocate more server machines at launch.

Survivor IGNWhyt asks, “Will you please address the issue where the game takes up 100+GB? Is this intended? Are there any plans on reducing the size?”

It’s intended. In essence, much of the content exists in two forms: seekfree (for fast-loading of the basic game), and non-seekfree for support of Mods and Total Conversion to use individual assets. That said, there is a strong argument the non-seekfree files necessary for Mods should be contained in an optional “Mod Support” DLC pack, and not part of the immediate base game. Will consider this in the days ahead.

Survivor RaifuForLaifu, asks “Can we get a damage reduction on The Dragon's fire breath pretty please with extra sprinkles on top? 25% feels a tad ridiculous. Thank you”

It shall be done!

Survivor Blackwolfe asks, “You earlier mentioned that you were reworking the kibble tree. Will this also affect the kibbles asked for when imprinting dinos? Beacuse kibble for imprinting I think is a large part of why people feel forced to have a lot of dinos (together with the kibbles needed
for taming).”


Yes, we have a tentative rework of the Kibble Tree that will be going live on the post-retail-launch “Experimental” branch for public feedback.

Survivor GamerPerfection asks, “Can you make the Tribe Logs record your Tames/Turrets kills? I find it frustrating not knowing what they've actually killed when i'm not around.”

It shall be done!

Survivor Mendoza asks, “Can we get Sun Glasses added to the game to help reduce glare?”

Yep.

Survivor iAmE asks, “Do you plan on hiring any additional support staff? I would figure any number would be nice, as you would seem to be going up from what appears to be zero (4-6 Month ticket turn arounds hurt this game an immense amount.”

Yeah, as we get into retail launch and beyond, more Support Staff is going to be needed and we’ll be getting that buffed in the coming weeks.

Survivor Touhma asks, “As A server Admin I want an option that can allow me to have a full customisation on Taming time / ressources Any chances to have this options :

* TamedDinoCharacterFoodDrainMultiplier -> To avoid the consumption of ressource after taming ( when foodDrain is up )
* WildDinoCharacterFoodDrainMultiplier -> To tweak the speed of taming whitout affect the tamed dinos ( when foodDrain is up and avoiding the effect on tamed dinos )
* WildDinoTorporDrainMultiplier -> To have a use of narcotics ( because of TamingEfficiency make narcotics almost useless en taming time is less than offi )
* PassiveTameIntervalMultiplier -> To adjust the interval between 2 feeding tentative for passive tame dinos ( because if the foorDrainMultiplier is greater than 2 the dino is dying when trying to tame it )

Why I want these changes: https://survivetheark.com/index.php?/forums/topic/225312-something-wrong-with-taming-settings-on-custom-server/“


Those are good, and we’ll get it done!

Survivor CottonCandy asks, “1) Is there any chance we'll see an option to enable NVIDIA Ansel on servers that don't care about people using it to cheat, etc?”

Yeah, we’ll just add the capability to use Ansel if you’re an admin :-P

Survivor PaladinKong asks, “Will those who have the game now in early access be able to get the physical items that come with the collectors edition, like the dossier book, without having to buy another copy of the game?”

The company that manufactures & distributes the Collector’s Editions (which is not us directly) has told us that when they sell out, they can manufacture more that are CE-only (and thus cheaper) without the game included. I think we’re close to selling out, so we’ll bug them about it now.

Survivor johnm81 asks, “Prim+ players have been told that load times for pc version can't be addressed till after alpha. Now that alpha is over what are the plans to lower the 5-15min load times for this total conversion?”

Yep, we need to do give it a proper Seekfree cook which would then have the same load times as the base game. We’ll do so soon. The problem is that it has to then be updated (recooked) more often as well, but I think we can handle it. We may also provide Dev Kit authors with the option to do a (large but super-fast-loading) Seekfree cook.

Survivor legendaryc4 asks, “can console players get the option to hold back the left stick to slow flyers down? Very big here for me as building high up can be a pain.”

Yes, we’ll add this. Been on the todo list for a while but darn the limited buttons available on gamepad. What you suggest seems like a good way to go with it.

Survivor Lowly asks, “Can we get some sort of flame retardant suite, firefighter suite, racing driver type flame retardant suite, to fit into the modern technology side of scorched earth”

Yes, Bio/Hazard Suit is incoming.

Survivor Dustiest-Ninja asks, “On a scale of 1-Incredible Hulk how much did dealing with the PhysX Engine for the tek ATV-jeeps make you rage?”

It was… interesting. In all fairness, we actually had to modify the lowest-level PhysX code in order to make it work halfway-decently :-P I hope to do more with that soon.

Survivor Syntac asks, “Will you guys ever implement the Hive, the creature in the dev kit that looks like a giant beetle?”

After the Phoenix ;)

Survivor Gelantious asks, “Any news related to Vulkan? Still having hopes you guys will move over to it and ditch the idea of dx12, since it would help Linux users as well and all windows users, not just the windows 10 players.”

Unreal 4’s own official Vulkan integration was only like half-functional when I last reviewed it a few months ago. I’ll take a look shortly to see if it’s farther along. Once Epic has got it going fully well (fully matching the functionality and pipeline of DX11 & Shader Model 5), I’d like to try to incorporate it into ARK.

Survivor tolle79 asks” lets be serious the question of all quetions is why doesnt the doedicurus gather berries? Like how does it survive in the wild?”

It ought to gather berries! :-P

Survivor LordMaxilos asks, “TEK: Is there any chance that some sort of TEK Bow will be introduced to the game? As well as a TEK Arrow who will split up into three when you shoot it or something?”

Tek Bow isn’t a question of “if”, just a question of “when”!

Survivor Redstorm8616 asks, “Growable Cactus Sap?”

Hmm, could be fun. <*Ouch, prickly!*> In all seriousness, we should totally do it and will. Would be fun to have more growable crops.

Survivor mleii asks, “Can we get some videos showing what the Xbox One X will look like in game?”

Soon -- the Xbox One X runs at 1440p 30 FPS using “PC High” settings, or 60 FPS 1080p using “PC Medium” settings (we’ll provide the Option for either High or Medium modes). Also because the Xbox One X has so much available RAM, ARK for Xbox One X has a new 4k texture pack (free DLC) and when the a non-dedicated multiplayer host is Xbox One X, the clients don’t have a distance-tether! It was shown behind-closed-doors on August 8 Xbox One X event at Microsoft, so I think we can take some video from that build.

The Great Migration!



We have some very important news for Survivors playing on our official servers. This coming Tuesday (August 22nd) we will be posting the list of servers that will be taken down on our launch day and re-purposed for the new servers, while all other existing servers become Legacy servers. For those who decide not to migrate, the saves for these servers will be uploaded and provided, which you can then download and use to host your own unofficial servers with all of your stuff intact.

Closer to release date we will also be communicating how these servers will be allocated, so you can prepare to take over a new server!

ARK: 3x Evolution Event Weekend!



Survivors across ALL Platforms will be receiving a special Evolution Event+++ perk this weekend! It's already live now and will remain active until Monday the 21st at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

3x Harvesting Rate
3x Taming Rate
3x EXP Rate
3x Maturing
3x Hatching
3x Gestation
3x Faster Mating Interval Rates

Reminder: this 2x bonus is on top of the 2x rates that are now standard on our official servers!

-------------

To read the rest of the Community Crunch this week, check out our announcement post on our official forums.

Keep on surviving!
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