ARK: Survival Evolved - complexminded
Eggcellent Adventure 5


Beginning Tuesday, April 7th until April 21st, survivors will be able to experience our annual Eggcellent Adventure event on PC, Xbox, and PS4! While much of the world is at home, we wanted to give you some new adventures to hunt down. During Eggcellent Adventure 5, survivors will be able to collect special "Bunny Eggs" across the ARK from wild Bunny Dodo's. These Bunny Eggs can be painted or used in special Cooking Pot recipes to craft new holiday-themed item skins such as the Spear and C4 skin, as well as 10 returning skins.

Similar to past Eggcellent Adventure events, Bunny Oviraptor's will drop festive Dino Candy. Collect the candy and feed it to your tames for a special festive effect! To top it all off, wild creatures roaming the ARKs will also find themselves sporting some eggcellent colors!

For those that are looking to expand their chibi collection, you're in luck! You'll be able to collect the past chibi's we've introduced with the addition of 6 new chibi pets by placing and cracking event-themed eggs from wild bunny dodos.

Event Details



Rate Boosts
2X Breeding (mating interval, egg hatch speed, and maturation) 2X Player XP 2X Harvesting 2X Taming
New Chibi's
Megalodon Karkinos Beelzebufo Basilisk Seeker Bunny
New Emotes
Bunny Hop Dance
Skins
New Content Easter-themed C4 with easter-themed explosion VFX Chocolate Egg Easter Hat Easter-themed Spear Existing Content Bunny Ears Skin Bunny Ears Skin Procoptodon Bunny Costume Dino Easter Chick Hat Dino Easter Egg Hat Easter Chick Hat Easter Egg Hat Marshmallow Hat Skin Dino Marshmallow Hat Skin Chocolate Rabbit Club Skin
Items
Existing Content Festive Dino Candy
Event-colored Wild Creatures
Magenta Light Green Light Yellow Light Orange Light Red Dino Light Brown Dino Dark Brown Yellow Cyan Green Dino Medium Blue Turquoise LightPink DeepPink Peach Mint Teal PowderBlue Cream

Eggcellent Painting Contest


Want to show off your creative side? Similar to last year, we are bringing back the community egg-painting competition. After you've found a Dodo egg, place the egg down on the ground and take out your paintbrush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Have fun and get creative!

There will be three competitions with a prize for the winner of $100!
  • In-Game Painting
  • Real-life Egg Painting

For the in-game egg painting, players are expected to paint their own designs and downloading templates or images to use is not allowed. For the real-life egg painting, we're looking for you and your tribemates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg. You'll have the month of April to enter, with April 30th being the final day to enter. Submit your images in the comments below, and we look forward to seeing your creativity!

Click here for examples of entries from last year


Steam Sale: Explorers Edition (75% Off)


Want to introduce your friends to the world of ARK? Right now, the ARK: Survival Evolved Explorer's Edition Bundle is available for 75% off on Steam! The Explorer's Edition gives you access to the base game as well as the Scorched Earth, Aberration, and Extinction Expansion Packs.

Go grab your copy now!


EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 3rd of Apr at 1 PM EST until Monday the 6th of Apr at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

3.5x Harvesting Rates
3.5x Breeding
3.5x Taming Rates
3.5x EXP Rates

Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
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Mar 16, 2020
ARK: Survival Evolved - complexminded
Community Crunch 202


Welcome to another edition of the Community Crunch!

We've got a short one this week. We're all busy working on new and exciting content for upcoming months. We are remaining focused on the health of the Official Network and collecting bug reports and feedback from various social media platforms.

You should expect to see a continued focus on existing bugs and polish as we round into the summer months!

On The Horizon


Enforcement Updates
Mission Areas
Last week we encountered a bug that rendered some caves build-able. If you have structures within a mission zone (cave) on the Genesis map, you should remove them. The Enforcement Team will take the appropriate actions to remove them otherwise.

Teleport Zones
Teleport zones are treated as spawn zones and should not be blocked or have turrets in them on PvP or PvE

Mindwipes
Recently we deployed a patch with a fix to the cooldown timer on mindwipes. We are aware that this didn't resolve all the existing issues that players are currently seeing. We are actively working on a fix for the remaining issues.

Player Dedicated Servers
We hoped to have player dedicated servers up and running but we've hit a roadblock that will delay us from being able to deliver the feature as we had previously hoped. We will keep you updated on the progress we are making!

Voice Chat
We're excited to introduce new chat modes (whisper and yell) for those that found the previous chat functionality lacking. We expect to have this feature deployed to PC in the near future!

EVO Events
We've enhanced our tuning system that's responsible for rates, like harvesting and taming, to be more accommodating for the various game modes and play styles we have available. This will allow us to do specialized rates for those who didn't normally receive them. We're putting the final pieces in place and we'll let you know when the system is live and ready to go. We'll do a detailed post outlining how you should expect EVO events to work in the future.


EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 20th of Mar at 1 PM EST until Monday the 23rd of Mar at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates
Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
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Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Mar 9, 2020
ARK: Survival Evolved - complexminded
Genesis Update



We'd like to give a big thanks to the community for all the support you've shown during the Genesis launch! We've seen some amazing community content and enjoy hearing your experiences in the simulation.

We have a busy summer coming up! Last week we announced the addition of a new map, Crystal Isles, and a new TLC patch coming this summer. Click here to read about the plans for Summer 2020.

In the meantime, we have a number of tweaks we'll be deploying to Genesis in the form of bug fixes and quality of life enhancements over the coming months. We are planning for a patch Wednesday to address some of the more immediate issues following the Genesis launch.

Enforcement Update

The Enforcement Team has been monitoring the overall health of the Official Network and have new updates to share with the community. Recently there has been an influx of people reporting that dinos are being left in mission areas, including blocking the hoop in basketball missions. Going forward, we will be removing any dinos if they are reported to be blocking mission areas or mission objectives

EVO Event



Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 13th of Mar at 1 PM EST until Monday the 16th of Mar at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

2x Harvesting Rates
2x Taming Rates
2x EXP Rates


Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Mar 4, 2020
ARK: Survival Evolved - complexminded
Introducing Crystal Isles


We are very excited to announce that the one-of-a-kind experience of the ISO: Crystal Isles map will be coming to PC, XBOX, and PlayStation this Summer!

Crystal Isles is a stunning, other-worldly map filled with a vibrant display of teeming life scattered amidst its varied landscapes, awe inspiring floating islands and breathtaking biomes. Ever since Crystal Isles launched as a mod in 2016, its fantasy appeal has secured its place as one of the most popular maps within the ARK community and we can't wait to bring it to players as a fully supported free DLC.



The Crystal Isles DLC will also launch resplendent with a new real-world dinosaur to tame! What do you think the new dinosaur may be?

In other news, we've been itching to share that we'll be performing a TLC Pass 3 in the Summer of 2020! This TLC pass will see some of our classic creatures get some new love via visual and functional upgrades.



As we move closer to the release of the new Crystal Isles DLC and our much-awaited TLC Pass 3 we'll share more details and information with our players.

New Sponsored Mods

Dead Survival


Tired of dinosaurs? Of course you aren’t, but sometimes we do want a little change in our diet. Dead Survival does just that, you can swap out the wildlife of the game with some … not… quite life? Zombies… I’m trying to say you can have zombies. Lots and lots of zombies. Hordes of them even.

Check out the Dead Survival Mod

Roleplay Additional Items


RP communities have been a long time aspect of ARK, but sometimes our core structures can feel a bit insubstantial when you are trying to build a set for acting in. Roleplay Additional Items can add a lot more flourish to your locations from lighting structures and gear, to new taxidermy stations!

Check out the Roleplay Additional Items Mod

ArkVenture Park


I’m pretty sure we have all dreamed of having our own backyard water slides and roller coasters. (Zen may have actually tried at one point, and failed… obviously) But now you can do just that in your base. Build that mine-cart roller-coaster that plows through your living room or a water-slide to the lava pools out back!

Check out the ArkVenture Park Mod

Castles, Keeps, and Forts: Remastered


CKF development went dormant for a little while while the author went on a break. But it’s back, and getting a face-lift. The author is taking what they learned over the years and working on a remastered CKF (The original is still available). So far it’s looking great!

Check out the Castles, Keeps, and Forts Mod

On The Horizon


Primitive+
Primitive+ remains a priority. We have engineering teams working on the complications from the Genesis update. We will keep you informed with any significant progress

Genesis Part I Update
We're continuing to work on Genesis bugs and balance and we plan to keep up with the rapid iterations. Thank you for your reports and feedback.

EVO Event


There will be no EVO event this upcoming weekend.

Until next time!

Twitter: twitter.com/survivetheark
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ARK: Survival Evolved - Jatheish


https://youtu.be/587ZD-y4LQE
Continue your quest for ultimate survival and unlock a whole new chapter in the saga of ARK: Survival Evolved with the ARK: Genesis Part I!

https://store.steampowered.com/app/1113410/ARK_Genesis_Season_Pass/



Waking up within a virtual simulation, the ultimate task of survival lies ahead with challenges that have yet to be seen! ARK: Genesis represents a new, story-oriented beginning in ARK’s epic saga of survival.



With HLN-A, an in-game robotic companion, you must overcome the simulation’s rigorous tests. Uncovering the secrets of this ominous landscape will be no easy task. To pass the simulations test you will need to explore, build, tame and fight but also you must adapt just as the environment around you does.



EXPLORE LETHAL LANDSCAPES



ARK: Genesis presents a unique challenge with diverse landscapes and deceptively beautiful biomes.



Put your survival skills to the test while traversing chilling mountain peaks, treading through the imposing alien bog, drifting in low-gravity on the surface of an alien moon, or submerging yourself into deep undersea trenches.



Mastering each biome requires planning, preparation, smarts, and the ability to think fast on your feet. You never know when you’ll find yourself trapped in a whirlpool, escaping a sudden avalanche, or dodging a volcanic meteor shower.



The biomes you encounter aren’t just trying to kill you, they are preparing you for the challenges and missions that await.



GEAR UP AND BUILD UP



As you make your journey through the simulation, being equipped with the right weapons will be more important than ever. With new threats lurking in Genesis, combo-capable plasma claws and remote-guided cruise missiles will help you keep your competitive edge.



Tools like the fishing net and the mining drill allow you to be efficient on-the-go while vehicles like the hover-skiff may reduce your on-the-go time.



Interactive structural elements such as pressure plates, alarm systems, jump pads, and ocean platforms will be fundamental while establishing yourself in the unique habitats the biomes offer.



Whether you’re a go-it-alone survivalist, a weapon-making warmonger, or a base-building architect, ARK: Genesis has a crafting project suited for you.



CONQUER EVERY MISSION



HLN-A will be an extra set of ears and eyes as you embark on missions within the simulation. The simulation itself isn’t perfect, so you can earn extra credit (and experience) by fixing the glitches scattered all throughout the world. Through HLN-A, you will be provided a wide array of missions at varying difficulty levels to complete at your own convenience.



You may find yourself hunting and tracking powerful bosses, speeding to the finish line in dino races, tearing through swarms of enemies with the aid of power-ups, escorting vulnerable baby creatures to their parents, or playing a casual game of Dodo-Basketball.



HUNT AND TAME NEW CREATURES



The environments may be forbidding, but they’re nothing compared to the new creatures who call ARK: Genesis home. Take flight on hyperspace-capable space whale, swing from trees on a web-spinning spiderlike beast, build on sea turtles the size of islands, admire the cute-but-deadly shapeshifters, or utilize lava lizards that act as living forges - the choice is yours. Master the simulation, and test yourself against a mysterious new boss… the likes of which ARK has never seen before.



WILL YOU PASS THE TEST?



ARK: Genesis takes your story in an all-new direction — and your skill determines your success. Everything is turned up to the highest setting: the challenges, the dangers...and the vast rewards. Only the toughest and smartest survivors will pass all of the simulation’s many tests. Will you be one of them?



Twitter: twitter.com/survivetheark
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Feb 11, 2020
ARK: Survival Evolved - ARK: Survival Evolved
Love Evolved




Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.

While ARK is under Cupid's spell, you can expect to find past event items and brand new skins! See the full event details below:

Dates
2/11 - 2/18 18:00 UTC

Activities
For the duration of the event, Coelacanth will be fishing for some love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets!
Rates
  • Increased breeding rates to 3x (mating interval, egg hatch speed, and maturation)
  • Increased player XP rates to 2x
  • Increased harvesting rates to 2x
New Emotes
  • Flirt Emote
New Items
  • "Cupid Couture Bottom" (Pants Skin)
  • "Cupid Couture Top" (Shirt Skin)
  • "Halo Headband" (Hat Skin)
  • "Teddy Bear Grenades" (Grenade Skin)
  • "Bow & Eros" (Bow skin)
  • "Love Shackles" (Handcuffs Skin)
  • 6 New Chibi Pets
Wild Event Creature Colors
  • Red
  • Magenta
  • Light Red
  • White
Past Event Items
  • Valentine Chocolates - Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!
  • Valentine Candies - Candies can be used to give a tamed dinosaur a random coloring!
ARK: Survival Evolved - ARK: Survival Evolved
Love Evolved


Love Evolved (formerly known as Valentine's Day) is returning tomorrow! Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.
Feb 3, 2020
ARK: Survival Evolved - complexminded
Love Evolved



Love Evolved (formerly known as Valentines Day) is returning next week! Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.

While ARK is under Cupid's spell, you can expect to find past event items and brand new skins! See the full event details below:

Dates
2/11 - 2/18 18:00 UTC

Activities
For the duration of the event, Coelacanth will be fishing for some love. Reel in these amorous fish and be showered in candies, some chocolates, and even chibi pets!

Rates
  • Increased breeding rates to 3x
  • Increased player XP rates to 2x
  • Increased harvesting rates to 2x
New Emotes
  • Flirt Emote
New Items
  • "Cupid Couture Bottom" (Pants Skin)
  • "Cupid Couture Top" (Shirt Skin)
  • "Halo Headband" (Hat Skin)
  • "Teddy Bear Grenades" (Grenade Skin)
  • "Bow & Eros" (Bow skin)
  • "Love Shackles" (Handcuffs Skin)
  • 6 New Chibi Pets
Wild Event Creature Colors
  • Red
  • Magenta
  • Light Red
  • White
Past Event Items
  • Valentine Chocolates - Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!
  • Valentine Candies - Candies can be used to give a tamed dinosaur a random coloring!

On The Horizon


Anti-Mesh System
The results from the implementation of the anti-mesh system has had a positive effect on the overall health of the game. We ask for your patience as we continue to improve the false positives you are seeing. Every report you submit brings us closer to an exploit-free environment. Thank you for your patience as we realize this is a inconvenience for those who encounter these problematic areas. We are working diligently to correct any false positives that currently remain. When making your reports, please list the map you had the encounter on.

Mod Sponsorship Applications
A friendly reminder that the mod sponsorship application process closes on the 2/5.

Apply for Sponsorship

EVO Event



Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 7th of Feb at 1 PM EST until Monday the 10th of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

  • 2x Harvesting Rates
  • 2x Taming Rates
  • 2x EXP Rates


Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Jan 27, 2020
ARK: Survival Evolved - complexminded
Anti-Mesh System Enhancements


Last week we deployed upgrades to the anti-mesh system that significantly reduced the amount of meshing that is occurring on the Official Network. It’s been instrumental in creating a fair playing experience and decreasing the amount of meshing, as we are seeing an overall 90% reduction. We truly believe, with your help, we’ll be able to move the needle to 99%!



The first iteration of the anti-mesh system only included detection which enabled us to collect critical data needed to upgrade the system to take action on those who were identified to be meshing. The wide-scale deployment of the second iteration last week allowed us to reduce the edge cases and false-positives that resulted from upgrading the system to take action. We’re now introducing an upgrade to the action-taking capabilities of the anti-mesh system that is much more aggressive than the prior version we introduced last week. Instances in which you may have been teleported before will be less forgiving now. This upgrade has been tested on multiple maps and across a large number of servers. After fixing the few edge cases that resulted from the upgrade, we are now confident in widening the scope of servers to ensure the system is ready for the larger network.

It is possible that you may find yourself in situations where the system has not accounted for and we're asking for your assistance in reporting them. Your tribe log will contain important information about any actions taken by the anti-mesh system. That information is useful in determining if it was a legitimate action and will be utilized to make further improvements to the detection logic. We've created a thread for you to file your reports.

We will be vigilant in reviewing your feedback and responding to cases in which the anti-mesh system acts incorrectly. With your help and cooperation we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks.

EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of Jan at 1 PM EST until Monday the 3rd of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

  • 2x Harvesting Rates
  • 2x Taming Rates
  • 2x EXP Rates


Until next time!

Twitter: http://twitter.com/survivetheark
Facebook: http://facebook.com/survivetheark
Reddit: http://reddit.com/r/playark
Instagram: http://instagram.com/survivetheark
Twitch: http://twitch.tv/survivetheark
Steam: http://steamcommunity.com/app/346110
Youtube: http://youtube.com/survivetheark

ARK: Survival Evolved - ARK: Survival Evolved


Hello Survivors,

Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms.

This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion.



The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE.



On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1!

Jesse and Jeremy
Studio Wildcard

Anti-Meshing Efforts

Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team.

I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary:

Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution. When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design.

You can read the rest of the developer diary here:

Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct.

This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play



Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works:

1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time.
2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location.
3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration.

The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week.




While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network.

By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)

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