Today we are proud to announce that Besiege V1.0 will be released on the 18th of February, bringing the game out of early access! #BesiegeV1
What will be in the V1.0 update I hear you ask? Well, let’s dive right into it shall we?
First and foremost V1.0 will bring the final island for Besiege’s singleplayer campaign, Krolmar. Krolmar is an ancient & mysterious desert island, filled with new enemies to slaughter, fortresses to obliterate & secret magics to unravel. With it’s stunning visuals and challenging levels, Krolmar brings a fitting finale to the campaign.
In addition to the new island, V1.0 will also bring a new category of block to Besiege, Logic/Automation blocks. These blocks will allow you to create automated mechanisms for machines, performing several actions in a sequence with the push of a single button, or automating actions using the various sensor blocks!
V1.0 will include 4 Logic/Automation Blocks, here’s a breakdown of what they do:
As with all our updates, version 1.0 will come with a large number of bug fixes, polishing the game off to it’s fully released state!
You may also be wondering what’s next for Besiege and Spiderling. Post release we intend to keep working on Besiege, continuing to improve the game, as well as prototyping some experimental Besiege features!
In line with our original Early Access plan, Besieges price will be increasing after the release of V1.0. Before the price increase however, Besiege will be on sale for 50% off, so if you haven’t picked up the game yet then the week after launch would be a great time to grab yourself a copy!
Just days to go now, we hope you’re all as excited as we are to see Besiege leave early access! As always, thank you to everyone for your support and participation in what has been an incredible journey!
We hope you all enjoy this next update! Thanks again, The Spiderling Team
Today we’ve got another update for you, V0.86-10565. In this update we’ve added a new guides system which will help less experienced players get to grips with the fundamentals of creating exciting machines and generally playing the game!
These new guides include several methods of steering design for ground vehicles and a tutorial for creating a working plane! We’ve also created diagramed guides on things like camera controls to make getting to grips with the game easier.
We hope you find this update useful, work also continues toward the final release version of Besiege, though at this time we can’t offer an ETA.
Cheers, Von
Changelog V0.86-10565:
Additions - Added GuideBook which has more thorough information on how the game works and how you build simple machines - Added Music Toggle to the Options Menu (To match the in level drop down) - Added a OSX translocated game launch warning
Chages: - Made it easier to use selection or modify tools on blocks behind blocks like propellers. - Made holding shift move the camera faster in all levels not just in Multiverse.
Fixes: - Fixed an issue where if running steam version and saving or loading while steam wasn't running the game would throw an error. - Tweaked Flying block collider slighty. - Repaired Advanded Building Eraser Tool (appears when skins aren't enabled) undo and redo issues. - Fixed a problem with the paint bucket tool when you use a drag box to paint many blocks with skins.
We hope you’re all having a good week! Today we’ve got another small update for you V0.85-10458!
Version 0.86 adds cloud saving support to Steam (Another popular requested feature) so you’ll never again lose your war machines or level progress if you change computer or take a break from Besiege. Bundled with the cloud saving we’ve also got a whole bunch more bug fixes for you.
Once again we’d like to remind everyone that the new update will disable mods to prevent compatibility errors and if you come across any bugs while playing, we’d greatly appreciate it if you could take the time to report them on our forums or the Steam forums.
We hope you find this update helpful!
Von & The Team
Changelog Version 0.85-10458:
ADDITIONS:
- Implemented automatic cloud saving for machines, levels and progress - When middle clicking on a picked object in the logic editor, it will focus on it - Added an option for disabling the focus effect
CHANGES:
- Completely removed GameAnalytics - Ripple now moves with the focused object
FIXES:
- Fixed a problem with level editor/AB gizmos glitching when the camera was too far away - Explosions no longer unconstrain movement on certain objects - Fixed respawn zone picker behaviour - Cannonball is now returned to the projectile pool with the right scale - Build zone highlights properly when selected out of sim - Chat and invite button no longer disappear in sim - Focus effect is now time scale independent - Resolved SP Ipsilon archer pooling issues - Fixed vacuuming causing issues on Pertinent Tower - DeselectAll and RemoveObjects now processes the selection in the right order, so it retains the last selected block when undoing - Fixed a problem where the rope would inflict machine damage when exiting sim - Removed positional threshold for spring/rope since it had a few drawbacks - Simplified spring/rope cylinder math - Fixed a problem where trying to update an existing machine would result in an empty screen - Cleaned up timestamp code for sorting - Freezing Frontier only triggers in campaign mode or for the local machine - Fixed not being able to place blocks after refocusing on the client - Fixed deselect undo not being created when removing blocks - Improved middleclick focus algorithm - Moved fire overlap code to physics update - Fixed a problem where deselection of level objects wouldn't remove gizmo - Reintroduced a lost spacing of loading a machine to mimic the timing of before but making it elapse slightly more time
MODDING:
- Fixed modded blocks not having a BlockDamageType when necessary - Fixed UndoActionScale not taking a previous position - Fixed and generated modding documentation
Today we've got another small bug fix update for you, you can read the changelog below.
As always if you encounter any issues please try the usual; verifying of the game cache, disabling mods and if that doesn't work please report the issue on the Steam forums so we can take a look at it!
I'd also like to just thank everyone for their feedback after yesterdays update, we really appreciate it!
Cheers, Von
Changelog: V0.85-10364
FIXES:
- Machines in ghost mode cannot collide with other objects anymore - Duplicate blocks button in AB is now also available when level is simulating - No longer tries to access NAT helper when shutting down a LAN server/client - Fixed various issues with the achievements not being setup correctly - Multiversal Challenge no longer requires playlist mode to unlock - Fixed error when trying to access an achievement that doesn't exist - Archer AI no longer tries to force AI to update at the wrong time scale - Fixed floating geometry in Marksman's Pass - Fixed broken Ipsilon tent interpolation - Fixed fleeing pose for Ipsilon Archer - Moved mountains in Barren Expanse to Floor layer - Resolved inconsistencies in AI blood decal scaling - Resolved FireTag/Controller, childBodies and outline/highlighting issues on modded entity prefab - Short log/wooden pole mesh wouldn't return to default mesh when it doesn't have a custom skin - Reenter camera block after respawning
Today we’ve got another update for you, Version 0.85!
This update contains the last 2 Valfross levels & a whole bunch of features; rebinding base game controls, war machine sorting, new optional controls, respawn zones for multiplayer, more achievements, various performance tweaks and more than 80 bug fixes!
In the final two Valfross levels you will obliterate the gigantic Mountain Barrier & decipher the ancient mysteries of the Rotating Monolith, bringing the island’s campaign to a close.
As time has gone on, we’ve all built up a huge collection of war machines in our game files and trying to find the right file amongst your saved machines has become tedious. With this update we’ve added a new sorting system which allows you to change the way your saved machines are organized, making it much easier to find the projects you’re looking for!
Another commonly requested feature has been added to Besiege in this update, rebinding of the game’s base controls. Controls such as the camera hotkeys and building hotkeys may now be changed in the main options menu!
Respawn Zones have now been added to the Multiverse logic editor, allowing you to change where a player can respawn and can be used as checkpoints or randomized spawn positions. Further details can be found below in the patch notes.
Last but certainly not least on the list is bug fixes! We’ve been working hard to crush as many bugs in the game as possible, as we work towards a 1.0 version of Besiege. The full list is below in the change log. We’ve also managed to make even more improvements to the game’s performance in a number of areas, particularly when it comes to fire. If you find a bug and can describe how to replicate it, then please do post on our forums or the steam forums and let us know!
We hope you enjoy this latest batch of features & fixes and look forward to bringing you the next installment!
Von
PS: To prevent compatibility issues, all mods are automatically turned off when starting the game for the first time after the update. You can manually turn them back on in the Mods menu, but they may cause bugs if they don't support the new update.
Today we'd like to share with you some of the stuff we've been working on since the last update, giving you a peak into what's coming in the next update! We’ve been hard at work on the last campaign island, hundreds of bug fixes, as well as some performance tweaks that should improve the performance of certain machines & levels considerably.
今天想向大家说明我们在上次更新后做了哪些工作,也会透露下次更新的内容,让大家先睹为快! 我们正在努力搭建最后的战役岛屿,修复了几百个bug,还调整了部分性能,让游戏的机械表现力up up up!
The final section of Besiege’s campaign takes place in an arid desert environment, on the ancient and mysterious island of Krolmar. Unlock forgotten secrets, conquer unfathomable magics, annihilate powerful foes and as always, cause absolute chaos.
Today we’ll be launching the next update for Besiege into the Beta branch. V0.75-9390 will bring, another heavily requested feature, key rebinding! Most of the game’s hotkeys/shortcuts are now rebindable in the options menu!
We’ve decided to launch this one into Beta first as it required a lot of work in the code to accomplish and we could do with more testers to help make sure there aren’t any lurking bugs we haven’t come across yet.
To access the Beta version of Besiege simply go to your Steam Library, right click on Besiege, navigate to the Beta tab and select experimental from the drop down list:
If you encounter any issues/bugs whilst playing please report them on the Steam forums or our own community forums http://forum.spiderlinggames.co.uk
That’s all for now folks but stay tuned as we’ll be bringing you more information real soon about what’s coming up and our plans to bring Besiege to V1.0 in the first half of next year!
Today we’re pleased to be bringing you another long anticipated feature for Besiege, more supported languages! This update adds a localization system to the game with 9 officially supported languages; Chinese, English, French, German, Japanese, Korean, Portuguese, Russian and Spanish.
We’d like to thank everyone for waiting patiently for this feature, it’s been a long time coming and we hope you all enjoy it!
Aujourd’hui, nous sommes heureux de vous offrir une fonctionnalité attendue depuis longtemps sur Besiege, plus de langues prises en charge ! Cette mise à jour ajoute une système de localisation au jeu, avec 9 langues officiellement prises en charge : chinois, anglais, français, allemand, japonais, coréen, portugais, russe et espagnol.
Nous souhaitons remercier tout le monde d’avoir attendu patiemment l’arrivée de cette fonctionnalité, elle a pris du temps et nous espérons que vous allez l’apprécier !
Hallo!
Wir freuen uns, euch heute von einem weiteren Besiege-Update berichten zu können, das schon lange herbeigesehnt wurde – Unterstützung für weitere Sprachen! Mit diesem Update wird dem Spiel ein Lokalisierungssystem hinzugefügt, das 9 Sprachen offiziell unterstützt: Chinesisch, Englisch, Französisch, Deutsch, Japanisch, Koreanisch, Portugiesisch, Russisch und Spanisch.
Wir danken euch allen für eure Geduld, während ihr auf dieses Feature gewartet habt – jetzt ist es endlich da und wir hoffen, es gefällt euch!
오늘은 여러분이 오랫동안 기다려 온 소식을 전하려고 하는데요. Besiege에 드디어 새로운 언어가 추가되었습니다! 새 업데이트는 9개의 공식 언어를 포함한 현지화 시스템을 포함하고 있으며, 해당 언어는 다음과 같습니다. 영어, 프랑스어, 독일어, 일본어, 한국어, 포르투갈어, 러시아어, 스페인어.
새 기능이 추가될 때까지 묵묵히 기다려 주신 여러분에게 감사드리며, 앞으로도 많은 성원 바랍니다!
Olá, pessoal!
Hoje, temos o prazer em trazer a vocês outro recurso muito esperado para o Besiege: mais idiomas! Esta atualização adiciona um sistema de localização ao jogo com 9 idiomas suportados: chinês, inglês, francês, alemão, japonês, coreano, português, russo e espanhol.
Queremos agradecer a todos que esperaram pacientemente por este recurso. O trabalho foi longo e esperamos que você goste!
Всем привет!
Сегодня мы рады объявить о долгожданном новшестве в Besiege: теперь игра поддерживает больше языков! В этом обновлении в игру будет добавлена система локализации для 9 официально поддерживаемых языков: китайского, английского, французского, немецкого, японского, корейского, португальского, русского и испанского.
Мы хотим поблагодарить всех за терпение, ведь вы так долго ждали этой функции! Надеемся, она вам понравится!
¡Hola a todos!
Tenemos el placer de presentaros una nueva opción en Besiege que llevabais mucho tiempo esperando: ¡ahora el juego está disponible en varios idiomas! Esta actualización añade al juego un nuevo sistema de localización que permite elegir entre 9 idiomas distintos: chino, inglés, francés, alemán, japonés, coreano, portugués, ruso y español.
Queremos daros las gracias por la paciencia que habéis demostrado. ¡Este nuevo contenido ha tardado en llegar, pero esperamos que sea del agrado de todos!
Chganges: - Russian, Japanese and Chinese localisation fixes.
Fixes: - Fixed missing localisation for 'missing mods warning'. - Fixed sizing issues with text on the settings drop down. - Fixed sizing issues with zero g button in various languages. - Fixed a potential issue with the analytics message on startup.
Additions: - Implemented new language options, with official languages: -- German -- French -- Spanish -- Portuguese -- Russian -- Chinese -- Korean -- Japanese - Updated Modding Documentation
- Added CreateResource methods to ModResource to allow loading resource only known at runtime - Added OnMachineSimulationToggle Event - Added ModIO.OpenFolderInFileBrowser method - Added LifetimeMultiplier to Spewing Module particle systems - Added IsFrozen property to ModBlockBehaviour
Changes: - Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!) - Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools. - ModIO now returns relative paths for relevant methods - Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls - OnPrefabCreation is now also called on the stripped block prefab - FlyingBlock now correctly displays under locomotion in the Machine Key Overview
Fixes: - Improved assetbundle loading for mods - Fixed an issue with shooting module for mods, when switching between host and client - Paint bucket tool always shows pages now - Various modding documentation improvements - Fixed an issue with spinning module for mods, when using non infinite acceleration - Physics are now disabled on modded entities when physics toggle is not used. - Once more implemented a fix for disabling blur when hiding UI - Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks. - Fixed a problem withing joining when having a block of a disabled mod set to hidden - Fixed a problem with loading data on certain blocks - Fixed a problem with uninstalling disabled mods
Finally we'd like say a huge thank you to all of the community members that helped us review the translations! Many thanks to MaxTCC, fenymak, 17per, daichi, wang_w571 覅是, XultimateX and AvarethTaika.
Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes!
New Modloader
The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly. Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.
Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod. The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself!
A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.
Achievements
A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!
Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog!
That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK
Hope you all enjoy!
Von
Changelog:
Version 0.70
Additions: - Implemented Achievements - Implemented Official Modloader -- Block modding, Level Object Modding and regular mods - Implemented Skin Paint Bucket Tool for Advanced Building - Added a warning notice when using a portrait style aspact ratio (height > width) - Added warning to unlimited FPS option - Added steering tutorial to level 3 - Added rconpassword to BesiegeConfig so servers can set it
Changes: - Past explosions and blood bursts won't be created when going from local to global sim - Tower level (11) is now set to 50% completion - Balloon machine(and others) breaks when copying over in MP - AI obituary names removed from MP - Queens Fodder now requires 70% of killing instead of 90% - Fixed bug where machines with poles would disappear after breaking - Blood will now remain once the block is iced, fired or transparent - Optimized perforamnce in win screen appearance - Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder - Chat view now correctly blocks Enter when user is typing - Moved close button in MV menu next to menu panel - Moved camera tutorial from level 3 to level 4 - Removed armor in tomb in level 37 - Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser - UploadDialog is destroyed after disconnecting
Fixes: - Canon AI is throwing errors when no target is found - Some blocks don't sync the correct length when copying the machine - Fixed pole length issue (balloon and other machines) - Clicking timescale as client in local sim doesn't save - Sometimes the blood doesn't show up on clients - Fixed win screen flags not waving - Changed chimney smoke particle scaling - Object stays selected after hitting sim - Panels don't freeze when connected to wooden poles - Disabling grab static still grabs static objects - Dust quad doesn't always parent to the phys goal correctly - Drag selection doesn't work correctly after changing resolution - Emoji's throwing errors in any TextField - Fixed issue where you couldn't download subscribed level folders - Fix analytics window going out of render bounds with portrait resolutions - Undoing preextended piston shouldn't do intersection check - Camera WASD doesn't work with 0 timescale - Thumbnail destination defaults to Documents when trying to open a non-existent Thumbnail - Camera no longer moves at different speeds depending on framerate - Moving into rotated build zone with unlimited FPS causes interpolation issues - Fixed main menu planet rotating at different speeds depending on framerate - MV title positioned wrong when UI scale is 50% - No longer deactivates collider on last 2 levels in Valfross - When the peasant with the torch gets killed he turns pink - Snapped rope when when the connected rigidbody was destroyed (rocket rope bug) - Advanced build tools sub options don't collapse (sometimes) - Buildbox Intersection check doesn't get called in Voting mode - Explosion now correctly unparents itself from the block when level isn't simulating - TransformEvent runs further/shorter depending on framerate. - Fixed repeated particles on CropBushWheat prefab. - Fixed Island 'intro' rotation changing speed based on FPS. - Fixed NextZone not showing correctly in SP - Fixed a bug with win screen when joining as spectator - Made sure the FileBrowser only closes when going into simulation in Playlist mode - Decreased the offset of the broken "Simple Wall" prefab so it doesn't jump too high in the air after spawning - Making fire from rocket stop if it's exploded by external component - Resetting level entities after they're destroyed throws errors - Transform over time (lerp) events not working in local sim - Keymapper button 'a' character over "info tooltip" - Machine Redo button tooltip missing - Fixing cinematic camera working more nicely with the new settings - Fixed an issue where one couldn't upload level folders - Region selection missing when Steam isn't active - Overview doesn't close when opening the FileBrowser - Chat and invite buttons don't move with the triumph bar - Win screen doesn't show when client in sim wins the level and host joins - Win screen doesn't move when others are in global sim and you exit - Thumbnails are low quality when config is set to low quality - Blocks don't link well when FPS is unlimitted - FileBrowser doesn't "deselect" item when moving up/down a folder - Published items don't show (sometimes) - Making sure the bomb holder and half pipe let bombs slide on them without exploding so easily
Today we’ve got another update for you, bringing the new options menu, and an announcement for official mod support!
The new options menu brings an array of improvements and new features to help customize Besiege to your own personal taste and to best suit your hardware configuration. It is also now accessible in game using the Esc key.
Mod Support
We are pleased to announce that we’ve been working on official mod support for Besiege!
An unfortunate consequence of the Multiverse update was the irreversible breaking of the original modloader, so we decided to bring Spaar (The original modloader’s creator) into the development team and he has been working tirelessly to produce an integrated loader for Besiege.
The new modloader will be significantly more powerful and easier to use than the original, bringing you the ability to add new blocks, level objects, and much more to the game. We will of course be giving it full workshop support for Steam as well, making it all the more easier for you to get your favorite mods installed. Proper documentation of the loader will be released alongside it and we hope to be releasing it soon, possibly in the next update!
That’s all we have for you this time guys! As ever, the work on new levels continues and we hope you enjoy these new features!
Cheers! Von
Changelog:
ADDITIONAL CONTENT:
- In-game options menu is accessible using Esc key - New full options menu with several new features: -- Better Resolution options -- UI Scaling down to 100%-50% -- Framerate unlock, 30 lock, 60 lock, 144 lock -- FOV Slider -- More Antialiasing modes -- Shadow levels -- Shadow dynamic resolution levels -- Shadow render distance -- SSAO Quality levels -- SSAO Intensity -- Bloom Intensity -- (And ofcourse all the options you already have)
CHANGES:
- Improved modular UI consitency (Widget pooling) - Icon's no longer use mip mapping to look sharper at some resolutions, but can look slightly pixelated
FIXES:
- Pin now attaches to wheels and cogs again - Making saved file names be remembered in the file browsers input field - A fix to workshop item updating issue due to naming - Cannon projectile fixes ensuring cannon balls won't collide with barrel at low time scales - Fixing reload event block animations in certain scenarios - Fixes to the Machine Key Binding Overview to fix certain groupings - Now shows directional descriptor for blocks with two directions when grouped in the Machine Key Binding Overview - Fixed a couple of trees in Sandbox that were static - Fixed certain peasants having magenta colored particles when knocked out - Fixed braces not updating their end point data correctly resulting in alternate rotations upon loading machines. - Fixed Reloading event based on ammo types, last update had any specific ammo type working for all. All ammo, Random Ammo, and specific ammo now all work appropriately. - Fixed flipping a block sound missing - The wooden pillar prefab now responds correctly to movement, physics and breaking.