Besiege - Von
Hello Everyone!

Today we’ve got the first fortnightly information post for you to sink your teeth into. Every two weeks we will be bringing you some information about what we’re working on as well as discussing some of the awesome happenings within the community!

So we’d like to start off with our ‘Community Spotlight’ section of the fortnightly post. We will be featuring media/machines/challenges or even just interesting discussions here that have caught our eye recently.

Last week Besiege’s Tieba community released another video showcasing a collection aircraft that they’ve created! It’s well worth a watch even if you don’t speak Chinese!
https://www.youtube.com/watch?v=N_ZltnH9U_Y

If you’re following us on twitter you may have noticed as tweeting about a couple of mods that we feel are very cool!
The first being Lench’s “Advanced Controls Mod” which, among other things, allows you to use a controller or joystick with Besiege!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43206


The other mod that really caught our attention was Charlie Wang’s “Tracking Computer Block” which allows you to lock missiles onto moving targets in an attempt to destroy them!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43124


If you are interested in community goings on, please do check out our forum, the Besiege reddit or follow us on twitter! https://twitter.com/spiderlinggames

So next on the agenda is the second half of the coming update V0.3. We’ve been working on systems to allow the community more creativity and flavor in their war machine designs. Whilst we have some other stuff in the works, the first feature that we’ll be releasing is a model/skin importer for Besiege’s blocks.

You will be able to use this to quickly load up custom models and/or textures to replace the ones that are in vanilla Besiege. Whilst the modding community has been working with one hand tied behind their backs to bring new blocks and styles to the game, we’ve decided to try and streamline this process as much as possible.



Adding custom models and textures to the game will be as simple as copying the appropriate files into a folder, just like with saved machines! No seriously, got a picture on your computer? Just copy it into the folder for the block you want to change!
We’ve been working on what we hope will be an intuitive management system, in game, for your model/texture packs and this is one of the things that isn’t quite ready yet.

We’re also working on a new workshop system that will allow you to upload your texture packs to the community and even link them as requirements for your uploaded war machines. This is something we really want to take a lot of time to make sure we get it right which is another reason that the update isn’t quite ready for release yet.

Our rough estimation for the update’s eta is 2 weeks. However we do still have a few loose ends that are still being tied up and we’re still in the process of polishing/optimizing the new sandbox environment, so it could take a little longer. We’re going try our best but please don’t hold your breath… you might hurt yourself.

Looking past the coming V0.3 update, we are working on a number of other big additions to Besiege and we’ll be using these fortnightly posts to reveal them to you as they get closer to completion!

I hope you found this post informative and in another 2 weeks we'll be bringing you V0.3 or another fortnightly post!

Cheers,

Von
Besiege - Von
Hello Everyone!

Today we’ve got the first fortnightly information post for you to sink your teeth into. Every two weeks we will be bringing you some information about what we’re working on as well as discussing some of the awesome happenings within the community!

So we’d like to start off with our ‘Community Spotlight’ section of the fortnightly post. We will be featuring media/machines/challenges or even just interesting discussions here that have caught our eye recently.

Last week Besiege’s Tieba community released another video showcasing a collection aircraft that they’ve created! It’s well worth a watch even if you don’t speak Chinese!
https://www.youtube.com/watch?v=N_ZltnH9U_Y

If you’re following us on twitter you may have noticed as tweeting about a couple of mods that we feel are very cool!
The first being Lench’s “Advanced Controls Mod” which, among other things, allows you to use a controller or joystick with Besiege!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43206


The other mod that really caught our attention was Charlie Wang’s “Tracking Computer Block” which allows you to lock missiles onto moving targets in an attempt to destroy them!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43124


If you are interested in community goings on, please do check out our forum, the Besiege reddit or follow us on twitter! https://twitter.com/spiderlinggames

So next on the agenda is the second half of the coming update V0.3. We’ve been working on systems to allow the community more creativity and flavor in their war machine designs. Whilst we have some other stuff in the works, the first feature that we’ll be releasing is a model/skin importer for Besiege’s blocks.

You will be able to use this to quickly load up custom models and/or textures to replace the ones that are in vanilla Besiege. Whilst the modding community has been working with one hand tied behind their backs to bring new blocks and styles to the game, we’ve decided to try and streamline this process as much as possible.



Adding custom models and textures to the game will be as simple as copying the appropriate files into a folder, just like with saved machines! No seriously, got a picture on your computer? Just copy it into the folder for the block you want to change!
We’ve been working on what we hope will be an intuitive management system, in game, for your model/texture packs and this is one of the things that isn’t quite ready yet.

We’re also working on a new workshop system that will allow you to upload your texture packs to the community and even link them as requirements for your uploaded war machines. This is something we really want to take a lot of time to make sure we get it right which is another reason that the update isn’t quite ready for release yet.

Our rough estimation for the update’s eta is 2 weeks. However we do still have a few loose ends that are still being tied up and we’re still in the process of polishing/optimizing the new sandbox environment, so it could take a little longer. We’re going try our best but please don’t hold your breath… you might hurt yourself.

Looking past the coming V0.3 update, we are working on a number of other big additions to Besiege and we’ll be using these fortnightly posts to reveal them to you as they get closer to completion!

I hope you found this post informative and in another 2 weeks we'll be bringing you V0.3 or another fortnightly post!

Cheers,

Von
Besiege - Von


Hello!

So today we’ve got some information for you about what we’re working on and what you can expect to see in the coming update V0.3.

We are aware that many of you are growing frustrated at the seeming lack of development and ever longer periods between updates and this is our fault for not communicating more regularly with the community. We are sorry about this and we will endeavor to regularly post progress updates as we develop Besiege further.

Over the past few months we have been working on a number of long term large scale feature additions for Besiege. The development of these features is going very well and they are getting ever closer to a releasable standard. We don’t want to spoil the surprise just yet but it would be fair to say that these are things the community has been asking for from day one.

Development of Besiege’s next campaign continent, called Valfross, is underway and will bring new types of challenges and visuals that will hopefully be unique enough to justify the wait. Valfross is an icy, wind-battered kingdom that has been mostly deserted since ancient times. We’ll be giving you a sneak peak into some of these new levels after the release of V0.3.

Moving away from vague glimpses into the game’s future we’ve got some information about what you can expect to see in the coming update.

We’ve been working on a new sandbox environment with a unique design and a much larger scale. A lot more thought was given to the use of flying machines in this sandbox than the original because, to be frank, we didn’t expect anyone to ever master the art of flying. How wrong we were…



In addition to the new sandbox we’ve been working on another system for modding blocks that we’ll be unveiling on release day of V0.3, but suffice to say that it will offer a great deal more customization from Besiege’s modding community.

Unfortunately, and here’s the bit you’ve all been waiting for, we are still quite a way off from having the new version in a releasable state. We’re reluctant, as always, to set a firm release date but we are certainly still looking at weeks.

We know that some of you are disheartened by the recent pace of Besiege’s update releases but your patience is allowing us the time we need to develop larger-scale features for updates further down the line.

Finally, with regards to our abysmal communication with the community, we are going to be bringing you a regular update post every 2 weeks. This post will feature information about Besiege’s development and what is going on in the community.
We hope that this has reassured you that Besiege’s development is still moving forward and that we’re working hard to bring you the content that you want to see.

Thank you for your patience and continued support,

Cheers,

Von

PS: The plane used in our gifs was created by Flying Flapjack
Besiege - Von


Hello!

So today we’ve got some information for you about what we’re working on and what you can expect to see in the coming update V0.3.

We are aware that many of you are growing frustrated at the seeming lack of development and ever longer periods between updates and this is our fault for not communicating more regularly with the community. We are sorry about this and we will endeavor to regularly post progress updates as we develop Besiege further.

Over the past few months we have been working on a number of long term large scale feature additions for Besiege. The development of these features is going very well and they are getting ever closer to a releasable standard. We don’t want to spoil the surprise just yet but it would be fair to say that these are things the community has been asking for from day one.

Development of Besiege’s next campaign continent, called Valfross, is underway and will bring new types of challenges and visuals that will hopefully be unique enough to justify the wait. Valfross is an icy, wind-battered kingdom that has been mostly deserted since ancient times. We’ll be giving you a sneak peak into some of these new levels after the release of V0.3.

Moving away from vague glimpses into the game’s future we’ve got some information about what you can expect to see in the coming update.

We’ve been working on a new sandbox environment with a unique design and a much larger scale. A lot more thought was given to the use of flying machines in this sandbox than the original because, to be frank, we didn’t expect anyone to ever master the art of flying. How wrong we were…



In addition to the new sandbox we’ve been working on another system for modding blocks that we’ll be unveiling on release day of V0.3, but suffice to say that it will offer a great deal more customization from Besiege’s modding community.

Unfortunately, and here’s the bit you’ve all been waiting for, we are still quite a way off from having the new version in a releasable state. We’re reluctant, as always, to set a firm release date but we are certainly still looking at weeks.

We know that some of you are disheartened by the recent pace of Besiege’s update releases but your patience is allowing us the time we need to develop larger-scale features for updates further down the line.

Finally, with regards to our abysmal communication with the community, we are going to be bringing you a regular update post every 2 weeks. This post will feature information about Besiege’s development and what is going on in the community.
We hope that this has reassured you that Besiege’s development is still moving forward and that we’re working hard to bring you the content that you want to see.

Thank you for your patience and continued support,

Cheers,

Von

PS: The plane used in our gifs was created by Flying Flapjack
Mar 18, 2016
Besiege - Von


Hello!

Today we’ve got another content update for you, V0.27, which brings a number of improvements and some extra blocks for you to play around with.

Camera Block
The camera block can be attached to your war machine and provide a second, fixed perspective of your contraption. The block should allow for much greater control of flying machines and easier navigation of the environment. It has 4 different modes to choose from and each mode has a number of options you can tweak to fulfil your specific needs.



The block is activated by a hotkey, which can be changed using the parameter tool, allowing you to place as many of them on your machine as you want.

Rocket/Firework and Large Unpowered Wheel
We’ve added both an explosive Rocket and Large Unpowered Wheel to the array of blocks available to construct you machine.

The Rocket is highly customizable, allowing you to change; thrust, delay before explosion, explosive force and even the colour of the explosion itself.
They can be used as an offensive weapon to great effect or fixed to your machine to provide thruster capabilities to your war machine!

The Large Unpowered Wheel is, just like its smaller counterpart, a wheel that rotates freely without any torque behind it.

Other Improvements
We’ve taken this opportunity to make some other useful improvements to the game, which people have asked for.
There is now an option in the Piston’s parameters to make them extend whilst your in build mode, before the simulation starts.
We’ve added a reverse option to the flying blocks parameters, allowing you to invert its thrust.
The flamethrower now has a range slider which can be altered.

I’m sure that many of you will be disappointed we weren’t able to bring you any new levels this time around but we are working on them and we’ve got some very exciting features for Besiege on their way.

We hope that you all enjoy the new blocks and we look forward to seeing more of your extraordinary and often terrifying creations.

Cheers,

Von
Changelog V0.27

ADDITIONAL CONTENT

Added Camera Block
Added Rocket/Firework Block
Added Unpowered Wheel

IMPROVEMENTS

Pistons can now be extended in build mode
Flying block now has a reverse option
Flipping a Steering Hinge now also flips the hinge’s limits
Flamethrower now has a range slider


FIXES

Fixed problem where ballast weight would not update correctly
Fixed a bug with toggle mode on contractible springs
Fixed Grabber’s grab static only option
Fixed Tank steering method that uses multiple key presses
Fixed the ability to skip a level by clicking along the bottom of the screen
Fixed placing rotation of blocks to be more streamlined
Valve in Zone 26 can no longer be moved in build mode
Barrels in Zone 16 can no longer be moved in build mode
Crystal in Zone 21 can no longer be moved in build mode
Completing Zone 20 now gives you the next level button instead of return
Fixed Undo/Redo bug that would sometimes remove more or less than it should


CHANGES

Blocks with ID 8 will no longer be loaded, this fixes an issue a lot of people experienced with Spaar’s Modloader
Modding Related:
-----Custom data can now be saved to machines, with events trigger
-----Added More BlockMapper types: In all: MKey, MMenu, MToggle, MSlider, MColourSlider, MLimits.
-----The offset position and rotation of ghosts can now be set easily
-----Undo/Redo now accounts for rotation/translation changes.
Mar 18, 2016
Besiege - Von


Hello!

Today we’ve got another content update for you, V0.27, which brings a number of improvements and some extra blocks for you to play around with.

Camera Block
The camera block can be attached to your war machine and provide a second, fixed perspective of your contraption. The block should allow for much greater control of flying machines and easier navigation of the environment. It has 4 different modes to choose from and each mode has a number of options you can tweak to fulfil your specific needs.



The block is activated by a hotkey, which can be changed using the parameter tool, allowing you to place as many of them on your machine as you want.

Rocket/Firework and Large Unpowered Wheel
We’ve added both an explosive Rocket and Large Unpowered Wheel to the array of blocks available to construct you machine.

The Rocket is highly customizable, allowing you to change; thrust, delay before explosion, explosive force and even the colour of the explosion itself.
They can be used as an offensive weapon to great effect or fixed to your machine to provide thruster capabilities to your war machine!

The Large Unpowered Wheel is, just like its smaller counterpart, a wheel that rotates freely without any torque behind it.

Other Improvements
We’ve taken this opportunity to make some other useful improvements to the game, which people have asked for.
There is now an option in the Piston’s parameters to make them extend whilst your in build mode, before the simulation starts.
We’ve added a reverse option to the flying blocks parameters, allowing you to invert its thrust.
The flamethrower now has a range slider which can be altered.

I’m sure that many of you will be disappointed we weren’t able to bring you any new levels this time around but we are working on them and we’ve got some very exciting features for Besiege on their way.

We hope that you all enjoy the new blocks and we look forward to seeing more of your extraordinary and often terrifying creations.

Cheers,

Von
Changelog V0.27

ADDITIONAL CONTENT

Added Camera Block
Added Rocket/Firework Block
Added Unpowered Wheel

IMPROVEMENTS

Pistons can now be extended in build mode
Flying block now has a reverse option
Flipping a Steering Hinge now also flips the hinge’s limits
Flamethrower now has a range slider


FIXES

Fixed problem where ballast weight would not update correctly
Fixed a bug with toggle mode on contractible springs
Fixed Grabber’s grab static only option
Fixed Tank steering method that uses multiple key presses
Fixed the ability to skip a level by clicking along the bottom of the screen
Fixed placing rotation of blocks to be more streamlined
Valve in Zone 26 can no longer be moved in build mode
Barrels in Zone 16 can no longer be moved in build mode
Crystal in Zone 21 can no longer be moved in build mode
Completing Zone 20 now gives you the next level button instead of return
Fixed Undo/Redo bug that would sometimes remove more or less than it should


CHANGES

Blocks with ID 8 will no longer be loaded, this fixes an issue a lot of people experienced with Spaar’s Modloader
Modding Related:
-----Custom data can now be saved to machines, with events trigger
-----Added More BlockMapper types: In all: MKey, MMenu, MToggle, MSlider, MColourSlider, MLimits.
-----The offset position and rotation of ghosts can now be set easily
-----Undo/Redo now accounts for rotation/translation changes.
Besiege

As the Steam store has it, "Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets." As modder Drako sees it, Besiege is a proving ground for futuristic death machines straight out of Pacific Rim.

Somehow Drako has created a walking, bipedal, rocket-firing Gipsy Danger with functioning fingers. Its only downside? This Jaeger can't turn. But rotation is a mere detail when you can have a fleet of Shad 's V-50 Jumphawk helicopters pick it up and sweep it away to the next battlefield.

We'd constructed a list of the most impressive Besiege engines, but Gipsy Danger might just top it. Rain anachronistic devastation upon peasants yourself by getting it straight from the Steam Workshop.

Feb 5, 2016
Besiege - Von
Hello Everyone!

Today we’ve got the second half of our latest major update, Version 0.25.
Version 0.25 introduces; new features, improvements, bug fixes and a wide array of optimizations to the game.

Key Mapper
Firstly we’ve completely overhauled the Key Mapper tool giving it a new look and greater support for mods. We’ve also added some new options for the following blocks; Wheels, Cogs, Drills, Steering Hinges, Spinning Blocks, Balloons, Cannons and the Grabber.



As shown above, Steering Hinges now allow you to set limits for their rotation, in order to prevent accidentally snapping your own wheels off.

Search Function
As the list of blocks in Besiege continues to grow we’ve added a much needed search function, allowing you to quickly and easily find the block you need.
The search function is clever, you don’t have to use the full names of blocks in order to find them, even just a single letter from each word will work (For example, w b for wooden block). You can also use descriptive terms such as metal to show all metal blocks.



The new search function also works with blocks added by mods!

Save System
Besiege’s save system as been completely reworked. War Machines are now saved in an XML format which allows for much easier and more powerful save editing as well as greater support for mods.
A number of minor issues with saving machines have also been addressed including being able to use special characters in the machine’s name and problems caused by foreign keyboards.

DON’T WORRY! .bsg machines can still be loaded in the game and the next time you save it will be converted to the new file type!

Other Useful Features
We’ve added some extra functionality to the undo system. We’ve added the ability to undo deleting a war machine as well as a second shortcut for re-doing actions.

Holding X or delete for more than half a second will now start deleting multiple blocks, no more bashing the keyboard to delete sections of your machine.

Unfortunately we have decided not to implement the camera block in this update because we’re not happy with the way it performs. Apologies for the delay but it will be coming in a future update.

Beginning this month I’ll be making a monthly community post which will feature the best community creations of the month, competitions/challenges, new mods and information about Besiege’s development.

We hope that you enjoy this update and we’re sorry for the delay, unfortunately we had a major setback before christmas and it’s taken us longer to recover from it than we previously expected.

Thank you all for your support since our entry to early access, you’ve made this a fantastic first year for Besiege and everyone here at Spiderling!

Von

Changelog V0.25

ADDITIONAL CONTENT

Added New Search Function
CTRL + F Hotkey

IMPROVEMENTS

Improved Key Mapper window
Added reset option to the Key Mapper
Added toggle option to wheels and cogs
Drills can now be controlled
Saw rotation speed can now be altered
Balloon string length can be be changed
Added power slider to Cannons
Cannon balls now inherit the velocity of the cannon used to fire them
Added power slider to Water Cannons
Water now inherits the velocity of the Water Cannon that produces it
Added Auto-brake option to Wheels
Added Auto-Grab toggle to Grabbers
Holding X or delete for more than half a second starts deleting blocks behind the cursor
Changed War Machine save format, xml
---Special characters can now be used in machine names
---Each block now has an individual GUID when saving
---Blocks now store their scale in the save file (can be edited in save file)
---Blocks now save an unlimited number of hotkeys, toggles and sliders
---Blocks now save an unlimited amount of custom data
---Improved access to AddPiece, BoundingBoxController and MachineObjectTracker.
You can now double click or CTRL + A in a slider’s text field to select all
Improved Timescale slider, making it easier to drag
Added clicking sound to copy, paste and close options in the block mapper
Undo now works for un-deleting machines
Improved how the translate tool moves war machines
Opening a block that can’t be customized in the Key Mapper tool now displays a message
Added CTRL + SHIFT + Z shortcut for redo
Added warning when attempting to start simulation with god powers activated


FIXES

Fixed problem where some keyboards could not add a decimal in the slider text field
Starting simulation at 0% speed no longer simulates any physics upon starting the simulation
Fixed 0%>100% simulation speed bug
Fixed Translate tool arrows being slightly offset
Fixed some boundary box issues
Optimized a lot of the game’s code in a variety of areas
Feb 5, 2016
Besiege - Von
Hello Everyone!

Today we’ve got the second half of our latest major update, Version 0.25.
Version 0.25 introduces; new features, improvements, bug fixes and a wide array of optimizations to the game.

Key Mapper
Firstly we’ve completely overhauled the Key Mapper tool giving it a new look and greater support for mods. We’ve also added some new options for the following blocks; Wheels, Cogs, Drills, Steering Hinges, Spinning Blocks, Balloons, Cannons and the Grabber.



As shown above, Steering Hinges now allow you to set limits for their rotation, in order to prevent accidentally snapping your own wheels off.

Search Function
As the list of blocks in Besiege continues to grow we’ve added a much needed search function, allowing you to quickly and easily find the block you need.
The search function is clever, you don’t have to use the full names of blocks in order to find them, even just a single letter from each word will work (For example, w b for wooden block). You can also use descriptive terms such as metal to show all metal blocks.



The new search function also works with blocks added by mods!

Save System
Besiege’s save system as been completely reworked. War Machines are now saved in an XML format which allows for much easier and more powerful save editing as well as greater support for mods.
A number of minor issues with saving machines have also been addressed including being able to use special characters in the machine’s name and problems caused by foreign keyboards.

DON’T WORRY! .bsg machines can still be loaded in the game and the next time you save it will be converted to the new file type!

Other Useful Features
We’ve added some extra functionality to the undo system. We’ve added the ability to undo deleting a war machine as well as a second shortcut for re-doing actions.

Holding X or delete for more than half a second will now start deleting multiple blocks, no more bashing the keyboard to delete sections of your machine.

Unfortunately we have decided not to implement the camera block in this update because we’re not happy with the way it performs. Apologies for the delay but it will be coming in a future update.

Beginning this month I’ll be making a monthly community post which will feature the best community creations of the month, competitions/challenges, new mods and information about Besiege’s development.

We hope that you enjoy this update and we’re sorry for the delay, unfortunately we had a major setback before christmas and it’s taken us longer to recover from it than we previously expected.

Thank you all for your support since our entry to early access, you’ve made this a fantastic first year for Besiege and everyone here at Spiderling!

Von

Changelog V0.25

ADDITIONAL CONTENT

Added New Search Function
CTRL + F Hotkey

IMPROVEMENTS

Improved Key Mapper window
Added reset option to the Key Mapper
Added toggle option to wheels and cogs
Drills can now be controlled
Saw rotation speed can now be altered
Balloon string length can be be changed
Added power slider to Cannons
Cannon balls now inherit the velocity of the cannon used to fire them
Added power slider to Water Cannons
Water now inherits the velocity of the Water Cannon that produces it
Added Auto-brake option to Wheels
Added Auto-Grab toggle to Grabbers
Holding X or delete for more than half a second starts deleting blocks behind the cursor
Changed War Machine save format, xml
---Special characters can now be used in machine names
---Each block now has an individual GUID when saving
---Blocks now store their scale in the save file (can be edited in save file)
---Blocks now save an unlimited number of hotkeys, toggles and sliders
---Blocks now save an unlimited amount of custom data
---Improved access to AddPiece, BoundingBoxController and MachineObjectTracker.
You can now double click or CTRL + A in a slider’s text field to select all
Improved Timescale slider, making it easier to drag
Added clicking sound to copy, paste and close options in the block mapper
Undo now works for un-deleting machines
Improved how the translate tool moves war machines
Opening a block that can’t be customized in the Key Mapper tool now displays a message
Added CTRL + SHIFT + Z shortcut for redo
Added warning when attempting to start simulation with god powers activated


FIXES

Fixed problem where some keyboards could not add a decimal in the slider text field
Starting simulation at 0% speed no longer simulates any physics upon starting the simulation
Fixed 0%>100% simulation speed bug
Fixed Translate tool arrows being slightly offset
Fixed some boundary box issues
Optimized a lot of the game’s code in a variety of areas
Dec 19, 2015
Besiege - Von

Seasons Greetings!

Today we’re bringing you Besiege V0.23, which introduces 5 new levels to the Tolbrynd island.

Initially we had planned to release these levels alongside some other useful new features, but unfortunately we’ve encountered some serious performance issues which need to be resolved before they can be added.

As we are currently unsure how long these issues will take to resolve we’ve decided to go ahead and release the levels on their own. There is still a chance that we’ll be able to resolve the issues before Christmas but we are more likely looking at some time in January.

We’re terribly sorry about delaying the feature release but we felt it was best to bring you some of the update’s content now rather than postpone it until the other half is ready.

We hope that you enjoy these new levels and that you all have a great time over the holidays.

Von
...