We're excited to announce that TyranoBuilder is now updated to version 1.6, which adds a 3D camera, video backdrop functionality, and a whole host of other new features and improvements. All of these new functions can be used by placing the new components in the Scene Editor, or by using TyranoScript tags. Check out the list below for full details.
TyranoBuilder should update automatically in your Steam client, and will give you the option to back up any projects built in previous versions before attempting to open them for editing in the new version. v1.5 and all other previous versions are available in your Steam Library by right clicking in TyranoBuilder Visual Novel Studio, then going to Properties > Betas.
We hope you enjoy this latest version!! Please post any feedback to the announcement comments or to the thread in the Steam Discussions group!
★ 3D Camera
3D camera functionality is now available! Allows immediate previewing and can be used on individual layers.
Export from Windows to Mac, or vice versa! Exporting for large scale project has been optimized.
★ Tool Area Customization
Customize the components available in the Tools Area. Disable unused components for improve your efficiency!
★ Character Highlighting
Highlight the character that is speaking and / or de-emphasize other characters. Character names are used to automatically switch, making it easy to apply to existing projects!
Select and shake an individual character onscreen. Shake attributes can be customized.
★ Call and Return Components
Used to move to specific scenes or labels. The Return component returns the active component. The difference between this and the Jump component is that the Return component jumps back to the Call component. Frequently used functions can be placed in a separate scene and called at any time.
★ Individual Channels for Sound Effects
Play multiple sound effects at the same time! Stop an individual sound effect at any time.
★ ‘Await SE / BGM End’ Components
Use these to have a scene end when music playback completes, Handy for synchronizing music, etc. with scenes!
★ Character Positioning Options
Enable or disable character repositioning when another character exits the screen.
★ Adjust the Speed of Automatic Character Positioning
Speed adjustment when automatic character positioning is enabled.
★ Live2D Compatibility Updated to v2.1
TyranoBuilder is fully compatible with Live2D v2.1 models. Rollback to v2.0 library is available.
3D Camera [camera] Move the camera [reset_camera] Reset the camera [wait_camera] Wait for the camera movement to complete
Animation [stopanim] Force animation stop
Audio [bgmopt] Set background music options [seopt] Set sound effect options [wbgm] Wait for BGM to finish playing [wse] Wait for sound effect to finish playing
Characters [chara_face] Set character facial expressions [chara_hide_all] Remove all characters from the screen [chara_ptext] Display speaking character’s name and change expression
Layers [bg] Change the background images [image] Display an image [mtext] Animate text
Links [glink] Graphical link
Other [bgmovie] Play a background movie [stop_bgmovie] Stop the movie backdrop [wait_bgmovie] Wait for the movie backdrop to complete
System [autoconfig] Set auto mode options [autoload] Autoload [autosave] Autosave [autostart] Start auto mode [autostop] End auto mode [awakegame] Restore game from paused state [clearstack] Clear the stack [sleepgame] Pause the game [breakgame] Delete paused game data [config_record_label] Set text history options [cursor] Set a mouse cursor image [dialog] Display a dialogue box [resetdelay] Restore default text display speed [screen_full] Go full screen
★ Other New Functionality and UI Improvements
Numerous other improvements to make creating visual novels even faster and easier!
++++++++++++++++
We'll back again soon with MOAR new features and improvements to the EASIEST, FASTEST visual novel engine out there!
We're excited to announce that TyranoBuilder is now updated to version 1.6, which adds a 3D camera, video backdrop functionality, and a whole host of other new features and improvements. All of these new functions can be used by placing the new components in the Scene Editor, or by using TyranoScript tags. Check out the list below for full details.
TyranoBuilder should update automatically in your Steam client, and will give you the option to back up any projects built in previous versions before attempting to open them for editing in the new version. v1.5 and all other previous versions are available in your Steam Library by right clicking in TyranoBuilder Visual Novel Studio, then going to Properties > Betas.
We hope you enjoy this latest version!! Please post any feedback to the announcement comments or to the thread in the Steam Discussions group!
★ 3D Camera
3D camera functionality is now available! Allows immediate previewing and can be used on individual layers.
Export from Windows to Mac, or vice versa! Exporting for large scale project has been optimized.
★ Tool Area Customization
Customize the components available in the Tools Area. Disable unused components for improve your efficiency!
★ Character Highlighting
Highlight the character that is speaking and / or de-emphasize other characters. Character names are used to automatically switch, making it easy to apply to existing projects!
Select and shake an individual character onscreen. Shake attributes can be customized.
★ Call and Return Components
Used to move to specific scenes or labels. The Return component returns the active component. The difference between this and the Jump component is that the Return component jumps back to the Call component. Frequently used functions can be placed in a separate scene and called at any time.
★ Individual Channels for Sound Effects
Play multiple sound effects at the same time! Stop an individual sound effect at any time.
★ ‘Await SE / BGM End’ Components
Use these to have a scene end when music playback completes, Handy for synchronizing music, etc. with scenes!
★ Character Positioning Options
Enable or disable character repositioning when another character exits the screen.
★ Adjust the Speed of Automatic Character Positioning
Speed adjustment when automatic character positioning is enabled.
★ Live2D Compatibility Updated to v2.1
TyranoBuilder is fully compatible with Live2D v2.1 models. Rollback to v2.0 library is available.
3D Camera [camera] Move the camera [reset_camera] Reset the camera [wait_camera] Wait for the camera movement to complete
Animation [stopanim] Force animation stop
Audio [bgmopt] Set background music options [seopt] Set sound effect options [wbgm] Wait for BGM to finish playing [wse] Wait for sound effect to finish playing
Characters [chara_face] Set character facial expressions [chara_hide_all] Remove all characters from the screen [chara_ptext] Display speaking character’s name and change expression
Layers [bg] Change the background images [image] Display an image [mtext] Animate text
Links [glink] Graphical link
Other [bgmovie] Play a background movie [stop_bgmovie] Stop the movie backdrop [wait_bgmovie] Wait for the movie backdrop to complete
System [autoconfig] Set auto mode options [autoload] Autoload [autosave] Autosave [autostart] Start auto mode [autostop] End auto mode [awakegame] Restore game from paused state [clearstack] Clear the stack [sleepgame] Pause the game [breakgame] Delete paused game data [config_record_label] Set text history options [cursor] Set a mouse cursor image [dialog] Display a dialogue box [resetdelay] Restore default text display speed [screen_full] Go full screen
★ Other New Functionality and UI Improvements
Numerous other improvements to make creating visual novels even faster and easier!
++++++++++++++++
We'll back again soon with MOAR new features and improvements to the EASIEST, FASTEST visual novel engine out there!
We are putting the finishing touches to version 1.6 which releases this coming Friday. In the meantime, here is an advance peek at the new functions that are on the way:
★ 3D camera ★ Movie backdrops ★ New TyranoScript functions and tags ★ Tool area customization ★ Individual channels for sound effects ★ Live 2D update ★ Highlighting for speaking characters ★ Shake effect for individual characters ★ New options for character auto-positioning ★ Call and Return components ★ Await SE / BGM End components ★ Browse button added to the Character Manager ★ Improved exporting (export from Windows to Mac and vice versa)
Full details to follow when we roll out on Friday!
We’re looking forward to sharing this latest version and new features with you! Thank you all for being such a great community!
We are putting the finishing touches to version 1.6 which releases this coming Friday. In the meantime, here is an advance peek at the new functions that are on the way:
★ 3D camera ★ Movie backdrops ★ New TyranoScript functions and tags ★ Tool area customization ★ Individual channels for sound effects ★ Live 2D update ★ Highlighting for speaking characters ★ Shake effect for individual characters ★ New options for character auto-positioning ★ Call and Return components ★ Await SE / BGM End components ★ Browse button added to the Character Manager ★ Improved exporting (export from Windows to Mac and vice versa)
Full details to follow when we roll out on Friday!
We’re looking forward to sharing this latest version and new features with you! Thank you all for being such a great community!
The new update was rolled out this morning and the below nifty new features including debug mode(!), reading functions, volume setting for individual audio tracks and movies, and much more!
Here is the full list of updates:
★ Music / SE volume setting ・The volume of the game itself is set from Game Settings ・The volume of individual music or sound effects can be set from the Play Music / Play Sound Effect component in the Scene Editor
★ Music / SE fade in and fade out effects ・Check Fade Effect in the parameters area of the Play Music / Play Sound Effect components
★ Volume setting added to movie component ・Set via the Movie component in the Scene Editor
★ Reading functions ・Read text can be displayed in a different color, and text can be set as unskippable ・Works by checking whether labels have been passed or not ・Settings are adjusted via Game Settings > Reading Settings
★ Auto mode and auto advance An auto advance button is now available
★ Text animation function ・Text placed on screen using the Add Text component can be animated ・From the Add Text component parameters area, select Positioning Tool > Animation Example: http://twitter.com/shikemokumk/status/675685224743759872
★ Debug Mode! ・Component execution can be viewed in real time while playing a game ・Raw TyranoScript can also be viewed ・View variable operations and values in real time. Variable values can be overwritten while in debug mode ・Assets can be added while a game is being played ・How to run: ・Project > Debug Mode (to debug from the start of the game) ・Click the bug icon at the top right (debug from the start of the scene currently being edited) ・Right click a component to debug from that point
★ Add a component by double-clicking ・Right click a component to insert it above to the currently selected component in the Scene Editor ・This is simple, but handy! Example: http://twitter.com/shikemokumk/status/674396436604149761
★ ‘Jump to Destination’ in contenxt menu Right click a Jump, Image, Branch, or Clickable Area component in the Scene Editor now brings up a ‘Jump to Destination’ option.
★ ’Italic’ text This option is now available in the Change Font Style component.
★ 'Exit All' component Use this new Character component to have all characters leave the current scene.
★ External save files for PC games Save files for games exported to PC are now stored as individual .sav files in the game folders.
★ 'Project saved' dialogue streamlined This confirmation has been moved to the bottom right and no longer requires confirmation.
★ TyranoScript updated to latest version
★ Improvements to stability and speed of exported games
We hope you enjoy the new update! Please drop by the TyranoBuilder discussion group with any feedback, questions, suggestions, etc.
The new update was rolled out this morning and the below nifty new features including debug mode(!), reading functions, volume setting for individual audio tracks and movies, and much more!
Here is the full list of updates:
★ Music / SE volume setting ・The volume of the game itself is set from Game Settings ・The volume of individual music or sound effects can be set from the Play Music / Play Sound Effect component in the Scene Editor
★ Music / SE fade in and fade out effects ・Check Fade Effect in the parameters area of the Play Music / Play Sound Effect components
★ Volume setting added to movie component ・Set via the Movie component in the Scene Editor
★ Reading functions ・Read text can be displayed in a different color, and text can be set as unskippable ・Works by checking whether labels have been passed or not ・Settings are adjusted via Game Settings > Reading Settings
★ Auto mode and auto advance An auto advance button is now available
★ Text animation function ・Text placed on screen using the Add Text component can be animated ・From the Add Text component parameters area, select Positioning Tool > Animation Example: http://twitter.com/shikemokumk/status/675685224743759872
★ Debug Mode! ・Component execution can be viewed in real time while playing a game ・Raw TyranoScript can also be viewed ・View variable operations and values in real time. Variable values can be overwritten while in debug mode ・Assets can be added while a game is being played ・How to run: ・Project > Debug Mode (to debug from the start of the game) ・Click the bug icon at the top right (debug from the start of the scene currently being edited) ・Right click a component to debug from that point
★ Add a component by double-clicking ・Right click a component to insert it above to the currently selected component in the Scene Editor ・This is simple, but handy! Example: http://twitter.com/shikemokumk/status/674396436604149761
★ ‘Jump to Destination’ in contenxt menu Right click a Jump, Image, Branch, or Clickable Area component in the Scene Editor now brings up a ‘Jump to Destination’ option.
★ ’Italic’ text This option is now available in the Change Font Style component.
★ 'Exit All' component Use this new Character component to have all characters leave the current scene.
★ External save files for PC games Save files for games exported to PC are now stored as individual .sav files in the game folders.
★ 'Project saved' dialogue streamlined This confirmation has been moved to the bottom right and no longer requires confirmation.
★ TyranoScript updated to latest version
★ Improvements to stability and speed of exported games
We hope you enjoy the new update! Please drop by the TyranoBuilder discussion group with any feedback, questions, suggestions, etc.
TyranoBuilder has now been updated with the latest build that adds several new features and a number of tweaks, including variable management, a user interface design tool, user input functionality, and support for custom fonts.
*** Please Note *** To avoid potential licensing issues or charging from the rights holder, support for .mp3 audio has been removed. Please use .ogg format files for audio from this version onward. Apologies for any inconvenience caused, but this step is to minimize risk for people distributing applications made with TyranoBuilder.
With the variable manager you can keep track of all your current variables and their starting values, then you can use a variable component to change and update those variables with no scripting at all!
Another feature we are excited to share with you is a custom UI editor, which will allow you to drag and drop menu buttons of your choice to the in-game screen so that you can allow your readers to save, load, skip and access other options without opening the menu!
It’s likely that we will make some incremental updates over the next week or so. Visit the official TyranoBuilder forum at the link below for updates about these or with any questions.
TyranoBuilder has now been updated with the latest build that adds several new features and a number of tweaks, including variable management, a user interface design tool, user input functionality, and support for custom fonts.
*** Please Note *** To avoid potential licensing issues or charging from the rights holder, support for .mp3 audio has been removed. Please use .ogg format files for audio from this version onward. Apologies for any inconvenience caused, but this step is to minimize risk for people distributing applications made with TyranoBuilder.
With the variable manager you can keep track of all your current variables and their starting values, then you can use a variable component to change and update those variables with no scripting at all!
Another feature we are excited to share with you is a custom UI editor, which will allow you to drag and drop menu buttons of your choice to the in-game screen so that you can allow your readers to save, load, skip and access other options without opening the menu!
It’s likely that we will make some incremental updates over the next week or so. Visit the official TyranoBuilder forum at the link below for updates about these or with any questions.