Sep 11, 2015
Victor Vran ARPG - Mnementh
  • Fixed broken NPC interactions
  • The new graphical HUD for Hardcore characters is now properly applied after the Tutorial
  • Fixed several UI misalignments
Sep 11, 2015
Victor Vran ARPG - Mnementh
  • Fixed broken NPC interactions
  • The new graphical HUD for Hardcore characters is now properly applied after the Tutorial
  • Fixed several UI misalignments
Victor Vran ARPG - Mnementh
New Features and Content
  • New difficulty level - Casual Mode. You can switch between Normal and Casual modes at will
  • New character creation option - Hardcore. Hardcore characters use separate stash and become normal characters when they die
Hammer
  • Hammer Pound attack now inflicts collateral area damage
  • Increased the area of hammer Smash attack to match the visual effect
  • Disabled camera movement during hammer Smash attacks to make targeting easier
  • Added prediction and improved targeting of hammer Smash attacks
Balance
  • Pull projectiles now ignore Dazed enemies and pass through them on their look-about for a viable target
Other User Requests
  • World Map and local Map now show the number of active Treasure Hunts/Bounties
  • Added option to disable camera shake
  • Added `Menu` option in the Chat interface; Select someone in the Chat then click on `Menu` to quickly send him/her a friend request or game invitation
  • Whispers are now marked more clearly in the Chat
  • You can reply to the last received whisper with /r or /reply
  • You can invite users to your game with /i or /invite
  • Steam Virtual Keyboard is available in Steam Big Picture Mode for `redeem key` and `chat`
General Fixes
  • The inventory sorting is now faster
  • Fixed several connectivity issues and breaking of camera in MP games
  • Fixed reopening of chat interface on map change when chat is turned off
  • Fixed wrong colorization of Outfits in the UI when only Legendary Dye has been applied
  • Fixed rare issue which can cause item deletion during Transmutation
  • It is now possible to send chat whispers to users with space symbol in their names
  • You can now share more Treasure Keys in the chat without getting banned
  • Fixed constant respawning of Apocalypse in MP games
Victor Vran ARPG - Mnementh
New Features and Content
  • New difficulty level - Casual Mode. You can switch between Normal and Casual modes at will
  • New character creation option - Hardcore. Hardcore characters use separate stash and become normal characters when they die
Hammer
  • Hammer Pound attack now inflicts collateral area damage
  • Increased the area of hammer Smash attack to match the visual effect
  • Disabled camera movement during hammer Smash attacks to make targeting easier
  • Added prediction and improved targeting of hammer Smash attacks
Balance
  • Pull projectiles now ignore Dazed enemies and pass through them on their look-about for a viable target
Other User Requests
  • World Map and local Map now show the number of active Treasure Hunts/Bounties
  • Added option to disable camera shake
  • Added `Menu` option in the Chat interface; Select someone in the Chat then click on `Menu` to quickly send him/her a friend request or game invitation
  • Whispers are now marked more clearly in the Chat
  • You can reply to the last received whisper with /r or /reply
  • You can invite users to your game with /i or /invite
  • Steam Virtual Keyboard is available in Steam Big Picture Mode for `redeem key` and `chat`
General Fixes
  • The inventory sorting is now faster
  • Fixed several connectivity issues and breaking of camera in MP games
  • Fixed reopening of chat interface on map change when chat is turned off
  • Fixed wrong colorization of Outfits in the UI when only Legendary Dye has been applied
  • Fixed rare issue which can cause item deletion during Transmutation
  • It is now possible to send chat whispers to users with space symbol in their names
  • You can now share more Treasure Keys in the chat without getting banned
  • Fixed constant respawning of Apocalypse in MP games
Victor Vran ARPG - Mnementh
  • Fixed Linux/Mac OS X stucking in loading screen
  • Added confirmation on `Exit to Menu`
  • Capped the required number of Aether Charges for legendary weapon effects to 10 (previously 15)
  • Fixed showing of Bounties on the map when they're out of reach and not found
  • Fixed stacking of Aether Charges
Victor Vran ARPG - Mnementh
  • Fixed Linux/Mac OS X stucking in loading screen
  • Added confirmation on `Exit to Menu`
  • Capped the required number of Aether Charges for legendary weapon effects to 10 (previously 15)
  • Fixed showing of Bounties on the map when they're out of reach and not found
  • Fixed stacking of Aether Charges
Victor Vran ARPG - Mnementh
Lightning Gun
  • Shock - duration is now visualized with a charge-up bar
  • Lightning Ball - lightning ball now bounce off walls instead of fizzle, making the attack much more viable in tight spaces. The duration has been reduced to compensate.
  • Lightning Trap - this skill has been reworked so that it now creates a Lightning Trap at a given position. While the trap lasts it sends out pulses that damage and electrocute enemies. At the end the Lightning Trap explodes the same way it did before. It is possible to avoid the explosion effect by jumping over it.
Scythe
  • Reap - Increased attack speed. Split timing now applies Vulnerable instead of reducing the cooldowns of special attacks. New sound effect for split-timed attacks.
  • Shockwave and Whirlwind - remaining cooldown is halved when at least 5 different enemies are hit with a single attack.
Legendary Weapons
  • Vengeance: Increased the damage of meteors triggered by the legendary ability
  • Vengeance: Decreased cooldown of the legendary ability
  • Vera: Increased explosion damage
  • Meteor: Increased the damage from the meteor special ability
Destiny Cards
  • Added legendary versions of The Sun, The Moon, Hope, Strength, The Knight, The Beast, The Rogue, The Guardian, The Bishop and The Slayer.
  • Hope - increased health bonus by 25%
  • Greed - doubled gold drop bonus
  • The Sun, The Moon and The Guardian - increased damage and damage now ignores armor
  • The Slayer and The Bishop - grant healing based on the hero's max health
  • The Beast - increased armor penetration bonus
  • The Knight - increased armor bonus by 20%
  • The Rogue - doubled bonus critical damage
  • Strength - reduced Destiny Point cost of rare variant, increased effect for common and uncommon variants
  • The Guardian - reduced Destiny Point cost, increased proc chance and added a chance to electrocute the target.
  • Justice - increased Destiny Point cost; Thorns buff reflects 66% of melee damage. Reflection is calculated before Armor is applied and ignores the Armor of foes
  • The Hunter - doubled bonus damage on split timing
  • The Reaper - added a refund of 1/3 of the soul shards spent on Shockwave or Whirlwind. Also increased the damage bonus granted to Shockwave.
  • The Saint - reduced bonus armor to 15 per divine card
  • Lightning Strike divine property - increased damage and proc chance. The strike now ignores Armor and causes Weakness for a short duration
  • Damage while above 90% divine property - modified damage bonus range
  • Remove negative condition on kill divine property - reduced the cooldown
  • Brutality on full overdrive wicked property - increased proc chance
Weapon Properties
  • "of the Leech" - now heals for percentage of max health
  • "of the Wolf" - Increased proc chance
  • "Vicious" - increased max bonus to 100 crit damage
Demon Powers
  • Increased the damage dealt by all demon powers
Other User Requests
  • Added option to set the size of user interfaces
  • Number of secrets found is shown on the world map
  • The spawn spots of some hard-to-find bounty targets are indicated on the radar
  • Display Resolution can be set in Windowed Mode
  • Added option to scale Render resolution
  • Power Stones for Weapon Properties now include description of the property
  • Added practice dummy in Castle Zagore
General Fixes
  • Revised weapon damage - It is now possible to reach the intended max damage with all weapons with transmutation. Existing weapons outside the intended range were patched
  • Expired Bounty Hunts and Treasures can no longer be shared
  • Fixed the damage of some wrongly generated uncommon and rare weapons
  • Fixed a transmutation bug that displayed maxed damage for some weapons that weren't maximized
  • Fixed removing of demon power buffs when the in-game menu opens
  • Fixed rare issue preventing the Know-it-All achievement from unlocking
  • Fixed freeze on level-up when character is dead
  • Fixed crash on map change
  • Fixed crash on pasting from clipboard
  • Fixed randomly occurring crash
Multiplayer Chat
  • Reworked chat scrolling with Up/Down arrows or LB/RB
  • The chat doesn't scroll to the bottom when someone writes
  • Selecting a comment now gives you the option to whisper the author
  • You can now switch between Game and Room chat rooms when single player in MP game
  • Chat window in the Online menu isn't closable
  • Fixed chat blinking caused by people writing in another room
Victor Vran ARPG - Mnementh
Lightning Gun
  • Shock - duration is now visualized with a charge-up bar
  • Lightning Ball - lightning ball now bounce off walls instead of fizzle, making the attack much more viable in tight spaces. The duration has been reduced to compensate.
  • Lightning Trap - this skill has been reworked so that it now creates a Lightning Trap at a given position. While the trap lasts it sends out pulses that damage and electrocute enemies. At the end the Lightning Trap explodes the same way it did before. It is possible to avoid the explosion effect by jumping over it.
Scythe
  • Reap - Increased attack speed. Split timing now applies Vulnerable instead of reducing the cooldowns of special attacks. New sound effect for split-timed attacks.
  • Shockwave and Whirlwind - remaining cooldown is halved when at least 5 different enemies are hit with a single attack.
Legendary Weapons
  • Vengeance: Increased the damage of meteors triggered by the legendary ability
  • Vengeance: Decreased cooldown of the legendary ability
  • Vera: Increased explosion damage
  • Meteor: Increased the damage from the meteor special ability
Destiny Cards
  • Added legendary versions of The Sun, The Moon, Hope, Strength, The Knight, The Beast, The Rogue, The Guardian, The Bishop and The Slayer.
  • Hope - increased health bonus by 25%
  • Greed - doubled gold drop bonus
  • The Sun, The Moon and The Guardian - increased damage and damage now ignores armor
  • The Slayer and The Bishop - grant healing based on the hero's max health
  • The Beast - increased armor penetration bonus
  • The Knight - increased armor bonus by 20%
  • The Rogue - doubled bonus critical damage
  • Strength - reduced Destiny Point cost of rare variant, increased effect for common and uncommon variants
  • The Guardian - reduced Destiny Point cost, increased proc chance and added a chance to electrocute the target.
  • Justice - increased Destiny Point cost; Thorns buff reflects 66% of melee damage. Reflection is calculated before Armor is applied and ignores the Armor of foes
  • The Hunter - doubled bonus damage on split timing
  • The Reaper - added a refund of 1/3 of the soul shards spent on Shockwave or Whirlwind. Also increased the damage bonus granted to Shockwave.
  • The Saint - reduced bonus armor to 15 per divine card
  • Lightning Strike divine property - increased damage and proc chance. The strike now ignores Armor and causes Weakness for a short duration
  • Damage while above 90% divine property - modified damage bonus range
  • Remove negative condition on kill divine property - reduced the cooldown
  • Brutality on full overdrive wicked property - increased proc chance
Weapon Properties
  • "of the Leech" - now heals for percentage of max health
  • "of the Wolf" - Increased proc chance
  • "Vicious" - increased max bonus to 100 crit damage
Demon Powers
  • Increased the damage dealt by all demon powers
Other User Requests
  • Added option to set the size of user interfaces
  • Number of secrets found is shown on the world map
  • The spawn spots of some hard-to-find bounty targets are indicated on the radar
  • Display Resolution can be set in Windowed Mode
  • Added option to scale Render resolution
  • Power Stones for Weapon Properties now include description of the property
  • Added practice dummy in Castle Zagore
General Fixes
  • Revised weapon damage - It is now possible to reach the intended max damage with all weapons with transmutation. Existing weapons outside the intended range were patched
  • Expired Bounty Hunts and Treasures can no longer be shared
  • Fixed the damage of some wrongly generated uncommon and rare weapons
  • Fixed a transmutation bug that displayed maxed damage for some weapons that weren't maximized
  • Fixed removing of demon power buffs when the in-game menu opens
  • Fixed rare issue preventing the Know-it-All achievement from unlocking
  • Fixed freeze on level-up when character is dead
  • Fixed crash on map change
  • Fixed crash on pasting from clipboard
  • Fixed randomly occurring crash
Multiplayer Chat
  • Reworked chat scrolling with Up/Down arrows or LB/RB
  • The chat doesn't scroll to the bottom when someone writes
  • Selecting a comment now gives you the option to whisper the author
  • You can now switch between Game and Room chat rooms when single player in MP game
  • Chat window in the Online menu isn't closable
  • Fixed chat blinking caused by people writing in another room
Aug 13, 2015
Victor Vran ARPG
need to know

What is it? An isometric ARPG Reviewed on: Windows 8, Core i5, 8GB RAM, GTX 970 Price: $20 /  16 Publisher: EuroVideo Median Developer: Haemimont Games Multiplayer: Co-op and PvP Website: Steam page

I ve been grinding my way through a haunted graveyard and chugging on health potions every few seconds when I have to admit it: I m getting my ass kicked by a bunch of skeletons and spiders. The sword I ve been using for the last few levels seems to have fallen behind the power curve, and I m taking too much damage while I weakly stab baddies to death.

Just in time, I open a treasure chest and find the preposterously named Zealous Executioner s Hammer of Luck. I equip the monstrous two-handed warhammer and take aim at a nearby skeleton, the first of an advancing horde. He explodes so violently that the skeleton next to him explodes, setting off the next one, until the entire group has been reduced to a pile of calcium after one hit. Well, well, well. This hammer is a keeper.

Like any ARPG, Victor Vran keeps getting compared to Diablo and Torchlight. It is like those games in some ways: there are levels to grind through and loot to find and weapon skills to chain together. But I think it s more accurate to imagine it as Bastion strutting around in a campy Van Helsing cosplay. Victor Vran s combat requires more involvement than click-click-clicking through Torchlight, and its sense of whimsy separates it from the (sometimes) self-serious Diablo. To be clear, Victor Vran is not as great as any of those games, but it s not bad, either. Played with friends in co-op multiplayer, it s a damn fine time.

No class

Like in Bastion, Victor Vran is an ARPG with all the classes ripped out. The main character, Victor, can equip any weapon and use its two special attacks at any time. There are no character points or skill trees associated with Victor because each weapon is a self-contained class of skills and strategies. Hammers are slow and powerful with some huge area-of-effect moves. Scythes, on the other hand, reduce mobility while attacking but get more powerful the more they re used. Since there s no way to level up as a hammer-wielder, Victor Vran s progression is in finding a better hammer. Or scythe. There are a lot of weapons, and between rapiers, broadswords, shotguns, mortars, and lightning guns, there s a lot of skills with which to work through the neighborhoods of Victor Vran s huge haunted city.

Oh, did I say haunted? It might be cursed. I m not sure it really matters, but the story lost me early on. It s not complex, it s just that there s no reward for following along, and I didn t care. There s a city full of baddies, and it s Victor s job as a capital-H Hunter to clear it out. He is an exorcist in a vest. He is pest control in a fedora. Spending more time than this pondering the specifics seems like a waste of time.

Victor s basic skills can be tweaked and augmented by a selection of two Demon powers—powerful spells with effects that summon meteors, unleash explosive shockwaves, or draw down a roving pillar of fire. Destiny cards modify character stats like increasing ranged damage, increasing health, or making enemies explode on a critical hit. Between weapon skills, throwable grenades, Demon powers, and Destiny cards, there are a lot of tools to fling at the army of the undead. Combining powers with a friend in co-op, wading into a seething pile of nasties and making the whole dungeon go sizzle, is undeniably fun.

Amazingly, all of the skills and spells and boosts and weapons are all nicely balanced. I prefer the sweeping strokes of the broadsword, but I can t say that it actually kills stuff better than the rapier or scythe. With so many moving pieces, I m impressed that everything evens out so well. The downside to this system, though, is that it s heavily dependent on getting a great main weapon. Usually I found my gear through loot drops, but occasionally I had to turn to the incredibly expensive gear vendors in the main castle. If I didn t have cash reserves and failed to get a lucky drop, the game became a slog with an underleveled weapon.

Omniscient

Victor Vran is reminiscent of Bastion in the way its combat and characters work, but it also attempts something similar to the reactive narrator that made Bastion famous. The posh but obviously evil inner voice narrates Victor s travels, commenting on his actions and occasionally taunting him. It s nowhere near as reactive as Bastion s narrator, speaking much less frequently and referencing on-screen events much more vaguely. Though I mostly enjoyed it, I found that the Voice s jokes fall pretty flat when they winkingly break the fourth wall.

Though the narrator does most of the comedic heavy lifting, enemies and puzzles in the game are not without a sense of humor. My favorite moment came when I discovered a secret enclave of enchanted dancers, skeletons wearing wigs and sunglasses and dancing to Gangnam Style. It s a dated joke, sure, but it is achingly sincere and it made me laugh. Eventually, because even cheerfully dancing skeletons are evil, I had to break up 2012 s most irritating viral dance craze with a shotgun.

I never had a crash with Victor Vran, and my PC chewed through dense dungeons and a lot of particle effects without so much as a stutter. I did notice some screen tearing and framerate drops during cutscenes, but these are so brief and rare that it wasn t much of an issue. Maybe I ve been swimming too much in the Early Access area of Steam lately, but it was really refreshing to see an indie game with such a high level of polish applied.

Victor Vran would be a real standout if we didn t already have Bastion s narrator, Diablo s combat, or Torchlight s cartoonishly attractive loot system. It s good while simultaneously being not as good as the games that dominate this genre. Still: all of those games were released years ago, and fans of dungeon-crawling click-em-ups are always hankering for more. Victor Vran will scratch that itch, and might even become a standby favorite when played with friends.

Aug 12, 2015
Victor Vran ARPG - Mnementh
  • Improved mouse-movement controls
  • New Transmutation recipe: Combine 3 Dyes to get a random Dye
  • Removed user limit for Treasure Hunt/Bounty keys
  • Number of deaths is now displayed in the Save Slot info
  • Locked Destiny Card slots are now shown in the inventory
  • Changed the way Epic buff scales health and damage; Epic monsters and monsters in the Botomless Pit rebalanced
  • Increased max number of meteors from the Meteor Demon Power
  • "Of the Vulture" and "of the Leech" weapon properties are now stronger
  • "Restart Map" now returns the player to his/her point of entrance on the map
  • Additional loot drop bonuses do not apply to Gift Boxes
  • Skill cooldown reduction capped at 80%
  • Treasure Hunts/Bounties are now sorted by their remaining time

  • It is no longer possible to waste treasure keys by redeeming them in pre-game chat
  • Fixed game crash on traveling to another map
  • Fixed game freeze during dancing
  • Fixed FPS drop from rats
  • Fixed a bug causing Outifts to be destroyed during Transmutation
  • Fixed infinite leveling up in the Level Up interface
  • Fixed Champion Essences not dropping loot
  • Fixed a dodge and move issue while using lightning gun with mouse-movement controls
  • Fixed a bug that allowed Demon Power properties to be increased above the intended maximum
  • Fixed a bug causing certain Epic monsters to become stronger than intended
  • Fixed a bug that prevented the character from moving with no equipped weapons
  • Fixed first kill reward for Chromatic Essence and Screeching Calamity encounters
  • Fixed equipping of high-level weapons on low-level characters in Private Stash
  • Fixed stucking in Dance state with mouse-move controls
  • Fixed bad scrolling in chat caused by scroll wheel rebinding
  • Mac OS X: Fixed controller LT not working
...