Jan 2, 2018
Big Pharma - Twice Circled
Mini patch! In the last update I introduced a bug which made some mods incompatible. All fixed now. ːsteamhappyː
Jan 2, 2018
Big Pharma - Twice Circled
Mini patch! In the last update I introduced a bug which made some mods incompatible. All fixed now. ːsteamhappyː
Dec 13, 2017
Big Pharma - Twice Circled
Here's a little holiday gift! This update contains a number of small bug fixes and requests I've received over the last few months.

There's nothing major but I thought this would be a nice time of year to say thank you to everybody who is playing the game and to demonstrate my commitment to keep it updated and running as smoothly as your ingeniously designed production lines! Enjoy! ːsteamhappyː

Changelog
  • Added a dropdown menu to Packer so that you can choose to pack less than the maximum.
  • Added note to mod manager saying that achievements are disabled when mods are active.
  • Updated description on Megalines challenge so that it says "treating different cures" when you hover over.
  • Added requirements for Expert and Master for 'The One and Only'.
  • Fixed bug where medals that were just unlocked would disappear if you went to the menu and back.
  • Fixed bug when modding where strings in MM/string-xx.data were ignored.

Any issues with the latest patch, please let me know!

Also, in case anybody is interested, my latest game which is still in development, Megaquarium, is now available to wishlist! Due out mid 2018.

http://store.steampowered.com/app/600480/Megaquarium/
Dec 13, 2017
Big Pharma - Twice Circled
Here's a little holiday gift! This update contains a number of small bug fixes and requests I've received over the last few months.

There's nothing major but I thought this would be a nice time of year to say thank you to everybody who is playing the game and to demonstrate my commitment to keep it updated and running as smoothly as your ingeniously designed production lines! Enjoy! ːsteamhappyː

Changelog
  • Added a dropdown menu to Packer so that you can choose to pack less than the maximum.
  • Added note to mod manager saying that achievements are disabled when mods are active.
  • Updated description on Megalines challenge so that it says "treating different cures" when you hover over.
  • Added requirements for Expert and Master for 'The One and Only'.
  • Fixed bug where medals that were just unlocked would disappear if you went to the menu and back.
  • Fixed bug when modding where strings in MM/string-xx.data were ignored.

Any issues with the latest patch, please let me know!

Also, in case anybody is interested, my latest game which is still in development, Megaquarium, is now available to wishlist! Due out mid 2018.

http://store.steampowered.com/app/600480/Megaquarium/
Big Pharma - contact@rockpapershotgun.com (Brendan Caldwell)

The upcoming tycoonist car factory game Production Line [official site] has been travelling along the development assembly line since its announcement in September last year, getting bits and pieces welded on by creator Positech. Now it’s ready for the next phase. The giant machine-like claws of Steam early access are waiting to tear it asunder and put it back together again from May 18. This also signifies that I think the game is good enough at its current state to be considered an Early Access title, says developer Cliffski, who in this metaphor is, like, a foreman with a high-vis jacket or something. Here’s a wee trailer. … [visit site to read more]

Apr 7, 2017
Big Pharma - Twice Circled
Hey everyone, I've just released the latest patch for Big Pharma. There are no major new features but I've fixed a few bugs and added a couple of small things that get requested every now and again and were easy for me to add.

Here's the changelog: ːsteamhappyː

Changelog
  • Added a count for the "maker" (Pill Printer, Creamer etc.) upgrades on the research tab.
  • Added option to disable upgrade point indicators in video settings.
  • Fixed a bug where if you clicked on the analyzer directly after loading up a game you could cause a weird graphical issue.
  • Fixed bug where hover-over details on cures, on the cure tab would get hidden if you changed tabs while hovering over them.
  • Fixed bug where if two ingredients randomly generated the same name they would cause graphical error on ingredients tab (kinda embarrassed by this one, let's just say I'm a much better programmer than I was two years ago ːsteamfacepalmː).

I've also attempted to fix the relatively common issue where the game does not shut down properly on some Windows 10 machines. The current fix for this is to run the game in compatibility mode but I'm hoping the change I've made might stop the problem.

It's a bit of a shot in the dark because I can't reproduce the bug at my end. If anyone with this issue could try the game with compatibility mode off and let me know if it has helped, I would be very appreciative.

Tim
Apr 7, 2017
Big Pharma - Twice Circled
Hey everyone, I've just released the latest patch for Big Pharma. There are no major new features but I've fixed a few bugs and added a couple of small things that get requested every now and again and were easy for me to add.

Here's the changelog: ːsteamhappyː

Changelog
  • Added a count for the "maker" (Pill Printer, Creamer etc.) upgrades on the research tab.
  • Added option to disable upgrade point indicators in video settings.
  • Fixed a bug where if you clicked on the analyzer directly after loading up a game you could cause a weird graphical issue.
  • Fixed bug where hover-over details on cures, on the cure tab would get hidden if you changed tabs while hovering over them.
  • Fixed bug where if two ingredients randomly generated the same name they would cause graphical error on ingredients tab (kinda embarrassed by this one, let's just say I'm a much better programmer than I was two years ago ːsteamfacepalmː).

I've also attempted to fix the relatively common issue where the game does not shut down properly on some Windows 10 machines. The current fix for this is to run the game in compatibility mode but I'm hoping the change I've made might stop the problem.

It's a bit of a shot in the dark because I can't reproduce the bug at my end. If anyone with this issue could try the game with compatibility mode off and let me know if it has helped, I would be very appreciative.

Tim
Dec 17, 2016
Big Pharma - Twice Circled
Just pushed out v1.07.10. There were a couple of bugs introduced in the last patch which this one fixes.

Changelog
  • Fixed bug where you could no longer export products with boosters in them ːsteamfacepalmː
  • Fixed bug where scrollbar on company tab no longer showed

Thank you to those that let me know about these bugs and please accept my sincere apologies for any inconvenience caused. Please let me know if you see anything else off. :)
Dec 17, 2016
Big Pharma - Twice Circled
Just pushed out v1.07.10. There were a couple of bugs introduced in the last patch which this one fixes.

Changelog
  • Fixed bug where you could no longer export products with boosters in them ːsteamfacepalmː
  • Fixed bug where scrollbar on company tab no longer showed

Thank you to those that let me know about these bugs and please accept my sincere apologies for any inconvenience caused. Please let me know if you see anything else off. :)
Big Pharma - Twice Circled
Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes.

The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket.

For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines.

For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on.

Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory.

You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels.

Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.

Changelog
  • Preview on ingredients screen now shows ALL catalysts rather than just the first one.
  • Added import count to ingredients on the ingredients screen so it's easier to work out which one to upgrade.
  • Fixed a bug where adding additional boosters in a custom game caused an error.
  • Changed the code used to quit to the game to potentially solve this issue.
  • Fixed bug where unfinished product button appeared when it shouldn't with the drug packer.
  • Made it so that drug packers that accept alternating ingredients will maintain a 1-a-day speed. They won't condense the number of drugs at all (drug packers can only pack identical drugs) but at least it won't slow down if you misuse it by accident.
  • Updated socket positions in buildings.
  • Fixed bug where you could select machines from different menus with hotkeys if the current menu didn't have that number of machines.

As always please let me know if you notice any bugs with this new patch. I am going away from the 20th December and won't be able to do another update until the new year, so if you notice something let me know ASAP.

Enjoy and Happy Holidays! :D
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